Demo Data from VLDB 2026 / reviewers in the wild / expert
Uri Nadav
dblp:14/5689
· DBLP profile ↗
12ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 3Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Algorithmic game theory and mechanism design · 41% Approximation and online algorithms · 23% Computational complexity · 23% | |
| Computer networks
2 papers |
Transport protocols and congestion control · 39% Cellular and mobile networks · 39% Internet architecture and protocols · 12% |
Topics — the 22 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › mechanism design
auction design |
0.5 | 2 | 2020 | Bid-Limited Targeting · WWW 2018 Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Approximation and online algorithms
approximation algorithms |
0.4 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Mathematical optimization › sparse learning
feature selection |
0.4 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Computational complexity
hardness of approximation |
0.4 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Computational complexity › average-case complexity
planted clique conjecture |
0.4 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Approximation and online algorithms › approximation schemes
polynomial-time approximation scheme |
0.4 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.1 | 1 | 2012 | Lattice games and the economics of aggregators · WWW 2012 |
Algorithmic game theory and mechanism design › mechanism design › auction design
second-price auction |
0.1 | 1 | 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020 |
Algorithmic game theory and mechanism design
revenue maximization |
0.1 | 1 | 2018 | Bid-Limited Targeting · WWW 2018 |
Algorithmic game theory and mechanism design › mechanism design › auction design
ad auction |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Algorithmic game theory and mechanism design › auction theory › bidding strategy
bid optimization |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
concave games |
0.1 | 1 | 2009 | On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.1 | 1 | 2009 | On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Algorithmic game theory and mechanism design › auction theory › advertising auctions
sponsored search |
0.1 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Cellular and mobile networks › resource scheduling
latency-sensitive scheduling |
0.1 | 1 | 2008 | Competitive queue management for latency sensitive packets · SODA 2008 |
Transport protocols and congestion control
queue management |
0.1 | 1 | 2008 | Competitive queue management for latency sensitive packets · SODA 2008 |
Distributed computing theory
contention resolution |
0.1 | 1 | 2007 | Efficient contention resolution protocols for selfish agents · SODA 2007 |
Algorithmic game theory and mechanism design › non-cooperative game
selfish agents |
0.1 | 1 | 2007 | Efficient contention resolution protocols for selfish agents · SODA 2007 |
Computational finance and economics
online advertising |
0.0 | 1 | 2009 | Bid optimization for broad match ad auctions · WWW 2009 |
Algorithmic game theory and mechanism design
congestion games |
0.0 | 1 | 2009 | On the convergence of regret minimization dynamics in concave games · STOC 2009 |
Internet architecture and protocols
buffer management |
0.0 | 1 | 2008 | Competitive queue management for latency sensitive packets · SODA 2008 |
Wireless networking
medium access control |
0.0 | 1 | 2007 | Efficient contention resolution protocols for selfish agents · SODA 2007 |
Methods — techniques the papers use, named apart from their topics
score-based algorithm · 0.4hardness reduction · 0.4PTAS · 0.4mechanism design · 0.3equilibrium analysis · 0.3optimization · 0.2game theory · 0.2subgame perfect nash equilibrium · 0.1satisficing strategy · 0.1best response dynamics · 0.1competitive analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Hitting the High Notes: Subset Selection for Maximizing Expected Order StatisticsabstractWe consider the fundamental problem of selecting $k$ out of $n$ random variables in a way that the expected highest or second-highest value is maximized. This question captures several applications where we have uncertainty about the quality of candidates (e.g. auction bids, search results) and have the capacity to explore only a small subset due to an exogenous constraint. For example, consider a second price auction where system constraints (e.g., costly retrieval or model computation) allow the participation of only $k$ out of $n$ bidders, and the goal is to optimize the expected efficiency (highest bid) or expected revenue (second highest bid). We study the case where we are given an explicit description of each random variable. We give a PTAS for the problem of maximizing the expected highest value. For the second-highest value, we prove a hardness result: assuming the Planted Clique Hypothesis, there is no constant factor approximation algorithm that runs in polynomial time. Surprisingly, under the assumption that each random variable has monotone hazard rate (MHR), a simple score-based algorithm, namely picking the $k$ random variables with the largest $1/\sqrt{k}$ top quantile value, is a constant approximation to the expected highest and second highest value, \emph{simultaneously}. Aranyak Mehta, Uri Nadav, Christos-Alexandros Psomas, Aviad Rubinstein |
