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Karthik S. Narayan

dblp:139/3479 · also Karthik Sankaran Narayan · DBLP profile ↗
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7ranked-venue papers
3as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorSystems, architecture and hardware · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Mathematical optimization · 82% Algorithmic game theory and mechanism design · 18%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 70% Computational photography and imaging · 30%
Artificial intelligence
1 paper
3D vision · 77% Robot navigation and mapping · 23%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization
black-box optimization
0.612022
Fast Design Space Exploration of Nonlinear Systems: Part I · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2022
Mathematical optimization › integer programming
mixed-integer optimization
0.612022
Fast Design Space Exploration of Nonlinear Systems: Part I · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2022
Visualization and visual analytics
dimensionality reduction
0.212015
Alpha-Beta Divergences Discover Micro and Macro Structures in Data · ICML 2015
Visualization and visual analytics › dimensionality reduction
t-SNE
0.212015
Alpha-Beta Divergences Discover Micro and Macro Structures in Data · ICML 2015
Computer vision › 3D vision
3d object dataset
0.212014
BigBIRD: A large-scale 3D database of object instances · ICRA 2014
Computational photography and imaging › camera calibration
multi-camera calibration
0.212014
BigBIRD: A large-scale 3D database of object instances · ICRA 2014
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
0.112011
Quick Polytope Approximation of All Correlated Equilibria in Stochastic Games · AAAI 2011
Algorithmic game theory and mechanism design
stochastic games
0.112011
Quick Polytope Approximation of All Correlated Equilibria in Stochastic Games · AAAI 2011
Robotics › Robot navigation and mapping
mobile robot perception
0.112014
BigBIRD: A large-scale 3D database of object instances · ICRA 2014

