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Mark Crowley 0001

dblp:14/5500-1 · DBLP profile ↗
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21ranked-venue papers
3as first author
8since 2021 · last 2023
0000-0003-3921-4762ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 72% Representation and self-supervised learning · 9% Trustworthy machine learning · 9%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 19 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.222023
Multi-Agent Advisor Q-Learning (Extended Abstract) · IJCAI 2023
Decentralized Mean Field Games · AAAI 2022
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.822023
Decentralized Mean Field Games · AAAI 2022
Multi-Agent Advisor Q-Learning (Extended Abstract) · IJCAI 2023
Machine learning › Representation and self-supervised learning
causal representation learning
0.712023
Generative Causal Representation Learning for Out-of-Distribution Motion Forecasting · ICML 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
general-sum stochastic games
0.712023
Multi-Agent Advisor Q-Learning (Extended Abstract) · IJCAI 2023
Machine learning › Trustworthy machine learning
out-of-distribution generalization
0.712023
Generative Causal Representation Learning for Out-of-Distribution Motion Forecasting · ICML 2023
Machine learning › Reinforcement learning
actor-critic methods
0.612022
Decentralized Mean Field Games · AAAI 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean field games
0.612022
Decentralized Mean Field Games · AAAI 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning › mean-field reinforcement learning
mean-field q-learning
0.612022
Decentralized Mean Field Games · AAAI 2022
Machine learning › Reinforcement learning
markov decision process
0.432015
PAC optimal MDP planning with application to invasive species management · J. Mach. Learn. Res. 2015
Policy Gradient Planning for Environmental Decision Making with Existing Simulators · AAAI 2011
PAC Optimal Planning for Invasive Species Management: Improved Exploration for Reinforcement Learning from Simulator-Defined MDPs · AAAI 2013
Computational finance and economics
algorithmic trading
0.412019
Artificial Counselor System for Stock Investment · AAAI 2019
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.212023
Multi-Agent Advisor Q-Learning (Extended Abstract) · IJCAI 2023
Robotics › Autonomous driving
trajectory prediction
0.212023
Generative Causal Representation Learning for Out-of-Distribution Motion Forecasting · ICML 2023
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.222014
Policy Gradient Planning for Environmental Decision Making with Existing Simulators · AAAI 2011
Using Equilibrium Policy Gradients for Spatiotemporal Planning in Forest Ecosystem Management · IEEE Trans. Computers 2014
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal model
0.212013
Cyclic Causal Models with Discrete Variables: Markov Chain Equilibrium Semantics and Sample Ordering · IJCAI 2013
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal model
cyclic causal models
0.212013
Cyclic Causal Models with Discrete Variables: Markov Chain Equilibrium Semantics and Sample Ordering · IJCAI 2013
Machine learning › Reinforcement learning
exploration
0.212013
PAC Optimal Planning for Invasive Species Management: Improved Exploration for Reinforcement Learning from Simulator-Defined MDPs · AAAI 2013
Machine learning › Reinforcement learning › markov decision process
factored markov decision process
0.112011
Policy Gradient Planning for Environmental Decision Making with Existing Simulators · AAAI 2011
Computational finance and economics › financial market prediction
stock price prediction
0.112019
Artificial Counselor System for Stock Investment · AAAI 2019
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.012013
Cyclic Causal Models with Discrete Variables: Markov Chain Equilibrium Semantics and Sample Ordering · IJCAI 2013

Methods — techniques the papers use, named apart from their topics

q-learning · 1.2variational inference · 0.7fixed point analysis · 0.7causal modeling · 0.7advisor evaluation · 0.7mean-field theory · 0.6actor-critic · 0.6support vector regression · 0.4markowitz portfolio theory · 0.4fuzzy logic · 0.4policy gradient · 0.3markov chain monte carlo · 0.2factored markov decision processes · 0.2
YearPublicationVenuePosition
2023 Generative Causal Representation Learning for Out-of-Distribution Motion Forecasting
abstract
Conventional supervised learning methods typically assume i.i.d samples and are found to be sensitive to out-of-distribution (OOD) data. We propose Generative Causal Representation Learning (GCRL) which leverages causality to facilitate knowledge transfer under distribution shifts. While we evaluate the effectiveness of our proposed method in human trajectory prediction models, GCRL can be applied to other domains as well. First, we propose a novel causal model that explains the generative factors in motion forecasting datasets using features that are common across all environments and with features that are specific to each environment. Selection variables are used to determine which parts of the model can be directly transferred to a new environment without fine-tuning. Second, we propose an end-to-end variational learning paradigm to learn the causal mechanisms that generate observations from features. GCRL is supported by strong theoretical results that imply identifiability of the causal model under certain assumptions. Experimental results on synthetic and real-world motion forecasting datasets show the robustness and effectiveness of our proposed method for knowledge transfer under zero-shot and low-shot settings by substantially outperforming the prior motion forecasting models on out-of-distribution prediction.
