Alina Glushkova

dblp:147/4208 · DBLP profile ↗
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15ranked-venue papers
3as first author
10since 2021 · last 2026
0000-0002-6214-2034ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-author · 7 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Designing Advanced Interfaces for Learning and Teaching
abstract
The goal of this workshop is to present an overview of ongoing research on Human–Computer Interaction (HCI) for teaching and learning. The workshop focuses on how emerging interaction paradigms, such as adaptive interfaces, multimodal interaction, and game-based learning, can support richer, more engaging, and more inclusive Technology-Enhanced Learning (TEL) experiences. The discussion will be structured around three central research directions that remain insufficiently explored: facilitating the design and evaluation of TEL systems that promote effective learning and quality of experience through innovative HCI approaches; adapting TEL systems to the complexity of educational environments; and modeling learners and users in TEL systems to account for their diversity, their preferences, and constraints. The ultimate goal of the workshop is to bring together researchers interested in discussing and converging on the future challenges and opportunities of the field.
Audrey Serna, Antonio Bucchiarone, Iza Marfisi, Sebastian Simon, Arnaud Prouzeau, David Bertolo, Élise Lavoué, Alina Glushkova
AVI8
2026 Toward a Cross-Domain Taxonomy of Motion Quality Metrics
Alina Glushkova, Dimitrios Makrygiannis, Sotiris Manitsaris
FG1
2026 PosePilot-V3D: Interactive Exploration and Analysis of 3D Human Motion from Monocular Video
Dimitrios Makrygiannis, Alina Glushkova, Gavriela Senteri, Sotiris Manitsaris
FG2
2026 PosePilot-V3D: A Web-Based Framework for 3D Hierarchical Skeleton Reconstruction from Monocular Video
Dimitrios Makrygiannis, Alina Glushkova, Gavriela Senteri, Sotiris Manitsaris
FG2
2026 Learning When to Adapt: Forecast-Driven Meta Learning for Few-Shot Professional Action Recognition under Data Scarcity
Gavriela Senteri, Alina Glushkova, Sotiris Manitsaris
FG2
2025 PosePilot - A Web-Based Application for Human Motion Data Analysis and Visualization
abstract
PosePilot is a Web-Based Application for the analysis and visualization of human motion data in a Biovision Hierarchy (BVH) format. It allows users to upload, view, and analyze human motion data directly within a web browser, eliminating the need for specialized software or programming knowledge. It displays 3D skeleton animation in real-time, in addition to interactive 2D and 3D plots of human joints’ positions and rotations. With its adaptable interface and intuitive design, PosePilot offers a scalable solution, valuable for researchers, educators, and professionals involved in human motion studies.
Dimitrios Makrygiannis, Alina Glushkova, Sotiris Manitsaris, Gavriela Senteri
FG2
2025 Multi-Task Learning for Hierarchical Professional Gesture Recognition: State-Space Modeling for Task Temporal Dependencies
abstract
Human gesture recognition plays an important role in professional environments and applications such as industrial automation and human-machine collaboration. Standard Single-Task Learning (STL) architectures, while effective for gesture recognition, appear robust only in curated settings, lacking the ability to generalize in real-world scenarios due to the inherent variability of human movement. Multi-Task Learning (MTL) appears as method able to enhance generalization by exchanging knowledge among tasks, without taking into consideration the temporal dependencies and stochasticity of human movement. This work addresses these limitations, by introducing a hierarchical structure that decomposes professional movements into three levels and an Autoregressive State-Space Loss (ASSL) function that introduces stochasticity to the model. Experiments on real-world datasets demonstrate that MTL with both the hierarchical structure and the ASSL function provide stability and pave the way for new learning approaches.
Gavriela Senteri, Sotiris Manitsaris, Alina Glushkova
FG3
2024 Interactive Visualization and Dexterity Analysis of Human Movement: AIMove Platform
abstract
This paper introduces an innovative web-based platform for visualizing, analyzing, and generating human movement, leveraging explainable artificial intelligence (AI). It addresses the challenge of limited data by offering one-shot and data-intensive training approaches, facilitates data augmentation, and provides insights into human dexterity through user interaction with the learned movement models. The paper outlines the prototype's implementation, highlighting its tools for analyzing and visualizing complex movements, and discusses its application in analyzing professional movements within the heritage crafts and manufacturing industry. Future work aims to expand its motion capture technology compatibility and improve analytical functionalities. This enhancement seeks to extend the platform's reach, making it a valuable tool for researchers and professionals across various disciplines.
Brenda E. Olivas-Padilla, Sotiris Manitsaris, Alina Glushkova
FG3
2024 Explainable AI in human motion: A comprehensive approach to analysis, modeling, and generation
abstract
Extensive research has been conducted on analyzing human movements, driven by its diverse practical applications such as human–robot interaction, human learning, and clinical diagnosis. However, the current state-of-the-art still encounters scientific challenges when it comes to modeling human movements. There are two key aspects that need to be addressed. Firstly, new models should consider the stochastic nature of human movement and the physical structure of the human body to accurately predict the patterns in full-body motion descriptors over time. Secondly, while deep learning algorithms have been utilized, they lack explainability in terms of predicting body posture sequences, making it essential to improve their comprehensible representation of human movement. This paper aims to tackle these challenges by presenting three innovative methods for creating explainable representations of human movement. The study formulates human body movement as a state-space model based on the Gesture Operational Model (GOM). Model parameters are estimated through either one-shot training employing Kalman Filters or data-intensive training utilizing artificial neural networks. The trained models are utilized for analyzing the dexterity of expert professionals in full-body movements, enabling the identification of dynamic associations between body joints and gesture recognition. Additionally, these models are employed to generate artificial professional movements.
