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Polina Charters

dblp:141/9433 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSecurity and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Systems and software security · 77% Privacy and data protection · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Systems and software security › secure software development
security requirements
0.212015
Investigating the Computer Security Practices and Needs of Journalists · USENIX Security Symposium 2015

Methods — techniques the papers use, named apart from their topics

qualitative study · 0.2
YearPublicationVenuePosition
2015 Investigating the Computer Security Practices and Needs of Journalists
Susan E. McGregor, Polina Charters, Tobin Holliday, Franziska Roesner
USENIX Security Symposium2
2014 Challenging stereotypes and changing attitudes: the effect of a brief programming encounter on adults' attitudes toward programming
abstract
Computer programming is now used broadly across many industries, with a diversity of working adults writing programs and interacting with code as part of their jobs. However, negative attitudes toward programming continue to deter many from studying computer science and pursuing careers in technology. To begin understanding adults' attitudes toward computer programming and how we can improve them, we used an educational video game to give 200 adult participants a concrete programming experience via the web, and then collected their self-reported opinions about programming. We found that adults initially had poor attitudes toward programming, believing that it was difficult, boring, and something they generally could not learn. After the online learning experience, their attitudes improved significantly, regardless of gender, population density, or level of education. These results demonstrate that adult attitudes toward programming, while initially negative, can be quickly changed with a brief, positive exposure to programming.
Polina Charters, Michael Jongseon Lee, Amy J. Ko, Dastyni Loksa
SIGCSE1
2014 Principles of a debugging-first puzzle game for computing education
abstract
Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.
Michael Jongseon Lee, Faezeh Bahmani, Irwin Kwan, Jilian LaFerte, Polina Charters, Amber Horvath, Fanny Luor, Jill Cao, Catherine Law, Michael Beswetherick, Sheridan Long, Margaret M. Burnett, Amy J. Ko
VL/HCC5