Alkmini Sgouritsa

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27ranked-venue papers
1as first author
15since 2021 · last 2026
0000-0003-3997-5131ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 19 · 7 since 2021Artificial intelligence and machine learning · 12 · 1 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 EFX Allocation in (Multi)Hypergraphs
abstract
We study fair allocations of indivisible goods among agents with heterogeneous monotone valuations. As fair we consider the allocations that are envy-free-up-to-any-good (EFX). Finding if EFX allocations always exist, even for agents with additive valuations, is a major open problem in Fair Division. Christodoulou et al. (2023) introduced the (multi-hyper)graph setting, where agents and goods are represented by vertices and edges of a graph, respectively, and only the endpoints of an edge may have non-zero marginal value for it. We show that for hypergraphs with girth at least 4 and agents with general monotone valuations there always exists an EFX allocation and can be constructed in polynomial time. We generalize our approach to also show that multi-hypergraphs with girth (on the simple hypergraph) at least 4 always admit an EFX allocation, as long as there exists a single vertex whose adjacent edges have multiplicity at most the size of that edge minus 2; our construction in this case needs pseudo-polynomial time.
Thanasis Lianeas, Alkmini Sgouritsa, Minas Marios Sotiriou
AAAI2
2026 Improving the Price of Anarchy via Predictions in Parallel-Link Networks
abstract
We study non-atomic congestion games on parallel-link networks with polynomial latencies. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our main results demonstrate that enhancing coordination mechanisms with simple advice on the input rate can optimize the social cost whenever the advice is accurate (consistency ), while only incurring minimal losses even when the predictions are arbitrarily inaccurate (bounded robustness ). Moreover, we provide a full characterization of consistent mechanisms, which holds for all monotone cost functions, and show that our proposed mechanism is optimal with respect to robustness. We further explore the notion of error-tolerance within this context, i.e., we provide an approximation guarantee that degrades smoothly as a function of the prediction error, up to a predetermined threshold, while achieving a bounded robustness.
George Christodoulou 0001, Vasilis Christoforidis, Alkmini Sgouritsa, Ioannis Vlachos 0002
WWW3
2025 EF2X Exists for Four Agents
abstract
We study the fair allocation of indivisible goods among a group of agents, aiming to limit the envy between any two agents. The central open problem in this literature, which has proven to be extremely challenging, is regarding the existence of an EFX allocation, i.e., an allocation such that any envy from some agent i toward another agent j would vanish if we were to remove any single good from the bundle allocated to j. Prior work has shown that when the agents’ valuations are additive, which has been the main focus of prior works, an EFX allocation is guaranteed to exist for all instances involving up to three agents. Subsequent work extended this guarantee to more general valuations, like nice-cancelable and MMS-feasible. However, the existence of EFX allocations for instances involving four agents remains open, even for additive valuations. We contribute to this literature by focusing on EF2X, a relaxation of EFX which requires that any envy toward some agent would vanish if any two of the goods allocated to that agent were to be removed. Our main result shows that EF2X allocations exist for any instance with four agents, even for the class of cancelable valuations, which is more general than additive. Our proof is constructive, proposing an algorithm that computes such an allocation in pseudo-polynomial time. Furthermore, for instances involving three agents we provide an algorithm that computes an EF2X allocation in polynomial time, in contrast to EFX for which the fastest known algorithm for three agents is only pseudo-polynomial.
Arash Ashuri, Vasilis Gkatzelis, Alkmini Sgouritsa
AAAI3
2025 Fairness and Optimality in Routing
Sreenivas Gollapudi, Kostas Kollias, Alkmini Sgouritsa, Ali Kemal Sinop
AAMAS3
2025 On the Existence of EFX Allocations in Multigraphs
Alkmini Sgouritsa, Minas Marios Sotiriou
AAMAS1
2025 Maximin Share Guarantees for Few Agents with Subadditive Valuations
abstract
We study the problem of fairly allocating a set of indivisible items among a set of agents. We consider the notion of (approximate) maximin share (MMS) and we provide an improved lower bound of 1/2 (which is tight) for the case of subadditive valuations when the number of agents is at most four. We also provide a tight lower bound for the case of multiple agents, when they are equipped with one of two possible types of valuations. Moreover, we propose a new model that extends previously studied models in the area of fair division, which will hopefully give rise to further research. We demonstrate the usefulness of this model by employing it as a technical tool to derive our main result, and we provide a thorough analysis for this model for the case of three agents. Finally, we provide an improved impossibility result for the case of three submodular agents.
