Artur Hlobaz

dblp:146/2158 · DBLP profile ↗
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7ranked-venue papers
2as first author
5since 2021 · last 2023
0000-0001-9148-014XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 since 2021Computer networks · 2 · 2 first-author
YearPublicationVenuePosition
2023 Towards Gaze-Led Audio Description in Accessibility System for Architectural Heritage: Evidence from an Eye-Tracking Study
abstract
The paper presents empirical evidence in how differently art history experts and non-experts scan images of architectural objects. The study is a work-in-progress on a ubiquitous system enhancing accessibility to architectural heritage for a broad audience with a special focus on the Blind and Visually Impaired (BVI). The system provides city navigation for BVI along with the location-based real-time information and Gaze-Led Audio Descriptions (GLAD) about architectural artefacts. Gaze visualizations of non-experts are used to guide professional audio describers in shaping more natural, gaze-led narratives.
Izabela Krejtz, Aneta Pawlowska, Piotr Milczarski, Daria Rutkowska-Siuda, Artur Hlobaz, Anna Wendorff, Katarzyna Wisiecka, Anna Sniegula, Andrew T. Duchowski, Krzysztof Krejtz
ASSETS5
2023 Audio Description Project to Support Visually Impaired to Perceive Architectural Heritage as Case Study for Students
abstract
Providing Computer Science (CS) students with a proper case study for Mobile App Programming and IT Project Management courses is challenging, especially when it should be focussed on the vital issues and differ every year. The authors as the research and didactic staff are involved in the multidisciplinary R&D project called Friendly City, which aims to promote the accessibility of architectural heritage to the blind and visually impaired (BVI) community by adding Audio Descriptions (AD) to 85 public places in Lodz (Poland). That is why the IT targets of the project were chosen as a case study in the mentioned courses. CS students as well as History of Art and Psychology ones with BVI or sighted beneficiaries play a crucial role during both courses. They will be working with the Lodz BVI Association to prepare their final project solution.
Piotr Milczarski, Anna Sniegula, Artur Hlobaz
SIGCSE (2)3
2023 A Unified Look at Cultural Heritage: Comparison of Aggregated Scanpaths over Architectural Artifacts
abstract
The paper contributes to scanpath bundling methods. We propose an analytical approach for statistical comparisons of aggregated scanpath visualizations by means of second-order gaze analysis metrics. The present study explores differences in attention distribution and cognitive processing over architectural objects between architects, art historians, and non-experts. The results show between-group differences in attention dynamics of the aggregated scanpaths. The aggregated scanpaths of both expert groups were focal, while non-experts' scanpaths were ambient. Experts also paid more attention to and tended to remember better the architectural details and their location. The discussion explores the scalability of the proposed approach for Human-Computer Interaction and accessibility technologies designed to enhance the experience of cultural heritage.
Krzysztof Krejtz, Patryk Szczecinski, Aneta Pawlowska, Daria Rutkowska-Siuda, Katarzyna Wisiecka, Piotr Milczarski, Artur Hlobaz, Andrew T. Duchowski, Izabela Krejtz
Proc. ACM Hum. Comput. Interact.7
2022 From the Game Ideas Prototypes to their Final Versions using International Intensive Project Results
abstract
Teaching Computer Science (CS) students game development and cooperation with the clients is challenging. It demands to use the project ideas that are quite novel and can be used e.g. for the local society. It is also connected with using other subjects but it should stress soft-skills development, teamwork, and cooperation with the product owner. In the paper, we show the results of implementing in three courses that lasted altogether one year in a group of 18 CS students from mobile applications specialization. The students worked on four projects predefined during the online GGULIVRR event in 2020. After one year, they prepared in an Agile/ incremental way the projects that will be used by the city of Lodz (Poland) or in the company, etc.
Piotr Milczarski, Norbert Borowski, Artur Hlobaz, Michal Beczkowski
SIGCSE (2)3
2021 Soft Skills Development in Computer Science Students via Multinational and Multidisciplinary GameDev Project
abstract
The development of communication and other soft-skills among computer science students is not an easy task. Most curricula focus on technical skills. Team project methodologies are often used as a way to improve students? communication skills. However, the student teams are usually only comprised of computer science students. This paper is an experience report of the didactical methodology used in a project called [email protected], which has run annually since 2014. The project is short, intensive and team-based, with an important requirement that each student team is multinational and multidisciplinary. In the project, university lecturers act as mentors who help the student teams organize their work and tracks if a team?s planned didactical results are being achieved. The [email protected] project stimulates an increase of soft-skills among IT and other students who participate in the project. The detailed description of our process will allow others to recreate the project or build similar events in colleges or even company environments.
Piotr Milczarski, Krzysztof Podlaski, Artur Hlobaz, Shane Dowdall, Zofia Stawska, Derek O'Reilly
SIGCSE3
2020 Statistical Analysis of Enhanced SDEx Encryption Method Based on SHA-512 Hash Function
abstract
The paper presents statistical analysis of the enhanced SDEx method based on SHA-512 hash function. Statistical analysis of the method is performed in a similar way as for the method with the SHA-256, described in [9]. To realize it the ciphertext files were tested to check if they fulfill the conditions of pseudo-randomness. To test the pseudo-randomness of the encrypted files, a test package shared by NIST was used for this purpose. Additionally, compression tests on encrypted files were performed using the WinRAR software. The SDEx method based on SHA-512 hash function is faster and provides similar or higher level of security than AES with 256-bit key. The method can be used to secure end-to-end encryption in data transferring.
Artur Hlobaz
ICCCN1
2019 Statistical Analysis of Enhanced SDEx Encryption Method Based on SHA-256 Hash Function
abstract
In the paper, the author provides a statistical analysis of the enhanced SDEx method based on SHA-256 hash function, which is used to secure end-to-end encryption in data transferring. To examine the quality of the enhanced SDEx encryption algorithm, the ciphertext files were tested to check if they fulfill the conditions of pseudo-randomness. To test the pseudo-randomness of the encrypted files, a test package shared by NIST was used for this purpose. In addition, compression tests on ciphertext files were performed using the WinRAR software.
Artur Hlobaz
LCN1