Demo Data from VLDB 2026 / reviewers in the wild / expert
Fangchang Ma
dblp:143/0493
· DBLP profile ↗
12ranked-venue papers
5as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Systems, architecture and hardware · 4 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
3D vision · 58% Generative modeling · 28% Efficient and distributed learning · 8% | |
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 61% Rendering · 23% Visual content generation and editing · 14% |
Topics — the 27 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
1.7 | 4 | 2024 | Pseudo-Generalized Dynamic View Synthesis from a Video · ICLR 2024 Self-Supervised Sparse-to-Dense: Self-Supervised Depth Completion from LiDAR and Monocular Camera · ICRA 2019 Sparse-to-Dense: Depth Prediction from Sparse Depth Samples and a Single Image · ICRA 2018 |
Geometric modeling and processing
3d reconstruction |
1.2 | 2 | 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023 RetrievalFuse: Neural 3D Scene Reconstruction with a Database · ICCV 2021 |
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis |
0.8 | 1 | 2024 | Pseudo-Generalized Dynamic View Synthesis from a Video · ICLR 2024 |
Computer vision › 3D vision
novel view synthesis |
0.8 | 1 | 2024 | Pseudo-Generalized Dynamic View Synthesis from a Video · ICLR 2024 |
Visual content generation and editing
3d content creation |
0.7 | 2 | 2023 | RetrievalFuse: Neural 3D Scene Reconstruction with a Database · ICCV 2021 HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Computer vision › 3D vision › implicit neural representation
neural field generation |
0.7 | 1 | 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion · ICCV 2023 |
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction |
0.7 | 1 | 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.6 | 1 | 2022 | Generative Multiplane Images: Making a 2D GAN 3D-Aware · ECCV (5) 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 1 | 2022 | Generative Multiplane Images: Making a 2D GAN 3D-Aware · ECCV (5) 2022 |
Machine learning › Generative modeling › image generation
texture synthesis |
0.6 | 1 | 2022 | Texturify: Generating Textures on 3D Shape Surfaces · ECCV (3) 2022 |
Geometric modeling and processing › mesh processing
mesh texturing |
0.6 | 1 | 2022 | Texturify: Generating Textures on 3D Shape Surfaces · ECCV (3) 2022 |
Rendering › novel view synthesis
multiplane image |
0.6 | 1 | 2022 | Generative Multiplane Images: Making a 2D GAN 3D-Aware · ECCV (5) 2022 |
Rendering
neural rendering |
0.6 | 1 | 2022 | Generative Multiplane Images: Making a 2D GAN 3D-Aware · ECCV (5) 2022 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
neural scene reconstruction |
0.5 | 1 | 2021 | RetrievalFuse: Neural 3D Scene Reconstruction with a Database · ICCV 2021 |
Computer vision › 3D vision › depth estimation
depth completion |
0.4 | 1 | 2019 | Self-Supervised Sparse-to-Dense: Self-Supervised Depth Completion from LiDAR and Monocular Camera · ICRA 2019 |
Machine learning › Efficient and distributed learning
model compression |
0.4 | 1 | 2019 | FastDepth: Fast Monocular Depth Estimation on Embedded Systems · ICRA 2019 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.4 | 1 | 2019 | FastDepth: Fast Monocular Depth Estimation on Embedded Systems · ICRA 2019 |
Machine learning › Efficient and distributed learning › model compression
pruning |
0.4 | 1 | 2019 | FastDepth: Fast Monocular Depth Estimation on Embedded Systems · ICRA 2019 |
Computer vision › 3D vision › depth estimation
dense depth estimation |
0.3 | 1 | 2018 | Sparse-to-Dense: Depth Prediction from Sparse Depth Samples and a Single Image · ICRA 2018 |
Machine learning › Trustworthy machine learning › privacy › privacy attack
network inversion |
0.3 | 1 | 2018 | Invertibility of Convolutional Generative Networks from Partial Measurements · NeurIPS 2018 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
0.1 | 1 | 2021 | RetrievalFuse: Neural 3D Scene Reconstruction with a Database · ICCV 2021 |
Robotics › Autonomous driving
perception |
0.1 | 1 | 2019 | Self-Supervised Sparse-to-Dense: Self-Supervised Depth Completion from LiDAR and Monocular Camera · ICRA 2019 |
Embedded and real-time systems
on-device inference |
0.1 | 1 | 2019 | FastDepth: Fast Monocular Depth Estimation on Embedded Systems · ICRA 2019 |
Robotics › Robot navigation and mapping
SLAM |
0.1 | 1 | 2018 | Sparse-to-Dense: Depth Prediction from Sparse Depth Samples and a Single Image · ICRA 2018 |
Image and video processing › image restoration
image inpainting |
0.1 | 1 | 2018 | Invertibility of Convolutional Generative Networks from Partial Measurements · NeurIPS 2018 |
Methods — techniques the papers use, named apart from their topics
multi-view depth estimation · 1.3diffusion model · 1.3MLP weight space · 1.3texture synthesis · 1.1generative modeling · 1.1monocular video · 0.8deep network · 0.8feedforward neural network · 0.7feed-forward neural network · 0.72D GANs · 0.62D GAN · 0.6volumetric chunk synthesis · 0.5retrieval from scene database · 0.5attention-based refinement · 0.5network pruning · 0.4encoder-decoder network · 0.4deep regression · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Pseudo-Generalized Dynamic View Synthesis from a VideoabstractRendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To explore whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific \emph{appearance} optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.For more information see project page at https://xiaoming-zhao.github.io/projects/pgdvs. Xiaoming Zhao 0001, Alex Colburn, Fangchang Ma, Miguel Ángel Bautista 0001, Joshua M. Susskind, Alexander G. Schwing |
