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Vanessa Klein

dblp:147/5089 · also Vanessa Lange · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-8974-8933ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computational photography and imaging · 68% Virtual and augmented reality · 16% Image and video processing · 14%
Artificial intelligence
3 papers
3D vision · 81% Face, body and person analysis · 19%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
projection mapping
1.132020
Real-Time Adaptive Color Correction in Dynamic Projection Mapping · ISMAR 2020
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces · IEEE Trans. Vis. Comput. Graph. 2018
FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision
3d reconstruction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Computer vision › 3D vision › depth estimation
depth map fusion
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Virtual and augmented reality
immersive interaction
0.512021
Scan&Paint: Image-based Projection Painting · ISMAR 2021
Image and video processing › color image processing
color correction
0.412020
Real-Time Adaptive Color Correction in Dynamic Projection Mapping · ISMAR 2020
Computational photography and imaging
projector-camera systems
0.412020
Real-Time Adaptive Color Correction in Dynamic Projection Mapping · ISMAR 2020
Computational photography and imaging › projection mapping
dynamic projection mapping
0.312018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces · IEEE Trans. Vis. Comput. Graph. 2018
Computational photography and imaging › camera calibration
self-calibration
0.312018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › Face, body and person analysis
face tracking
0.312017
FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision › range sensing
structured light
0.112018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces · IEEE Trans. Vis. Comput. Graph. 2018
Computer vision › 3D vision › range sensing › 3d scanning
structured light scanning
0.112018
Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

image-based rendering · 1.0depth recording · 1.0structured light scanning · 0.7parameter solving · 0.7feature matching · 0.7multi-projection solver · 0.6markerless tracking · 0.6calibration · 0.6real-time feedback control · 0.4
YearPublicationVenuePosition
2021 Scan&Paint: Image-based Projection Painting
abstract
We present a pop-up projection painting system that projects onto an unknown three-dimensional surface, while the user creates the projection content on the fly. The digital paint is projected immediately and follows the object if it is moved. If unexplored surface areas are thereby exposed, an automated trigger system issues new depth recordings that expand and refine the surface estimate. By intertwining scanning and projection painting we scan the exposed surface at the appropriate time and only if needed. Like image-based rendering, multiple automatically recorded depth maps are fused in screen space to synthesize novel views of the object, making projection poses independent from the scan positions. Since the user’s digital paint is also stored in images, we eliminate the need to reconstruct and parametrize a single full mesh, which makes geometry and color updates simple and fast.
Vanessa Klein, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer 0001
ISMAR1
2020 Real-Time Adaptive Color Correction in Dynamic Projection Mapping
abstract
Projection mapping augments a real-world object's appearance by projecting digital content on its surface. However, a remaining obstacle to immersive projection mapping is the limitation to white Lambertian surfaces and uniform neutral environment light, if any. Violating one of these assumptions results in a discernible difference between the source material and the appearance of the projected content. For example, some colors may not be visible due to intense environment lighting or pronounced surface colors. We present a system that actively subdues many of those real-world influences, especially environment lighting. Our system supports dynamic (i.e., movable) target objects as well as changing lighting conditions while requiring no prior color calibration of the projector nor any precomputed environment probing. We automatically and continuously estimate these influences during runtime in a real-time feedback-loop and adjust the projected colors accordingly.
Philipp Kurth, Vanessa Klein, Marc Stamminger, Frank Bauer 0001
ISMAR2
2018 Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces
abstract
The quality of every dynamic multi-projection mapping system is limited by the quality of the projector to tracking device calibration. Common problems with poor calibration result in noticeable artifacts for the user, such as ghosting and seams. In this work we introduce a new, fully automated calibration algorithm that is tailored to reduce these artifacts, based on consumer-grade hardware. We achieve this goal by repurposing a structured-light scanning setup. A structured-light scanner can generate 3D geometry based on a known intrinsic and extrinsic calibration of its components (projector and RGB camera). We revert this process by providing the resulting 3D model to determine the intrinsic and extrinsic parameters of our setup (including those of a variety of tracking systems). Our system matches features and solves for all parameters in a single pass while respecting the lower quality of our sensory input.
Philipp Kurth, Vanessa Klein, Christian Siegl, Marc Stamminger, Frank Bauer 0001
IEEE Trans. Vis. Comput. Graph.2
2017 FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping
abstract
Recent publications and art performances demonstrate amazing results using projection mapping. To our knowledge, there exists no multi-projection system that can project onto non-rigid target geometries. This constrains the applicability and quality for live performances with multiple spectators. Given the cost and complexity of current systems, we present a low-cost easy-to-use markerless non-rigid face multi-projection system. It is based on a non-rigid, dense face tracker and a real-time multi-projection solver adapted to imprecise tracking, geometry and calibration. Using this novel system we produce compelling results with only consumer-grade hardware.
Christian Siegl, Vanessa Klein, Marc Stamminger, Frank Bauer 0001, Justus Thies
IEEE Trans. Vis. Comput. Graph.2