VLDB 2026 Research / reviewers in the wild / expert
Yunlu Chen
dblp:139/1211
· DBLP profile ↗
14ranked-venue papers
6as first author
10since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 7 · 4 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NLSDeconv: an efficient cell-type deconvolution method for spatial transcriptomics dataabstractSUMMARY: Spatial transcriptomics (ST) allows gene expression profiling within intact tissue samples but lacks single-cell resolution. This necessitates computational deconvolution methods to estimate the contributions of distinct cell types. This article introduces NLSDeconv, a novel cell-type deconvolution method based on non-negative least squares, along with an accompanying Python package. Benchmarking against 18 existing deconvolution methods on various ST datasets demonstrates NLSDeconv's competitive statistical performance and superior computational efficiency. AVAILABILITY AND IMPLEMENTATION: NLSDeconv is freely available at https://github.com/tinachentc/NLSDeconv as a Python package. Yunlu Chen, Feng Ruan, Ji-Ping Wang |
Bioinform. | 1 |
| 2025 | Exploring dynamic plane representations for neural scene reconstruction
Ruihong Yin, Yunlu Chen, Sezer Karaoglu, Theo Gevers |
Pattern Recognit. | 2 |
| 2024 | Dynamic Prototype Adaptation with Distillation for Few-shot Point Cloud SegmentationabstractFew-shot point cloud segmentation seeks to generate per-point masks for previously unseen categories, using only a minimal set of annotated point clouds as reference. Existing prototype-based methods rely on support prototypes to guide the segmentation of query point clouds, but they encounter challenges when significant object variations exist between the support prototypes and query features. In this work, we present dynamic prototype adaptation (DPA), which explicitly learns task-specific prototypes for each query point cloud to tackle the object variation problem. DPA achieves the adaptation through prototype rectification, aligning vanilla prototypes from support with the query feature distribution, and prototype-to-query attention, extracting task-specific context from query point clouds. Furthermore, we introduce a prototype distillation regularization term, enabling knowledge transfer between early-stage prototypes and their deeper counterparts during adaption. By iteratively applying these adaptations, we generate task-specific prototypes for accurate mask predictions on query point clouds. Extensive experiments on two popular benchmarks show that DPA surpasses state-of-the-art methods by a significant margin, e.g., 7.43% and 6.39% under the 2 -way 1 -shot setting on S3DIS and ScanNet, respectively. Code is available at https://github.com/jliu4ai/DPA. Jie Liu 0043, Wenzhe Yin, Yunlu Chen, Jan-Jakob Sonke, Efstratios Gavves |
3DV | 4 |
| 2024 | Ray-Distance Volume Rendering for Neural Scene Reconstruction
Ruihong Yin, Yunlu Chen, Sezer Karaoglu, Theo Gevers |
ECCV (14) | 2 |
| 2024 | Graph Neural Networks for Learning Equivariant Representations of Neural NetworksabstractNeural networks that process the parameters of other neural networks find applications in domains as diverse as classifying implicit neural representations, generating neural network weights, and predicting generalization errors. However, existing approaches either overlook the inherent permutation symmetry in the neural network or rely on intricate weight-sharing patterns to achieve equivariance, while ignoring the impact of the network architecture itself. In this work, we propose to represent neural networks as computational graphs of parameters, which allows us to harness powerful graph neural networks and transformers that preserve permutation symmetry. Consequently, our approach enables a single model to encode neural computational graphs with diverse architectures. We showcase the effectiveness of our method on a wide range of tasks, including classification and editing of implicit neural representations, predicting generalization performance, and learning to optimize, while consistently outperforming state-of-the-art methods. The source code is open-sourced at https://github.com/mkofinas/neural-graphs. Miltiadis Kofinas, Boris Knyazev 0001, Yunlu Chen, Gertjan J. Burghouts, Efstratios Gavves, Cees Snoek, David W. Zhang |
ICLR | 4 |