ICLR | 3 |
| 2023 | HyperDiffusion: Generating Implicit Neural Fields with Weight-Space DiffusionabstractImplicit neural fields, typically encoded by a multilayer perceptron (MLP) that maps from coordinates (e.g., xyz) to signals (e.g., signed distances), have shown remarkable promise as a high-fidelity and compact representation. However, the lack of a regular and explicit grid structure also makes it challenging to apply generative modeling directly on implicit neural fields in order to synthesize new data. To this end, we propose HyperDiffusion, a novel approach for unconditional generative modeling of implicit neural fields. HyperDiffusion operates directly on MLP weights and generates new neural implicit fields encoded by synthesized MLP parameters. Specifically, a collection of MLPs is first optimized to faithfully represent individual data samples. Subsequently, a diffusion process is trained in this MLP weight space to model the underlying distribution of neural implicit fields. HyperDiffusion enables diffusion modeling over a implicit, compact, and yet high-fidelity representation of complex signals across 3D shapes and 4D mesh animations within one single unified framework. Ziya Erkoç, Fangchang Ma, Qi Shan, Matthias Nießner, Angela Dai |
ICCV | 2 |
| 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D ReconstructionabstractRecent works on 3D reconstruction from posed images [17], [23], [24] have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon1, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics. Noah Stier, Anurag Ranjan, Alex Colburn, Yajie Yan, Liang Yang 0005, Fangchang Ma, Baptiste Angles |
ICCV | 6 |
| 2022 | Texturify: Generating Textures on 3D Shape Surfaces
Yawar Siddiqui, Justus Thies, Fangchang Ma, Qi Shan, Matthias Nießner, Angela Dai |
ECCV (3) | 3 |
| 2022 | Generative Multiplane Images: Making a 2D GAN 3D-Aware
Xiaoming Zhao 0001, Fangchang Ma, David Guera, Zhile Ren, Alexander G. Schwing, Alex Colburn |
ECCV (5) | 2 |
| 2021 | RetrievalFuse: Neural 3D Scene Reconstruction with a Databaseabstract3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with maintaining local details at the scene level, we introduce a new method that directly leverages scene geometry from the training database. First, we learn to synthesize an initial estimate for a 3D scene, constructed by retrieving a top-k set of volumetric chunks from the scene database. These candidates are then refined to a final scene generation with an attention-based refinement that can effectively select the most consistent set of geometry from the candidates and combine them together to create an output scene, facilitating transfer of coherent structures and local detail from train scene geometry. We demonstrate our neural scene reconstruction with a database for the tasks of 3D super resolution and surface reconstruction from sparse point clouds, showing that our approach enables generation of more coherent, accurate 3D scenes, improving on average by over 8% in IoU over state-of-the-art scene reconstruction. Yawar Siddiqui, Justus Thies, Fangchang Ma, Qi Shan, Matthias Nießner, Angela Dai |
ICCV | 3 |
| 2019 | Self-Supervised Sparse-to-Dense: Self-Supervised Depth Completion from LiDAR and Monocular CameraabstractDepth completion, the technique of estimating a dense depth image from sparse depth measurements, has a variety of applications in robotics and autonomous driving. However, depth completion faces 3 main challenges: the irregularly spaced pattern in the sparse depth input, the difficulty in handling multiple sensor modalities (when color images are available), as well as the lack of dense, pixel-level ground truth depth labels for training. In this work, we address all these challenges. Specifically, we develop a deep regression model to learn a direct mapping from sparse depth (and color images) input to dense depth prediction. We also propose a self-supervised training framework that requires only sequences of color and sparse depth images, without the need for dense depth labels. Our experiments demonstrate that the self-supervised framework outperforms a number of existing solutions trained with semi-dense annotations. Furthermore, when trained with semi-dense annotations, our network attains state-of-the-art accuracy and is the winning approach on the KITTI depth completion benchmark at the time of submission. Fangchang Ma, Guilherme Venturelli Cavalheiro, Sertac Karaman |
ICRA | 1 |
