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Uri Nadav

dblp:14/5689 · DBLP profile ↗
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12ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Algorithmic game theory and mechanism design · 41% Approximation and online algorithms · 23% Computational complexity · 23%
Computer networks
2 papers
Transport protocols and congestion control · 39% Cellular and mobile networks · 39% Internet architecture and protocols · 12%

Topics — the 22 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
auction design
0.522020
Bid-Limited Targeting · WWW 2018
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Approximation and online algorithms
approximation algorithms
0.412020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Mathematical optimization › sparse learning
feature selection
0.412020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Computational complexity
hardness of approximation
0.412020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Computational complexity › average-case complexity
planted clique conjecture
0.412020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Approximation and online algorithms › approximation schemes
polynomial-time approximation scheme
0.412020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.112012
Lattice games and the economics of aggregators · WWW 2012
Algorithmic game theory and mechanism design › mechanism design › auction design
second-price auction
0.112020
Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics · NeurIPS 2020
Algorithmic game theory and mechanism design
revenue maximization
0.112018
Bid-Limited Targeting · WWW 2018
Algorithmic game theory and mechanism design › mechanism design › auction design
ad auction
0.112009
Bid optimization for broad match ad auctions · WWW 2009
Algorithmic game theory and mechanism design › auction theory › bidding strategy
bid optimization
0.112009
Bid optimization for broad match ad auctions · WWW 2009
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
concave games
0.112009
On the convergence of regret minimization dynamics in concave games · STOC 2009
Algorithmic game theory and mechanism design
equilibrium computation
0.112009
On the convergence of regret minimization dynamics in concave games · STOC 2009
Algorithmic game theory and mechanism design › auction theory › advertising auctions
sponsored search
0.112009
Bid optimization for broad match ad auctions · WWW 2009
Cellular and mobile networks › resource scheduling
latency-sensitive scheduling
0.112008
Competitive queue management for latency sensitive packets · SODA 2008
Transport protocols and congestion control
queue management
0.112008
Competitive queue management for latency sensitive packets · SODA 2008
Distributed computing theory
contention resolution
0.112007
Efficient contention resolution protocols for selfish agents · SODA 2007
Algorithmic game theory and mechanism design › non-cooperative game
selfish agents
0.112007
Efficient contention resolution protocols for selfish agents · SODA 2007
Computational finance and economics
online advertising
0.012009
Bid optimization for broad match ad auctions · WWW 2009
Algorithmic game theory and mechanism design
congestion games
0.012009
On the convergence of regret minimization dynamics in concave games · STOC 2009
Internet architecture and protocols
buffer management
0.012008
Competitive queue management for latency sensitive packets · SODA 2008
Wireless networking
medium access control
0.012007
Efficient contention resolution protocols for selfish agents · SODA 2007

