VLDB 2026 Research / reviewers in the wild / expert
Kathryn Heal
dblp:140/7536
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-1390-4589ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 54% Geometric modeling and processing · 37% Computational photography and imaging · 9% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
novel view synthesis |
1.6 | 2 | 2025 | LVT: Large-Scale Scene Reconstruction via Local View Transformers · SIGGRAPH Asia 2025 Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | LVT: Large-Scale Scene Reconstruction via Local View Transformers · SIGGRAPH Asia 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction |
0.9 | 1 | 2025 | LVT: Large-Scale Scene Reconstruction via Local View Transformers · SIGGRAPH Asia 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › depth estimation
layered depth image |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Computer vision › 3D vision
shape from shading |
0.4 | 1 | 2020 | A Lighting-Invariant Point Processor for Shading · CVPR 2020 |
Computational photography and imaging
photometric stereo |
0.4 | 1 | 2020 | A Lighting-Invariant Point Processor for Shading · CVPR 2020 |
Rendering › appearance modeling › reflectance and appearance modeling
reflectance and shading models |
0.1 | 1 | 2020 | A Lighting-Invariant Point Processor for Shading · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
transformer · 2.4u-net · 1.5learned render-and-refine · 1.53d gaussian splatting · 0.9quadratic surface approximation · 0.9lighting-invariant descriptor · 0.9feedforward model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LVT: Large-Scale Scene Reconstruction via Local View TransformersabstractLarge transformer models are proving to be a powerful tool for 3D vision and novel view synthesis. However, the standard Transformer’s well-known quadratic complexity makes it difficult to scale these methods to large scenes. To address this challenge, we propose the Local View Transformer (LVT), a large-scale scene reconstruction and novel view synthesis architecture that circumvents the need for the quadratic attention operation. Motivated by the insight that spatially nearby views provide more useful signal about the local scene composition than distant views, our model processes all information in a local neighborhood around each view. To attend to tokens in nearby views, we leverage a novel positional encoding that conditions on the relative geometric transformation between the query and nearby views. We decode the output of our model into a 3D Gaussian Splat scene representation that includes both color and opacity view-dependence. Taken together, the Local View Transformer enables reconstruction of arbitrarily large, high-resolution scenes in a single forward pass. See our project page for results and interactive demos: https://toobaimt.github.io/lvt/. Tooba Imtiaz, Lucy Chai, Kathryn Heal, Jungyeon Park, Jennifer G. Dy, John Flynn |
SIGGRAPH Asia | 3 |
| 2024 | Quark: Real-time, High-resolution, and General Neural View SynthesisabstractWe present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck |
ACM Trans. Graph. | 7 |
| 2020 | A Lighting-Invariant Point Processor for ShadingabstractUnder the conventional diffuse shading model with unknown directional lighting, the set of quadratic surface shapes that are consistent with the spatial derivatives of intensity at a single image point is a two-dimensional algebraic variety embedded in the five-dimensional space of quadratic shapes. We describe the geometry of this variety, and we introduce a concise feedforward model that computes an explicit, differentiable approximation of the variety from the intensity and its derivatives at any single image point. The result is a parallelizable processor that operates at each image point and produces a lighting-invariant descriptor of the continuous set of compatible surface shapes at the point. We describe two applications of this processor: two-shot uncalibrated photometric stereo and quadratic-surface shape from shading. Kathryn Heal, Jialiang Wang 0001, Steven J. Gortler, Todd E. Zickler |
CVPR | 1 |
| 2017 | The number of independent sets in hexagonal graphsabstractWe derive the tightest known bounds on η = 2ν, where ν is the growth rate of the logarithm of the number of independent sets on a hexagonal lattice. To obtain these bounds, we generalize a method proposed by Calkin and Wilf. Their original strategy cannot immediately be used to derive bounds for η, due to the difference in symmetry between square and hexagonal lattices, so we propose a modified method and an algorithm to derive rigorous bounds on η. In particular, we prove that 1.546440708536001 ≤ η ≤ 1.5513, which improves upon the best known bounds of 1.5463 ≤ η ≤ 1.5527 given by Nagy and Zeger. Our lower bound matches the numerical estimate of Baxter up to 9 digits after the decimal point, and our upper bound can be further improved by following our method. Zhun Deng, Jie Ding 0002, Kathryn Heal, Vahid Tarokh |
ISIT | 3 |