Zhihuan Huang

dblp:137/0443 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0003-1825-8926ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Theory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2026 PMIScore: An Unsupervised Approach to Quantify Dialogue Engagement
abstract
High dialogue engagement is a crucial indicator of an effective conversation. A reliable measure of engagement could help benchmark large language models, enhance the effectiveness of human-computer interactions, or improve personal communication skills. However, quantifying engagement is challenging, since it is subjective and lacks a ''gold standard''. This paper proposes PMIScore, an efficient unsupervised approach to quantify dialogue engagement. It uses pointwise mutual information (PMI), which is the probability of generating a response conditioning on the conversation history. Thus, PMIScore offers a clear interpretation of engagement. As directly computing PMI is intractable due to the complexity of dialogues, PMIScore learned it through a dual form of divergence. The algorithm includes generating positive and negative dialogue pairs, extracting embeddings by large language models (LLMs), and training a small neural network using a mutual information loss function. We validated PMIScore on both synthetic and real-world datasets. Our results demonstrate the effectiveness of PMIScore in PMI estimation and the reasonableness of the PMI metric itself.
Yongkang Guo, Zhihuan Huang, Yuqing Kong
WWW2
2025 Algorithmic Robust Forecast Aggregation
abstract
Forecast aggregation combines the predictions of multiple forecasters to improve accuracy. However, the lack of knowledge about forecasters' information structure hinders optimal aggregation. Given a family of information structures, robust forecast aggregation aims to find the aggregator with minimal worst-case regret compared to the omniscient aggregator. Previous approaches for robust forecast aggregation rely on heuristic observations and parameter tuning. We propose an algorithmic framework for robust forecast aggregation. Our framework provides efficient approximation schemes for general information aggregation with a finite family of possible information structures. In the setting considered by Arieli et al. [2018] where two agents receive independent signals conditioned on a binary state, our framework also provides efficient approximation schemes by imposing Lipschitz conditions on the aggregator or discrete conditions on agents' reports. Numerical experiments demonstrate the effectiveness of our method by providing a nearly optimal aggregator in the setting considered by Arieli et al. [2018].
Yongkang Guo, Jason D. Hartline, Zhihuan Huang, Yuqing Kong, Anant Shah, Fang-Yi Yu
EC3
2022 Eliciting Thinking Hierarchy without a Prior
abstract
When we use the wisdom of the crowds, we usually rank the answers according to their popularity, especially when we cannot verify the answers. However, this can be very dangerous when the majority make systematic mistakes. A fundamental question arises: can we build a hierarchy among the answers without any prior where the higher-ranking answers, which may not be supported by the majority, are from more sophisticated people? To address the question, we propose 1) a novel model to describe people's thinking hierarchy; 2) two algorithms to learn the thinking hierarchy without any prior; 3) a novel open-response based crowdsourcing approach based on the above theoretic framework. In addition to theoretic justifications, we conduct four empirical crowdsourcing studies and show that a) the accuracy of the top-ranking answers learned by our approach is much higher than that of plurality voting (In one question, the plurality answer is supported by 74 respondents but the correct answer is only supported by 3 respondents. Our approach ranks the correct answer the highest without any prior); b) our model has a high goodness-of-fit, especially for the questions where our top-ranking answer is correct. To the best of our knowledge, we are the first to propose a thinking hierarchy model with empirical validations in the general problem-solving scenarios; and the first to propose a practical open-response-based crowdsourcing approach that beats plurality voting without any prior.
Yuqing Kong, Zhihuan Huang
NeurIPS4
2022 BONUS! Maximizing Surprise
abstract
Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators’ excitement. In a two-player competition with n rounds, we aim to derive the optimal bonus size to maximize the audience’s overall expected surprise (as defined in [7]). We model the audience’s prior belief over the two players’ ability levels as a beta distribution. Using a novel analysis that clarifies and simplifies the computation, we find that the optimal bonus depends greatly upon the prior belief and obtain solutions of various forms for both the case of a finite number of rounds and the asymptotic case. In an interesting special case, we show that the optimal bonus approximately and asymptotically equals to the “expected lead”, the number of points the weaker player will need to come back in expectation. Moreover, we observe that priors with a higher skewness lead to a higher optimal bonus size, and in the symmetric case, priors with a higher uncertainty also lead to a higher optimal bonus size. This matches our intuition since a highly asymmetric prior leads to a high “expected lead”, and a highly uncertain symmetric prior often leads to a lopsided game, which again benefits from a larger bonus.
Zhihuan Huang, Yuqing Kong, Tracy Xiao Liu, Grant Schoenebeck, Shengwei Xu
WWW1
2021 SURPRISE! and When to Schedule It
abstract
Information flow measures, over the duration of a game, the audience’s belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we conduct a case study where subjects watch one of the world’s biggest esports events, LOL S10. In addition to eliciting information flow, we also ask subjects to report their rating for each game. We find that the amount of surprise in the end of the game plays a dominant role in predicting the rating. This suggests the importance of incorporating when the surprise occurs, in addition to the amount of surprise, in perceived quality models. For content providers, it implies that everything else being equal, it is better for twists to be more likely to happen toward the end of a show rather than uniformly throughout.
Zhihuan Huang, Shengwei Xu, You Shan, Yuxuan Lu 0001, Yuqing Kong, Tracy Xiao Liu, Grant Schoenebeck
IJCAI1
2013 An improved system for 3D individualized modeling of the artificial femoral head
Bin Liu 0040, Xianyong Jia, Zhihuan Huang
Vis. Comput.3