VLDB 2026 Research / reviewers in the wild / expert
Nathanaël Barrot
dblp:137/4925
· DBLP profile ↗
8ranked-venue papers
3as first author
1since 2021 · last 2022
0000-0003-1108-7183ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Algorithmic game theory and mechanism design · 91% Computational complexity · 9% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
coalition formation |
1.0 | 3 | 2019 | Stable and Envy-free Partitions in Hedonic Games · IJCAI 2019 Unknown Agents in Friends Oriented Hedonic Games: Stability and Complexity · AAAI 2019 Core Stability in Hedonic Games among Friends and Enemies: Impact of Neutrals · IJCAI 2017 |
Algorithmic game theory and mechanism design › coalition formation
hedonic games |
1.0 | 3 | 2019 | Stable and Envy-free Partitions in Hedonic Games · IJCAI 2019 Unknown Agents in Friends Oriented Hedonic Games: Stability and Complexity · AAAI 2019 Core Stability in Hedonic Games among Friends and Enemies: Impact of Neutrals · IJCAI 2017 |
Computational complexity
game complexity |
0.7 | 2 | 2019 | Unknown Agents in Friends Oriented Hedonic Games: Stability and Complexity · AAAI 2019 Core Stability in Hedonic Games among Friends and Enemies: Impact of Neutrals · IJCAI 2017 |
Algorithmic game theory and mechanism design › mechanism design
auction design |
0.4 | 1 | 2020 | Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network · AAAI 2020 |
Algorithmic game theory and mechanism design
mechanism design |
0.4 | 1 | 2020 | Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network · AAAI 2020 |
Algorithmic game theory and mechanism design › mechanism design › auction design
multi-unit auction |
0.4 | 1 | 2020 | Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network · AAAI 2020 |
Algorithmic game theory and mechanism design › mechanism design › incentive compatibility
strategyproofness |
0.4 | 1 | 2020 | Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network · AAAI 2020 |
Algorithmic game theory and mechanism design › fair division
envy-freeness |
0.4 | 1 | 2019 | Stable and Envy-free Partitions in Hedonic Games · IJCAI 2019 |
Algorithmic game theory and mechanism design
fair division |
0.4 | 1 | 2019 | Stable and Envy-free Partitions in Hedonic Games · IJCAI 2019 |
Algorithmic game theory and mechanism design › matching › matching mechanism
deferred acceptance |
0.3 | 1 | 2018 | Strategyproof and Fair Matching Mechanism for Union of Symmetric M-convex Constraints · IJCAI 2018 |
Algorithmic game theory and mechanism design › matching
matching mechanism |
0.3 | 1 | 2018 | Strategyproof and Fair Matching Mechanism for Union of Symmetric M-convex Constraints · IJCAI 2018 |
Algorithmic game theory and mechanism design › market design › matching markets
strategyproof matching |
0.3 | 1 | 2018 | Strategyproof and Fair Matching Mechanism for Union of Symmetric M-convex Constraints · IJCAI 2018 |
Algorithmic game theory and mechanism design › cooperative game theory
core stability |
0.3 | 1 | 2017 | Core Stability in Hedonic Games among Friends and Enemies: Impact of Neutrals · IJCAI 2017 |
Algorithmic game theory and mechanism design › social choice › computational social choice › voting rules
approval voting |
0.2 | 1 | 2016 | Conditional and Sequential Approval Voting on Combinatorial Domains · IJCAI 2016 |
Algorithmic game theory and mechanism design › social choice
computational social choice |
0.2 | 1 | 2016 | Conditional and Sequential Approval Voting on Combinatorial Domains · IJCAI 2016 |
Methods — techniques the papers use, named apart from their topics
mechanism design · 0.8complexity analysis · 0.4deferred acceptance · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Robust Weighted Partial Maximum Satisfiability Problem: Challenge to σ2P-Complete Problem
Tomoya Sugahara, Kaito Yamashita, Nathanaël Barrot, Miyuki Koshimura, Makoto Yokoo |
PRICAI (1) | 3 |
| 2020 | Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social NetworkabstractAuctions via social network, pioneered by Li et al. (2017), have been attracting considerable attention in the literature of mechanism design for auctions. However, no known mechanism has satisfied strategy-proofness, non-deficit, non-wastefulness, and individual rationality for the multi-unit unit-demand auction, except for some naïve ones. In this paper, we first propose a mechanism that satisfies all the above properties. We then make a comprehensive comparison with two naïve mechanisms, showing that the proposed mechanism dominates them in social surplus, seller's revenue, and incentive of buyers for truth-telling. We also analyze the characteristics of the social surplus and the revenue achieved by the proposed mechanism, including the constant approximability of the worst-case efficiency loss and the complexity of optimizing revenue from the seller's perspective. Takehiro Kawasaki, Nathanaël Barrot, Seiji Takanashi, Taiki Todo, Makoto Yokoo |
AAAI | 2 |
