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Kai-Shiang Chang

dblp:145/2786 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Graph learning · 32% Planning, search and constraint satisfaction · 32% Learning theory · 28%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network
dynamic graph neural network
0.712023
Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton · AAAI 2023
Machine learning › Learning theory › online learning
sequence prediction
0.612022
ShuttleNet: Position-Aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton · AAAI 2022
Computational social science and digital humanities
sports analytics
0.212023
Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton · AAAI 2023
Knowledge, reasoning and agents › Multi-agent systems
sports analytics
0.212022
ShuttleNet: Position-Aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton · AAAI 2022

Methods — techniques the papers use, named apart from their topics

sequence prediction · 1.3hierarchical fusion · 1.3dynamic graph · 1.3position-aware modeling · 0.6encoder-decoder · 0.6attention-based fusion · 0.6
YearPublicationVenuePosition
2023 Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton
abstract
Sports analytics has captured increasing attention since analysis of the various data enables insights for training strategies, player evaluation, etc. In this paper, we focus on predicting what types of returning strokes will be made, and where players will move to based on previous strokes. As this problem has not been addressed to date, movement forecasting can be tackled through sequence-based and graph-based models by formulating as a sequence prediction task. However, existing sequence-based models neglect the effects of interactions between players, and graph-based models still suffer from multifaceted perspectives on the next movement. Moreover, there is no existing work on representing strategic relations among players' shot types and movements. To address these challenges, we first introduce the procedure of the Player Movements (PM) graph to exploit the structural movements of players with strategic relations. Based on the PM graph, we propose a novel Dynamic Graphs and Hierarchical Fusion for Movement Forecasting model (DyMF) with interaction style extractors to capture the mutual interactions of players themselves and between both players within a rally, and dynamic players' tactics across time. In addition, hierarchical fusion modules are designed to incorporate the style influence of both players and rally interactions. Extensive experiments show that our model empirically outperforms both sequence- and graph-based methods and demonstrate the practical usage of movement forecasting. Code is available at https://github.com/wywyWang/CoachAI-Projects/tree/main/Movement%20Forecasting.
Kai-Shiang Chang, Wei-Yao Wang, Wen-Chih Peng
AAAI1
2022 ShuttleNet: Position-Aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton
abstract
The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what and where to return strokes, which is still unexplored in turn-based sports. By formulating stroke forecasting as a sequence prediction task, existing works can tackle the problem but fail to model information based on the characteristics of badminton. To address these limitations, we propose a novel Position-aware Fusion of Rally Progress and Player Styles framework (ShuttleNet) that incorporates rally progress and information of the players by two modified encoder-decoder extractors. Moreover, we design a fusion network to integrate rally contexts and contexts of the players by conditioning on information dependency and different positions. Extensive experiments on the badminton dataset demonstrate that ShuttleNet significantly outperforms the state-of-the-art methods and also empirically validates the feasibility of each component in ShuttleNet. On top of that, we provide an analysis scenario for the stroke forecasting problem.
Wei-Yao Wang, Hong-Han Shuai, Kai-Shiang Chang, Wen-Chih Peng
AAAI3