Shayan Shirahmad Gale Bagi, Zahra Gharaee, Oliver Schulte, Mark Crowley 0001
ICML4
2023 Multi-Agent Advisor Q-Learning (Extended Abstract)
abstract
In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. We provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning-based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.
Sriram Ganapathi Subramanian, Matthew E. Taylor, Kate Larson, Mark Crowley 0001
IJCAI4
2023 Using Affect as a Communication Modality to Improve Human-Robot Communication in Robot-Assisted Search and Rescue Scenarios
abstract
Emotions can provide a natural communication modality to complement the existing multi-modal capabilities of social robots, such as text and speech, in many domains. We conducted three online studies with 112, 223, and 151 participants, respectively, to investigate the benefits of using emotions as a communication modality for Search And Rescue (SAR) robots. In the first experiment, we investigated the feasibility of conveying information related to SAR situations through robots’ emotions, resulting in mappings from SAR situations to emotions. The second study used Affect Control Theory as an alternative method for deriving such mappings. This method is more flexible, e.g., allows for such mappings to be adjusted for different emotion sets and different robots. In the third experiment, we created affective expressions for an appearance-constrained outdoor field research robot using LEDs as an expressive channel. Using these affective expressions in a variety of simulated SAR situations, we evaluated the effect of these expressions on participants’ (in the role rescue workers) situational awareness. Our results and proposed methodologies (a) provide insights on how emotions could help conveying messages in the context of SAR, and (b) show evidence on the effectiveness of adding emotions as a communication modality in a (simulated) SAR communication context.
Sami Alperen Akgun, Moojan Ghafurian, Mark Crowley 0001, Kerstin Dautenhahn
IEEE Trans. Affect. Comput.3
2022 Decentralized Mean Field Games
abstract
Multiagent reinforcement learning algorithms have not been widely adopted in large scale environments with many agents as they often scale poorly with the number of agents. Using mean field theory to aggregate agents has been proposed as a solution to this problem. However, almost all previous methods in this area make a strong assumption of a centralized system where all the agents in the environment learn the same policy and are effectively indistinguishable from each other. In this paper, we relax this assumption about indistinguishable agents and propose a new mean field system known as Decentralized Mean Field Games, where each agent can be quite different from others. All agents learn independent policies in a decentralized fashion, based on their local observations. We define a theoretical solution concept for this system and provide a fixed point guarantee for a Q-learning based algorithm in this system. A practical consequence of our approach is that we can address a `chicken-and-egg' problem in empirical mean field reinforcement learning algorithms. Further, we provide Q-learning and actor-critic algorithms that use the decentralized mean field learning approach and give stronger performances compared to common baselines in this area. In our setting, agents do not need to be clones of each other and learn in a fully decentralized fashion. Hence, for the first time, we show the application of mean field learning methods in fully competitive environments, large-scale continuous action space environments, and other environments with heterogeneous agents. Importantly, we also apply the mean field method in a ride-sharing problem using a real-world dataset. We propose a decentralized solution to this problem, which is more practical than existing centralized training methods.
