VLDB 2026 Research / reviewers in the wild / expert
Xiaohan Nie
dblp:142/4051 · also Bruce X. Nie, Bruce Xiaohan Nie
· DBLP profile ↗
12ranked-venue papers
3as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | M-LLM Based Video Frame Selection for Efficient Video UnderstandingabstractRecent advances in Multi-Modal Large Language Models (M-LLMs) show promising results in video reasoning. Popular Multi-Modal Large Language Model (M-LLM) frameworks usually apply naive uniform sampling to reduce the number of video frames that are fed into an M-LLM, particularly for long context videos. However, it could lose crucial context in certain periods of a video, so that the downstream M-LLM may not have sufficient visual information to answer a question. To attack this pain point, we propose a light-weight M-LLM-based frame selection method that adaptively select frames that are more relevant to users’ queries. In order to train the proposed frame selector, we introduce two supervision signals (i) Spatial signal, where single frame importance score by prompting an M-LLM; (ii) Temporal signal, in which multiple frames selection by prompting Large Language Model (LLM) using the captions of all frame candidates. The selected frames are then digested by a frozen downstream video M-LLM for visual reasoning and question answering. Empirical results show that the proposed M-LLM video frame selector improves the performances various downstream video Large Language Model (video-LLM) across medium (ActivityNet, NExT-QA) and long (EgoSchema, LongVideoBench) context video question answering benchmarks. Kai Hu 0010, Xiaohan Nie, Son Tran, Tal Neiman, Lingyun Wang 0005, Mubarak Shah, Raffay Hamid, Trishul Chilimbi |
CVPR | 3 |
| 2023 | Movies2Scenes: Using Movie Metadata to Learn Scene RepresentationabstractUnderstanding scenes in movies is crucial for a variety of applications such as video moderation, search, and recommendation. However, labeling individual scenes is a time-consuming process. In contrast, movie level metadata (e.g., genre, synopsis, etc.) regularly gets produced as part of the film production process, and is therefore significantly more commonly available. In this work, we propose a novel contrastive learning approach that uses movie metadata to learn a general-purpose scene representation. Specifically, we use movie metadata to define a measure of movie similarity, and use it during contrastive learning to limit our search for positive scene-pairs to only the movies that are considered similar to each other. Our learned scene representation consistently outperforms existing state-of-the-art methods on a diverse set of tasks evaluated using multiple benchmark datasets. Notably, our learned representation offers an average improvement of 7.9% on the seven classification tasks and 9.7% improvement on the two regression tasks in LVU dataset. Furthermore, using a newly collected movie dataset, we present comparative results of our scene representation on a set of video moderation tasks to demonstrate its generalizability on previously less explored tasks. Shixing Chen, Chun-Hao Liu, Xiaohan Nie, Maxim Arap, Raffay Hamid |
CVPR | 4 |
| 2022 | Depth-Guided Sparse Structure-from-Motion for Movies and TV ShowsabstractExisting approaches for Structure from Motion (SfM) produce impressive 3-D reconstruction results especially when using imagery captured with large parallax. However, to create engaging video-content in movies and TV shows, the amount by which a camera can be moved while filming a particular shot is often limited. The resulting small-motion parallax between video frames makes standard geometry-based SfM approaches not as effective for movies and TV shows. To address this challenge, we propose a simple yet effective approach that uses single-frame depth-prior obtained from a pretrained network to significantly improve geometry-based SfM for our small-parallax setting. To this end, we first use the depth-estimates of the detected keypoints to reconstruct the point cloud and camera-pose for initial two-view reconstruction. We then perform depth-regularized optimization to register new images and triangulate the new points during incremental reconstruction. To comprehensively evaluate our approach, we introduce a new dataset (StudioSfM) consisting of 130 shots with 21K frames from 15 studio-produced videos that are manually annotated by a professional CG studio. We demonstrate that our approach: (a) significantly improves the quality of 3-D reconstruction for our small-parallax setting, (b) does not cause any degradation for data with large-parallax, and (c) maintains the generalizability and scalability of geometry-based sparse SfM. Our dataset can be obtained at https://github.com/amazon-researchlsmall-baseline-camera-tracking. Sheng Liu 0017, Xiaohan Nie, Raffay Hamid |
CVPR | 2 |
| 2021 | Shot Contrastive Self-Supervised Learning for Scene Boundary DetectionabstractScenes play a crucial role in breaking the storyline of movies and TV episodes into semantically cohesive parts. However, given their complex temporal structure, finding scene boundaries can be a challenging task requiring large amounts of labeled training data. To address this challenge, we present a self-supervised shot contrastive learning approach (ShotCoL) to learn a shot representation that maximizes the similarity between nearby shots compared to randomly selected shots. We show how to apply our learned shot representation for the task of scene boundary detection to offer state-of-the-art performance on the MovieNet [33] dataset while requiring only ~25% of the training labels, using 9× fewer model parameters and offering 7× faster runtime. To assess the effectiveness of ShotCoL on novel applications of scene boundary detection, we take on the problem of finding timestamps in movies and TV episodes where video-ads can be inserted while offering a minimally disruptive viewing experience. To this end, we collected a new dataset called AdCuepoints with 3, 975 movies and TV episodes, 2.2 million shots and 19, 119 minimally disruptive ad cue-point labels. We present a thorough empirical analysis on this dataset demonstrating the effectiveness of ShotCoL for ad cue-points detection. Shixing Chen, Xiaohan Nie, David Fan 0001, Dongqing Zhang, Vimal Bhat, Raffay Hamid |
