Lígia Gonçalves

dblp:147/5382 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0003-2524-1847ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 "Players have a choice": Untangling the Tensions of Serious-Casual Games for Sustainability
Mara Dionisio, Lígia Gonçalves, Marco Baptista, Helena Pereira, Sandra Câmara Olim, Joana Spínola, Paulo Bala
IMX2
2025 Mystiria: An Intergenerational Game for Climate Literacy and Collaborative Action
abstract
Figure 1: Collaborative Gameplay Structure of Mystiria: (a) Adult Child Layout -Each of the players has their own screen, which the other player is not allowed to see.The goal is for both players to communicate with each other through 3 mini-games (b) Aqua's Mini-game; (c) Electro's Mini-game; (d) Verdis' Mini-game.For (b), (c) and (d), the top screen represents the adult's view, while the screen on the bottom is what the child will see.In addition, players can also experience (e) Quiz Example; (f) Exploring Madeira Island; (g) Picture with Characters Abstract Current interventions for climate literacy are fragmented, as they target adults or children, rather than fostering collaboration and
Joana Spínola, Pedro F. Campos, Lígia Gonçalves, Mara Dionisio, Paulo Bala
IDC3
2025 Evaluating Mystiria: Insights from a Pilot Study on Intergenerational Collaborative Gameplay for Climate Change Awareness
Joana Spínola, Lígia Gonçalves, Pedro F. Campos, Mara Dionisio, Paulo Bala
IDC2