Methods — techniques the papers use, named apart from their topics

score-based algorithm · 0.4hardness reduction · 0.4PTAS · 0.4mechanism design · 0.3equilibrium analysis · 0.3optimization · 0.2game theory · 0.2subgame perfect nash equilibrium · 0.1satisficing strategy · 0.1best response dynamics · 0.1competitive analysis · 0.1
YearPublicationVenuePosition
2020 Hitting the High Notes: Subset Selection for Maximizing Expected Order Statistics
abstract
We consider the fundamental problem of selecting $k$ out of $n$ random variables in a way that the expected highest or second-highest value is maximized. This question captures several applications where we have uncertainty about the quality of candidates (e.g. auction bids, search results) and have the capacity to explore only a small subset due to an exogenous constraint. For example, consider a second price auction where system constraints (e.g., costly retrieval or model computation) allow the participation of only $k$ out of $n$ bidders, and the goal is to optimize the expected efficiency (highest bid) or expected revenue (second highest bid). We study the case where we are given an explicit description of each random variable. We give a PTAS for the problem of maximizing the expected highest value. For the second-highest value, we prove a hardness result: assuming the Planted Clique Hypothesis, there is no constant factor approximation algorithm that runs in polynomial time. Surprisingly, under the assumption that each random variable has monotone hazard rate (MHR), a simple score-based algorithm, namely picking the $k$ random variables with the largest $1/\sqrt{k}$ top quantile value, is a constant approximation to the expected highest and second highest value, \emph{simultaneously}.
Aranyak Mehta, Uri Nadav, Christos-Alexandros Psomas, Aviad Rubinstein
NeurIPS2
2018 Bid-Limited Targeting
abstract
This paper analyzes a mechanism for selling items in auctions in which the auctioneer specifies a cap on the ratio between the maximum and minimum bids that bidders may use in the different auctions. Such a mechanism is widely used in online advertising through the caps that companies impose on the minimum and maximum bid multipliers that advertisers may use in targeting. When bidders» values are independent and identically distributed, using this mechanism results in higher revenue than allowing bidders to condition their bids on the targeting information in an arbitrary way and also almost always results in higher revenue than not allowing bidders to target. Choosing the optimal cap on the ratio between the maximum bid and the minimum bid can also be more important than introducing additional competition in the auction. However, if bidders» values are not identically distributed, pure-strategy equilibria may fail to exist.
Patrick Hummel, Uri Nadav
WWW2
2012 Ad Auctions with Data
Hu Fu 0001, Patrick R. Jordan, Mohammad Mahdian, Uri Nadav, Inbal Talgam-Cohen, Sergei Vassilvitskii
SAGT4
2012 Lattice games and the economics of aggregators
abstract
We model the strategic decisions of web sites in content markets, where sites may reduce user search cost by aggregating content. Example aggregations include political news, technology, and other niche-topic websites. We model this market scenario as an extensive form game of complete information, where sites choose a set of content to aggregate and users associate with sites that are nearest to their interests. Thus, our scenario is a location game in which sites choose to aggregate content at a certain point in user-preference space, and our choice of distance metric, Jacquard distance, induces a lattice structure on the game. We provide two variants of this scenario: one where users associate with the first site to enter amongst sites of equal distances, and a second where users choose uniformly between sites at equal distances. We show that subgame perfect Nash equilibria exist for both games. While it appears to be computationally hard to compute equilibria in both games, we show a polynomial-time satisficing strategy called Frontier Descent for the first game. A satisficing strategy is not a best response, but ensures that earlier sites will have positive profits, assuming all subsequent sites also have positive profits. By contrast, we show that the second game has no satisficing solution.
Patrick R. Jordan, Uri Nadav, Kunal Punera, Andrzej Skrzypacz, George Varghese
WWW2
2010 Quasi-Proportional Mechanisms: Prior-Free Revenue Maximization
Vahab S. Mirrokni, S. Muthukrishnan 0001, Uri Nadav
LATIN3
2010 No Regret Learning in Oligopolies: Cournot vs. Bertrand
Uri Nadav, Georgios Piliouras
SAGT1
2009 On the convergence of regret minimization dynamics in concave games
abstract
We study a general sub-class of concave games which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dynamics will converge in the sense that both the average action vector will converge to a Nash equilibrium and that the utility of each player will converge to her utility in that Nash equilibrium. We show that many natural games are indeed socially concave games. Specifically, we show that linear Cournot competition and linear resource allocation games are socially-concave games, and therefore our convergence result applies to them. In addition, we show that a simple best response dynamics might diverge for linear resource allocation games, and is known to diverge for linear Cournot competition. For the TCP congestion games we show that "near" the equilibrium the games are socially-concave, and using our general methodology we show the convergence of a specific regret minimization dynamics.
Eyal Even-Dar, Yishay Mansour, Uri Nadav
STOC3
2009 Bid optimization for broad match ad auctions
abstract
Ad auctions in sponsored search support "broad match" that allows an advertiser to target a large number of queries while bidding only on a limited number. While giving more expressiveness to advertisers, this feature makes it challenging to optimize bids to maximize their returns: choosing to bid on a query as a broad match because it provides high profit results in one bidding for related queries which may yield low or even negative profits.
Eyal Even-Dar, Vahab S. Mirrokni, S. Muthukrishnan 0001, Yishay Mansour, Uri Nadav
WWW5
2008 Competitive queue management for latency sensitive packets
Amos Fiat, Yishay Mansour, Uri Nadav
SODA3
2007 Efficient contention resolution protocols for selfish agents
Amos Fiat, Yishay Mansour, Uri Nadav
SODA3
2005 The Dynamic And-Or Quorum System
Uri Nadav, Moni Naor
DISC1
2004 Fault-Tolerant Storage in a Dynamic Environment
Uri Nadav, Moni Naor
DISC1