CVPR | 2 |
| 2021 | A Robust and Efficient Framework for Sports-Field RegistrationabstractWe propose a novel framework to register sports-fields as they appear in broadcast sports videos. Unlike previous approaches, we particularly address the challenge of field- registration when: (a) there are not enough distinguishable features on the field, and (b) no prior knowledge is available about the camera. To this end, we detect a grid of key- points distributed uniformly on the entire field instead of using only sparse local corners and line intersections, thereby extending the keypoint coverage to the texture-less parts of the field as well. To further improve keypoint based homography estimate, we differentialbly warp and align it with a set of dense field-features defined as normalized distance- map of pixels to their nearest lines and key-regions. We predict the keypoints and dense field-features simultaneously using a multi-task deep network to achieve computational efficiency. To have a comprehensive evaluation, we have compiled a new dataset called SportsFields which is collected from 192 video-clips from 5 different sports covering large environmental and camera variations. We empirically demonstrate that our algorithm not only achieves state of the art field-registration accuracy but also runs in real-time for HD resolution videos using commodity hardware. Xiaohan Nie, Shixing Chen, Raffay Hamid |
WACV | 1 |
| 2018 | Attribute And-Or Grammar for Joint Parsing of Human Pose, Parts and AttributesabstractThis paper presents an attribute and-or grammar (A-AOG) model for jointly inferring human body pose and human attributes in a parse graph with attributes augmented to nodes in the hierarchical representation. In contrast to other popular methods in the current literature that train separate classifiers for poses and individual attributes, our method explicitly represents the decomposition and articulation of body parts, and account for the correlations between poses and attributes. The A-AOG model is an amalgamation of three traditional grammar formulations: (i) Phrase structure grammar representing the hierarchical decomposition of the human body from whole to parts; (ii) Dependency grammar modeling the geometric articulation by a kinematic graph of the body pose; and (iii) Attribute grammar accounting for the compatibility relations between different parts in the hierarchy so that their appearances follow a consistent style. The parse graph outputs human detection, pose estimation, and attribute prediction simultaneously, which are intuitive and interpretable. We conduct experiments on two tasks on two datasets, and experimental results demonstrate the advantage of joint modeling in comparison with computing poses and attributes independently. Furthermore, our model obtains better performance over existing methods for both pose estimation and attribute prediction tasks. Xiaohan Nie, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2017 | Monocular 3D Human Pose Estimation by Predicting Depth on JointsabstractThis paper aims at estimating full-body 3D human poses from monocular images of which the biggest challenge is the inherent ambiguity introduced by lifting the 2D pose into 3D space. We propose a novel framework focusing on reducing this ambiguity by predicting the depth of human joints based on 2D human joint locations and body part images. Our approach is built on a two-level hierarchy of Long Short-Term Memory (LSTM) Networks which can be trained end-to-end. The first level consists of two components: 1) a skeleton-LSTM which learns the depth information from global human skeleton features; 2) a patch-LSTM which utilizes the local image evidence around joint locations. The both networks have tree structure defined on the kinematic relation of human skeleton, thus the information at different joints is broadcast through the whole skeleton in a top-down fashion. The two networks are first pre-trained separately on different data sources and then aggregated in the second layer for final depth prediction. The empirical e-valuation on Human3.6M and HHOI dataset demonstrates the advantage of combining global 2D skeleton and local image patches for depth prediction, and our superior quantitative and qualitative performance relative to state-of-the-art methods. Xiaohan Nie, Ping Wei 0001, Song-Chun Zhu |
ICCV | 1 |
