Mario Salvatierra

dblp:137/6564 · also Mário Salvatierra, Mário Salvatierra Jr. · DBLP profile ↗
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5ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0001-6302-0162ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorSoftware engineering, systems software and programming languages · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 3 · 1 first-authorTheory of computation · 1 · 1 since 2021
YearPublicationVenuePosition
2025 An efficient alternative strategy for finding prices in envy-free perfect matchings
Marcos M. Salvatierra, Juan Gabriel Colonna, Mario Salvatierra, Alcides de C. Amorim Neto
Acta Informatica3
2017 Choosability in coloring problems of graphs with restricted color lists
abstract
In this paper we present a correlation between a variation of the list problem coloring in graphs, the (γ, μ)-coloring, and the property of choosability in graphs, resulting in the k-(γ, μ)-choosability. The list coloring problem is a variation of the classical vertex coloring problem, introduced by Erdos et al. in 1979, along with a property very studied in list coloring: the choosability in graphs. In this work, algorithms were developed to determine the k-choosability and the k-(γ, μ)-choosability of a general simple graph, and a greedy heuristic based on DSATUR. In addition, we applied special techniques to prove the property of choosability in some classes of graphs, involving a general proof for simple graphs, which guarantees that if a graph is k-colorable it is also k-(γ, μ)-choosable, being the computational complexity reduced from the class Πp2-complete to the NP-complete.
Simone Gama, Rosiane de Freitas, Mario Salvatierra
CLEI3
2015 An incremental technique for real-time bioacoustic signal segmentation
Juan Gabriel Colonna, Marco Cristo, Mario Salvatierra, Eduardo Freire Nakamura
Expert Syst. Appl.3
2013 A Quasi-Newton optimization algorithm to solve Molecular Distance Geometry Problems
abstract
In this work we consider a Quasi-Newton optimization algorithm for solving the Molecular Distance Geometry Problem (MDGP). We will deal with the problem through its continuous nature.
Mario Salvatierra
CLEI1
2013 Sphere intersection algorithms for Molecular Distance Geometry Problem
abstract
The problem of estimating the full three-dimensional structure of a molecule, determining the position in space of all the atoms that compose it, is called Molecular Distance Geometry Problem (MDGP). To do this from an incomplete set of distances is NP-hard computational problem, where to get a feasible solution in a reasonable execution time presenting interesting mathematical and computational challenges. In this work, continuous and discrete mathematical approaches to solve MDGP is revised, based on the analysis of two types of calculating of sphere intersection: solving nonlinear systems from interatomic Euclidean distance equations, or solving internal coordinate systems using matrix multiplication techniques. We adapted the Branch-and-Prune (BP) method considering four spheres intersection. Computational experiments using instances from PDB benchmark are performed, determining the 3D structure based on our theoretical assumptions in a competitive computational processing time.
Clarice Santos, Rosiane de Freitas, Mario Salvatierra
CLEI3