VLDB 2026 Research / reviewers in the wild / expert
Samantha Goldstein
dblp:144/6139
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
collaborative virtual reality |
0.2 | 1 | 2014 | MuVR: A Multi-User Virtual Reality platform · VR 2014 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2014 | MuVR: A Multi-User Virtual Reality platform · VR 2014 |
Virtual and augmented reality › multi-user interaction
multi-user collaboration |
0.2 | 1 | 2014 | MuVR: A Multi-User Virtual Reality platform · VR 2014 |
Methods — techniques the papers use, named apart from their topics
tracking · 0.2rendering · 0.2multi-user networking · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | MuVR: A Multi-User Virtual Reality platformabstractConsumer adoption of virtual reality technology has historically been held back by poor accessibility, the lack of intuitive multi-user capabilities, dependence on external infrastructure for rendering and tracking, and the amount of time and effort required to enter virtual reality systems. This poster presents the current status of our work creating MuVR, a Multi-User Virtual Reality platform that seeks to overcome these hindrances. The MuVR project comprises four main goals: scalable and easy to use multi-user capabilities, portable and self-contained hardware, a rapidly deployable system, and ready accessibility to others. We provide a description of the platform we developed to address these goals and discuss potential directions for future work. Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma |
VR | 3 |