| 2020 | Strategyproof and fair matching mechanism for ratio constraintsabstractAbstract We introduce a new type of distributional constraints called ratio constraints, which explicitly specify the required balance among schools in two-sided matching. Since ratio constraints do not belong to the known well-behaved class of constraints called M-convex set, developing a fair and strategyproof mechanism that can handle them is challenging. We develop a novel mechanism called quota reduction deferred acceptance (QRDA), which repeatedly applies the standard DA by sequentially reducing artificially introduced maximum quotas. As well as being fair and strategyproof, QRDA always yields a weakly better matching for students compared to a baseline mechanism called artificial cap deferred acceptance (ACDA), which uses predetermined artificial maximum quotas. Finally, we experimentally show that, in terms of student welfare and nonwastefulness, QRDA outperforms ACDA and another fair and strategyproof mechanism called Extended Seat Deferred Acceptance (ESDA), in which ratio constraints are transformed into minimum and maximum quotas. Kentaro Yahiro, Yuzhe Zhang 0001, Nathanaël Barrot, Makoto Yokoo |
Auton. Agents Multi Agent Syst. | 3 |
| 2019 | Unknown Agents in Friends Oriented Hedonic Games: Stability and ComplexityabstractWe study hedonic games under friends appreciation, where each agent considers other agents friends, enemies, or unknown agents. Although existing work assumed that unknown agents have no impact on an agent’s preference, it may be that her preference depends on the number of unknown agents in her coalition. We extend the existing preference, friends appreciation, by proposing two alternative attitudes toward unknown agents, extraversion and introversion, depending on whether unknown agents have a slightly positive or negative impact on preference. When each agent prefers coalitions with more unknown agents, we show that both core stable outcomes and individually stable outcomes may not exist. We also prove that deciding the existence of the core and the existence of an individual stable coalition structure are respectively NPNP-complete and NP-complete. Nathanaël Barrot, Kazunori Ohta, Yuko Sakurai, Makoto Yokoo |
AAAI | 1 |
| 2019 | Stable and Envy-free Partitions in Hedonic GamesabstractIn this paper, we study coalition formation in hedonic games through the fairness criterion of envy-freeness. Since the grand coalition is always envy-free, we focus on the conjunction of envy-freeness with stability notions. We first show that, in symmetric and additively separable hedonic games, an individually stable and justified envy-free partition may not exist and deciding its existence is NP-complete. Then, we prove that the top responsiveness property guarantees the existence of a Pareto optimal, individually stable, and envy-free partition, but it is not sufficient for the conjunction of core stability and envy-freeness. Finally, under bottom responsiveness, we show that deciding the existence of an individually stable and envy-free partition is NP-complete, but a Pareto optimal and justified envy-free partition always exists. Nathanaël Barrot, Makoto Yokoo |
IJCAI | 1 |
| 2018 | Strategyproof and Fair Matching Mechanism for Union of Symmetric M-convex ConstraintsabstractIn this paper, we identify a new class of distributional constraints defined as a union of symmetric M-convex sets, which can represent a variety of real-life constraints in two-sided matching settings. Since M-convexity is not closed under union, a union of symmetric M-convex sets does not belong to this well-behaved class of constraints in general. Thus, developing a fair and strategyproof mechanism that can handle this class is challenging. We present a novel mechanism called Quota Reduction Deferred Acceptance (QRDA), which repeatedly applies the standard DA mechanism by sequentially reducing artificially introduced maximum quotas. We show that QRDA is fair and strategyproof when handling a union of symmetric M-convex sets. Furthermore, in comparison to a baseline mechanism called Artificial Cap Deferred Acceptance (ACDA), QRDA always obtains a weakly better matching for students and, experimentally, performs better in terms of nonwastefulness. Yuzhe Zhang 0001, Kentaro Yahiro, Nathanaël Barrot, Makoto Yokoo |
IJCAI | 3 |
| 2017 | Core Stability in Hedonic Games among Friends and Enemies: Impact of NeutralsabstractWe investigate hedonic games under enemies aversion and friends appreciation, where every agent considers other agents as either a friend or an enemy. We extend these simple preferences by allowing each agent to also consider other agents to be neutral. Neutrals have no impact on her preference, as in a graphical hedonic game.Surprisingly, we discover that neutral agents do not simplify matters, but cause complexity. We prove that the core can be empty under enemies aversion and the strict core can be empty under friends appreciation. Furthermore, we show that under both preferences, deciding whether the strict core is non-empty, is NP^NP-complete. This complexity extends to the core under enemies aversion. We also show that under friends appreciation, we can always find a core stable coalition structure in polynomial time. Kazunori Ohta, Nathanaël Barrot, Anisse Ismaili, Yuko Sakurai, Makoto Yokoo |
IJCAI | 2 |
| 2016 | Conditional and Sequential Approval Voting on Combinatorial Domains
Nathanaël Barrot, Jérôme Lang |
IJCAI | 1 |