Ana Santos

dblp:135/7556 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 DreamScape: Fostering Financial Cognition through a Serious Game
abstract
Financial literacy is critical for economic empowerment, yet access to effective financial education remains uneven.Serious games provide an interactive and accessible approach to financial education, fostering decision-making and cognitive development through immersive gameplay.In this demonstration, we present DreamScape, a narrative-driven serious game designed to teach financial literacy through interactive storytelling and puzzle-based mini-games.By leveraging narrative immersion and problem-solving mechanics, this online demo illustrates how interactive systems and creative design can foster economic empowerment, contributing to a more financially literate and equitable society.
Ana Santos, Constança Freitas, Paulo Bala, Pedro F. Campos, Mara Dionisio
Creativity & Cognition1
2024 When Chatting Isn't Cheating: Mining and Evaluating Student Use of Chatbots and Other Resources During Open-Internet Exams
David Joyner, Zoey Anne Beda, Melanie Duffin, Amy Garcia Fernandez, Liz Hayes-Golding, Jonathan Hildreth, Alex Houk, Rebecca Johnson, Kayla Matchek, Ana Santos
EDM11
2024 Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content
Constança Freitas, Ana Santos, Paulo Bala, Pedro F. Campos, Mara Dionisio
ICIDS (2)2
2024 Financial DreamScape: Puzzle Narrative Games for Financial Education
abstract
Financial literacy is essential for personal and national economic well-being, demanding attention in today’s dynamic society. However, a concerning trend persists where individuals may lack basic financial knowledge; this is common even among individuals with a high level of education. This gap is especially concerning for young adults, as it prevents them from making informed decisions, managing finances effectively, and securing a stable future. This paper presents the development and pilot evaluation of a serious puzzle game prototype to enhance financial literacy among young adults. The pilot evaluation (N=7) explores various game mechanics to deliver engaging financial education. Initial findings indicate promising potential for serious puzzle games in facilitating financial literacy. The research aims to contribute insights into pedagogical strategies and game design enhancements, fostering informed decision-making and economic stability among young adults.
Ana Santos, Constança Freitas, Paulo Bala, Pedro F. Campos, Mara Dionisio
IMX1
2023 Integrating Online and Offline Distribution Strategies - A Portuguese Case Study
Ana Santos, Jorge Esparteiro Garcia, Lia Coelho de Oliveira, Daniel Ladeira de Araújo, Manuel José Serra da Fonseca
WorldCIST (4)1
2016 An Agile Approach to Developing an Information System for Anti-doping Control in Brazil
Francisco Petrônio Alencar de Medeiros, Juliana Medeiros, Fausto Ayres, Caio Viana, Josemary Rocha, Victor Viegas, Eder Mendes, Ana Santos
WorldCIST (1)8