Brenda E. Olivas-Padilla, Sotiris Manitsaris, Alina Glushkova
Pattern Recognit.3
2023 Improving Human-Robot Collaboration in TV Assembly Through Computational Ergonomics: Effective Task Delegation and Robot Adaptation
abstract
The high prevalence of work-related musculoskeletal disorders (WMSDs) could be addressed by optimizing Human-Robot Collaboration (HRC) frameworks. In this context, this paper proposes a methodology for ergonomically effective task delegation and HRC for manufacturing applications based on two hypotheses. The first hypothesis states that it is possible to rapidly quantify ergonomically professional tasks using motion data from a few wearable sensors and then delegate the high-risk tasks to a collaborative robot. The second hypothesis is that, compared to typical HRC frameworks involving physical interaction, the ergonomics and safety of an HRC scenario can be enhanced by combining gesture recognition and pose estimation. These remove unnecessary motions that could expose operators to ergonomic risks, decrease the amount of physical effort, and make the robot aware and responsive to the presence and gestures of the operators. The methodology is evaluated by optimizing the HRC scenario of a television manufacturing process, yet it is described how it can be reconfigured for other industrial scenarios. The effect of the temporal and spatial adaptation on the operator's range of motion was analyzed through three separate experiments. The effectiveness of HRC is measured through the standard key performance indicators (KPIs); however, to evaluate the collaboration and required physical demand, two KPIs are proposed in this paper. These are the rate of spatial adaptation and the rate of reduction in the operator's motion. The results demonstrated that the methodology enhanced the ergonomics and efficiency of the production process. First, the robot was delegated two tasks identified as the most ergonomically dangerous for human operators. Then the optimized HRC achieved an average rate of spatial adaptation of 29.37% and a decrease in operator movement of 28.8% across 14 subjects compared to HRC frameworks that do not include spatial and temporal adaptation.
Brenda E. Olivas-Padilla, Dimitris Papanagiotou, Gavriela Senteri, Sotiris Manitsaris, Alina Glushkova
SMC5
2020 Hidden Markov Modelling And Recognition Of Euler-Based Motion Patterns For Automatically Detecting Risks Factors From The European Assembly Worksheet
abstract
To prevent work-related musculoskeletal disorders (WMSD) the ergonomists apply manual heuristic methods to determine when the worker is exposed to risk factors. However, these methods require an observer and the results can be subjective. This paper proposes a method to automatically evaluate the ergonomic risk factors when performing a set of postures from the ergonomic assessment worksheet (EAWS). Joint angle motion data have been recorded with a full-body motion capture system. These data modeled the motion patterns of four different risk factors, with the use of hidden Markov models (HMMs). Based on the EAWS, automated scores were assigned by the HMMs and were compared to the scores calculated manually. Because the method proposed here is intrusive and requires expensive equipment, kinematic data from a reduced set of two sensors was also evaluated.
Brenda E. Olivas-Padilla, Dimitrios Menychtas, Alina Glushkova, Sotiris Manitsaris
ICIP3
2019 Extracting the Inertia Properties of the Human Upper Body Using Computer Vision
Dimitrios Menychtas, Alina Glushkova, Sotiris Manitsaris
ICVS2
2019 Towards a Professional Gesture Recognition with RGB-D from Smartphone
Pablo Vicente-Moñivar, Sotiris Manitsaris, Alina Glushkova
ICVS3
2015 A Hybrid Content-learning Management System for Education and Access to Intangible Cultural Heritage
Alina Glushkova, Eleni Katsouli, G. Kourvoulis, Athanasios Manitsaris, Christina Volioti
CSEDU (1)1
2015 Gesture Recognition Technologies for Gestural Know-how Management - Preservation and Transmission of Expert Gestures in Wheel Throwing Pottery
abstract
The acquisition of gestural know-how in manual professions constitutes a real challenge since it passes from master to learner, through a many years long « in person » transmission. However this binding transmission is not always possible for practical reasons; the learner must train himself alone, by using traditional Knowledge Management tools such as e-documentation and multimedia contents. These tools present important limitations, only providing the learner expert knowledge in a descriptive way, with a low attractiveness and interaction level, without any sensorimotor feedback. It thus becomes crucial to find novel ways to preserve and transmit know-how. In this work we present the idea of a methodological framework for gestural know-how management in wheel throwing pottery, based on motion capture and gesture recognition technologies. In combination with machine learning techniques, they permit to model the practical, cinematic aspects of potter's expertise. These technologies can be used to compare experts' and learners' simulated performances and to provide real-time feedback to the learner, guiding him in the adjustment of his gestures. The final goal is to propose a novel and highly interactive embodied pedagogical application for gestural know-how transmission, supporting « self » trainings, and making them more efficient.
Alina Glushkova, Sotiris Manitsaris
CSEDU (1)1