Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhenhua Song
dblp:14/5202
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-5139-209XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › character animation
physics-based character animation |
1.3 | 2 | 2024 | MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations · ACM Trans. Graph. 2024 ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
motion control |
0.8 | 1 | 2024 | MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
vector quantized variational autoencoder · 0.8model-based reinforcement learning · 0.8large language model · 0.8world model · 0.6variational autoencoder · 0.6reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsabstractIn this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications. We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks. Heyuan Yao, Zhenhua Song, Tenglong Ao, Baoquan Chen, Libin Liu 0002 |
ACM Trans. Graph. | 2 |
| 2022 | ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based CharactersabstractIn this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a skill-conditioned generative control policy from a diverse set of unorganized motion sequences, which enables the generation of realistic human behaviors by sampling in the latent space and allows high-level control policies to reuse the learned skills to accomplish a variety of downstream tasks. In the training of ControlVAE, we employ a learnable world model to realize direct supervision of the latent space and the control policy. This world model effectively captures the unknown dynamics of the simulation system, enabling efficient model-based learning of high-level downstream tasks. We also learn a state-conditional prior distribution in the VAE-based generative control policy, which generates a skill embedding that outperforms the non-conditional priors in downstream tasks. We demonstrate the effectiveness of ControlVAE using a diverse set of tasks, which allows realistic and interactive control of the simulated characters. Heyuan Yao, Zhenhua Song, Baoquan Chen, Libin Liu 0002 |
ACM Trans. Graph. | 2 |
| 2018 | A sparsity-based stochastic pooling mechanism for deep convolutional neural networks
Zhenhua Song, Rong Song, Zhenguang Chen, Jianyong Yang |
Neural Networks | 1 |
| 2014 | Efficient incremental update and querying in AWETO RDF storage system
Xu Pu, Jianyong Wang 0001, Zhenhua Song, Ping Luo 0001, Min Wang 0001 |
Data Knowl. Eng. | 3 |