VLDB 2026 Research / reviewers in the wild / expert
Isaak Lim
dblp:144/0162
· DBLP profile ↗
10ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-8160-2315ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Embedding Optimization of Layouts via Distortion MinimizationabstractAbstract Given an embedding of a layout in the surface of a target mesh, we consider the problem of optimizing the embedding geometrically. Layout embeddings partition the surface into multiple disk‐like patches, making them particularly useful for parametrization and remeshing tasks, such as quad‐remeshing, since these problems can then be solved on simpler subdomains. Existing methods can either not guarantee to maintain patch connectivity, limiting downstream applications, or are specialized for quad layout optimization, relying on principal curvature information. We propose a framework that balances per‐patch distortion minimization with strict connectivity control through an explicit representation. By inserting additional nodes along layout arcs, they can be embedded as piecewise geodesic curves on the surface. This sampling of arcs provides additional flexibility where required, enabling joint optimization of both node positions and arc embeddings. Our representation naturally supports a multi‐resolution workflow: optimization on coarse meshes can be prolongated to high‐resolution inputs. We demonstrate its effectiveness in applications requiring connectivity‐preserving, low‐distortion surface layouts. Code will be available at https://github.com/7‐AlexH/layout‐embedding‐optimization. Alexandra Heuschling, Isaak Lim, Leif Kobbelt |
Comput. Graph. Forum | 2 |
| 2026 | Self-supervised Learning of Fine-to-Coarse Cuboid Shape AbstractionabstractAbstract The abstraction of 3D objects with simple geometric primitives like cuboids allows us to infer structural information from complex geometry. It is important for 3D shape understanding, structural analysis and geometric modeling. We introduce a novel fine‐to‐coarse self‐supervised learning approach to abstract collections of 3D shapes. Our architectural design allows us to reduce the number of primitives from hundreds (fine reconstruction) to only a few (coarse abstraction) during training. This allows our network to optimize the reconstruction error and adhere to a user‐specified number of primitives per shape while simultaneously learning a consistent structure across the whole collection of data. We achieve this through our abstraction loss formulation which increasingly penalizes redundant primitives. Furthermore, we introduce a reconstruction loss formulation to account not only for surface approximation but also volume preservation. Combining both contributions allows us to represent 3D shapes more precisely with fewer cuboid primitives than previous work. We evaluate our method on collections of man‐made and humanoid shapes comparing with previous state‐of‐the‐art learning methods on commonly used benchmarks. Our results confirm an improvement over previous cuboid‐based shape abstraction techniques. Furthermore, we demonstrate our cuboid abstraction in downstream tasks like clustering, retrieval, and partial symmetry detection. Gregor Kobsik, Morten Henkel, Yanjiang He, Victor Czech, Tim Elsner, Isaak Lim, Leif Kobbelt |
Comput. Graph. Forum | 6 |
| 2025 | Multidimensional Byte Pair Encoding: Shortened Sequences for Improved Visual Data GenerationabstractIn language processing, transformers benefit greatly from text being condensed. This is achieved through a larger vocabulary that captures word fragments instead of plain characters. This is often done with Byte Pair Encoding. In the context of images, tokenisation of visual data is usually limited to regular grids obtained from quantisation methods, without global content awareness. Our work improves tokenisation of visual data by bringing Byte Pair Encoding from 1D to multiple dimensions, as a complementary add-on to existing compression. We achieve this through counting constellations of token pairs and replacing the most frequent token pair with a newly introduced token. The multidimensionality only increases the computation time by a factor of 2 for images, making it applicable even to large datasets like ImageNet within minutes on consumer hardware. This is a lossless preprocessing step. Our evaluation shows improved training and inference performance of transformers on visual data achieved by compressing frequent constellations of tokens: The resulting sequences are shorter, with more uniformly distributed information content, e.g. condensing empty regions in an image into single tokens. As our experiments show, these condensed sequences are easier to process. We additionally introduce a strategy to amplify this compression further by clustering the vocabulary. Tim Elsner, Paula Usinger, Julius Nehring-Wirxel, Gregor Kobsik, Victor Czech, Yanjiang He, Isaak Lim, Leif Kobbelt |
ICCV | 7 |
