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Hang Ren 0002

dblp:145/6099-2 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0003-4521-6326ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Multi-agent systems · 70% Reinforcement learning · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
automated negotiation
1.012026
BDI-based Opponent Modeling and Strategy Generation for Multi-Issue Negotiation (Student Abstract) · AAAI 2026
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
1.012026
BDI-based Opponent Modeling and Strategy Generation for Multi-Issue Negotiation (Student Abstract) · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems › game solving
strategy synthesis
1.012026
BDI-based Opponent Modeling and Strategy Generation for Multi-Issue Negotiation (Student Abstract) · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems › agent architecture
BDI agents
0.312026
BDI-based Opponent Modeling and Strategy Generation for Multi-Issue Negotiation (Student Abstract) · AAAI 2026

Methods — techniques the papers use, named apart from their topics

utility prediction · 1.0preference learning · 1.0BDI architecture · 1.0
YearPublicationVenuePosition
2026 BDI-based Opponent Modeling and Strategy Generation for Multi-Issue Negotiation (Student Abstract)
abstract
Accurately modeling opponent behaviors and integrating strategy are key challenges for multi-issue automated negotiation. Existing approaches often isolate preference learning or trend prediction and lack a unified cognitive structure with coordinated reasoning. This paper proposes a BDI (Belief-Desire-Intention)-based opponent modeling and strategy generation framework. The framework analyzes opponent responses (Belief), predicts preference weights and the utility function (Desire), and infers utilities of future offers (Intention). Building on these predictions, we design a responsive strategy, enabling gradual concessions and balanced outcomes. Our main contributions are: D-MBUE in the Desire module, I-DABI in the Intention module, and the BDI Negotiator on top of the modeling modules. Experiments on 45 standard negotiation domains and against 12 representative opponents demonstrate the effectiveness of our BDI framework.
Tianzi Ma, Yulin Wu 0001, Hang Ren 0002, Xiaozhen Sun, Shuhan Qi, Xuan Wang 0002
AAAI3
2025 Last-Iterate Convergence in Adaptive Regret Minimization for Approximate Extensive-Form Perfect Equilibrium
abstract
The Nash Equilibrium (NE) assumes rational play in imperfect-information Extensive-Form Games (EFGs) but fails to ensure optimal strategies for off-equilibrium branches of the game tree, potentially leading to suboptimal outcomes in practical settings. To address this, the Extensive-Form Perfect Equilibrium (EFPE), a refinement of NE, introduces controlled perturbations to model potential player errors. However, existing EFPE-finding algorithms, which typically rely on average strategy convergence and fixed perturbations, face significant limitations: computing average strategies incurs high computational costs and approximation errors, while fixed perturbations create a trade-off between NE approximation accuracy and the convergence rate of NE refinements. To tackle these challenges, we propose an efficient adaptive regret minimization algorithm for computing approximate EFPE, achieving last-iterate convergence in two-player zero-sum EFGs. Our approach introduces Reward Transformation Counterfactual Regret Minimization (RTCFR) to solve perturbed games and defines a novel metric, the Information Set Nash Equilibrium (ISNE), to dynamically adjust perturbations. Theoretical analysis confirms convergence to EFPE, and experimental results demonstrate that our method significantly outperforms state-of-the-art algorithms in both NE and EFPE-finding tasks.
Hang Ren 0002, Xiaozhen Sun, Tianzi Ma, Jiajia Zhang 0001, Xuan Wang 0002
ECAI1