| 2024 | Deciphering Perceptual Quality in Colored Point Cloud: Prioritizing Geometry or Texture Distortion?abstractPoint clouds represent one of the prevalent formats for 3D content. Distortions introduced at various stages in the point cloud processing pipeline affect the visual quality, altering their geometric composition, texture information, or both. Understanding and quantifying the impact of the distortion domain on visual quality is vital to driving rate optimization and guiding post-processing steps to improve the quality of experience. In this paper, we propose a multi-task guided multi-modality no reference metric (M3-Unity), which utilizes 4 types of modalities across attributes and dimensionalities to represent point clouds. An attention mechanism establishes inter/intra associations among 3D/2D patches, which can complement each other, yielding local and global features, to fit the highly nonlinear property of the human vision system. A multi-task decoder involving distortion type classification selects the best association among 4 modalities, aiding the regression task and enabling the in-depth analysis of the interplay between geometrical and textural distortions. Furthermore, our framework design and attention strategy enable us to measure the impact of individual attributes and their combinations, providing insights into how these associations contribute particularly in relation to distortion type. Extensive experimental results on 4 datasets consistently outperform the state-of-the-art metrics by a large margin. The code is available at https://github.com/cwi-dis/ACMMM2024-Oral. Xuemei Zhou, Irene Viola 0001, Yunlu Chen, Jiahuan Pei, Pablo César |
ACM Multimedia | 3 |
| 2024 | Doubly Hierarchical Geometric Representations for Strand-based Human Hairstyle GenerationabstractWe introduce a doubly hierarchical generative representation for strand-based 3D hairstyle geometry that progresses from coarse, low-pass filtered guide hair to densely populated hair strands rich in high-frequency details. We employ the Discrete Cosine Transform (DCT) to separate low-frequency structural curves from high-frequency curliness and noise, avoiding the Gibbs' oscillation issues associated with the standard Fourier transform in open curves. Unlike the guide hair sampled from the scalp UV map grids which may lose capturing details of the hairstyle in existing methods, our method samples optimal sparse guide strands by utilising $k$-medoids clustering centres from low-pass filtered dense strands, which more accurately retain the hairstyle's inherent characteristics. The proposed variational autoencoder-based generation network, with an architecture inspired by geometric deep learning and implicit neural representations, facilitates flexible, off-the-grid guide strand modelling and enables the completion of dense strands in any quantity and density, drawing on principles from implicit neural representations. Empirical evaluations confirm the capacity of the model to generate convincing guide hair and dense strands, complete with nuanced high-frequency details. Yunlu Chen, Francisco Vicente 0001, Christian Häne, Giljoo Nam, Jean-Charles Bazin, Fernando De la Torre |
NeurIPS | 1 |
| 2022 | 3D Equivariant Graph Implicit Functions
Yunlu Chen, Basura Fernando, Hakan Bilen, Matthias Nießner, Efstratios Gavves |
ECCV (3) | 1 |
| 2021 | Neural Feature Matching in Implicit 3D RepresentationsabstractRecently, neural implicit functions have achieved impressive results for encoding 3D shapes. Conditioning on low-dimensional latent codes generalises a single implicit function to learn shared representation space for a variety of shapes, with the advantage of smooth interpolation. While the benefits from the global latent space do not correspond to explicit points at local level, we propose to track the continuous point trajectory by matching implicit features with the latent code interpolating between shapes, from which we corroborate the hierarchical functionality of the deep implicit functions, where early layers map the latent code to fitting the coarse shape structure, and deeper layers further refine the shape details. Furthermore, the structured representation space of implicit functions enables to apply feature matching for shape deformation, with the benefits to handle topology and semantics inconsistency, such as from an armchair to a chair with no arms, without explicit flow functions or manual annotations. Yunlu Chen, Basura Fernando, Hakan Bilen, Thomas Mensink, Efstratios Gavves |
