Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Ophir Friedler

dblp:144/4634 · DBLP profile ↗
← Back
9ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-7651-8223ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 6Artificial intelligence and machine learning · 5Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Algorithmic game theory and mechanism design · 96% Automata and formal languages · 4%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 20 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
auction design
2.052025
Price Stability and Improved Buyer Utility with Presentation Design: A Theoretical Study of the Amazon Buy Box · WWW 2025
99% Revenue via Enhanced Competition · EC 2018
The Competition Complexity of Auctions: A Bulow-Klemperer Result for Multi-Dimensional Bidders · EC 2017
Algorithmic game theory and mechanism design
market design
0.912025
Price Stability and Improved Buyer Utility with Presentation Design: A Theoretical Study of the Amazon Buy Box · WWW 2025
Algorithmic game theory and mechanism design
revenue maximization
0.622018
99% Revenue via Enhanced Competition · EC 2018
A Simple and Approximately Optimal Mechanism for a Buyer with Complements: Abstract · EC 2017
Algorithmic game theory and mechanism design › mechanism design
simple mechanisms
0.622018
99% Revenue via Enhanced Competition · EC 2018
A Simple and Approximately Optimal Mechanism for a Buyer with Complements: Abstract · EC 2017
Algorithmic game theory and mechanism design
price of anarchy
0.522016
Simple Mechanisms for Agents with Complements · EC 2016
A Unified Framework for Strong Price of Anarchy in Clustering Games · ICALP (2) 2015
Algorithmic game theory and mechanism design › market design
combinatorial markets
0.412020
A General Framework for Endowment Effects in Combinatorial Markets · EC 2020
Algorithmic game theory and mechanism design
market equilibrium
0.412020
A General Framework for Endowment Effects in Combinatorial Markets · EC 2020
Automata and formal languages › formal language operations
complementation
0.422017
A Simple and Approximately Optimal Mechanism for a Buyer with Complements: Abstract · EC 2017
Simple Mechanisms for Agents with Complements · EC 2016
Algorithmic game theory and mechanism design
mechanism design
0.312018
99% Revenue via Enhanced Competition · EC 2018
Algorithmic game theory and mechanism design › mechanism design › auction design › revenue-maximizing auction
competition complexity
0.312017
The Competition Complexity of Auctions: A Bulow-Klemperer Result for Multi-Dimensional Bidders · EC 2017
Algorithmic game theory and mechanism design › mechanism design › prior-free mechanism design
prior-independent mechanism
0.312017
The Competition Complexity of Auctions: A Bulow-Klemperer Result for Multi-Dimensional Bidders · EC 2017
Computational finance and economics
electronic commerce
0.312025
Price Stability and Improved Buyer Utility with Presentation Design: A Theoretical Study of the Amazon Buy Box · WWW 2025
Computational finance and economics › electronic commerce
online marketplace
0.312025
Price Stability and Improved Buyer Utility with Presentation Design: A Theoretical Study of the Amazon Buy Box · WWW 2025
Algorithmic game theory and mechanism design › mechanism design › auction design
simple auctions
0.212016
Simple Mechanisms for Agents with Complements · EC 2016
Algorithmic game theory and mechanism design › price of anarchy
smoothness framework
0.212016
Simple Mechanisms for Agents with Complements · EC 2016
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
clustering game
0.212015
A Unified Framework for Strong Price of Anarchy in Clustering Games · ICALP (2) 2015
Algorithmic game theory and mechanism design › price of anarchy
strong price of anarchy
0.212015
A Unified Framework for Strong Price of Anarchy in Clustering Games · ICALP (2) 2015
Algorithmic game theory and mechanism design
welfare maximization
0.112020
A General Framework for Endowment Effects in Combinatorial Markets · EC 2020
Algorithmic game theory and mechanism design › mechanism design › truthful mechanism
VCG mechanism
0.112018
99% Revenue via Enhanced Competition · EC 2018
Algorithmic game theory and mechanism design › auction theory
combinatorial auction
0.112016
Simple Mechanisms for Agents with Complements · EC 2016

Methods — techniques the papers use, named apart from their topics

game theory · 2.0equilibrium analysis · 1.7approximation algorithm · 0.8submodular valuations · 0.4XOS valuations · 0.4smoothness framework · 0.2
YearPublicationVenuePosition
2025 Practical Multi-Task Learning for Rare Conversions in Ad Tech
abstract
We present a Multi-Task Learning (MTL) approach for improving predictions for rare (e.g., <1%) conversion events in online advertising. The conversions are classified into "rare" or "frequent" types based on historical statistics. The model learns shared representations across all signals while specializing through separate task towers for each type. The approach was tested and fully deployed to production, demonstrating consistent improvements in both offline (0.69% AUC lift) and online KPI performance metric (2% Cost per Action reduction).
