Jiayu Li 0001

dblp:147/0314-1 · DBLP profile ↗
← Back
13ranked-venue papers in the field
6as first author
13since 2021 · last 2026
0000-0002-6351-897XORCID · conflict

Domains — venue-derived; a paper can count in several

Information Retrieval & Web Search · 10 (4 first)Data Mining & Knowledge Discovery · 2 (1 first)Database Systems & Data Management · 1 (1 first)
YearPublicationVenuePosition
2026 User Immersion-aware Short Video Recommendation
abstract
Short videos have gained immense popularity, necessitating effective recommender systems that cater to individual preferences. The platforms use advanced algorithms to analyze user engagement and provide videos that satisfy users. A critical factor in user satisfaction is immersion , defined as the feeling of being deeply engaged in an activity. However, existing recommendation algorithms in the short video scenario have largely disregarded user immersion. Our study integrates user immersion into recommendation systems, aiming to predict immersion from user interactions and recommend items to enhance the overall viewing experience. Based on the user study of collecting and analyzing user immersion, we integrate immersion into the recommendations for both lab and large-scale scenarios. We adapt user-annotated immersion to large-scale real-world datasets without immersion labels. Specifically, we propose ImmersRec , an immersion-aware recommendation framework with immersion prediction fine-tuning, immersion knowledge alignment, and immersion-enhanced recommendation. Extensive experiments on two short video platforms indicate that our approach achieves significant enhancements among various context-aware recommender backbones. We investigate the predicted immersion and find it impacts not only short-term utility but also long-term user engagement. This research pioneers the incorporation of user immersion in short video recommendation algorithms, emphasizing its potential for improving recommendations with minimal data. The code can be available at https://github.com/hezy18/ImmersRec .
Zhiyu He 0001, Shaorun Zhang, Weizhi Ma, Jiayu Li 0001, Peijie Sun, Qingyao Ai, Yiqun Liu 0001, Min Zhang 0006
ACM Trans. Inf. Syst.4
2025 Short Video Segment-level User Dynamic Interests Modeling in Personalized Recommendation
abstract
The rapid growth of short videos has necessitated effective recommender systems to match users with content tailored to their evolving preferences. Current video recommendation models primarily treat each video as a whole, overlooking the dynamic nature of user preferences with specific video segments. In contrast, our research focuses on segment-level user interest modeling, which is crucial for understanding how users' preferences evolve during video browsing. To capture users' dynamic segment interests, we propose an innovative model that integrates a hybrid representation module, a multi-modal user-video encoder, and a segment interest decoder. Our model addresses the challenges of capturing dynamic interest patterns, missing segment-level labels, and fusing different modalities, achieving precise segment-level interest prediction.
Zhiyu He 0001, Zhixin Ling, Jiayu Li 0001, Zhiqiang Guo, Weizhi Ma, Xinchen Luo, Min Zhang 0006, Guorui Zhou
SIGIR3
2025 CD-CDR: Conditional Diffusion-based Item Generation for Cross-Domain Recommendation
abstract
Cross-domain recommendation (CDR) has emerged as a promising direction for expanding the applicability of recommendation systems. Recent advances in CDR have demonstrated the effectiveness of the unified distribution paradigm, which leverages shared distributions to transfer knowledge across domains and employs domain-specific adapters for targeted recommendations. While this well-designed paradigm shows promising performance, existing methods require extra supervision signals (e.g. contrastive learning on domain-masked embeddings) to maintain unified distributions across domains, leading to an inherent trade-off between unified objectives and domain-specific preference modeling. To address these limitations, we propose CD-CDR (Conditional Diffusion-CDR), a novel approach that leverages a shared conditional diffusion model to learn unified item distributions and facilitate knowledge transfer across domains. The key insight is to utilize the powerful generative capabilities of diffusion models to learn a shared distribution while naturally incorporating domain-specific characteristics through conditional generation. This design enables CD-CDR to replace traditional adapters with generation conditions as an integral part of the distribution model, thereby eliminating extra supervision signals and fundamentally resolving the trade-off between unified and domain-specific objectives. Extensive experiments on six domain pairs from two real-world datasets demonstrate that CD-CDR significantly outperforms existing methods for both normal and cold-start settings. To the best of our knowledge, this is the first work to explore the unified distribution paradigm in CDR using conditional diffusion models.
