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Zhenhua Song

dblp:14/5202 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-5139-209XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character animation
physics-based character animation
1.322024
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations · ACM Trans. Graph. 2024
ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters · ACM Trans. Graph. 2022
Computer animation and physical simulation
motion control
0.812024
MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

vector quantized variational autoencoder · 0.8model-based reinforcement learning · 0.8large language model · 0.8world model · 0.6variational autoencoder · 0.6reinforcement learning · 0.6
YearPublicationVenuePosition
2024 MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
abstract
In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications. We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks.
Heyuan Yao, Zhenhua Song, Tenglong Ao, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.2
2022 ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters
abstract
In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the VAE-based generative control policy, which generates a skill embedding that outperforms the non-conditional priors in downstream tasks. We demonstrate the effectiveness of ControlVAE using a diverse set of tasks, which allows realistic and interactive control of the simulated characters.
Heyuan Yao, Zhenhua Song, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.2
2018 A sparsity-based stochastic pooling mechanism for deep convolutional neural networks
Zhenhua Song, Rong Song, Zhenguang Chen, Jianyong Yang
Neural Networks1
2014 Efficient incremental update and querying in AWETO RDF storage system
Xu Pu, Jianyong Wang 0001, Zhenhua Song, Ping Luo 0001, Min Wang 0001
Data Knowl. Eng.3