NeurIPS | 2 |
| 2018 | Bid-Limited TargetingabstractThis paper analyzes a mechanism for selling items in auctions in which the auctioneer specifies a cap on the ratio between the maximum and minimum bids that bidders may use in the different auctions. Such a mechanism is widely used in online advertising through the caps that companies impose on the minimum and maximum bid multipliers that advertisers may use in targeting. When bidders» values are independent and identically distributed, using this mechanism results in higher revenue than allowing bidders to condition their bids on the targeting information in an arbitrary way and also almost always results in higher revenue than not allowing bidders to target. Choosing the optimal cap on the ratio between the maximum bid and the minimum bid can also be more important than introducing additional competition in the auction. However, if bidders» values are not identically distributed, pure-strategy equilibria may fail to exist. Patrick Hummel, Uri Nadav |
WWW | 2 |
| 2012 | Ad Auctions with Data
Hu Fu 0001, Patrick R. Jordan, Mohammad Mahdian, Uri Nadav, Inbal Talgam-Cohen, Sergei Vassilvitskii |
SAGT | 4 |
| 2012 | Lattice games and the economics of aggregatorsabstractWe model the strategic decisions of web sites in content markets, where sites may reduce user search cost by aggregating content. Example aggregations include political news, technology, and other niche-topic websites. We model this market scenario as an extensive form game of complete information, where sites choose a set of content to aggregate and users associate with sites that are nearest to their interests. Thus, our scenario is a location game in which sites choose to aggregate content at a certain point in user-preference space, and our choice of distance metric, Jacquard distance, induces a lattice structure on the game. We provide two variants of this scenario: one where users associate with the first site to enter amongst sites of equal distances, and a second where users choose uniformly between sites at equal distances. We show that subgame perfect Nash equilibria exist for both games. While it appears to be computationally hard to compute equilibria in both games, we show a polynomial-time satisficing strategy called Frontier Descent for the first game. A satisficing strategy is not a best response, but ensures that earlier sites will have positive profits, assuming all subsequent sites also have positive profits. By contrast, we show that the second game has no satisficing solution. Patrick R. Jordan, Uri Nadav, Kunal Punera, Andrzej Skrzypacz, George Varghese |
WWW | 2 |
| 2010 | Quasi-Proportional Mechanisms: Prior-Free Revenue Maximization
Vahab S. Mirrokni, S. Muthukrishnan 0001, Uri Nadav |
LATIN | 3 |
| 2010 | No Regret Learning in Oligopolies: Cournot vs. Bertrand
Uri Nadav, Georgios Piliouras |
SAGT | 1 |
| 2009 | On the convergence of regret minimization dynamics in concave gamesabstractWe study a general sub-class of concave games which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dynamics will converge in the sense that both the average action vector will converge to a Nash equilibrium and that the utility of each player will converge to her utility in that Nash equilibrium. We show that many natural games are indeed socially concave games. Specifically, we show that linear Cournot competition and linear resource allocation games are socially-concave games, and therefore our convergence result applies to them. In addition, we show that a simple best response dynamics might diverge for linear resource allocation games, and is known to diverge for linear Cournot competition. For the TCP congestion games we show that "near" the equilibrium the games are socially-concave, and using our general methodology we show the convergence of a specific regret minimization dynamics. Eyal Even-Dar, Yishay Mansour, Uri Nadav |
STOC | 3 |
| 2009 | Bid optimization for broad match ad auctionsabstractAd auctions in sponsored search support "broad match" that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving more expressiveness to advertisers, this feature makes it challenging to optimize bids to maximize their returns: choosing to bid on a query as a broad match because it provides high profit results in one bidding for related queries which may yield low or even negative profits. Eyal Even-Dar, Vahab S. Mirrokni, S. Muthukrishnan 0001, Yishay Mansour, Uri Nadav |
WWW | 5 |
| 2008 | Competitive queue management for latency sensitive packets
Amos Fiat, Yishay Mansour, Uri Nadav |
SODA | 3 |
| 2007 | Efficient contention resolution protocols for selfish agents
Amos Fiat, Yishay Mansour, Uri Nadav |
SODA | 3 |
| 2005 | The Dynamic And-Or Quorum System
Uri Nadav, Moni Naor |
DISC | 1 |
| 2004 | Fault-Tolerant Storage in a Dynamic Environment
Uri Nadav, Moni Naor |
DISC | 1 |