VLDB 2026 Research / reviewers in the wild / expert
Tengfei Wang 0002
dblp:142/3354-2
· DBLP profile ↗
19ranked-venue papers
4as first author
19since 2021 · last 2025
0000-0002-3435-8110ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 18 · 4 first-author · 18 since 2021Artificial intelligence and machine learning · 17 · 4 first-author · 17 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive DiffusionabstractThe increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. Extensive qualitative and quantitative evaluations are conducted to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications. Zhaoxi Chen 0009, Jiaxiang Tang, Yuhao Dong, Ziang Cao, Fangzhou Hong, Yushi Lan, Tengfei Wang 0002, Haozhe Xie, Shunsuke Saito, Liang Pan, Dahua Lin, Ziwei Liu 0002 |
CVPR | 7 |
| 2025 | SAR3D: Autoregressive 3D Object Generation and Understanding via Multi-scale 3D VQVAEabstractAutoregressive models have demonstrated remarkable success across various fields, from large language models (LLMs) to large multimodal models (LMMs) and 2D content generation, moving closer to artificial general intelligence (AGI). Despite these advances, applying autoregres-sive approaches to 3D object generation and understanding remains largely unexplored. This paper introduces Scale AutoRegressive 3D (SAR3D), a novel framework that leverages a multi-scale 3D vector-quantized variational autoencoder (VQVAE) to tokenize 3D objects for efficient autoregressive generation and detailed understanding. By predicting the next scale in a multi-scale latent representation instead of the next single token, SAR3D reduces generation time significantly, achieving fast 3D object generation in just 0.82 seconds on an A6000 GPU. Additionally, given the tokens enriched with hierarchical 3D-aware information, we finetune a pretrained LLM on them, enabling multimodal comprehension of 3D content. Our experiments show that SAR3D surpasses current 3D generation methods in both speed and quality and allows LLMs to interpret and caption 3D models comprehensively. Yongwei Chen, Yushi Lan, Shangchen Zhou, Tengfei Wang 0002, Xingang Pan |
CVPR | 4 |
| 2025 | Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light DiffusionabstractRecovering the geometry and materials of objects from a single image is challenging due to its under-constrained nature. In this paper, we present Neural LightRig, a novel framework that boosts intrinsic estimation by leveraging auxiliary multi-lighting conditions from 2D diffusion priors. Specifically, 1) we first leverage illumination priors from large-scale diffusion models to build our multi-light diffusion model on a synthetic relighting dataset with dedicated designs. This diffusion model generates multiple consistent images, each illuminated by point light sources in different directions. 2) By using these varied lighting images to reduce estimation uncertainty, we train a large G-buffer model with a U-Net backbone to accurately predict surface normals and materials. Extensive experiments validate that our approach significantly outperforms state-of-the-art methods, enabling accurate surface normal and PBR material estimation with vivid relighting effects. Code and dataset are available on our project page at https://projects.zxhezexin.com/neural-lightrig. Zexin He, Tengfei Wang 0002, Xin Huang 0021, Xingang Pan, Ziwei Liu 0002 |
CVPR | 2 |
| 2025 | Material Anything: Generating Materials for Any 3D Object via DiffusionabstractWe present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions. Xin Huang 0021, Tengfei Wang 0002, Ziwei Liu 0002, Qing Wang 0006 |
CVPR | 2 |
| 2025 | Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented DiffusionabstractGenerative 3D modeling has made significant advances recently, but it remains constrained by its inherently ill-posed nature, leading to challenges in quality and controllability. Inspired by the real-world workflow that designers typically refer to existing 3D models when creating new ones, we propose Phidias, a novel generative model that uses diffusion for reference-augmented 3D generation. Given an image, our method leverages a retrieved or user-provided 3D reference model to guide the generation process, thereby enhancing the generation quality, generalization ability, and controllability. Phidias integrates three key components: 1) meta-ControlNet to dynamically modulate the conditioning strength, 2) dynamic reference routing to mitigate misalignment between the input image and 3D reference, and 3) self-reference augmentations to enable self-supervised training with a progressive curriculum. Collectively, these designs result in significant generative improvements over existing methods. Phidias forms a unified framework for 3D generation using text, image, and 3D conditions, offering versatile applications. Zhenwei Wang 0003, Tengfei Wang 0002, Zexin He, Gerhard P. Hancke 0002, Ziwei Liu 0002, Rynson W. H. Lau |