Yuval Dishi, Ophir Friedler, Yonatan Karni, Natalia Silberstein, Yulia Stolin
RecSys2
2025 Price Stability and Improved Buyer Utility with Presentation Design: A Theoretical Study of the Amazon Buy Box
abstract
Platforms design the form of presentation by which sellers are shown to the buyers. This design not only shapes the buyers' experience but also leads to different market equilibria or dynamics. One component in this design is through the platform's mediation of the search frictions experienced by the buyers for different sellers. We take a model of monopolistic competition and show that, on one hand, when all sellers have the same inspection costs, the market sees no stable price since the sellers always have incentives to undercut each other, and, on the other hand, the platform may stabilize the price by giving prominence to one seller chosen by a carefully designed mechanism. This calls to mind Amazon's Buy Box. We study natural mechanisms for choosing the prominent seller, characterize the range of equilibrium prices implementable by them, and find that in certain scenarios the buyers' surplus improves as the search friction increases.
Ophir Friedler, Hu Fu 0001, Anna R. Karlin, Ariana Tang
WWW1
2020 A General Framework for Endowment Effects in Combinatorial Markets
abstract
The endowment effect , coined by Nobel Laureate Richard Thaler, posits that people tend to inflate the value of items they own. Recently, Babaioff, Dobzinski and Oren [EC'18] introduced the notion of endowed valuations --- valuations that capture the endowment effect --- and studied the stability and efficiency of combinatorial markets with endowed valuations. They showed that under a specific formulation of the endowment effect, an endowed equilibrium --- market equilibrium with respect to endowed valuations --- is guaranteed to exist in markets with submodular valuations, but fails to exist under XOS valuations. We harness the endowment effect further by introducing a general framework that captures a wide range of different formulations of the endowment effect. The different formulations are (partially) ranked from weak to strong, based on a stability-preserving order. We then provide algorithms for computing endowment equilibria with high welfare for sufficiently strong endowment effects, and non-existence results for weaker ones. Among other results, we prove the existence of endowment equilibria under XOS valuations, and show that if one can pre-pack items into irrevocable bundles then an endowment equilibrium exists for arbitrary markets.
Tomer Ezra, Michal Feldman, Ophir Friedler
EC3
2018 99% Revenue via Enhanced Competition
abstract
A sequence of recent studies show that even in the simple setting of a single seller and a single buyer with additive, independent valuations over m items, the revenue-maximizing mechanism is prohibitively complex. This problem has been addressed using two main approaches: Approximation: the best of two simple mechanisms (sell each item separately, or sell all the items as one bundle) gives 1/6 of the optimal revenue [1]. Enhanced competition: running the simple VCG mechanism with additional m buyers extracts at least the optimal revenue in the original market [17]. Both approaches, however, suffer from severe drawbacks: On the one hand, losing 83% of the revenue is hardly acceptable in any application. On the other hand, attracting a linear number of new buyers may be prohibitive. We show that by combining the two approaches one can achieve the best of both worlds. Specifically, for any constant ε one can obtain a (1-ε) fraction of the optimal revenue by running simple mechanisms --- either selling each item separately or selling all items as a single bundle --- with substantially fewer additional buyers: logarithmic, constant, or even none in some cases.