George Christodoulou 0001, Vasilis Christoforidis, Symeon Mastrakoulis, Alkmini Sgouritsa
IJCAI4
2025 Competitive mechanisms for energy-efficient cloud computing
abstract
We present a general model for the operation of a cloud computing server comprised of one or more speed-scalable processors. Typically, agents submit tasks to such a cloud computing server in an online fashion, and the server operator has to schedule the tasks and decide on payments without knowledge of tasks arriving in the future. Moreover, the operator should take the different incentives of the agents into account and aim to minimize the energy expenditure. For both the offline and the online setting we provide mechanisms with several desirable properties: The induced game admits a Nash equilibrium, the mechanism is budget balanced, has low communication complexity, is computationally tractable, is intuitive to explain, but above all, has a constant Price of Anarchy. Therefore, the total costs are not too far off from the social optimum. We extend our results to the case of multiple processors and to the Bayesian setting.
Antonios Antoniadis 0001, Andrés Cristi, Tim Oosterwijk, Alkmini Sgouritsa
Theor. Comput. Sci.4
2024 Mechanism design augmented with output advice
abstract
Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to design algorithms whose performance degrades gently as a function of the prediction error and, in particular, perform well if the prediction is accurate, but also provide a worst-case guarantee under any possible error. This framework has been successfully applied recently to various mechanism design settings, where in most cases the mechanism is provided with a prediction about the types of the players. We adopt a perspective in which the mechanism is provided with an output recommendation. We make no assumptions about the quality of the suggested outcome, and the goal is to use the recommendation to design mechanisms with low approximation guarantees whenever the recommended outcome is reasonable, but at the same time to provide worst-case guarantees whenever the recommendation significantly deviates from the optimal one. We propose a generic, universal measure, which we call quality of recommendation, to evaluate mechanisms across various information settings. We demonstrate how this new metric can provide refined analysis in existing results. This model introduces new challenges, as the mechanism receives limited information comparing to settings that use predictions about the types of the agents. We study, through this lens, several well-studied mechanism design paradigms, devising new mechanisms, but also providing refined analysis for existing ones, using as a metric the quality of recommendation. We complement our positive results, by exploring the limitations of known classes of strategyproof mechanisms that can be devised using output recommendation.
George Christodoulou 0001, Alkmini Sgouritsa, Ioannis Vlachos 0002
NeurIPS2
2024 Pushing the Frontier on Approximate EFX Allocations
abstract
We study the problem of allocating a set of indivisible goods to a set of agents with additive valuation functions, aiming to achieve approximate envy-freeness up to any good (α-EFX). The state-of-the-art results on the problem include that (exact) EFX allocations exist when (a) there are at most three agents, or (b) the agents' valuation functions can take at most two values, or (c) the agents' valuation functions can be represented via a graph. For α-EFX, it is known that a 0.618-EFX allocation exists for any number of agents with additive valuation functions. In this paper, we show that 2/3-EFX allocations exist when (a) there are at most seven agents, (b) the agents' valuation functions can take at most three values, or (c) the agents' valuation functions can be represented via a multigraph. Our results can be interpreted in two ways. First, by relaxing the notion of EFX to 2/3-EFX, we obtain existence results for strict generalizations of the settings for which exact EFX allocations are known to exist. Secondly, by imposing restrictions on the setting, we manage to beat the barrier of 0.618 and achieve an approximation guarantee of 2/3. Therefore, our results push the frontier of existence and computation of approximate EFX allocations, and provide insights into the challenges of settling the existence of exact EFX allocations.
Georgios Amanatidis, Aris Filos-Ratsikas, Alkmini Sgouritsa
EC3
2024 An Improved Upper Bound for the Universal TSP on the Grid
abstract
Abstract. We study the universal traveling salesman problem in an [Formula: see text] grid with the shortest path metric. The goal is to define a (universal) total ordering over the vertices of the grid, in a way that for any input (subset of vertices), the tour, which visits the points in this ordering, is a good approximation of the optimal tour, i.e., has low competitive ratio. This problem was first studied by Platzman and Bartholdi [ J. Assoc. Comput. Mach., 36 (1989), pp. 719–737]. They proposed a heuristic, which was based on the Sierpinski space-filling curve, in order to define a universal ordering of the unit square [Formula: see text] under the Euclidean metric. Their heuristic visits the points of the unit square in the order of their appearance along the space-filling curve. They provided a logarithmic upper bound which was shown to be tight up to a constant by Bertsimas and Grigni [ Oper. Res. Lett. 8 (1989), pp. 241–244]. Bertsimas and Grigni further showed logarithmic lower bounds for other space-filling curves, and they conjectured that any universal ordering has a logarithmic lower bound for the [Formula: see text] grid. In this work, we disprove this conjecture by showing that there exists a universal ordering of the [Formula: see text] grid with competitive ratio of [Formula: see text]. The heuristic we propose defines a universal ordering of the vertices of the grid based on a generalization of the Lebesgue space-filling curve. In order to analyze the competitive ratio of our heuristic, we employ techniques from the theory of geometric spanners in Euclidean spaces. We finally show that our analysis is tight up to a constant factor.