ICLR | 2 |
| 2025 | Shape-for-Motion: Precise and Consistent Video Editing With 3D ProxyabstractRecent advances in deep generative modeling have unlocked unprecedented opportunities for video synthesis. In real-world applications, however, users often seek tools to faithfully realize their creative editing intentions with precise and consistent control. Despite the progress achieved by existing methods, ensuring fine-grained alignment with user intentions remains an open and challenging problem. In this work, we present Shape-for-Motion, a novel framework that incorporates a 3D proxy for precise and consistent video editing. Shape-for-Motion achieves this by converting the target object in the input video to a time-consistent mesh, i.e., a 3D proxy, allowing edits to be performed directly on the proxy and then inferred back to the video frames. To simplify the editing process, we design a novel Dual-Propagation Strategy that allows users to perform edits on the 3D mesh of a single frame, and the edits are then automatically propagated to the 3D meshes of the other frames. The 3D meshes for different frames are further projected onto the 2D space to produce the edited geometry and texture renderings, which serve as inputs to a decoupled video diffusion model for generating edited results. Our framework supports various precise and physically-consistent manipulations across the video frames, including pose editing, rotation, scaling, translation, texture modification, and object composition. Our approach marks a key step toward high-quality, controllable video editing workflows. Extensive experiments demonstrate the superiority and effectiveness of our approach. Project Page: https://shapeformotion.github.io. Yuhao Liu 0001, Tengfei Wang 0002, Fang Liu 0033, Zhenwei Wang 0003, Rynson W. H. Lau |
SIGGRAPH Asia | 2 |
| 2025 | Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene GenerationabstractReal-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager , a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion : A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration : An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine : A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications. Code for this paper are at https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager. Wangguandong Zheng, Tengfei Wang 0002, Yuhao Liu 0001, Zhenwei Wang 0003, Junta Wu, Jie Jiang 0008, Hui Li 0035, Rynson W. H. Lau, Wangmeng Zuo, Chunchao Guo |
ACM Trans. Graph. | 3 |
| 2024 | ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance
Yongwei Chen, Tengfei Wang 0002, Xingang Pan, Kui Jia, Ziwei Liu 0002 |
ECCV (24) | 2 |
| 2024 | LGM: Large Multi-view Gaussian Model for High-Resolution 3D Content Creation
Jiaxiang Tang, Zhaoxi Chen 0009, Xiaokang Chen, Tengfei Wang 0002, Ziwei Liu 0002 |
ECCV (4) | 4 |
| 2024 | Omni6D: Large-Vocabulary 3D Object Dataset for Category-Level 6D Object Pose Estimation
Mengchen Zhang 0001, Tengfei Wang 0002, Ziwei Liu 0002, Dahua Lin |
ECCV (25) | 4 |
| 2023 | RODIN: A Generative Model for Sculpting 3D Digital Avatars Using DiffusionabstractThis paper presents a 3D diffusion model that automatically generates 3D digital avatars represented as neural radiance fields (NeRFs). A significant challenge for 3D diffusion is that the memory and processing costs are prohibitive for producing high-quality results with rich details. To tackle this problem, we propose the roll-out diffusion network (RODIN), which takes a 3D NeRF model represented as multiple 2D feature maps and rolls out them onto a single 2D feature plane within which we perform 3D-aware diffusion. The RODIN model brings much-needed computational efficiency while preserving the integrity of 3D diffusion by using 3D-aware convolution that attends to projected features in the 2D plane according to their original relationships in 3D. We also use latent conditioning to orchestrate the feature generation with global coherence, leading to high-fidelity avatars and enabling semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair. We also demonstrate 3D avatar generation from image or text, as well as text-guided editability. Tengfei Wang 0002, Bo Zhang 0025, Ting Zhang 0002, Shuyang Gu, Jianmin Bao, Tadas Baltrusaitis, Jingjing Shen, Dong Chen 0003, Fang Wen 0001, Qifeng Chen 0001, Baining Guo |
