VLDB 2026 Research / reviewers in the wild / expert
Denis Nekipelov
dblp:144/7434
· DBLP profile ↗
11ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0003-4734-265XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 5 since 2021Theory of computation · 5 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?abstractThe advent of generative AI (GenAI) technology produces a transformative impact on the content creation landscape, offering alternative approaches to produce diverse, good-quality content across media, thereby reshaping online ecosystems but also raising concerns about market over-saturation and the potential marginalization of human creativity. Our work introduces a competition model generalized from the Tullock contest to analyze the tension between human creators and GenAI. Our theory and simulations suggest that despite challenges, a stable equilibrium between human and AI-generated content is possible. Our work contributes to understanding the competitive dynamics in the content creation industry, offering insights into the future interplay between human creativity and technological advancements in GenAI. Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang |
ICML | 3 |
| 2023 | How Bad is Top-K Recommendation under Competing Content Creators?abstractThis study explores the impact of content creators’ competition on user welfare in recommendation platforms, as well as the long-term dynamics of relevance-driven recommendations. We establish a model of creator competition, under the setting where the platform uses a top-$K$ recommendation policy, user decisions are guided by the Random Utility model, and creators, in absence of explicit utility functions, employ arbitrary no-regret learning algorithms for strategy updates. We study the user welfare guarantee through the lens of Price of Anarchy and show that the fraction of user welfare loss due to creator competition is always upper bounded by a small constant depending on $K$ and randomness in user decisions; we also prove the tightness of this bound. Our result discloses an intrinsic merit of the relevance-driven recommendation policy, as long as users’ decisions involve randomness and the platform provides reasonably many alternatives to its users. Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang |
ICML | 3 |
| 2022 | Learning the Optimal Recommendation from Explorative UsersabstractWe propose a new problem setting to study the sequential interactions between a recommender system and a user. Instead of assuming the user is omniscient, static, and explicit, as the classical practice does, we sketch a more realistic user behavior model, under which the user: 1) rejects recommendations if they are clearly worse than others; 2) updates her utility estimation based on rewards from her accepted recommendations; 3) withholds realized rewards from the system. We formulate the interactions between the system and such an explorative user in a K-armed bandit framework and study the problem of learning the optimal recommendation on the system side. We show that efficient system learning is still possible but is more difficult. In particular, the system can identify the best arm with probability at least 1-delta within O(1/delta) interactions, and we prove this is tight. Our finding contrasts the result for the problem of best arm identification with fixed confidence, in which the best arm can be identified with probability 1-delta within O(log(1/delta)) interactions. This gap illustrates the inevitable cost the system has to pay when it learns from an explorative user's revealed preferences on its recommendations rather than from the realized rewards. Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang |
AAAI | 3 |
| 2022 | Learning from a Learning User for Optimal RecommendationsabstractIn real-world recommendation problems, especially those with a formidably large item space, users have to gradually learn to estimate the utility of any fresh recommendations from their experience about previously consumed items. This in turn affects their interaction dynamics with the system and can invalidate previous algorithms built on the omniscient user assumption. In this paper, we formalize a model to capture such ”learning users” and design an efficient system-side learning solution, coined Noise-Robust Active Ellipsoid Search (RAES), to confront the challenges brought by the non-stationary feedback from such a learning user. Interestingly, we prove that the regret of RAES deteriorates gracefully as the convergence rate of user learning becomes worse, until reaching linear regret when the user’s learning fails to converge. Experiments on synthetic datasets demonstrate the strength of RAES for such a contemporaneous system-user learning problem. Our study provides a novel perspective on modeling the feedback loop in recommendation problems. Fan Yao 0002, Chuanhao Li 0002, Denis Nekipelov, Hongning Wang |
ICML | 3 |
| 2022 | Bias-Variance GamesabstractFirms engaged in electronic commerce increasingly rely on predictive analytics via machine-learning algorithms to drive a wide array of managerial decisions. The tuning of many standard machine learning algorithms can be understood as trading off bias (i.e., accuracy) with variance (i.e., precision) in the algorithm's predictions. The goal of this paper is to understand how competition between firms affects their strategic choice of such algorithms. To this end, we model the interaction of two firms choosing learning algorithms as a game and analyze its equilibria. Absent competition, players care only about the magnitude of predictive error and not its source. In contrast, our main result is that with competition, players prefer to incur error due to variance rather than due to bias, even at the cost of higher total error. In addition, we show that competition can have counterintuitive implications---for example, reducing the error incurred by a firm's algorithm can be harmful to that firm---but we provide conditions under which such phenomena do not occur. In addition to our theoretical analysis, we also validate our insights by applying our metrics to a publicly available data set. Yiding Feng 0001, Ronen Gradwohl, Jason D. Hartline, Aleck C. Johnsen, Denis Nekipelov |
EC | 5 |
