VLDB 2026 Research / reviewers in the wild / expert
Yangli Hector Yee
dblp:14/2866
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 63% Computational photography and imaging · 28% Visualization and visual analytics · 5% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
tone mapping |
0.0 | 1 | 2003 | Local adaptation luminance via segmentation and assimilation · SIGGRAPH 2003 |
Rendering
global illumination |
0.0 | 1 | 2001 | Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments · ACM Trans. Graph. 2001 |
Rendering
perceptual rendering |
0.0 | 1 | 2001 | Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments · ACM Trans. Graph. 2001 |
Rendering › rendering optimization
rendering acceleration |
0.0 | 1 | 2001 | Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments · ACM Trans. Graph. 2001 |
Rendering › perceptual rendering
tone reproduction |
0.0 | 1 | 2000 | Time-dependent visual adaptation for fast realistic image display · SIGGRAPH 2000 |
Computational photography and imaging
high dynamic range imaging |
0.0 | 1 | 2003 | Local adaptation luminance via segmentation and assimilation · SIGGRAPH 2003 |
Visualization and visual analytics
visual attention |
0.0 | 1 | 2001 | Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments · ACM Trans. Graph. 2001 |
Computer animation and physical simulation
real-time animation |
0.0 | 1 | 2000 | Time-dependent visual adaptation for fast realistic image display · SIGGRAPH 2000 |
Methods — techniques the papers use, named apart from their topics
visual attention model · 0.0sampling · 0.0contrast sensitivity model · 0.0visual adaptation operator · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Local adaptation luminance via segmentation and assimilationabstractWe present a novel method for computing local adaptation luminance that can be used with several different visual adaptation based tone-reproduction operators for displaying high dynamic range images. Yangli Hector Yee, Sumanta N. Pattanaik |
SIGGRAPH | 1 |
| 2003 | Segmentation and adaptive assimilation for detail-preserving display of high-dynamic range images
Yangli Hector Yee, Sumanta N. Pattanaik |
Vis. Comput. | 1 |
| 2001 | Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environmentsabstractWe present a method to accelerate global illumination computation in prerendered animations by taking advantage of limitations of the human visual system. A spatiotemporal error tolerance map, constructed from psychophysical data based on velocity dependent contrast sensitivity, is used to accelerate rendering. The error map is augmented by a model of visual attention in order to account for the tracking behavior of the eye. Perceptual acceleration combined with good sampling protocols provide a global illumination solution feasible for use in animation. Results indicate an order of magnitude improvement in computational speed. Yangli Hector Yee, Sumanta N. Pattanaik, Donald P. Greenberg |
ACM Trans. Graph. | 1 |
| 2000 | Time-dependent visual adaptation for fast realistic image displayabstractHuman vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator to include these appearance changes in animations or interactive real-time simulations, and to match a user's visual responses to those the user would experience in a real-world scene. Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg |
SIGGRAPH | 3 |