CVPR | 1 |
| 2023 | 3D GAN Inversion with Facial Symmetry PriorabstractRecently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a view-consistent and well-structured geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints to filter out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method. Yong Zhang 0034, Xuan Wang 0009, Tengfei Wang 0002, Xiaoyu Li 0002, Yuan Gong 0002, Yanbo Fan, Xiaodong Cun, Ying Shan, A. Cengiz Öztireli, Yujiu Yang 0001 |
CVPR | 4 |
| 2023 | Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion PriorabstractIn this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen textures. To address this challenge, we leverage prior knowledge from a well-trained 2D diffusion model to act as 3D-aware supervision for 3D creation. Our approach, Make-It-3D, employs a two-stage optimization pipeline: the first stage optimizes a neural radiance field by incorporating constraints from the reference image at the frontal view and diffusion prior at novel views; the second stage transforms the coarse model into textured point clouds and further elevates the realism with diffusion prior while leveraging the high-quality textures from the reference image. Extensive experiments demonstrate that our method outperforms prior works by a large margin, resulting in faithful reconstructions and impressive visual quality. Our method presents the first attempt to achieve high-quality 3D creation from a single image for general objects and enables various applications such as text-to-3D creation and texture editing. Junshu Tang, Tengfei Wang 0002, Bo Zhang 0025, Ting Zhang 0002, Ran Yi 0002, Lizhuang Ma, Dong Chen 0003 |
ICCV | 2 |
| 2023 | Bootstrap Motion Forecasting With Self-Consistent ConstraintsabstractWe present a novel framework to bootstrap Motion forecastIng with Self-consistent Constraints (MISC). The motion forecasting task aims at predicting future trajectories of vehicles by incorporating spatial and temporal information from the past. A key design of MISC is the proposed Dual Consistency Constraints that regularize the predicted trajectories under spatial and temporal perturbation during training. Also, to model the multi-modality in motion forecasting, we design a novel self-ensembling scheme to obtain accurate teacher targets to enforce the self-constraints with multi-modality supervision. With explicit constraints from multiple teacher targets, we observe a clear improvement in the prediction performance. Extensive experiments on the Argoverse motion forecasting benchmark and Waymo Open Motion dataset show that MISC significantly outperforms the state-of-the-art methods. As the proposed strategies are general and can be easily incorporated into other motion forecasting approaches, we also demonstrate that our proposed scheme consistently improves the prediction performance of several existing methods. Maosheng Ye, Jiamiao Xu, Xunnong Xu, Tengfei Wang 0002, Tongyi Cao, Qifeng Chen 0001 |
ICCV | 4 |
| 2022 | Restorable Image Operators with Quasi-Invertible NetworksabstractImage operators have been extensively applied to create visually attractive photos for users to share processed images on social media. However, most image operators often smooth out details or generate textures after the processing, which removes the original content and raises challenges for restoring the original image. To resolve this issue, we propose a quasi-invertible model that learns common image processing operators in a restorable fashion: the learned image operators can generate visually pleasing results with the original content embedded. Our model is trained on input-output pairs that represent an image processing operator's behavior and uses a network that consists of an invertible branch and a non-invertible branch to increase our model's approximation capability. We evaluate the proposed model on ten image operators, including detail enhancement, abstraction, blur, photographic style, and non-photorealistic style. Extensive experiments show that our approach outperforms relevant baselines in the restoration quality, and the learned restorable operator is fast in inference and robust to compression. Furthermore, we demonstrate that the invertible operator can be easily applied to practical applications such as restorable human face retouching and highlight preserved exposure adjustment. Hao Ouyang, Tengfei Wang 0002, Qifeng Chen 0001 |