| 2019 | FastDepth: Fast Monocular Depth Estimation on Embedded SystemsabstractDepth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and size of monocular cameras. However, state-of-the-art single-view depth estimation algorithms are based on fairly complex deep neural networks that are too slow for real-time inference on an embedded platform, for instance, mounted on a micro aerial vehicle. In this paper, we address the problem of fast depth estimation on embedded systems. We propose an efficient and lightweight encoder-decoder network architecture and apply network pruning to further reduce computational complexity and latency. In particular, we focus on the design of a low-latency decoder. Our methodology demonstrates that it is possible to achieve similar accuracy as prior work on depth estimation, but at inference speeds that are an order of magnitude faster. Our proposed network, FastDepth, runs at 178 fps on an NVIDIA Jetson TX2 GPU and at 27 fps when using only the TX2 CPU, with active power consumption under 10 W. FastDepth achieves close to state-of-the-art accuracy on the NYU Depth v2 dataset. To the best of the authors' knowledge, this paper demonstrates real-time monocular depth estimation using a deep neural network with the lowest latency and highest throughput on an embedded platform that can be carried by a micro aerial vehicle. Diana Wofk, Fangchang Ma, Tien-Ju Yang, Sertac Karaman, Vivienne Sze |
ICRA | 2 |
| 2018 | Sparse-to-Dense: Depth Prediction from Sparse Depth Samples and a Single ImageabstractWe consider the problem of dense depth prediction from a sparse set of depth measurements and a single RGB image. Since depth estimation from monocular images alone is inherently ambiguous and unreliable, to attain a higher level of robustness and accuracy, we introduce additional sparse depth samples, which are either acquired with a low-resolution depth sensor or computed via visual Simultaneous Localization and Mapping (SLAM) algorithms. We propose the use of a single deep regression network to learn directly from the RGB-D raw data, and explore the impact of number of depth samples on prediction accuracy. Our experiments show that, compared to using only RGB images, the addition of 100 spatially random depth samples reduces the prediction root-mean-square error by 50% on the NYU-Depth-v2 indoor dataset. It also boosts the percentage of reliable prediction from 59 % to 92 % on the KITTI dataset. We demonstrate two applications of the proposed algorithm: a plug-in module in SLAM to convert sparse maps to dense maps, and super-resolution for LiDARs. Software22https://github.com/fangchangma/sparse-to-dense and video demonstration33https://www.youtube.com/watch?v=vNIIT_M7×7Y are publicly available. Fangchang Ma, Sertac Karaman |
ICRA | 1 |
| 2018 | Invertibility of Convolutional Generative Networks from Partial MeasurementsabstractIn this work, we present new theoretical results on convolutional generative neural networks, in particular their invertibility (i.e., the recovery of input latent code given the network output). The study of network inversion problem is motivated by image inpainting and the mode collapse problem in training GAN. Network inversion is highly non-convex, and thus is typically computationally intractable and without optimality guarantees. However, we rigorously prove that, under some mild technical assumptions, the input of a two-layer convolutional generative network can be deduced from the network output efficiently using simple gradient descent. This new theoretical finding implies that the mapping from the low- dimensional latent space to the high-dimensional image space is bijective (i.e., one-to-one). In addition, the same conclusion holds even when the network output is only partially observed (i.e., with missing pixels). Our theorems hold for 2-layer convolutional generative network with ReLU as the activation function, but we demonstrate empirically that the same conclusion extends to multi-layer networks and networks with other activation functions, including the leaky ReLU, sigmoid and tanh. Fangchang Ma, Ulas Ayaz, Sertac Karaman |
NeurIPS | 1 |
| 2016 | Sparse sensing for resource-constrained depth reconstructionabstractWe address the following question: is it possible to reconstruct the geometry of an unknown environment using sparse and incomplete depth measurements? This problem is relevant for a resource-constrained robot that has to navigate and map an environment, but does not have enough on-board power or payload to carry a traditional depth sensor (e.g., a 3D lidar) and can only acquire few (point-wise) depth measurements. In general, reconstruction from incomplete data is not possible, but when the robot operates in man-made environments, the depth exhibits some regularity (e.g., many planar surfaces with few edges); we leverage this regularity to infer depth from incomplete measurements. Our formulation bridges robotic perception with the compressive sensing literature in signal processing. We exploit this connection to provide formal results on exact depth recovery in 2D and 3D problems. Taking advantage of our specific sensing modality, we also prove novel and more powerful results to completely characterize the geometry of the signals that we can reconstruct. Our results directly translate to practical algorithms for depth reconstruction; these algorithms are simple (they reduce to solving a linear program), and robust to noise. We test our algorithms on real and simulated data, and show that they enable accurate depth reconstruction from a handful of measurements, and perform well even when the assumption of structured environment is violated. Fangchang Ma, Luca Carlone, Ulas Ayaz, Sertac Karaman |
IROS | 1 |
| 2014 | Maximum-Reward Motion in a Stochastic Environment: The Nonequilibrium Statistical Mechanics Perspective
Fangchang Ma, Sertac Karaman |
WAFR | 1 |