Matevz Pesek

dblp:148/1372 · DBLP profile ↗
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9ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0001-9101-0471ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 2 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 5 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021
YearPublicationVenuePosition
2026 Improviano: A Study of AR-Assisted Jazz Piano Training and Improvisation
abstract
Nasl. z nasl. zaslona.
Helena Jeretina, Klara Znidersic, Matevz Pesek
CSEDU (1)3
2026 A Two-Case Study on Extending Conventional Music Practice Using Mobile Applications
abstract
Nasl. z nasl. zaslona.
Matevz Pesek, Jaka Kuzner, Emir Hodzic, Klara Znidersic, Matija Marolt
CSEDU (1)1
2025 Storytelling in Gamified Rhythmic Training
Matevz Pesek, Zala Pregelj, Klara Znidersic, Matija Marolt
CSEDU (1)1
2025 Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge
Klara Znidersic, Nik Jan Spruk, Matija Marolt, Matevz Pesek
CSEDU (1)4
2024 Troubadour: Inverse Dictation Games for Ear Training
Klara Znidersic, Matija Podbreznik, Ziga Klun, Peter Savli, Matija Marolt, Matevz Pesek
CSEDU (1)6
2024 Estimating the Number of Annotations Required to Detect Content Types in Historical Newspapers
Filip Dobranic, Matevz Pesek
TPDL (2)2
2024 Hybrid music recommendation with graph neural networks
abstract
Abstract Modern music streaming services rely on recommender systems to help users navigate within their large collections. Collaborative filtering (CF) methods, that leverage past user–item interactions, have been most successful, but have various limitations, like performing poorly among sparsely connected items. Conversely, content-based models circumvent the data-sparsity issue by recommending based on item content alone, but have seen limited success. Recently, graph-based machine learning approaches have shown, in other domains, to be able to address the aforementioned issues. Graph neural networks (GNN) in particular promise to learn from both the complex relationships within a user interaction graph, as well as content to generate hybrid recommendations. Here, we propose a music recommender system using a state-of-the-art GNN, PinSage, and evaluate it on a novel Spotify dataset against traditional CF, graph-based CF and content-based methods on a related song prediction task, venturing beyond accuracy in our evaluation. Our experiments show that (i) our approach is among the top performers and stands out as the most well rounded compared to baselines, (ii) graph-based CF methods outperform matrix-based CF approaches, suggesting that user interaction data may be better represented as a graph and (iii) in our evaluation, CF methods do not exhibit a performance drop in the long tail, where the hybrid approach does not offer an advantage.
Matej Bevec, Marko Tkalcic, Matevz Pesek
User Model. User Adapt. Interact.3
2019 Prediction of music pairwise preferences from facial expressions
abstract
Users of a recommender system may be requested to express their preferences about items either with evaluations of items (e.g. a rating) or with comparisons of item pairs. In this work we focus on the acquisition of pairwise preferences in the music domain. Asking the user to explicitly compare music, i.e., which, among two listened tracks, is preferred, requires some user effort. We have therefore developed a novel approach for automatically extracting these preferences from the analysis of the facial expressions of the users while listening to the compared tracks. We have trained a predictor that infers user's pairwise preferences by using features extracted from these data. We show that the predictor performs better than a commonly used baseline, which leverages the user's listening duration of the tracks to infer pairwise preferences. Furthermore, we show that there are differences in the accuracy of the proposed method between users with different personalities and we have therefore adapted the trained model accordingly. Our work shows that by introducing a low user effort preference elicitation approach, which, however, requires to access information that may raise potential privacy issues (face expression), one can obtain good prediction accuracy of pairwise music preferences.
Marko Tkalcic, Nima Maleki, Matevz Pesek, Mehdi Elahi, Francesco Ricci 0001, Matija Marolt
IUI3
2017 A Research Tool for User Preferences Elicitation with Facial Expressions
abstract
We present a research tool for user preference elicitation that collects both explicit user feedback and unobtrusively acquired facial expressions. The concrete implementation is a web-based user interface where the user is presented with two music excerpts. After listening to both, the user provides a pairwise score (i.e. which of the two items is preferred) for each pair of music excerpts. The novelty of the demo is the integration of the unobtrusive acquisition of facial expressions through the webcam. During the listening of the music excerpts, the system extracts features related to the facial expressions of the user several times per second. The interaction runs as a web application, which allows for a large-scale remote acquisition of emotional data. Up to now, such acquisitions were usually done in controlled environments with few subjects, hence being of little use for the recommender systems community.
Marko Tkalcic, Nima Maleki, Matevz Pesek, Mehdi Elahi, Francesco Ricci 0001, Matija Marolt
RecSys3