AAAI | 2 |
| 2022 | High-Fidelity GAN Inversion for Image Attribute EditingabstractWe present a novel highfidelity generative adversarial network (GAN) inversion framework that enables attribute editing with image-specific details well-preserved (e.g., background, appearance, and illumination). We first analyze the challenges of highfidelity GAN inversion from the perspective of lossy data compression. With a low bitrate latent code, previous works have difficulties in preserving highfidelity details in reconstructed and edited images. Increasing the size of a latent code can improve the accuracy of GAN inversion but at the cost of inferior editability. To improve image fidelity without compromising editability, we propose a distortion consultation approach that employs a distortion map as a reference for highfidelity reconstruction. In the distortion consultation inversion (DCI), the distortion map is first projected to a high-rate latent map, which then complements the basic low-rate latent code with more details via consultation fusion. To achieve high-fidelity editing, we propose an adaptive distortion alignment (ADA) module with a self-supervised training scheme, which bridges the gap between the edited and inversion images. Extensive experiments in the face and car domains show a clear improvement in both inversion and editing quality. The project page is https://tengfei-wang.github.io/HFGI/. Tengfei Wang 0002, Yong Zhang 0034, Yanbo Fan, Jue Wang 0001, Qifeng Chen 0001 |
CVPR | 1 |
| 2021 | Image Inpainting With External-Internal Learning and Monochromic BottleneckabstractAlthough recent inpainting approaches have demonstrated significant improvement with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these issues, we propose an external-internal inpainting scheme with a monochromic bottleneck that helps image inpainting models remove these artifacts. In the external learning stage, we reconstruct missing structures and details in the monochromic space to reduce the learning dimension. In the internal learning stage, we propose a novel internal color propagation method with progressive learning strategies for consistent color restoration. Extensive experiments demonstrate that our proposed scheme helps image inpainting models produce more structure-preserved and visually compelling results. Tengfei Wang 0002, Hao Ouyang, Qifeng Chen 0001 |
CVPR | 1 |
| 2021 | Dual-Camera Super-Resolution with Aligned Attention ModulesabstractWe present a novel approach to reference-based super-resolution (RefSR) with the focus on dual-camera super-resolution (DCSR), which utilizes reference images for high-quality and high-fidelity results. Our proposed method generalizes the standard patch-based feature matching with spatial alignment operations. We further explore the dual-camera super-resolution that is one promising application of RefSR, and build a dataset that consists of 146 image pairs from the main and telephoto cameras in a smartphone. To bridge the domain gaps between real-world images and the training images, we propose a self-supervised domain adaptation strategy for real-world images. Extensive experiments on our dataset and a public benchmark demonstrate clear improvement achieved by our method over state of the art in both quantitative evaluation and visual comparisons. Our code and data are available at https://tengfei-wang.github.io/Dual-Camera-SR/index.html. Tengfei Wang 0002, Jiaxin Xie, Wenxiu Sun, Qiong Yan, Qifeng Chen 0001 |
ICCV | 1 |
| 2021 | Internal Video Inpainting by Implicit Long-range PropagationabstractWe propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved implicitly by fitting a convolutional neural network to known regions. Moreover, to handle challenging sequences with ambiguous backgrounds or long-term occlusion, we design two regularization terms to preserve high-frequency details and long-term temporal consistency. Extensive experiments on the DAVIS dataset demonstrate that the proposed method achieves state-of-the-art inpainting quality quantitatively and qualitatively. We further extend the proposed method to another challenging task: learning to remove an object from a video giving a single object mask in only one frame in a 4K video. Our source code is available at https://tengfei-wang.github.io/Implicit-Internal-Video-Inpainting/. Hao Ouyang, Tengfei Wang 0002, Qifeng Chen 0001 |
ICCV | 2 |