Michal Feldman, Ophir Friedler, Aviad Rubinstein
EC2
2017 A Simple and Approximately Optimal Mechanism for a Buyer with Complements: Abstract
abstract
Recent literature on approximately optimal revenue maximization has shown that in settings where agent valuations for items are complement free, the better of selling the items separately and bundling them together guarantees a constant fraction of the optimal revenue. However, most real-world settings involve some degree of complementarity among items. The role that complementarity plays in the trade-off of simplicity versus optimality has been an obvious missing piece of the puzzle. In “A Simple and Approximately Optimal Mechanism for a Buyer with Complements,” the authors show that the same simple selling mechanism—the better of selling separately and as a grand bundle—guarantees a $\Theta(d)$ fraction of the optimal revenue, where $d$ is a measure of the degree of complementarity. One key modeling contribution is a tractable notion of “degree of complementarity” that admits meaningful results and insights—they demonstrate that previous definitions fall short in this regard.
Alon Eden, Michal Feldman, Ophir Friedler, Inbal Talgam-Cohen, S. Matthew Weinberg
EC3
2017 The Competition Complexity of Auctions: A Bulow-Klemperer Result for Multi-Dimensional Bidders
abstract
A seminal result of Bulow and Klemperer [1989] demonstrates the power of competition for extracting revenue: when selling a single item to n bidders whose values are drawn i.i.d. from a regular distribution, the simple welfare-maximizing VCG mechanism (in this case, a second price-auction) with one additional bidder extracts at least as much revenue in expectation as the optimal mechanism. The beauty of this theorem stems from the fact that VCG is a prior-independent mechanism, where the seller possesses no information about the distribution, and yet, by recruiting one additional bidder it performs better than any prior-dependent mechanism tailored exactly to the distribution at hand (without the additional bidder).
Alon Eden, Michal Feldman, Ophir Friedler, Inbal Talgam-Cohen, S. Matthew Weinberg
EC3
2016 Simple Mechanisms for Agents with Complements
abstract
We study the efficiency of simple auctions in the presence of complements. Devanur et al. [2015] introduced the single-bid auction, and showed that it has a price of anarchy (PoA) of O(log m) for complement-free (i.e., subadditive) valuations. Prior to our work, no non-trivial upper bound on the PoA of single bid auctions was known for valuations exhibiting complements. We introduce a hierarchy over valuations, where levels of the hierarchy correspond to the degree of complementarity, and the PoA of the single bid auction degrades gracefully with the level of the hierarchy. This hierarchy is a refinement of the Maximum over Positive Hypergraphs (MPH) hierarchy [Feige et al. 2015], where the degree of complementarity d is captured by the maximum number of neighbours of a node in the positive hypergraph representation.We show that the price of anarchy of the single bid auction for valuations of level d of the hierarchy is O(d2 log(m/d)), where m is the number of items. We also establish an improved upper bound of O(d log m) for a subclass where every hyperedge in the positive hypergraph representation is of size at most 2 (but the degree is still d). Finally, we show that randomizing between the single bid auction and the grand bundle auction has a price of anarchy of at most O(√m) for general valuations. All of our results are derived via the smoothness framework, thus extend to coarse-correlated equilibria and to Bayes Nash equilibria.
Michal Feldman, Ophir Friedler, Jamie Morgenstern, Guy Reiner
EC2
2015 A Unified Framework for Strong Price of Anarchy in Clustering Games
Michal Feldman, Ophir Friedler
ICALP (2)2
2014 Effective post-silicon failure localization using dynamic program slicing
abstract
In post-silicon functional validation, one of the most complex and time-consuming processes is the localization of an instruction that exposes a bug detected at system level. The task is particularly difficult due to the silicon's limited observability and the long time between a failure's occurrence and its detection. We propose a novel method that automates the architectural localization of post-silicon test-case failures. Our proposed tool analyzes a failing test-case, while leveraging the information derived from executing the test on an Instruction Set software Simulator (ISS), to identify a set of instructions that could lead to the faulty final state. The proposed failure localization process comprises the creation of a resource dependency graph based on the execution of the test-case on the ISS, determining a program slice of instructions that influence the faulty resources, and the reduction of the set of suspicious instructions by leveraging the knowledge of the correct resources. We evaluate our proposed solution through extensive experiments. Experimental results show that, in over 97% of all cases, our method was able to narrow down the list of suspicious instructions to under 2 instructions, on average, out of over 200. In over 59% of all cases, our method correctly reduced a test-case to a single faulty instruction.
Ophir Friedler, Wisam Kadry, Arkadiy Morgenshtein, Amir Nahir, Vitali Sokhin
DATE1