Jiayu Li 0001, Weizhi Ma, Peijie Sun, Jingwen Wang 0010, Yuekui Yang, Min Zhang 0006, Shaoping Ma
SIGIR2
2024 SiTunes: A Situational Music Recommendation Dataset with Physiological and Psychological Signals
abstract
With an increasing number of music tracks available online, music recommender systems have become popular and ubiquitous. Previous research indicates that people’s preferences, especially in music, dynamically change with various factors, such as surrounding situations and emotional status. However, few existing public recommendation datasets contain such situation or emotion information. Therefore, we constructed SiTunes, a situational music recommendation dataset with rich physiological and psychological signals. We collected the data through a three-stage user study, including: (1) recorded users’ inherent music preference in a lab setting (Stage 1), (2) recorded physiological and environmental situations by smart wristband devices in users’ daily life, and provided psychological and rating feedback for music recommended by traditional recommenders (Stage 2) and (3) by situation-aware recommenders (Stage 3). The experiments were conducted with strict privacy concerns and ethical approval. The dataset contains over 2000 listening logs from 30 users on over 300 music tracks. SiTunes serves as a valuable resource for future studies on situational recommenders and user understanding in recommendation. The dataset is available at https://github.com/JiayuLi-997/SiTunes_dataset/.
Vadim Grigorev, Jiayu Li 0001, Weizhi Ma, Zhiyu He 0001, Min Zhang 0006, Yiqun Liu 0001, Ming Yan 0008, Ji Zhang 0011
CHIIR2
2024 A Situation-aware Enhancer for Personalized Recommendation
Jiayu Li 0001, Peijie Sun, Chumeng Jiang, Weizhi Ma, Qingyao Ai, Min Zhang 0006
DASFAA (3)1
2024 ReChorus2.0: A Modular and Task-Flexible Recommendation Library
abstract
With the applications of recommendation systems rapidly expanding, an increasing number of studies have focused on every aspect of recommender systems with different data inputs, models, and task settings. Therefore, a flexible library is needed to help researchers implement the experimental strategies they require. Existing open libraries for recommendation scenarios have enabled reproducing various recommendation methods and provided standard implementations. However, these libraries often impose certain restrictions on data and seldom support the same model to perform different tasks and input formats, limiting users from customized explorations. To fill the gap, we propose ReChorus2.0, a modular and task-flexible library for recommendation researchers. Based on ReChorus, we upgrade the supported input formats, models, and training&evaluation strategies to help realize more recommendation tasks with more data types. The main contributions of ReChorus2.0 include: (1) Realization of complex and practical tasks, including re-ranking and CTR prediction tasks; (2) Inclusion of various context-aware and re-ranking recommenders; (3) Extension of existing and new models to support different tasks with the same models; (4) Support of highly-customized input with impression logs, negative items, or click labels, as well as user, item, and situation contexts. To summarize, ReChorus2.0 serves as a comprehensive and flexible library that better addresses the practical problems in the recommendation scenario and caters to more diverse research needs. The implementation and detailed tutorials of ReChorus2.0 can be found at https://github.com/THUwangcy/ReChorus.
Jiayu Li 0001, Zhiyu He 0001, Weizhi Ma, Peijie Sun, Min Zhang 0006, Shaoping Ma
RecSys1
2024 Right Tool, Right Job: Recommendation for Repeat and Exploration Consumption in Food Delivery
abstract
From e-commerce to music and news, recommender systems are tailored to specific scenarios. While researching generic models applicable to various scenarios is crucial, studying recommendations based on the unique characteristics of a specific and vital scenario holds both research and, more importantly, practical value.
Jiayu Li 0001, Aixin Sun, Weizhi Ma, Peijie Sun, Min Zhang 0006
RecSys1
2024 Aiming at the Target: Filter Collaborative Information for Cross-Domain Recommendation
abstract
As recommender systems become pervasive in various scenarios, cross-domain recommenders (CDR) are proposed to enhance the performance of one target domain with data from other related source domains. However, irrelevant information from the source domain may instead degrade target domain performance, which is known as the negative transfer problem. Most existing efforts to tackle this issue primarily focus on designing adaptive representations for overlapped users. Whereas, these methods rely on the learned representations of the model, lacking explicit constraints to filter irrelevant source-domain collaborative information for the target domain, which limits their cross-domain transfer capability.
Weizhi Ma, Peijie Sun, Jiayu Li 0001, Cunxiang Yin, Yancheng He, Min Zhang 0006, Shaoping Ma
SIGIR4
2023 Understanding User Immersion in Online Short Video Interaction
abstract
Short video~(SV) online streaming has been one of the most popular Internet applications in recent years. When browsing SVs, users gradually immerse themselves and derive relaxation or knowledge. Whereas prolonged browsing will lead to a decline in positive feelings, users continue due to inertia, resulting in decreased satisfaction. Immersion is shown to be an essential factor for users' positive experience and highly related to users' interactions in film, games, and virtual reality. However, immersion in SV interaction is still unexplored, which differs from the previously studied scenarios essentially because SV delivery is fragmented, discrete, and with limited time for each video.
