Gali Noti

dblp:143/9416 · DBLP profile ↗
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9ranked-venue papers
5as first author
5since 2021 · last 2025
0000-0001-7849-8759ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 4 since 2021Databases, data management, data science and information retrieval · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 1 since 2021Theory of computation · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 AI-Assisted Decision Making with Human Learning
abstract
AI systems are increasingly used to support human decision-making. In many cases, despite the algorithm's superior performance, the final decision remains in human hands. For example, an AI may assist doctors in determining which diagnostic tests to run, but the doctor ultimately makes the diagnosis. Focusing on these scenarios, this paper studies AI-assisted decision-making where the human learns through repeated interactions with the algorithm. In our framework, the algorithm - designed to maximize decision accuracy according to its own model - determines which features the human can consider. The human then makes a prediction based on their own, less accurate model. Additionally, we consider the possibility of a constraint on the number of features that can be taken into account.
Gali Noti, Kate Donahue, Jon M. Kleinberg, Sigal Oren
EC1
2024 Decongestion by Representation: Learning to Improve Economic Welfare in Marketplaces
abstract
Congestion is a common failure mode of markets, where consumers compete inefficiently on the same subset of goods (e.g., chasing the same small set of properties on a vacation rental platform). The typical economic story is that prices decongest by balancing supply and demand. But in modern online marketplaces, prices are typically set in a decentralized way by sellers, and the information about items is inevitably partial. The power of a platform is limited to controlling *representations*---the subset of information about items presented by default to users. This motivates the present study of *decongestion by representation*, where a platform seeks to learn representations that reduce congestion and thus improve social welfare. The technical challenge is twofold: relying only on revealed preferences from the choices of consumers, rather than true preferences; and the combinatorial problem associated with representations that determine the features to reveal in the default view. We tackle both challenges by proposing a *differentiable proxy of welfare* that can be trained end-to-end on consumer choice data. We develop sufficient conditions for when decongestion promotes welfare, and present the results of extensive experiments on both synthetic and real data that demonstrate the utility of our approach.
Omer Nahum, Gali Noti, David C. Parkes, Nir Rosenfeld
ICLR2
2023 Learning When to Advise Human Decision Makers
abstract
Artificial intelligence (AI) systems are increasingly used for providing advice to facilitate human decision making in a wide range of domains, such as healthcare, criminal justice, and finance. Motivated by limitations of the current practice where algorithmic advice is provided to human users as a constant element in the decision-making pipeline, in this paper we raise the question of when should algorithms provide advice? We propose a novel design of AI systems in which the algorithm interacts with the human user in a two-sided manner and aims to provide advice only when it is likely to be beneficial for the user in making their decision. The results of a large-scale experiment show that our advising approach manages to provide advice at times of need and to significantly improve human decision making compared to fixed, non-interactive, advising approaches. This approach has additional advantages in facilitating human learning, preserving complementary strengths of human decision makers, and leading to more positive responsiveness to the advice.
Gali Noti, Yiling Chen 0001
IJCAI1
2021 From Behavioral Theories to Econometrics: Inferring Preferences of Human Agents from Data on Repeated Interactions
abstract
We consider the problem of estimating preferences of human agents from data of strategic systems where the agents repeatedly interact. Recently, it was demonstrated that a new estimation method called "quantal regret" produces more accurate estimates for human agents than the classic approach that assumes that agents are rational and reach a Nash equilibrium; however, this method has not been compared to methods that take into account behavioral aspects of human play. In this paper we leverage equilibrium concepts from behavioral economics for this purpose and ask how well they perform compared to the quantal regret and Nash equilibrium methods. We develop four estimation methods based on established behavioral equilibrium models to infer the utilities of human agents from observed data of normal-form games. The equilibrium models we study are quantal-response equilibrium, action-sampling equilibrium, payoff-sampling equilibrium, and impulse-balance equilibrium. We show that in some of these concepts the inference is achieved analytically via closed formulas, while in the others the inference is achieved only algorithmically. We use experimental data of 2x2 games to evaluate the estimation success of these behavioral equilibrium methods. The results show that the estimates they produce are more accurate than the estimates of the Nash equilibrium. The comparison with the quantal-regret method shows that the behavioral methods have better hit rates, but the quantal-regret method performs better in terms of the overall mean squared error, and we discuss the differences between the methods.