| 2020 | Global Concavity and Optimization in a Class of Dynamic Discrete Choice ModelsabstractDiscrete choice models with unobserved heterogeneity are commonly used Econometric models for dynamic Economic behavior which have been adopted in practice to predict behavior of individuals and firms from schooling and job choices to strategic decisions in market competition. These models feature optimizing agents who choose among a finite set of options in a sequence of periods and receive choice-specific payoffs that depend on both variables that are observed by the agent and recorded in the data and variables that are only observed by the agent but not recorded in the data. Existing work in Econometrics assumes that optimizing agents are fully rational and requires finding a functional fixed point to find the optimal policy. We show that in an important class of discrete choice models the value function is globally concave in the policy. That means that simple algorithms that do not require fixed point computation, such as the policy gradient algorithm, globally converge to the optimal policy. This finding can both be used to relax behavioral assumption regarding the optimizing agents and to facilitate Econometric analysis of dynamic behavior. In particular, we demonstrate significant computational advantages in using a simple implementation policy gradient algorithm over existing “nested fixed point” algorithms used in Econometrics. Yiding Feng 0001, Ekaterina Khmelnitskaya, Denis Nekipelov |
ICML | 3 |
| 2020 | Inference from Auction PricesabstractEconometric inference allows an analyst to back out the values of agents in a mechanism from the rules of the mechanism and bids of the agents. This paper gives an algorithm to solve the problem of inferring the values of agents in a dominant-strategy mechanism from: the social choice function implemented by the mechanism and the per-unit prices paid by the agents (the agent bids are not observed). For single-dimensional agents, this inference problem is a multi-dimensional inversion of the payment identity and is feasible only if the payment identity is uniquely invertible. The inversion is unique for single-unit proportional weights social choice functions (common, for example, in bandwidth allocation); and its inverse can be found efficiently. This inversion is not unique for social choice functions that exhibit complementarities. Of independent interest, we extend a result of Rosen (1965), that the Nash equilbria of “concave games” are unique and pure, to an alternative notion of concavity based on Gale and Nikaido (1965). Jason D. Hartline, Aleck C. Johnsen, Denis Nekipelov, Zihe Wang 0001 |
SODA | 3 |
| 2017 | Welfare Guarantees from DataabstractAnalysis of efficiency of outcomes in game theoretic settings has been a main item of study at the intersection of economics and computer science. The notion of the price of anarchy takes a worst-case stance to efficiency analysis, considering instance independent guarantees of efficiency. We propose a data-dependent analog of the price of anarchy that refines this worst-case assuming access to samples of strategic behavior. We focus on auction settings, where the latter is non-trivial due to the private information held by participants. Our approach to bounding the efficiency from data is robust to statistical errors and mis-specification. Unlike traditional econometrics, which seek to learn the private information of players from observed behavior and then analyze properties of the outcome, we directly quantify the inefficiency without going through the private information. We apply our approach to datasets from a sponsored search auction system and find empirical results that are a significant improvement over bounds from worst-case analysis. Darrell Hoy, Denis Nekipelov, Vasilis Syrgkanis |
NIPS | 2 |
| 2016 | A/B Testing of AuctionsabstractA common method in the practice of large scale auction design, e.g., in auctions placing advertisements on online media and Internet search engines, is A/B testing. In A/B testing, the auction house is running an incumbent mechanism A, and would like to determine if a novel mechanism B obtains higher revenue. This is done by splitting the traffic so that most of it goes to A and some of it, e.g., five to ten percent, goes to B. An issue with this approach is that if the bidders are unaware of which mechanism their bid will be considered in, the bid equilibrium is neither for A nor B but for a mechanism C that is a convex combination of A and B. Shuchi Chawla 0001, Jason D. Hartline, Denis Nekipelov |
EC | 3 |
| 2015 | Econometrics for Learning AgentsabstractThe main goal of this paper is to develop a theory of inference of player valuations from observed data in the generalized second price auction without relying on the Nash equilibrium assumption. Existing work in Economics on inferring agent values from data relies on the assumption that all participant strategies are best responses of the observed play of other players, i.e. they constitute a Nash equilibrium. In this paper, we show how to perform inference relying on a weaker assumption instead: assuming that players are using some form of no-regret learning. Learning outcomes emerged in recent years as an attractive alternative to Nash equilibrium in analyzing game outcomes, modeling players who haven't reached a stable equilibrium, but rather use algorithmic learning, aiming to learn the best way to play from previous observations. In this paper we show how to infer values of players who use algorithmic learning strategies. Such inference is an important first step before we move to testing any learning theoretic behavioral model on auction data. We apply our techniques to a dataset from Microsoft's sponsored search ad auction system. Denis Nekipelov, Vasilis Syrgkanis, Éva Tardos |
EC | 1 |
| 2014 | Mechanism design for data scienceabstractThe promise of data science is that if data from a system can be recorded and understood then this understanding can potentially be utilized to improve the system. Behavioral and economic data, however, is different from scientific data in that it is subjective to the system. Behavior changes when the system changes, and to predict behavior for any given system change or to optimize over system changes, the behavioral model that generates the data must be inferred from the data. The ease with which this inference can be performed generally also depends on the system. Trivially, a system that ignores behavior does not admit any inference of a behavior generating model that can be used to predict behavior in a system that is responsive to behavior. Shuchi Chawla 0001, Jason D. Hartline, Denis Nekipelov |
EC | 3 |