Zhiyu He 0001, Shaorun Zhang, Peijie Sun, Jiayu Li 0001, Xiaohui Xie, Min Zhang 0006, Yiqun Liu 0001
CIKM4
2023 Intent-aware Ranking Ensemble for Personalized Recommendation
abstract
Ranking ensemble is a critical component in real recommender systems. When a user visits a platform, the system will prepare several item lists, each of which is generally from a single behavior objective recommendation model. As multiple behavior intents, e.g., both clicking and buying some specific item category, are commonly concurrent in a user visit, it is necessary to integrate multiple single-objective ranking lists into one. However, previous work on rank aggregation mainly focused on fusing homogeneous item lists with the same objective while ignoring ensemble of heterogeneous lists ranked with different objectives with various user intents.
Jiayu Li 0001, Peijie Sun, Zhefan Wang 0001, Weizhi Ma, Yangkun Li, Min Zhang 0006, Zhoutian Feng, Daiyue Xue
SIGIR1
2022 LifeRec: A Mobile App for Lifelog Recording and Ubiquitous Recommendation
abstract
In recent years, context information has played an increasingly significant role in recommendation systems. With the rapid growth of portable sensor devices, lifelog data, such as mood, location, and daily activity, has been recorded and used for ubiquitous recommendation tasks. However, since the multi-modal lifelog data contains objective context information and subjective user labeling, it is challenging to record the lifelog thoroughly and perform personalized recommendations in real-time. In this work, we design a mobile application (App), LifeRec, to record multi-modal lifelog data and perform personalized recommendations by communicating with the remote server. The App helps users collect various lifelog information (e.g., location, diet, activity, and mood) and receive real-time recommendation with privacy protection and little effort. It is useful for lifelog data collection, user status monitoring, and various ubiquitous recommendation tasks. We examine LifeRec in a one-week field study with seven subjects. The users’ experience feedback and recording results show great usability and task completeness with our App.
Jiayu Li 0001, Hantian Zhang, Zhiyu He 0001, Rongwu Xu, Pingfei Wu, Min Zhang 0006, Yiqun Liu 0001, Shaoping Ma
CHIIR1
2022 Make Fairness More Fair: Fair Item Utility Estimation and Exposure Re-Distribution
abstract
The item fairness issue has become one of the significant concerns with the development of recommender systems in recent years, focusing on whether items' exposures are consistent with their utilities. So the measurement of item unfairness depends on the modeling of item utility, and most previous approaches estimated item utility simply based on user-item interaction logs in recommender systems. The Click-through rate (CTR) is the most popular one. However, we argue that these types of item utilities (named observed utility here) measurements may result in unfair exposures of items. The number of exposure for each item is uneven, and recommendation methods select the exposure audiences (users).
Jiayin Wang 0001, Weizhi Ma, Jiayu Li 0001, Min Zhang 0006, Biao Li 0002, Yiqun Liu 0001, Peng Jiang 0002, Shaoping Ma
KDD3
2021 A Difficulty-Aware Framework for Churn Prediction and Intervention in Games
abstract
User's leaving from the system without further return, called user churn, is a severe negative signal in online games. Therefore, churn prediction and intervention are of great value for improving players' experiences and system performance. However, the problem has not been well-studied in the game scenario. Especially, some crucial factors, such as game difficulty, have not been considered for large-scale churn analysis. In this paper, a novel Difficulty-Aware Framework (DAF) for churn prediction and intervention is proposed. Firstly, a Difficulty Flow for each user is proposed, which is utilized to derive users' Personalized Perceived Difficulty during the game process. Then, a survival analysis modelD-Cox-Time is designed to model the Dynamic Influence of Perceived Difficulty on player churn intention. Finally, thePersonalized Perceived Difficulty ~(PPD) andDynamic Difficulty Influence ~(DDI) are incorporated to churn prediction and intervention. The proposed DAF framework has been specified in a real-world puzzle game as an example for churn prediction and intervention. Extensive offline experiments show significant improvements in churn prediction by introducing difficulty-related features. Besides, we conduct an online intervention system to adjust difficulty dynamically in the online game. A/B test results verify that the proposed intervention system enhances user retention and engagement significantly. To the best of our knowledge, it is the first framework in games that illustrates an in-depth understanding and leveraging dynamic and personalized perceived difficulty during game playing, which is easy to be integrated with various churn prediction and intervention models.
Jiayu Li 0001, Chenyang Wang 0003, Weizhi Ma, Min Zhang 0006, Yiqun Liu 0001, Shaoping Ma
KDD1