Sriram Ganapathi Subramanian, Matthew E. Taylor, Mark Crowley 0001, Pascal Poupart
AAAI3
2022 Real-Time Pedestrian Detection Using Enhanced Representations from Light-Weight YOLO Network
abstract
Pedestrian detection is one of the significant tasks in Autonomous Vehicles (AVs). There are two kinds of networks which are widely used for pedestrian detection: single-stage networks and region-based networks. Single-stage networks, such as YOLO, solve the bounding box regression and classification problems simultaneously which makes them faster than region-based networks such as Faster R-CNN. Nonetheless, the main structure of YOLO is too complex and slow for the pedestrian detection task in AVs and cannot detect small pedestrians. Furthermore, unlike region-based networks where all features of the region containing a pedestrian is used in classification, in YOLO only the features of a cell in which the center of anchor box lies is used in classification. In this paper, these issues related to YOLO will be addressed such that it can be better used for pedestrian detection.
Shayan Shirahmad Gale Bagi, Behzad Moshiri, Hossein Gharaee Garakani, Mark Crowley 0001, Pouya Mehrannia
CoDIT4
2022 Multi-Agent Advisor Q-Learning
abstract
In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online suboptimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.
Sriram Ganapathi Subramanian, Matthew E. Taylor, Kate Larson, Mark Crowley 0001
J. Artif. Intell. Res.4
2021 Vector Transport Free Riemannian LBFGS for Optimization on Symmetric Positive Definite Matrix Manifolds
abstract
This work concentrates on optimization on Riemannian manifolds. The Limited-memory Broyden-Fletcher-Goldfarb-Shanno (LBFGS) algorithm is a commonly used quasi-Newton method for numerical optimization in Euclidean spaces. Riemannian LBFGS (RLBFGS) is an extension of this method to Riemannian manifolds. RLBFGS involves computationally expensive vector transports as well as unfolding recursions using adjoint vector transports. In this article, we propose two mappings in the tangent space using the inverse second root and Cholesky decomposition. These mappings make both vector transport and adjoint vector transport identity and therefore isometric. Identity vector transport makes RLBFGS less computationally expensive and its isometry is also very useful in convergence analysis of RLBFGS. Moreover, under the proposed mappings, the Riemannian metric reduces to Euclidean inner product, which is much less computationally expensive. We focus on the Symmetric Positive Definite (SPD) manifolds which are beneficial in various fields such as data science and statistics. This work opens a research opportunity for extension of the proposed mappings to other well-known manifolds.
Reza Godaz, Benyamin Ghojogh, Reshad Hosseini, Reza Monsefi, Fakhri Karray, Mark Crowley 0001
ACML6
2021 Recognition of a Robot's Affective Expressions Under Conditions with Limited Visibility
Moojan Ghafurian, Sami Alperen Akgun, Mark Crowley 0001, Kerstin Dautenhahn
INTERACT (3)3
2020 Using Emotions to Complement Multi-Modal Human-Robot Interaction in Urban Search and Rescue Scenarios
abstract
An experiment is presented to investigate whether there is consensus in mapping emotions to messages/situations in urban search and rescue scenarios, where efficiency and effectiveness of interactions are key to success. We studied mappings between 10 specific messages, presented in two different communication styles, reflecting common situations that might happen during search and rescue missions, and the emotions exhibited by robots in those situations. The data was obtained through a Mechanical Turk study with 78 participants. Our findings support the feasibility of using emotions as an additional communication channel to improve multi-modal human-robot interaction for urban search and rescue robots, and suggests that these mappings are robust, i.e. are not affected by the robot's communication style.
Sami Alperen Akgun, Moojan Ghafurian, Mark Crowley 0001, Kerstin Dautenhahn
ICMI3
2020 Batch-Incremental Triplet Sampling for Training Triplet Networks Using Bayesian Updating Theorem
abstract
Variants of Triplet networks are robust entities for learning a discriminative embedding subspace. There exist different triplet mining approaches for selecting the most suitable training triplets. Some of these mining methods rely on the extreme distances between instances, and some others make use of sampling. However, sampling from stochastic distributions of data rather than sampling merely from the existing embedding instances can provide more discriminative information. In this work, we sample triplets from distributions of data rather than from existing instances. We consider a multivariate normal distribution for the embedding of each class. Using Bayesian updating and conjugate priors, we update the distributions of classes dynamically by receiving the new mini-batches of training data. The proposed triplet mining with Bayesian updating can be used with any triplet-based loss function, e.g., triplet-loss or Neighborhood Component Analysis (NCA) loss. Accordingly, Our triplet mining approaches are called Bayesian Updating Triplet (BUT) and Bayesian Updating NCA (BUNCA), depending on which loss function is being used. Experimental results on two public datasets, namely MNIST and histopathology colorectal cancer (CRC), substantiate the effectiveness of the proposed triplet mining method.