George Christodoulou 0001, Alkmini Sgouritsa
SIAM J. Comput.2
2023 Fair allocation in graphs
abstract
We study envy freeness up to any good (EFX) in settings where valuations can be represented via a graph of arbitrary size where vertices correspond to agents and edges to items. An item (edge) has zero marginal value to all agents (vertices) not incident to the edge. Each vertex may have an arbitrary monotone valuation on the set of incident edges. We first consider allocations that correspond to orientations of the edges, where we show that EFX does not always exist, and furthermore that it is NP-complete to decide whether an EFX orientation exists. Our main result is that (EFX) allocations exist for this setting. This is one of the few cases where EFX allocations are known to exist for more than 3 agents.
George Christodoulou 0001, Amos Fiat, Elias Koutsoupias, Alkmini Sgouritsa
EC4
2022 Improved Price of Anarchy via Predictions
abstract
A central goal in algorithmic game theory is to analyze the performance of decentralized multiagent systems, like communication and information networks. In the absence of a central planner who can enforce how these systems are utilized, the users can strategically interact with the system, aiming to maximize their own utility, possibly leading to very inefficient outcomes, and thus a high price of anarchy. To alleviate this issue, the system designer can use decentralized mechanisms that regulate the use of each resource (e.g., using local queuing protocols or scheduling mechanisms), but with only limited information regarding the state of the system. These information limitations have a severe impact on what such decentralized mechanisms can achieve, so most of the success stories in this literature have had to make restrictive assumptions (e.g., by either restricting the structure of the networks or the types of cost functions).
Vasilis Gkatzelis, Kostas Kollias, Alkmini Sgouritsa, Xizhi Tan
EC3
2021 Resource-Aware Cost-Sharing Mechanisms with Priors
abstract
In a decentralized system with m machines, we study the selfish scheduling problem where each user strategically chooses which machine to use. Each machine incurs a cost, which is a function of the total load assigned to it, and some cost-sharing mechanism distributes this cost among the machine's users. The users choose a machine aiming to minimize their own share of the cost, so the cost-sharing mechanism induces a game among them. We approach this problem from the perspective of a designer who can select which cost-sharing mechanism to use, aiming to minimize the price of anarchy (PoA) of the induced games. Recent work introduced the class of resource-aware cost-sharing mechanisms, whose decisions can depend on the set of machines in the system, but are oblivious to the total number of users. These mechanisms can guarantee low PoA bounds for instances where the cost functions of the machines are all convex or concave, but can suffer from very high PoA for cost functions that deviate from these families.
Vasilis Gkatzelis, Emmanouil Pountourakis, Alkmini Sgouritsa
EC3
2021 Towards a Characterization of Worst Case Equilibria in the Discriminatory Price Auction
Evangelos Markakis 0001, Alkmini Sgouritsa, Artem Tsikiridis
WINE2
2021 A Little Charity Guarantees Almost Envy-Freeness
Bhaskar Ray Chaudhury, Telikepalli Kavitha, Kurt Mehlhorn, Alkmini Sgouritsa
SIAM J. Comput.4
2020 Resource-Aware Protocols for Network Cost-Sharing Games
abstract
We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with nagents. We focus on the model of resource-aware protocols, where the designer has prior access to the network structure and can also increase the total cost of an edge (overcharging), and we study classes of games with concave or convex cost functions. We first consider concave cost functions and our main result is a cost-sharing protocol for symmetric games on directed acyclic graphs that achieves a PoA of 2+ε for some arbitrary small positive ε, which improves to 1+ε for games with at least two players. We also achieve a PoA of 1 for series-parallel graphs and show that no protocol can achieve a PoA better than Ω(√n) for multicast games. We then also consider convex cost functions and prove analogous results for series-parallel networks and multicast games, as well as a lower bound of Ω(√n) for the PoA on directed acyclic graphs without the use of overcharging.
