VLDB 2026 Research / reviewers in the wild / expert
Sergio Raúl Montes León
dblp:144/4628
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-2564-4465ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Immersion vs. familiarity: A controlled experiment of software evolution visualization in virtual realityabstractAbstract Understanding how software systems evolve over time is a key challenge in software engineering. While traditional tools like GitHub offer detailed access to project history, their interface can be fragmented and cognitively demanding. Immersive environments, by contrast, offer new opportunities to visualize software evolution in ways that leverage spatial reasoning and embodied interaction. In this paper, we present a controlled experiment comparing an immersive virtual reality (VR) visualization with a conventional GitHub-based interface for analyzing software evolution across releases. Using the BabiaXR framework and the city metaphor, we built parallel environments where 32 participants explored two real-world Java projects and completed a set of analytical tasks related to structure, activity, and system core identification. Our findings show that participants in VR were not more accurate on average, but engaged more deeply with the data, took more time, and often relied on spatial cues to formulate richer insights. In contrast, participants using the on-screen interface completed tasks faster but occasionally reverted to external tools or skipped complex questions. Qualitative analysis revealed that immersive exploration supported deliberate reasoning, especially in open-ended and structural tasks. Notably, prior experience with VR or software visualization had no significant impact on performance, underscoring the accessibility of immersive tools even for novice users. These results suggest that immersive visualizations may not universally outperform traditional interfaces, but they offer unique cognitive benefits for specific types of software comprehension tasks. We discuss the implications for visualization design and outline future directions involving hybrid analytical environments and extended longitudinal studies. David Moreno-Lumbreras, Sergio Raúl Montes León, Jesús M. González-Barahona, Gregorio Robles |
Empir. Softw. Eng. | 2 |
| 2026 | Identification and classification of free, open source software licenses: A systematic literature review
Sergio Raúl Montes León, Gregorio Robles, Jesús M. González-Barahona |
J. Syst. Softw. | 1 |
| 2025 | Towards Visualizing Educational Block-Based Scratch Code With the City MetaphorabstractThe Code City metaphor stands as a prominent and widely recognized technique for visualizing software projects. This paper explores the application of the Code City metaphor within the context of Scratch, the most prevalent block-based programming language employed in educational settings. By leveraging the Code City metaphor and its implementation in BabiaXR, we have developed a prototype that renders Scratch projects in a visually intuitive urban landscape. We posit that the integration of the Code City metaphor with Scratch projects holds significant potential for enhancing learning environments by providing novel perspectives on project structure and potential areas for improvement. Gregorio Robles, Daniel Escobar Morales, Sergio Raúl Montes León, Jesús Moreno-León, Guillermo Pons-Castro, David Moreno-Lumbreras |
VISSOFT | 3 |
| 2023 | The software heritage license dataset (2022 edition)
Jesús M. González-Barahona, Sergio Raúl Montes León, Gregorio Robles, Stefano Zacchiroli |
Empir. Softw. Eng. | 2 |