| 2015 | Joint action recognition and pose estimation from videoabstractAction recognition and pose estimation from video are closely related tasks for understanding human motion, most methods, however, learn separate models and combine them sequentially. In this paper, we propose a framework to integrate training and testing of the two tasks. A spatial-temporal And-Or graph model is introduced to represent action at three scales. Specifically the action is decomposed into poses which are further divided to mid-level ST-parts and then parts. The hierarchical structure of our model captures the geometric and appearance variations of pose at each frame and lateral connections between ST-parts at adjacent frames capture the action-specific motion information. The model parameters for three scales are learned discriminatively, and action labels and poses are efficiently inferred by dynamic programming. Experiments demonstrate that our approach achieves state-of-art accuracy in action recognition while also improving pose estimation. Xiaohan Nie, Caiming Xiong, Song-Chun Zhu |
CVPR | 1 |
| 2014 | Cross-View Action Modeling, Learning, and RecognitionabstractExisting methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal and-or graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos. Jiang Wang 0001, Xiaohan Nie, Yin Xia, Ying Wu 0001, Song-Chun Zhu |
CVPR | 2 |
| 2014 | Mining discriminative 3D Poselet for cross-view action recognitionabstractThis paper presents a novel approach to cross-view action recognition. Traditional cross-view action recognition methods typically rely on local appearance/motion features. In this paper, we take advantage of the recent developments of depth cameras to build a more discriminative cross-view action representation. In this representation, an action is characterized by the spatio-temporal configuration of 3D Poselets, which are discriminatively discovered with a novel Poselet mining algorithm and can be detected with view-invariant 3D Poselet detectors. The Kinect skeleton is employed to facilitate the 3D Poselet mining and 3D Poselet detectors learning, but the recognition is solely based on 2D video input. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition. Jiang Wang 0001, Xiaohan Nie, Yin Xia, Ying Wu 0001 |
WACV | 2 |
| 2014 | Animated Pose Templates for Modeling and Detecting Human ActionsabstractThis paper presents animated pose templates (APTs) for detecting short-term, long-term, and contextual actions from cluttered scenes in videos. Each pose template consists of two components: 1) a shape template with deformable parts represented in an And-node whose appearances are represented by the Histogram of Oriented Gradient (HOG) features, and 2) a motion template specifying the motion of the parts by the Histogram of Optical-Flows (HOF) features. A shape template may have more than one motion template represented by an Or-node. Therefore, each action is defined as a mixture (Or-node) of pose templates in an And-Or tree structure. While this pose template is suitable for detecting short-term action snippets in two to five frames, we extend it in two ways: 1) For long-term actions, we animate the pose templates by adding temporal constraints in a Hidden Markov Model (HMM), and 2) for contextual actions, we treat contextual objects as additional parts of the pose templates and add constraints that encode spatial correlations between parts. To train the model, we manually annotate part locations on several keyframes of each video and cluster them into pose templates using EM. This leaves the unknown parameters for our learning algorithm in two groups: 1) latent variables for the unannotated frames including pose-IDs and part locations, 2) model parameters shared by all training samples such as weights for HOG and HOF features, canonical part locations of each pose, coefficients penalizing pose-transition and part-deformation. To learn these parameters, we introduce a semi-supervised structural SVM algorithm that iterates between two steps: 1) learning (updating) model parameters using labeled data by solving a structural SVM optimization, and 2) imputing missing variables (i.e., detecting actions on unlabeled frames) with parameters learned from the previous step and progressively accepting high-score frames as newly labeled examples. This algorithm belongs to a family of optimization methods known as the Concave-Convex Procedure (CCCP) that converge to a local optimal solution. The inference algorithm consists of two components: 1) Detecting top candidates for the pose templates, and 2) computing the sequence of pose templates. Both are done by dynamic programming or, more precisely, beam search. In experiments, we demonstrate that this method is capable of discovering salient poses of actions as well as interactions with contextual objects. We test our method on several public action data sets and a challenging outdoor contextual action data set collected by ourselves. The results show that our model achieves comparable or better performance compared to state-of-the-art methods. Benjamin Z. Yao, Xiaohan Nie, Zicheng Liu 0001, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2011 | Experts-Shift: Learning active spatial classification experts for keyframe-based video segmentationabstractExperts-Shift is a novel statistical framework for keyframe-based video segmentation. Compared to existing video segmentation techniques with simple color models, our method proposes a probability mixture model coupling strong image classifiers (experts) with latent spatial configuration. In order to propagate image labels to the successive frames, our algorithm track all experts jointly by a efficient MCMC sampler with their relations modeled by MRFs. This algorithm is capable to handle overlapping color distribution, ambiguous image boundaries, large displacement in challenging scenario with a solid foundation of both generative modeling and discriminative learning. Experiment shows our algorithm achieves high quality results and need less supervision than previous work. Yibiao Zhao, Yanbiao Duan, Xiaohan Nie, Siwei Luo |
WACV | 3 |