Yeonsu Kim

dblp:136/1788 · DBLP profile ↗
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8ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

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Computer networks · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2026 Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VR
abstract
Virtual Reality (VR) offers portable and flexible workspaces. However, enabling efficient and comfortable interactions without external input devices remains challenging. We propose leveraging redirected input to enable comfortable and touch-like interaction for quick and intuitive control. Our design study revealed that while touch interaction performs well with direct input, its performance degrades significantly under input redirection. In contrast, using pinch improves redirected input by providing self-haptic feedback and reducing input dimensionality, thereby compensating for spatial discrepancies. Based on these findings, we introduce Redirected Pinch, a bare-hand interaction technique that combines input redirection with pinch confirmation. It creates a virtual plane at waist height, remapping hand movements on the plane to a vertical window, with pinch gestures used for confirmation. A user study demonstrated that Redirected Pinch achieves a strong balance of accuracy, efficiency, comfort, and sense of agency across fundamental interactions.
Wen Ying, Yeonsu Kim, Adil Rahman, Erzhen Hu, Geehyuk Lee, Seongkook Heo
CHI2
2024 Pro-Tact: Hierarchical Synthesis of Proprioception and Tactile Exploration for Eyes-Free Ray Pointing on Out-of-View VR Menus
abstract
We introduce Pro-Tact, a novel eyes-free pointing technique for interacting with out-of-view (OoV) VR menus. This technique combines rapid rough pointing using proprioception with fine-grain adjustments through tactile exploration, enabling menu interaction without visual attention. Our user study demonstrated that Pro-Tact allows users to select menu items accurately (95% accuracy for 54 items) in an eyes-free manner, with reduced fatigue and sickness compared to eyes-engaged interaction. Additionally, we observed that participants voluntarily interacted with OoV menus eyes-free when Pro-Tact’s tactile feedback was provided in practical VR application usage contexts. This research contributes by introducing the novel interaction technique, Pro-Tact, and quantitatively evaluating its benefits in terms of performance, user experience, and user preference in OoV menu interactions.
Yeonsu Kim, Jisu Yim, Kyunghwan Kim, Yohan Yun, Geehyuk Lee
UIST1
2022 Adapting to Unknown Conditions in Learning-Based Mobile Sensing
abstract
Many applications utilize sensors on mobile devices and apply deep learning for diverse applications. However, they have rarely enjoyed mainstream adoption due to many differentindividual conditionsusers encounter. Individual conditions are characterized by users’ unique behaviors and different devices they carry, which collectively make sensor inputs different. It is impractical to train countless individual conditions beforehand and we thus argue meta-learning is a great approach in solving this problem. We presentMetaSensethat leverages “seen” conditions in training data to adapt to an “unseen” condition (i.e., the target user). Specifically, we design a meta-learning framework that learns “how to adapt” to the target via iterative training sessions of adaptation. MetaSense requires very few training examples from the target (e.g., one or two) and thus requires minimal user effort. In addition, we propose asimilar condition detector(SCD) that identifies when the unseen condition has similar characteristics to seen conditions and leverages this hint to further improve the accuracy. Our evaluation with 10 different datasets shows that MetaSense improves the accuracy of state-of-the-art transfer learning and meta learning methods by 15 and 11 percent, respectively. Furthermore, our SCD achieves additional accuracy improvement (e.g., 15 percent for human activity recognition).
Taesik Gong, Yeonsu Kim, Ryuhaerang Choi, Jinwoo Shin, Sung-Ju Lee 0001
IEEE Trans. Mob. Comput.2
2021 ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
abstract
Users with visual impairments find it difficult to enjoy real-time 2D interactive applications on the touchscreen. Touchscreen applications such as sports games often require simultaneous recognition of and interaction with multiple moving targets through vision. To mitigate this issue, we propose ThroughHand, a novel tactile interaction that enables users with visual impairments to interact with multiple dynamic objects in real time. We designed the ThroughHand interaction to utilize the potential of the human tactile sense that spatially registers both sides of the hand with respect to each other. ThroughHand allows interaction with multiple objects by enabling users to perceive the objects using the palm while providing a touch input space on the back of the same hand. A user study verified that ThroughHand enables users to locate stimuli on the palm with a margin of error of approximately 13 mm and effectively provides a real-time 2D interaction experience for users with visual impairments.
Jin Gun Jung, Sunmin Son, Sangyoon Lee 0002, Yeonsu Kim, Geehyuk Lee
CHI4
2020 Lightweight Deep Neural Network-based Real-Time Pose Estimation on Embedded Systems
abstract
This paper proposes a novel real-time pose estimation system on embedded devices for a driver and a front passenger. The main goal of the proposed system is to operate in real time with limited hardware resources while preserving the high accuracy. The proposed system is divided into an object detection and a pose estimation. In the object detection, we eliminate the redundant and inaccurate bounding boxes by considering the characteristics of the target image domain. In the pose estimation, a single-person pose estimation with a lightweight deep learning model has been proposed and knowledge distillation has been adopted to maximize the performance while maintaining the high speed. In the experimental results, the proposed pose estimation has up to 9 % of the accuracy and the 9 times less computation compared to the previous methods. The operation speed is 195 frame per second on NVIDIA Jetson TX2.
Jun Ho Heo, Ginam Kim, Jaeseo Park, Yeonsu Kim, Sung-Sik Cho, Suk-Ju Kang
IV4
2019 Towards Condition-Independent Deep Mobile Sensing
abstract
Deep mobile sensing applications are suffering from various individual conditions in the wild. We propose a meta-learned adaptation technique to adapt to a target condition with a few labeled data. We evaluate our system on a public dataset and it outperforms baselines.
Taesik Gong, Yeonsu Kim, Jinwoo Shin, Sung-Ju Lee 0001
MobiSys2
2019 MetaSense: few-shot adaptation to untrained conditions in deep mobile sensing
abstract
Recent improvements in deep learning and hardware support offer a new breakthrough in mobile sensing; we could enjoy context-aware services and mobile healthcare on a mobile device powered by artificial intelligence. However, most related studies perform well only with a certain level of similarity between trained and target data distribution, while in practice, a specific user's behaviors and device make sensor inputs different. Consequently, the performance of such applications might suffer in diverse user and device conditions as training deep models in such countless conditions is infeasible. To mitigate the issue, we propose MetaSense, an adaptive deep mobile sensing system utilizing only a few (e.g., one or two) data instances from the target user. MetaSense employs meta learning that learns how to adapt to the target user's condition, by rehearsing multiple similar tasks generated from our unique task generation strategies in offline training. The trained model has the ability to rapidly adapt to the target user's condition when a few data are available. Our evaluation with real-world traces of motion and audio sensors shows that MetaSense not only outperforms the state-of-the-art transfer learning by 18% and meta learning based approaches by 15% in terms of accuracy, but also requires significantly less adaptation time for the target user.
Taesik Gong, Yeonsu Kim, Jinwoo Shin, Sung-Ju Lee 0001
SenSys2
2013 Flood forecasting and uncertainty assessment with sequential data assimilation using a distributed hydrologic model
Seong Jin Noh, Yasuto Tachikawa, Kyoungjun Kim, Michiharu Shiiba, Yeonsu Kim
FUSION5