VLDB 2026 Research / reviewers in the wild / expert
Marco Manzi
dblp:139/0398
· DBLP profile ↗
11ranked-venue papers
3as first author
6since 2021 · last 2026
0009-0009-9380-0405ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Neural Render Proxies for Interactive and Differentiable Lighting
Sergio Sancho, Alexander Rath, Marco Manzi, Pascal Chang, Amit Bermano, Derek Nowrouzezahrai, Markus Gross 0001, Marios Papas |
Comput. Graph. Forum | 3 |
| 2024 | Volume Scattering Probability GuidingabstractSimulating the light transport of volumetric effects poses significant challenges and costs, especially in the presence of heterogeneous volumes. Generating stochastic paths for volume rendering involves multiple decisions, and previous works mainly focused on directional and distance sampling, where the volume scattering probability (VSP), i.e., the probability of scattering inside a volume, is indirectly determined as a byproduct of distance sampling. We demonstrate that direct control over the VSP can significantly improve efficiency and present an unbiased volume rendering algorithm based on an existing resampling framework for precise control over the VSP. Compared to previous state-of-the-art, which can only increase the VSP without guaranteeing to reach the desired value, our method also supports decreasing the VSP. We further present a data-driven guiding framework to efficiently learn and query an approximation of the optimal VSP everywhere in the scene without the need for user control. Our approach can easily be combined with existing path-guiding methods for directional sampling at minimal overhead and shows significant improvements over the state-of-the-art in various complex volumetric lighting scenarios. Sebastian Herholz, Marco Manzi, Marios Papas, Markus Gross 0001 |
ACM Trans. Graph. | 3 |
| 2023 | Deep Compositional Denoising on Frame Sequences
Xianyao Zhang, Gerhard Röthlin, Marco Manzi, Markus Gross 0001, Marios Papas |
EGSR (ST) | 3 |
| 2022 | Automatic Feature Selection for Denoising Volumetric RenderingsabstractAbstract We propose a method for constructing feature sets that significantly improve the quality of neural denoisers for Monte Carlo renderings with volumetric content. Starting from a large set of hand‐crafted features, we propose a feature selection process to identify significantly pruned near‐optimal subsets. While a naive approach would require training and testing a separate denoiser for every possible feature combination, our selection process requires training of only a single probe denoiser for the selection task. Moreover, our approximate solution has an asymptotic complexity that is quadratic to the number of features compared to the exponential complexity of the naive approach, while also producing near‐optimal solutions. We demonstrate the usefulness of our approach on various state‐of‐the‐art denoising methods for volumetric content. We observe improvements in denoising quality when using our automatically selected feature sets over the hand‐crafted sets proposed by the original methods. Xianyao Zhang, Melvin Ott, Marco Manzi, Markus Gross 0001, Marios Papas |
Comput. Graph. Forum | 3 |
| 2022 | Deep Adaptive Sampling and Reconstruction Using Analytic DistributionsabstractWe propose an adaptive sampling and reconstruction method for offline Monte Carlo rendering. Our method produces sampling maps constrained by a user-defined budget that minimize the expected future denoising error. Compared to other state-of-the-art methods, which produce the necessary training data on the fly by composing pre-rendered images, our method samples from analytic noise distributions instead. These distributions are compact and closely approximate the pixel value distributions stemming from Monte Carlo rendering. Our method can efficiently sample training data by leveraging only a few per-pixel statistics of the target distribution, which provides several benefits over the current state of the art. Most notably, our analytic distributions' modeling accuracy and sampling efficiency increase with sample count, essential for high-quality offline rendering. Although our distributions are approximate, our method supports joint end-to-end training of the sampling and denoising networks. Finally, we propose the addition of a global summary module to our architecture that accumulates valuable information from image regions outside of the network's receptive field. This information discourages sub-optimal decisions based on local information. Our evaluation against other state-of-the-art neural sampling methods demonstrates denoising quality and data efficiency improvements. Farnood Salehi, Marco Manzi, Gerhard Röthlin, Romann M. Weber, Christopher Schroers, Marios Papas |
ACM Trans. Graph. | 2 |
| 2021 | Deep Compositional Denoising for High-quality Monte Carlo RenderingabstractAbstract We propose a deep‐learning method for automatically decomposing noisy Monte Carlo renderings into components that kernel‐predicting denoisers can denoise more effectively. In our model, a neural decomposition module learns to predict noisy components and corresponding feature maps, which are consecutively reconstructed by a denoising module. The components are predicted based on statistics aggregated at the pixel level by the renderer. Denoising these components individually allows the use of per‐component kernels that adapt to each component's noisy signal characteristics. Experimentally, we show that the proposed decomposition module consistently improves the denoising quality of current state‐of‐the‐art kernel‐predicting denoisers on large‐scale academic and production datasets. Xianyao Zhang, Marco Manzi, Thijs Vogels, Henrik Dahlberg, Markus Gross 0001, Marios Papas |