Milad Sikaroudi, Benyamin Ghojogh, Fakhri Karray, Mark Crowley 0001, Hamid R. Tizhoosh
ICPR4
2020 Fisher Discriminant Triplet and Contrastive Losses for Training Siamese Networks
abstract
Siamese neural network is a very powerful architecture for both feature extraction and metric learning. It usually consists of several networks that share weights. The Siamese concept is topology-agnostic and can use any neural network as its backbone. The two most popular loss functions for training these networks are the triplet and contrastive loss functions. In this paper, we propose two novel loss functions, named Fisher Discriminant Triplet (FDT) and Fisher Discriminant Contrastive (FDC). The former uses anchor-neighbor-distant triplets while the latter utilizes pairs of anchor-neighbor and anchor-distant samples. The FDT and FDC loss functions are designed based on the statistical formulation of the Fisher Discriminant Analysis (FDA), which is a linear subspace learning method. Our experiments on the MNIST and two challenging and publicly available histopathology datasets show the effectiveness of the proposed loss functions.
Benyamin Ghojogh, Milad Sikaroudi, Sobhan Shafiei, Hamid R. Tizhoosh, Fakhri Karray, Mark Crowley 0001
IJCNN6
2020 Isolation Mondrian Forest for Batch and Online Anomaly Detection
abstract
We propose a new method, named isolation Mondrian forest (iMondrian forest), for batch and online anomaly detection. The proposed method is a novel hybrid of isolation forest and Mondrian forest which are existing methods for batch anomaly detection and online random forest, respectively. iMondrian forest takes the idea of isolation, using the depth of a node in a tree, and implements it in the Mondrian forest structure. The result is a new data structure which can accept streaming data in an online manner while being used for anomaly detection. Our experiments show that iMondrian forest mostly performs better than isolation forest in batch settings and has better or comparable performance against other batch and online anomaly detection methods.
Benyamin Ghojogh, Maria N. Samad, Dongyu Zheng, Mark Crowley 0001
SMC5
2019 Artificial Counselor System for Stock Investment
abstract
This paper proposes a novel trading system which plays the role of an artificial counselor for stock investment. In this paper, the stock future prices (technical features) are predicted using Support Vector Regression. Thereafter, the predicted prices are used to recommend which portions of the budget an investor should invest in different existing stocks to have an optimum expected profit considering their level of risk tolerance. Two different methods are used for suggesting best portions, which are Markowitz portfolio theory and fuzzy investment counselor. The first approach is an optimization-based method which considers merely technical features, while the second approach is based on Fuzzy Logic taking into account both technical and fundamental features of the stock market. The experimental results on New York Stock Exchange (NYSE) show the effectiveness of the proposed system.
Hadi NekoeiQachkanloo, Benyamin Ghojogh, Ali Saheb Pasand, Mark Crowley 0001
AAAI4
2019 Compact Representation of a Multi-dimensional Combustion Manifold Using Deep Neural Networks
Sushrut Bhalla, Matthew X. Yao, Jean-Pierre Hickey, Mark Crowley 0001
ECML/PKDD (3)4
2016 Anomaly Detection Using Inter-Arrival Curves for Real-Time Systems
abstract
Real-time embedded systems are a significant class of applications, poised to grow even further as automated vehicles and the Internet of Things become a reality. An important problem for these systems is to detect anomalies during operation. Anomaly detection is a form of classification, which can be driven by data collected from the system at execution time. We propose inter-arrival curves as a novel analytic modelling technique for discrete event traces. Our approach relates to the existing technique of arrival curves and expands the technique to anomaly detection. Inter-arrival curves analyze the behaviour of events within a trace by providing upper and lower bounds to their inter-arrival occurrence. We exploit inter-arrival curves in a classification framework that detects deviations within these bounds for anomaly detection. Also, we show how inter-arrival curves act as good features to extract recurrent behaviour that these systems often exhibit. We demonstrate the feasibility and viability of the fully implemented approach with an industrial automotive case study (CAN traces) as well as a deployed aerospace case study (RTOS kernel traces).
