Wim de Leeuw

dblp:14/11136 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 50% Rendering · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.011997
Divide and Conquer Spot Noise · SC 1997
Rendering
texture-based rendering
0.011997
Divide and Conquer Spot Noise · SC 1997
Computational science and engineering › computational fluid dynamics
turbulence simulation
0.011997
Divide and Conquer Spot Noise · SC 1997

Methods — techniques the papers use, named apart from their topics

interactive visualization · 0.0
YearPublicationVenuePosition
1997 Divide and Conquer Spot Noise
abstract
The design and implementation of an interactive spot noise algorithm is presented. Spot noise is a technique which utilizes texture for the visualization of flow fields. Various design tradeoffs are discussed that allow an optimal implementation on a range of high end graphical workstations.Two applications are given: the steering of a smog prediction simulation and browsing a very large data set resulting from a direct numerical simulation of turbulence. These applications provide the motivation for the need of interactive visualization techniques.
Wim de Leeuw
SC1