George Christodoulou 0001, Vasilis Gkatzelis, Mohamad Latifian, Alkmini Sgouritsa
EC4
2020 A Little Charity Guarantees Almost Envy-Freeness
abstract
Fair division of indivisible goods is a very well-studied problem. The goal of this problem is to distribute m goods to n agents in a “fair” manner, where every agent has a valuation for each subset of goods. We assume general valuations. Envy-freeness is the most extensively studied notion of fairness. However, envy-free allocations do not always exist when goods are indivisible. The notion of fairness we consider here is “envy-freeness up to any good” (EFX) where no agent envies another agent after the removal of any single good from the other agent's bundle. It is not known if such an allocation always exists even when n = 3. We show there is always a partition of the set of goods into n + 1 subsets (X1, …, Xn, P) where for i ϵ [n], Xi is the bundle allocated to agent i and the set P is unallocated (or donated to charity) such that we have: (1) envy-freeness up to any good, (2) no agent values P higher than her own bundle, and (3) fewer than n goods go to charity, i.e., |P| < n (typically m ≫ n). Our proof is constructive. When agents have additive valuations and |P| is large (i.e., when |P| is close to n), our allocation also has a good maximin share (MMS) guarantee. Moreover, a minor variant of our algorithm also shows the existence of an allocation which is 4/7 groupwise maximin share (GMMS): this is a notion of fairness stronger than MMS. This improves upon the current best bound of 1/2 known for an approximate GMMS allocation.
Bhaskar Ray Chaudhury, Telikepalli Kavitha, Kurt Mehlhorn, Alkmini Sgouritsa
SODA4
2019 Designing Cost-Sharing Methods for Bayesian Games
abstract
We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem , under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE). We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players.
George Christodoulou 0001, Stefano Leonardi 0001, Alkmini Sgouritsa
Theory Comput. Syst.3
2019 Designing Networks with Good Equilibria under Uncertainty
abstract
We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of $k$ terminal vertices or players needs to establish connectivity with the root. The social optimum is the minimum Steiner tree. We study situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying graph metric, but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the goal of the designer is to choose a single, universal cost-sharing protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is, to what extent can prior knowledge of the underlying graph metric help in the design? We first demonstrate that there exist classes of graphs where knowledge of the underlying graph metric can dramatically improve the performance of good network cost-sharing design. For outerplanar graph metrics, we provide a universal cost-sharing protocol with constant PoA, in contrast to protocols that, by ignoring the graph metric, cannot achieve PoA better than $\Omega(\log k)$. Then, in our main technical result, we show that there exist graph metrics for which knowing the underlying graph metric does not help and any universal protocol has PoA of $\Omega(\log k)$, which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey theory in high-dimensional hypercubes. Then we switch to the stochastic model, where the players are activated according to some probability distribution that is known to the designer. We show that there exists a randomized ordered protocol that achieves constant PoA. If, further, each player is activated independently with some probability, by using standard derandomization techniques, we produce a deterministic ordered protocol that achieves constant PoA. We remark that the first result holds also for the black-box model, where the probabilities are not known to the designer, but she is allowed to draw independent (polynomially many) samples.
George Christodoulou 0001, Alkmini Sgouritsa
SIAM J. Comput.2
2018 On the Efficiency of All-Pay Mechanisms
abstract
We study the inefficiency of mixed Nash equilibria, expressed as the price of anarchy, of all-pay auctions in three different environments: combinatorial, multi-unit and single-item auctions. First, we consider item-bidding combinatorial auctions where m all-pay auctions run in parallel, one for each good. For fractionally subadditive valuations, we strengthen the upper bound from 2 (Syrgkanis and Tardos in Proceedings of the 45th symposium on theory of computing (STOC ’13), 2013) to 1.82 by proving some structural properties that characterize the mixed Nash equilibria of the game. Next, we design an all-pay mechanism with a randomized allocation rule for the multi-unit auction. We show that, for bidders with submodular valuations, the mechanism admits a unique, $$75\%$$ efficient, pure Nash equilibrium. The efficiency of this mechanism outperforms all the known bounds on the price of anarchy of mixed Nash equilibria in mechanisms used for multi-unit auctions. Finally, we analyze single-item all-pay auctions motivated by their connection to contests and show tight bounds on the price of anarchy with respect to social welfare, revenue and maximum bid.
George Christodoulou 0001, Alkmini Sgouritsa, Bo Tang 0010
Algorithmica2
2017 Cost-Sharing Methods for Scheduling Games under Uncertainty
abstract
We study the performance of cost-sharing protocols in a selfish scheduling setting with load-dependent cost functions. Previous work on selfish scheduling protocols has focused on two extreme models: omnipotent protocols that are aware of every machine and every job that is active at any given time, and oblivious protocols that are aware of nothing beyond the machine they control. The main focus of this paper is on a well-motivated middle-ground model of resource-aware protocols, which are aware of the set of machines that the system comprises, but unaware of what jobs are active at any given time. Apart from considering budget-balanced protocols, to which previous work was restricted, we augment the design space by also studying the extent to which overcharging can lead to improved performance.