Comput. Graph. Forum | 2 |
| 2016 | Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature PatchesabstractAbstract We present a novel algorithm to reconstruct high‐quality images from sampled pixels and gradients in gradient‐domain Rendering. Our approach extends screened Poisson reconstruction by adding additional regularization constraints. Our key idea is to exploit local patches in feature images, which contain per‐pixels normals, textures, position, etc., to formulate these constraints. We describe a GPU implementation of our approach that runs on the order of seconds on megapixel images. We demonstrate a significant improvement in image quality over screened Poisson reconstruction under the L1 norm. Because we adapt the regularization constraints to the noise level in the input, our algorithm is consistent and converges to the ground truth. Marco Manzi, Delio Vicini, Matthias Zwicker |
Comput. Graph. Forum | 1 |
| 2016 | Temporal gradient-domain path tracingabstractWe present a novel approach to improve temporal coherence in Monte Carlo renderings of animation sequences. Unlike other approaches that exploit temporal coherence in a post-process, our technique does so already during sampling. Building on previous gradient-domain rendering techniques that sample finite differences over the image plane, we introduce temporal finite differences and formulate a corresponding 3D spatio-temporal screened Poisson reconstruction problem that is solved over windowed batches of several frames simultaneously. We further extend our approach to include second order, mixed spatio-temporal differences, an improved technique to compute temporal differences exploiting motion vectors, and adaptive sampling. Our algorithm can be built on a gradient-domain path tracer without large modifications. In particular, we do not require the ability to evaluate animation paths over multiple frames. We demonstrate that our approach effectively reduces temporal flickering in animation sequences, significantly improving the visual quality compared to both path tracing and gradient-domain rendering of individual frames. Marco Manzi, Markus Kettunen 0001, Frédo Durand, Matthias Zwicker, Jaakko Lehtinen |
ACM Trans. Graph. | 1 |
| 2015 | Gradient-domain path tracingabstractWe introduce gradient-domain rendering for Monte Carlo image synthesis. While previous gradient-domain Metropolis Light Transport sought to distribute more samples in areas of high gradients, we show, in contrast, that estimating image gradients is also possible using standard (non-Metropolis) Monte Carlo algorithms, and furthermore, that even without changing the sample distribution, this often leads to significant error reduction. This broadens the applicability of gradient rendering considerably. To gain insight into the conditions under which gradient-domain sampling is beneficial, we present a frequency analysis that compares Monte Carlo sampling of gradients followed by Poisson reconstruction to traditional Monte Carlo sampling. Finally, we describe Gradient-Domain Path Tracing (G-PT), a relatively simple modification of the standard path tracing algorithm that can yield far superior results. Markus Kettunen 0001, Marco Manzi, Miika Aittala, Jaakko Lehtinen, Frédo Durand, Matthias Zwicker |
ACM Trans. Graph. | 2 |
| 2014 | Improved sampling for gradient-domain metropolis light transportabstractWe present a generalized framework for gradient-domain Metropolis rendering, and introduce three techniques to reduce sampling artifacts and variance. The first one is a heuristic weighting strategy that combines several sampling techniques to avoid outliers. The second one is an improved mapping to generate offset paths required for computing gradients. Here we leverage the properties of manifold walks in path space to cancel out singularities. Finally, the third technique introduces generalized screen space gradient kernels. This approach aligns the gradient kernels with image structures such as texture edges and geometric discontinuities to obtain sparser gradients than with the conventional gradient kernel. We implement our framework on top of an existing Metropolis sampler, and we demonstrate significant improvements in visual and numerical quality of our results compared to previous work. Marco Manzi, Fabrice Rousselle, Markus Kettunen 0001, Jaakko Lehtinen, Matthias Zwicker |
ACM Trans. Graph. | 1 |
| 2013 | Robust Denoising using Feature and Color InformationabstractAbstract We propose a method that robustly combines color and feature buffers to denoise Monte Carlo renderings. On one hand, feature buffers, such as per pixel normals, textures, or depth, are effective in determining denoising filters because features are highly correlated with rendered images. Filters based solely on features, however, are prone to blurring image details that are not well represented by the features. On the other hand, color buffers represent all details, but they may be less effective to determine filters because they are contaminated by the noise that is supposed to be removed. We propose to obtain filters using a combination of color and feature buffers in an NL‐means and cross‐bilateral filtering framework. We determine a robust weighting of colors and features using a SURE‐based error estimate. We show significant improvements in subjective and quantitative errors compared to the previous state‐of‐theart. We also demonstrate adaptive sampling and space‐time filtering for animations. Fabrice Rousselle, Marco Manzi, Matthias Zwicker |
Comput. Graph. Forum | 2 |