| 2021 | 3D Shape Generation With Grid-Based Implicit FunctionsabstractPrevious approaches to generate shapes in a 3D setting train a GAN on the latent space of an autoencoder (AE). Even though this produces convincing results, it has two major shortcomings. As the GAN is limited to reproduce the dataset the AE was trained on, we cannot reuse a trained AE for novel data. Furthermore, it is difficult to add spatial supervision into the generation process, as the AE only gives us a global representation. To remedy these issues, we propose to train the GAN on grids (i.e. each cell covers a part of a shape). In this representation each cell is equipped with a latent vector provided by an AE. This localized representation enables more expressiveness (since the cell-based latent vectors can be combined in novel ways) as well as spatial control of the generation process (e.g. via bounding boxes). Our method outperforms the current state of the art on all established evaluation measures, proposed for quantitatively evaluating the generative capabilities of GANs. We show limitations of these measures and propose the adaptation of a robust criterion from statistical analysis as an alternative. Moritz Ibing, Isaak Lim, Leif Kobbelt |
CVPR | 2 |
| 2021 | Learning Direction Fields for Quad Mesh GenerationabstractAbstract State of the art quadrangulation methods are able to reliably and robustly convert triangle meshes into quad meshes. Most of these methods rely on a dense direction field that is used to align a parametrization from which a quad mesh can be extracted. In this context, the aforementioned direction field is of particular importance, as it plays a key role in determining the structure of the generated quad mesh. If there are no user‐provided directions available, the direction field is usually interpolated from a subset of principal curvature directions. To this end, a number of heuristics that aim to identify significant surface regions have been proposed. Unfortunately, the resulting fields often fail to capture the structure found in meshes created by human experts. This is due to the fact that experienced designers can leverage their domain knowledge in order to optimize a mesh for a specific application. In the context of physics simulation, for example, a designer might prefer an alignment and local refinement that facilitates a more accurate numerical simulation. Similarly, a character artist may prefer an alignment that makes the resulting mesh easier to animate. Crucially, this higher level domain knowledge cannot be easily extracted from local curvature information alone. Motivated by this issue, we propose a data‐driven approach to the computation of direction fields that allows us to mimic the structure found in existing meshes, which could originate from human experts or other sources. More specifically, we make use of a neural network that aggregates global and local shape information in order to compute a direction field that can be used to guide a parametrization‐based quad meshing method. Our approach is a first step towards addressing this challenging problem with a fully automatic learning‐based method. We show that compared to classical techniques our data‐driven approach combined with a robust model‐driven method, is able to produce results that more closely exhibit the ground truth structure of a synthetic dataset (i.e. a manually designed quad mesh template fitted to a variety of human body types in a set of different poses). Alexander Dielen, Isaak Lim, Max Lyon, Leif Kobbelt |
Comput. Graph. Forum | 2 |
| 2019 | String-Based Synthesis of Structured ShapesabstractAbstract We propose a novel method to synthesize geometric models from a given class of context‐aware structured shapes such as buildings and other man‐made objects. The central idea is to leverage powerful machine learning methods from the area of natural language processing for this task. To this end, we propose a technique that maps shapes to strings and vice versa, through an intermediate shape graph representation. We then convert procedurally generated shape repositories into text databases that, in turn, can be used to train a variational autoencoder. The autoencoder enables higher level shape manipulation and synthesis like, for example, interpolation and sampling via its continuous latent space. We provide project code and pre‐trained models. Javor Kalojanov, Isaak Lim, Niloy J. Mitra, Leif Kobbelt |
Comput. Graph. Forum | 2 |
| 2019 | A Convolutional Decoder for Point Clouds using Adaptive Instance NormalizationabstractAbstract Automatic synthesis of high quality 3D shapes is an ongoing and challenging area of research. While several data‐driven methods have been proposed that make use of neural networks to generate 3D shapes, none of them reach the level of quality that deep learning synthesis approaches for images provide. In this work we present a method for a convolutional point cloud decoder/generator that makes use of recent advances in the domain of image synthesis. Namely, we use Adaptive Instance Normalization and offer an intuition on why it can improve training. Furthermore, we propose extensions to the minimization of the commonly used Chamfer distance for auto‐encoding point clouds. In addition, we show that careful sampling is important both for the input geometry and in our point cloud generation process to improve results. The results are evaluated in an auto‐encoding setup to offer both qualitative and quantitative analysis. The proposed decoder is validated by an extensive ablation study and is able to outperform current state of the art results in a number of experiments. We show the applicability of our method in the fields of point cloud upsampling, single view reconstruction, and shape synthesis. Isaak Lim, Moritz Ibing, Leif Kobbelt |
