VLDB 2026 Research / reviewers in the wild / expert
Marcin Wardaszko
dblp:140/4685
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-5411-7894ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Modelling In-Game Events in Game Scenarios: A Comprehensive FrameworkabstractThis paper presents a comprehensive framework for modeling in-game events in serious games, integrating game design, simulation, and educational theories. Serious games serve as tools for learning and problem-solving by simulating real-world scenarios, requiring structured in-game events to enhance engagement and decision-making. The study explores the classification and role of in-game events, distinguishing between player-triggered and system-generated events and their impact on gameplay dynamics. The paper delves into various event modeling techniques, such as Finite State Machines, Event Sourcing, and Behavior Trees, influencing player interactions, narrative structures, and adaptive game mechanics. Additionally, it examines the balance between randomness and player control, emphasizing how unpredictability can foster engagement while maintaining a sense of agency. Insights from game theory and psychology highlight how random elements can shape player experiences, impacting motivation and learning outcomes. The study addresses the challenge of balancing complexity and engagement in game design. The interplay between randomness and structured events is crucial for maintaining immersion while preventing frustration. The paper also discusses iterative design methodologies for optimizing serious games, ensuring meaningful and effective player experiences. Marcin Wardaszko, Willy Christian Kriz |
ISAGA | 1 |
| 2024 | Feedback and Biofeedback Procedure and Results, Based on the Gearshfit Engine
Blazej Podgórski, Marcin Wardaszko, Piotr Watrucki |
ISAGA | 2 |
| 2021 | Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation
Weronika Szatkowska, Marcin Wardaszko |
ISAGA | 2 |
| 2019 | Video Game Monetization Mechanisms in Triple A (AAA) Video Games
Martin Ivanov, Helmut Wittenzellner, Marcin Wardaszko |
ISAGA | 3 |
| 2019 | Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior
Blazej Podgórski, Marcin Wardaszko |
ISAGA | 2 |