Dave Knott

dblp:14/2903 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Geometric modeling and processing · 44% Rendering · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
collision detection
0.012003
Particle system collision detection using graphics hardware · SIGGRAPH 2003
Computer animation and physical simulation › particle-based simulation
particle systems
0.012003
Particle system collision detection using graphics hardware · SIGGRAPH 2003
Rendering
graphics hardware
0.012003
Particle system collision detection using graphics hardware · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

graphics hardware acceleration · 0.0
YearPublicationVenuePosition
2003 CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Dave Knott, Dinesh K. Pai
Graphics Interface1
2003 Particle system collision detection using graphics hardware
Dave Knott, Kees van den Doel, Dinesh K. Pai
SIGGRAPH1