Methods — techniques the papers use, named apart from their topics

random search · 0.6neural network · 0.6nelder-mead · 0.6mixed integer linear programming · 0.6gaussian process · 0.6bayesian optimization · 0.6multi-sensor calibration · 0.43d point cloud acquisition · 0.4t-SNE · 0.2alpha-beta divergences · 0.2polytope approximation · 0.1
YearPublicationVenuePosition
2022 Fast Design Space Exploration of Nonlinear Systems: Part I
abstract
System design tools are often only available as input–output blackboxes: for a given design as input, they compute an output representing system behavior. Blackboxes are intended to be run in the forward direction. This article presents a new method of solving the “inverse design problem,” namely, given requirements or constraints on output, find an input that also optimizes an objective function. This problem is challenging for several reasons. First, blackboxes are not designed to be run in reverse. Second, inputs and outputs can be discrete and continuous. Third, finding designs concurrently satisfying a set of requirements is hard because designs satisfying individual requirements may conflict with each other. Fourth, blackbox evaluations can be expensive. Finally, evaluations can sometimes fail to produce an output due to nonconvergence of underlying numerical algorithms. This article presents CNMA, a new method of solving the inverse problem that overcomes these challenges. CNMA tries to sample only the part of the design space relevant to solving the inverse problem, leveraging the power of neural networks, mixed-integer linear programs, and a new learning-from-failure feedback loop. This article also presents a parallel version of CNMA that improves the efficiency and quality of solutions over the sequential version and tries to steer it away from local optima. CNMA’s performance is evaluated against conventional optimization methods for seven nonlinear design problems of 8 (two problems), 10, 15, 36 and 60 real-valued dimensions and one with 186 binary dimensions. Conventional methods evaluated are stable, off-the-shelf implementations of the Bayesian optimization with the Gaussian Processes, Nelder–Mead, and Random Search. The first two do not even produce a solution for problems that are high dimensional, having both discrete and continuous variables or whose blackboxes fail to return values for some inputs. CNMA produces solutions for all problems. When conventional methods do produce solutions, CNMA improves upon their performance by 1%–87%.
Sanjai Narain, Emily Mak, Dana Chee, Brendan J. Englot, Kishore Pochiraju, Niraj K. Jha, Karthik S. Narayan
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.7
2015 Alpha-Beta Divergences Discover Micro and Macro Structures in Data
abstract
Although recent work in non-linear dimensionality reduction investigates multiple choices of divergence measure during optimization \citeyang2013icml,bunte2012neuro, little work discusses the direct effects that divergence measures have on visualization. We study this relationship, theoretically and through an empirical analysis over 10 datasets. Our works shows how the αand βparameters of the generalized alpha-beta divergence can be chosen to discover hidden macro-structures (categories, e.g. birds) or micro-structures (fine-grained classes, e.g. toucans). Our method, which generalizes t-SNE \citetsne, allows us to discover such structure without extensive grid searches over (α, β) due to our theoretical analysis: such structure is apparent with particular choices of (α, β) that generalize across datasets. We also discuss efficient parallel CPU and GPU schemes which are non-trivial due to the tree-structures employed in optimization and the large datasets that do not fully fit into GPU memory. Our method runs 20x faster than the fastest published code \citefmm. We conclude with detailed case studies on the following very large datasets: ILSVRC 2012, a standard computer vision dataset with 1.2M images; SUSY, a particle physics dataset with 5M instances; and HIGGS, another particle physics dataset with 11M instances. This represents the largest published visualization attained by SNE methods. We have open-sourced our visualization code: \texttthttp://rll.berkeley.edu/absne/.
Karthik S. Narayan, Ali Punjani, Pieter Abbeel
ICML1
2015 Range sensor and silhouette fusion for high-quality 3D Scanning
abstract
We consider the problem of building high-quality 3D object models from commodity RGB and depth sensors. Applications of such a database include instance and object recognition, robot grasping, virtual reality, graphics, and online shopping. Unfortunately, modern reconstruction approaches have difficulties in reconstructing objects with major transparencies (e.g., KinectFusion [22]) and/or concavities (e.g., visual hull). This paper presents a method to fuse visual hull information from off-the-shelf RGB cameras and KinectFusion cues from commodity depth sensors to produce models that are substantially better than either approach on its own. Extensive experiments on the recently published BigBIRD dataset [25] demonstrate that our reconstructions recover more accurate shape and detail than competing approaches, particularly on challenging objects with transparencies and/or concavities. Quantitative evaluations indicate that our approach consistently outperforms competing methods and achieves under 2 mm RMS error. We plan to release our code after the review process.
Karthik S. Narayan, James Sha, Pieter Abbeel
ICRA1
2015 Optimized color models for high-quality 3D scanning
abstract
We consider the problem of estimating high-quality color models of 3D meshes, given a collection of RGB images of the original object. Applications of a database of high-quality colored meshes include object recognition in robot vision, virtual reality, graphics, and online shopping. Most modern approaches that color a 3D object model from a collection of RGB images face problems in (1) producing realistic colors for non-Lambertian surfaces and (2) seamlessly integrating colors from multiple views. Our approach efficiently solves a non-linear least squares optimization problem to jointly estimate the RGB camera poses and color model. We discover that incorporating 2D texture cues, vertex color smoothing, and texture-adaptive camera viewpoint selection into the optimization problem produces qualitatively more coherent color models than those produced by competing methods. We further introduce practical strategies to accelerate optimization. We provide extensive empirical results on the BigBIRD dataset [15], [21]: results from a user study with 133 participants indicate that on all 16 objects considered, our method outperforms competing approaches. Our code is available for download online at http://rll.berkeley.edu/iros2015colormodels.
Karthik S. Narayan, Pieter Abbeel
IROS1
2014 BigBIRD: A large-scale 3D database of object instances
abstract
The state of the art in computer vision has rapidly advanced over the past decade largely aided by shared image datasets. However, most of these datasets tend to consist of assorted collections of images from the web that do not include 3D information or pose information. Furthermore, they target the problem of object category recognition - whereas solving the problem of object instance recognition might be sufficient for many robotic tasks. To address these issues, we present a high-quality, large-scale dataset of 3D object instances, with accurate calibration information for every image. We anticipate that “solving” this dataset will effectively remove many perception-related problems for mobile, sensing-based robots. The contributions of this work consist of: (1) BigBIRD, a dataset of 100 objects (and growing), composed of, for each object, 600 3D point clouds and 600 high-resolution (12 MP) images spanning all views, (2) a method for jointly calibrating a multi-camera system, (3) details of our data collection system, which collects all required data for a single object in under 6 minutes with minimal human effort, and (4) multiple software components (made available in open source), used to automate multi-sensor calibration and the data collection process. All code and data are available at http://rll.eecs.berkeley.edu/bigbird.
James Sha, Karthik S. Narayan, Tudor Achim, Pieter Abbeel
ICRA3
2013 Multimodal blending for high-accuracy instance recognition
abstract
Despite the rich information provided by sensors such as the Microsoft Kinect in the robotic perception setting, the problem of detecting object instances remains unsolved, even in the tabletop setting, where segmentation is greatly simplified. Existing object detection systems often focus on textured objects, for which local feature descriptors can be used to reliably obtain correspondences between different views of the same object. We examine the benefits of dense feature extraction and multimodal features for improving the accuracy and robustness of an instance recognition system. By combining multiple modalities and blending their scores through an ensemble-based method in order to generate our final object hypotheses, we obtain significant improvements over previously published results on two RGB-D datasets. On the Challenge dataset, our method results in only one missed detection (achieving 100% precision and 99.77% recall). On the Willow dataset, we also make significant gains on the prior state of the art (achieving 98.28% precision and 87.78% recall), resulting in an increase in F-score from 0.8092 to 0.9273.
Ziang Xie, Justin Uang, Karthik S. Narayan, Pieter Abbeel
IROS4
2011 Quick Polytope Approximation of All Correlated Equilibria in Stochastic Games
abstract
Stochastic or Markov games serve as reasonable models for a variety of domains from biology to computer security, and are appealing due to their versatility. In this paper we address the problem of finding the complete set of correlated equilibria for general-sum stochastic games with perfect information. We present QPACE — an algorithm orders of magnitude more efficient than previous approaches while maintaining a guarantee of convergence and bounded error. Finally, we validate our claims and demonstrate the limits of our algorithm with extensive empirical tests.
Liam MacDermed, Karthik S. Narayan, Charles L. Isbell Jr., Lora Weiss
AAAI2