Gali Noti
AAAI1
2021 Bid Prediction in Repeated Auctions with Learning
abstract
We consider the problem of bid prediction in repeated auctions and evaluate the performance of econometric methods for learning agents, using a dataset from a mainstream sponsored search auction marketplace. Sponsored search auctions are a billion dollar industry and the main source of revenue of several tech giants. A critical problem in optimizing such marketplaces is understanding how bidders will react to changes in the auction design. We propose the use of no-regret-based econometrics for bid prediction, modeling players as no-regret learners with respect to a utility function, unknown to the analyst. We propose econometric approaches to simultaneously learn the parameters of a player’s utility and her learning rule, and apply these methods to a real-world dataset from the BingAds sponsored search auction marketplace. We show that the no-regret econometric methods perform comparably to state-of-the-art time-series machine-learning methods when there is no co-variate shift, but significantly outperform machine-learning methods when there is a co-variate shift between the training and test periods. This portrays the importance of using structural econometric approaches for predicting how players will respond to changes in the market. Moreover, we show that among structural econometric methods, approaches based on no-regret learning outperform more traditional, equilibrium-based, econometric methods that assume that players continuously best respond to competition. Finally, we demonstrate how the prediction performance of the no-regret learning algorithms can be further improved by considering bidders who optimize a utility function with a visibility bias component.
Gali Noti, Vasilis Syrgkanis
WWW1
2019 Neural Networks for Predicting Human Interactions in Repeated Games
abstract
We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural networks to perform such predictions and the information that they require. We show on a dataset of normal-form games from experiments with human participants that standard neural networks are able to learn functions that provide more accurate predictions of the players' actions than established models from behavioral economics. The networks outperform the other models in terms of prediction accuracy and cross-entropy, and yield higher economic value. We show that if the available input is only of a short sequence of play, economic information about the game is important for predicting behavior of human agents. However, interestingly, we find that when the networks are trained with long enough sequences of history of play, action-based networks do well and additional economic details about the game do not improve their performance, indicating that the sequence of actions encode sufficient information for the success in the prediction task.
Yoav Kolumbus, Gali Noti
IJCAI2
2017 A "Quantal Regret" Method for Structural Econometrics in Repeated Games
abstract
We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more likely to exhibit sequences of actions that have lower regret. We evaluate this "quantal-regret" method on two different datasets from experiments of repeated games with controlled player values: those of (Selten and Chmura, AER 2008) on a variety of two-player 2x2 games and our own experiment on ad-auctions (Noti et al., WWW 2014). We find that the quantal-regret method is consistently and significantly more precise than either "classic" econometric methods that are based on Nash equilibria, or the "min-regret" method of (Nekipelov et al., EC 2015).
Noam Nisan, Gali Noti
EC2
2017 An Experimental Evaluation of Regret-Based Econometrics
abstract
Using data obtained in a controlled ad-auction experiment that we ran, we evaluate the regret-based approach to econometrics that was recently suggested by Nekipelov, Syrgkanis, and Tardos (EC 2015). We found that despite the weak regret-based assumptions, the results were (at least) as accurate as those obtained using classic equilibrium-based assumptions. En route we studied to what extent humans actually minimize regret in our ad auction, and found a significant difference between the ``high types'' (players with a high valuation) who indeed rationally minimized regret and the ``low types'' who significantly overbid. We suggest that correcting for these biases and adjusting the regret-based econometric method may improve the accuracy of estimated values.
Noam Nisan, Gali Noti
WWW2
2014 An experimental evaluation of bidders' behavior in ad auctions
abstract
We performed controlled experiments of human participants in a continuous sequence of ad auctions, similar to those used by Internet companies. The goal of the research was to understand users' strategies in making bids. We studied the behavior under two auction types: (1) the Generalized Second-Price (GSP) auction and (2) the Vickrey--Clarke--Groves (VCG) payment rule, and manipulated also the participants' knowledge conditions: (1) explicitly given valuations and (2) payoff information from which valuations could be deduced. We found several interesting behaviors, among them are: No convergence to equilibrium was detected; moreover the frequency with which participants modified their bids increased with time. We can detect explicit "better-response" behavior rather than just mixed bidding. While bidders in GSP auctions do strategically shade their bids, they tend to bid higher than theoretically predicted by the standard VCG-like equilibrium of GSP. Bidders who are not explicitly given their valuations but can only deduce them from their gains behave a little less "precisely" than those with such explicit knowledge, but mostly during an initial learning phase. VCG and GSP yield approximately the same (high) social welfare, but GSP tends to give higher revenue.
Gali Noti, Noam Nisan, Ilan Yaniv
WWW1