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Mohammadreza Hajiarbabi

dblp:135/4948 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 77% Rendering · 23%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
expectation propagation
0.212013
Whitened Expectation Propagation: Non-Lambertian Shape from Shading and Shadow · CVPR 2013
Computational photography and imaging › shape and reflectance estimation
shape from shading
0.212013
Whitened Expectation Propagation: Non-Lambertian Shape from Shading and Shadow · CVPR 2013
Rendering › shadow rendering
cast shadows
0.012013
Whitened Expectation Propagation: Non-Lambertian Shape from Shading and Shadow · CVPR 2013

Methods — techniques the papers use, named apart from their topics

whitened expectation propagation · 0.3Gaussian EP · 0.3
YearPublicationVenuePosition
2013 Whitened Expectation Propagation: Non-Lambertian Shape from Shading and Shadow
abstract
For problems over continuous random variables, MRFs with large cliques pose a challenge in probabilistic inference. Difficulties in performing optimization efficiently have limited the probabilistic models explored in computer vision and other fields. One inference technique that handles large cliques well is Expectation Propagation. EP offers run times independent of clique size, which instead depend only on the rank, or intrinsic dimensionality, of potentials. This property would be highly advantageous in computer vision. Unfortunately, for grid-shaped models common in vision, traditional Gaussian EP requires quadratic space and cubic time in the number of pixels. Here, we propose a variation of EP that exploits regularities in natural scene statistics to achieve run times that are linear in both number of pixels and clique size. We test these methods on shape from shading, and we demonstrate strong performance not only for Lambertian surfaces, but also on arbitrary surface reflectance and lighting arrangements, which requires highly non-Gaussian potentials. Finally, we use large, non-local cliques to exploit cast shadow, which is traditionally ignored in shape from shading.
Brian Potetz, Mohammadreza Hajiarbabi
CVPR2