George Christodoulou 0001, Vasilis Gkatzelis, Alkmini Sgouritsa
EC3
2017 An Improved Upper Bound for the Universal TSP on the Grid
abstract
We study the universal Traveling Salesman Problem in an n × n grid with the shortest path metric. The goal is to define a (universal) total ordering over the set of grid's vertices, in a way that for any input (subset of vertices), the tour, which visits the points in this ordering, is a good approximation of the optimal tour, i.e. has low competitive ratio. This problem was first studied by Platzman and Bartholdi [26]. They proposed a heuristic, which was based on the Sierpinski space-filling curve, in order to define a universal ordering of the unit square [0,1]2 under the Euclidean metric. Their heuristic visits the points of the unit square in the order of their appearance along the space-filling curve. They provided a logarithmic upper bound which was shown to be tight up to a constant by Bertsimas and Grigni [3]. Bertsimas and Grigni further showed logarithmic lower bounds for other space-filling curves and they conjectured that any universal ordering has a logarithmic lower bound for the n × n grid. In this work, we disprove this conjecture by showing that there exists a universal ordering of the n × n grid with competitive ratio of The heuristic we propose defines a universal ordering of the grid's vertices based on a generalization of the Lebesgue space filling curve. In order to analyze the competitive ratio of our heuristic, we employ techniques from the theory of geometric spanners in Euclidean spaces. We finally show that our analysis is tight up to a constant.
George Christodoulou 0001, Alkmini Sgouritsa
SODA2
2016 Designing Cost-Sharing Methods for Bayesian Games
George Christodoulou 0001, Stefano Leonardi 0001, Alkmini Sgouritsa
SAGT3
2016 Designing Networks with Good Equilibria under Uncertainty
abstract
We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or players need to establish connectivity with the root. The social optimum is the Minimum Steiner Tree. We are interested in situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying metric but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the goal of the designer is to choose a single, universal cost-sharing protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is: to what extent can prior knowledge of the underlying metric help in the design? We first demonstrate that there exist classes of graphs where knowledge of the underlying metric can dramatically improve the performance of good network cost-sharing design. For outerplanar graph metrics, we provide a universal cost-sharing protocol with constant PoA, in contrast to protocols that, by ignoring the graph metric, cannot achieve PoA better than Ω(log k). Then, in our main technical result, we show that there exist graph metrics, for which knowing the underlying metric does not help and any universal protocol has PoA of Ω(log k), which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey Theory in high dimensional hypercubes. Then we switch to the stochastic model, where each player is independently activated according to some probability distribution that is known to the designer. We show that there exists a randomized ordered protocol that achieves constant PoA. By using standard derandomization techniques, we produce a deterministic ordered protocol that achieves constant PoA. We remark, that the first result holds also for the black-box model, where the probabilities are not known to the designer, but is allowed to draw independent (polynomially many) samples.
George Christodoulou 0001, Alkmini Sgouritsa
SODA2
2016 On the Efficiency of the Proportional Allocation Mechanism for Divisible Resources
abstract
We study the efficiency of the proportional allocation mechanism that is widely used to allocate divisible resources. Each agent submits a bid for each divisible resource and receives a fraction proportional to her bids. We quantify the inefficiency of Nash equilibria by studying the Price of Anarchy (PoA) of the induced game under complete and incomplete information. When agents’ valuations are concave, we show that the Bayesian Nash equilibria can be arbitrarily inefficient, in contrast to the well-known 4/3 bound for pure equilibria Johari and Tsitsiklis (Math. Oper. Res. 29 (3), 407–435 2004 ). Next, we upper bound the PoA over Bayesian equilibria by 2 when agents’ valuations are subadditive, generalizing and strengthening previous bounds on lattice submodular valuations. Furthermore, we show that this bound is tight and cannot be improved by any simple or scale-free mechanism. Then we switch to settings with budget constraints, and we show an improved upper bound on the PoA over coarse-correlated equilibria. Finally, we prove that the PoA is exactly 2 for pure equilibria in the polyhedral environment.
George Christodoulou 0001, Alkmini Sgouritsa, Bo Tang 0010
Theory Comput. Syst.2
2015 On the Efficiency of All-Pay Mechanisms
George Christodoulou 0001, Alkmini Sgouritsa, Bo Tang 0010
ESA2
2015 On the Efficiency of the Proportional Allocation Mechanism for Divisible Resources
George Christodoulou 0001, Alkmini Sgouritsa, Bo Tang 0010
SAGT2