Comput. Graph. Forum | 1 |
| 2018 | Feature Curve Co-Completion in Noisy DataabstractAbstract Feature curves on 3D shapes provide important hints about significant parts of the geometry and reveal their underlying structure. However, when we process real world data, automatically detected feature curves are affected by measurement uncertainty, missing data, and sampling resolution, leading to noisy, fragmented, and incomplete feature curve networks. These artifacts make further processing unreliable. In this paper we analyze the global co‐occurrence information in noisy feature curve networks to fill in missing data and suppress weakly supported feature curves. For this we propose an unsupervised approach to find meaningful structure within the incomplete data by detecting multiple occurrences of feature curve configurations (co‐occurrence analysis). We cluster and merge these into feature curve templates, which we leverage to identify strongly supported feature curve segments as well as to complete missing data in the feature curve network. In the presence of significant noise, previous approaches had to resort to user input, while our method performs fully automatic feature curve co‐completion. Finding feature reoccurrences however, is challenging since naïve feature curve comparison fails in this setting due to fragmentation and partial overlaps of curve segments. To tackle this problem we propose a robust method for partial curve matching. This provides us with the means to apply symmetry detection methods to identify co‐occurring configurations. Finally, Bayesian model selection enables us to detect and group re‐occurrences that describe the data well and with low redundancy. Anne Gehre, Isaak Lim, Leif Kobbelt |
Comput. Graph. Forum | 2 |
| 2016 | Adapting Feature Curve Networks to a Prescribed ScaleabstractAbstract Feature curves on surface meshes are usually defined solely based on local shape properties such as dihedral angles and principal curvatures. From the application perspective, however, the meaningfulness of a network of feature curves also depends on a global scale parameter that takes the distance between feature curves into account, i.e., on a coarse scale, nearby feature curves should be merged or suppressed if the surface region between them is not representable at the given scale/resolution. In this paper, we propose a computational approach to the intuitive notion of scale conforming feature curve networks where the density of feature curves on the surface adapts to a global scale parameter. We present a constrained global optimization algorithm that computes scale conforming feature curve networks by eliminating curve segments that represent surface features, which are not compatible to the prescribed scale. To demonstrate the usefulness of our approach we apply isotropic and anisotropic remeshing schemes that take our feature curve networks as input. For a number of example meshes, we thus generate high quality shape approximations at various levels of detail. Anne Gehre, Isaak Lim, Leif Kobbelt |
Comput. Graph. Forum | 2 |
| 2016 | Identifying Style of 3D Shapes using Deep Metric LearningabstractAbstract We present a method that expands on previous work in learning human perceived style similarity across objects with different structures and functionalities. Unlike previous approaches that tackle this problem with the help of hand‐crafted geometric descriptors, we make use of recent advances in metric learning with neural networks (deep metric learning). This allows us to train the similarity metric on a shape collection directly, since any low‐ or high‐level features needed to discriminate between different styles are identified by the neural network automatically. Furthermore, we avoid the issue of finding and comparing sub‐elements of the shapes. We represent the shapes as rendered images and show how image tuples can be selected, generated and used efficiently for deep metric learning. We also tackle the problem of training our neural networks on relatively small datasets and show that we achieve style classification accuracy competitive with the state of the art. Finally, to reduce annotation effort we propose a method to incorporate heterogeneous data sources by adding annotated photos found online in order to expand or supplant parts of our training data. Isaak Lim, Anne Gehre, Leif Kobbelt |
Comput. Graph. Forum | 1 |