Demo Data from VLDB 2026 / reviewers in the wild / expert
Pengyu Wang 0007
dblp:14/3832-7
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0008-1820-7815ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation › visual pose estimation
event-based pose estimation |
0.5 | 1 | 2021 | EventHPE: Event-based 3D Human Pose and Shape Estimation · ICCV 2021 |
Computer vision › 3D vision
human mesh recovery |
0.5 | 1 | 2021 | EventHPE: Event-based 3D Human Pose and Shape Estimation · ICCV 2021 |
Computer vision › 3D vision
motion estimation |
0.5 | 1 | 2021 | EventHPE: Event-based 3D Human Pose and Shape Estimation · ICCV 2021 |
Computer vision › 3D vision › motion estimation
optical flow |
0.5 | 1 | 2021 | EventHPE: Event-based 3D Human Pose and Shape Estimation · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
unsupervised optical flow learning · 0.5two-stage deep learning · 0.5flow coherence loss · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FedAGHN: Personalized federated learning with attentive graph hypernetworks
Yunheng Shen, Chengbin Hou, Pengyu Wang 0007, Jinbao Wang 0001, Ke Tang 0001, Hairong Lv |
Knowl. Based Syst. | 4 |
| 2025 | PierGuard: A Planning Framework for Underwater Robotic Inspection of Coastal PiersabstractUsing underwater robots instead of humans for the inspection of coastal piers can enhance efficiency while reducing risks. A key challenge in performing these tasks lies in achieving efficient and rapid path planning within complex environments. Sampling-based path planning methods, such as Rapidly-exploring Random Tree* (RRT*), have demonstrated notable performance in high-dimensional spaces. In recent years, researchers have begun designing various geometry-inspired heuristics and neural network-driven heuristics to further enhance the effectiveness of RRT*. However, the performance of these general path planning methods still requires improvement when applied to highly cluttered underwater environments. In this paper, we propose PierGuard, which combines the strengths of bidirectional search and neural network-driven heuristic regions. We design a specialized neural network to generate high-quality heuristic regions in cluttered maps, thereby improving the performance of the path planning. Through extensive simulation and real-world ocean field experiments, we demonstrate the effectiveness and efficiency of our proposed method compared with previous research. Our method achieves approximately 2.6 times the performance of the state-of-the-art geometric-based sampling method and nearly 4.9 times that of the state-of-the-art learning-based sampling method. Our results provide valuable insights for the automation of pier inspection and the enhancement of maritime safety. (Video1). Pengyu Wang 0007, Hin Wang Lin, Jiankun Wang 0001, Ling Shi 0001, Max Q.-H. Meng |
IEEE Trans Autom. Sci. Eng. | 1 |
| 2025 | MINER-RRT*: A Hierarchical and Fast Trajectory Planning Framework in 3D Cluttered EnvironmentsabstractTrajectory planning for quadrotors in cluttered environments has been challenging in recent years. While many trajectory planning frameworks have been successful, there still exists potential for improvements, particularly in enhancing the speed of generating efficient trajectories. In this paper, we present a novel hierarchical trajectory planning framework to reduce computational time and memory usage called MINER-RRT*, which consists of two main components. First, we propose a sampling-based path planning method boosted by neural networks, where the predicted heuristic region accelerates the convergence of rapidly-exploring random trees. Second, we utilize the optimal conditions derived from the quadrotor’s differential flatness properties to construct polynomial trajectories that minimize control effort in multiple stages. Extensive simulation and real-world experimental results demonstrate that, compared to several state-of-the-art (SOTA) approaches, our method can generate high-quality trajectories with better performance in 3D cluttered environments (https://youtu.be/fXuuMRX19q0). Note to Practitioners—The motivation is the problem of planning trajectories for quadrotor autonomous flight in 3D cluttered and complex scenarios such as wild forest exploration and subterranean environment search-and-rescue. Sampling-based path planning methods are suitable for dealing with the complexity of the physical environment but are not convenient for computing dynamics and their differentials. Optimization-based trajectory generation methods are appropriate for handling various high-order constraints but rely on high-quality initial path solutions. Therefore, this paper combines the advantages of the two methods to propose a novel trajectory planning framework that can generate high-quality trajectories for quadrotors faster than many previous algorithms. We conduct numerous simulations and real-world experiments to verify that our method can be effectively deployed in real scenarios and empower quadrotors for complex autonomous tasks in the future. Pengyu Wang 0007, Hin Wang Lin, Chaoqun Wang 0009, Jiankun Wang 0001, Ling Shi 0001, Max Q.-H. Meng |
IEEE Trans Autom. Sci. Eng. | 1 |
| 2024 | Coastal Underwater Evidence Search System with Surface-Underwater CollaborationabstractThe Coastal underwater evidence search system with surface-underwater collaboration is designed to revolutionize the search for artificial objects in coastal underwater en-vironments, overcoming limitations associated with traditional methods such as divers and tethered remotely operated vehicles. Our innovative multi-robot collaborative system consists of three parts: an autonomous surface vehicle as a mission control center, a towed underwater vehicle for wide-area search, and a biomimetic underwater robot inspired by marine organisms for detailed inspections of identified areas. We conduct extensive simulations and real-world experiments in pond environments and coastal fields to demonstrate the system's potential to sur-pass the limitations of conventional underwater search methods, offering a robust and efficient solution for law enforcement and recovery operations in marine settings. (Video11https://youtu.be/tEtTLpGrO2c) Hin Wang Lin, Pengyu Wang 0007, Zhaohua Yang, Ka Chun Leung, Fangming Bao, Ka Yu Kui, Jian Xiang Erik Xu, Ling Shi 0001 |
ICARCV | 2 |
| 2021 | EventHPE: Event-based 3D Human Pose and Shape EstimationabstractEvent camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than capturing static body postures, the event signals are best at capturing local motions. This leads us to propose a two-stage deep learning approach, called EventHPE. The first-stage, FlowNet, is trained by unsupervised learning to infer optical flow from events. Both events and optical flow are closely related to human body dynamics, which are fed as input to the ShapeNet in the second stage, to estimate 3D human shapes. To mitigate the discrepancy between image-based flow (optical flow) and shape-based flow (vertices movement of human body shape), a novel flow coherence loss is introduced by exploiting the fact that both flows are originated from the identical human motion. An in-house event-based 3D human dataset is curated that comes with 3D pose and shape annotations, which is by far the largest one to our knowledge. Empirical evaluations on DHP19 dataset and our in-house dataset demonstrate the effectiveness of our approach. Shihao Zou, Chuan Guo 0002, Xinxin Zuo, Sen Wang 0003, Pengyu Wang 0007, Xiaoqin Hu, Shoushun Chen, Minglun Gong, Li Cheng 0001 |
ICCV | 5 |