Mahmoud Salem, Mark Crowley 0001, Sebastian Fischmeister
ECRTS2
2015 PAC optimal MDP planning with application to invasive species management
Majid Alkaee Taleghan, Thomas G. Dietterich, Mark Crowley 0001, Kim Hall, H. Jo Albers
J. Mach. Learn. Res.3
2014 Using Equilibrium Policy Gradients for Spatiotemporal Planning in Forest Ecosystem Management
abstract
Spatiotemporal planning involves making choices at multiple locations in space over some planning horizon to maximize utility and satisfy various constraints. In Forest Ecosystem Management, the problem is to choose actions for thousands of locations each year including harvesting, treating trees for fire or pests, or doing nothing. The utility models could place value on sale of lumber, ecosystem sustainability or employment levels and incorporate legal and logistical constraints on actions such as avoiding large contiguous areas of clearcutting. Simulators developed by forestry researchers provide detailed dynamics but are generally inaccesible black boxes. We model spatiotemporal planning as a factored Markov decision process and present a policy gradient planning algorithm to optimize a stochastic spatial policy using simulated dynamics. It is common in environmental and resource planning to have actions at different locations be spatially interelated; this makes representation and planning challenging. We define a global spatial policy in terms of interacting local policies defining distributions over actions at each location conditioned on actions at nearby locations. Markov chain Monte Carlo simulation is used to sample landscape policies and estimate their gradients. Evaluation is carried out on a forestry planning problem with 1,880 locations using a variety of value models and constraints.
Mark Crowley 0001
IEEE Trans. Computers1
2013 PAC Optimal Planning for Invasive Species Management: Improved Exploration for Reinforcement Learning from Simulator-Defined MDPs
abstract
Often the most practical way to define a Markov Decision Process (MDP) is as a simulator that, given a state and an action, produces a resulting state and immediate reward sampled from the corresponding distributions. Simulators in natural resource management can be very expensive to execute, so that the time required to solve such MDPs is dominated by the number of calls to the simulator. This paper presents an algorithm, DDV, that combines improved confidence intervals on the Q values (as in interval estimation) with a novel upper bound on the discounted state occupancy probabilities to intelligently choose state-action pairs to explore. We prove that this algorithm terminates with a policy whose value is within epsilon of the optimal policy (with probability 1-delta) after making only polynomially-many calls to the simulator. Experiments on one benchmark MDP and on an MDP for invasive species management show very large reductions in the number of simulator calls required.
Thomas G. Dietterich, Majid Alkaee Taleghan, Mark Crowley 0001
AAAI3
2013 Cyclic Causal Models with Discrete Variables: Markov Chain Equilibrium Semantics and Sample Ordering
David Poole 0001, Mark Crowley 0001
IJCAI2
2011 Policy Gradient Planning for Environmental Decision Making with Existing Simulators
abstract
In environmental and natural resource planning domains actions are taken at a large number of locations over multiple time periods. These problems have enormous state and action spaces, spatial correlation between actions, uncertainty and complex utility models. We present an approach for modeling these planning problems as factored Markov decision processes. The reward model can contain local and global components as well as spatial constraints between locations. The transition dynamics can be provided by existing simulators developed by domain experts. We propose a landscape policy defined as the equilibrium distribution of a Markov chain built from many locally-parameterized policies. This policy is optimized using a policy gradient algorithm. Experiments using a forestry simulator demonstrate the algorithm's ability to devise policies for sustainable harvest planning of a forest.
Mark Crowley 0001, David Poole 0001
AAAI1
2009 Seeing the Forest Despite the Trees: Large Scale Spatial-Temporal Decision Making
Mark Crowley 0001, John Nelson, David Poole 0001
UAI1