ICML | 1 |
| 2021 | Unsharp Mask Guided FilteringabstractThe goal of this paper is guided image filtering, which emphasizes the importance of structure transfer during filtering by means of an additional guidance image. Where classical guided filters transfer structures using hand-designed functions, recent guided filters have been considerably advanced through parametric learning of deep networks. The state-of-the-art leverages deep networks to estimate the two core coefficients of the guided filter. In this work, we posit that simultaneously estimating both coefficients is suboptimal, resulting in halo artifacts and structure inconsistencies. Inspired by unsharp masking, a classical technique for edge enhancement that requires only a single coefficient, we propose a new and simplified formulation of the guided filter. Our formulation enjoys a filtering prior from a low-pass filter and enables explicit structure transfer by estimating a single coefficient. Based on our proposed formulation, we introduce a successive guided filtering network, which provides multiple filtering results from a single network, allowing for a trade-off between accuracy and efficiency. Extensive ablations, comparisons and analysis show the effectiveness and efficiency of our formulation and network, resulting in state-of-the-art results across filtering tasks like upsampling, denoising, and cross-modality filtering. Code is available at https://github.com/shizenglin/Unsharp-Mask-Guided-Filtering. Zenglin Shi, Yunlu Chen, Efstratios Gavves, Pascal Mettes, Cees Snoek |
IEEE Trans. Image Process. | 2 |
| 2020 | PointMixup: Augmentation for Point Clouds
Yunlu Chen, Vincent Tao Hu, Efstratios Gavves, Thomas Mensink, Pascal Mettes, Pengwan Yang, Cees Snoek |
ECCV (3) | 1 |
| 2019 | 3D Neighborhood Convolution: Learning Depth-Aware Features for RGB-D and RGB Semantic SegmentationabstractA key challenge for RGB-D segmentation is how to effectively incorporate 3D geometric information from the depth channel into 2D appearance features. We propose to model the effective receptive field of 2D convolution based on the scale and locality from the 3D neighborhood. Standard convolutions are local in the image space (u, v), often with a fixed receptive field of 3x3 pixels. We propose to define convolutions local with respect to the corresponding point in the 3D real world space (x, y, z), where the depth channel is used to adapt the receptive field of the convolution, which yields the resulting filters invariant to scale and focusing on the certain range of depth. We introduce 3D Neighborhood Convolution (3DN-Conv), a convolutional operator around 3D neighborhoods. Further, we can use estimated depth to use our RGB-D based semantic segmentation model from RGB input. Experimental results validate that our proposed 3DN-Conv operator improves semantic segmentation, using either ground-truth depth (RGB-D) or estimated depth (RGB). Yunlu Chen, Thomas Mensink, Efstratios Gavves |
3DV | 1 |
| 2019 | Interactive Exploration of Journalistic Video Footage through Multimodal Semantic MatchingabstractThis demo presents a system for journalists to explore video footage for broadcasts. Daily news broadcasts contain multiple news items that consist of many video shots and searching for relevant footage is a labor intensive task. Without the need for annotated video shots, our system extracts semantics from footage and automatically matches these semantics to query terms from the journalist. The journalist can then indicate which aspects of the query term need to be emphasized, e.g. the title or its thematic meaning. The goal of this system is to support the journalists in their search process by encouraging interaction and exploration with the system. Sarah Ibrahimi, Shuo Chen 0010, Devanshu Arya, Arthur Câmara, Yunlu Chen, Tanja Crijns, Maurits van der Goes, Thomas Mensink, Emiel van Miltenburg, Daan Odijk, William Thong, Jiaojiao Zhao, Pascal Mettes |
ACM Multimedia | 5 |
| 2014 | Security and privacy for storage and computation in cloud computing
Lifei Wei, Haojin Zhu, Zhenfu Cao, Xiaolei Dong, Yunlu Chen, Athanasios V. Vasilakos |
Inf. Sci. | 6 |