Aayush Bansal

dblp:148/7044 · DBLP profile ↗
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15ranked-venue papers
8as first author
8since 2021 · last 2025
0000-0002-0966-3930ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 8 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 6 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Virtual Fitting Room: Generating Arbitrarily Long Videos of Virtual Try-On from a Single Image
abstract
This paper proposes Virtual Fitting Room (VFR), a novel video generative model that produces arbitrarily long virtual try-on videos. Our VFR models long video generation tasks as an auto-regressive, segment-by-segment generation process, eliminating the need for resource-intensive generation and lengthy video data, while providing the flexibility to generate videos of arbitrary length. The key challenges of this task are twofold: ensuring local smoothness between adjacent segments and maintaining global temporal consistency across different segments. To address these challenges, we propose our VFR framework, which ensures smoothness through a prefix video condition and enforces consistency with the anchor video — a 360°-view video that comprehensively captures the human's whole-body appearance. Our VFR generates minute-scale virtual try-on videos with both local smoothness and global temporal consistency under various motions, making it a pioneering work in long virtual try-on video generation. Project Page: https://immortalco.github.io/VirtualFittingRoom/.
Junkun Chen, Aayush Bansal, Minh Vo, Yu-Xiong Wang
NeurIPS2
2023 Neural Pixel Composition for 3D-4D View Synthesis from Multi-Views
abstract
We present Neural Pixel Composition (NPC), a novel approach for continuous 3D-4D view synthesis given a discrete set of multi-view observations as input. Existing state-of-the-art approaches require dense multi-view supervision and an extensive computational budget. The proposed formulation reliably operates on sparse and wide-baseline multi-view images/videos and can be trained efficiently within a few seconds to 10 minutes for hi-res (12MP) content. Crucial to our approach are two core novelties: 1) a representation of a pixel that contains color and depth information accumulated from multi-views for a particular location and time along a line of sight, and 2) a multi-layer perceptron (MLP) that enables the composition of this rich information provided for a pixel location to obtain the final color output. We experiment with a large variety of multi-view sequences, compare to existing approaches, and achieve better results in diverse and challenging settings.
Aayush Bansal, Michael Zollhöfer
CVPR1
2023 EgoHumans: An Egocentric 3D Multi-Human Benchmark
abstract
We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing ego-centric benchmarks either capture single subject or indoor-only scenarios, which limit the generalization of computer vision algorithms for real-world applications. We propose a novel 3D capture setup to construct a comprehensive ego-centric multi-human benchmark in the wild with annotations to support diverse tasks such as human detection, tracking, 2D/3D pose estimation, and mesh recovery. We leverage consumer-grade wearable camera-equipped glasses for the egocentric view, which enables us to capture dynamic activities like playing tennis, fencing, volleyball, etc. Furthermore, our multi-view setup generates accurate 3D ground truth even under severe or complete occlusion. The dataset consists of more than 125k egocentric images, spanning diverse scenes with a particular focus on challenging and unchoreographed multi-human activities and fast-moving egocentric views. We rigorously evaluate existing state-of-the-art methods and highlight their limitations in the egocentric scenario, specifically on multi-human tracking. To address such limitations, we propose EgoFormer, a novel approach with a multi-stream transformer architecture and explicit 3D spatial reasoning to estimate and track the human pose. EgoFormer significantly outperforms prior art by 13.6% IDF1 on the EgoHumans dataset.
Rawal Khirodkar, Aayush Bansal, Lingni Ma, Richard A. Newcombe, Minh Vo, Kris Makoto Kitani
ICCV2
2023 VR-NeRF: High-Fidelity Virtualized Walkable Spaces
abstract
We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to densely capture walkable spaces in high fidelity and with multi-view high dynamic range images in unprecedented quality and density. We extend instant neural graphics primitives with a novel perceptual color space for learning accurate HDR appearance, and an efficient mip-mapping mechanism for level-of-detail rendering with anti-aliasing, while carefully optimizing the trade-off between quality and speed. Our multi-GPU renderer enables high-fidelity volume rendering of our neural radiance field model at the full VR resolution of dual 2K × 2K at 36 Hz on our custom demo machine. We demonstrate the quality of our results on our challenging high-fidelity datasets, and compare our method and datasets to existing baselines. We release our dataset on our project website: https://vr-nerf.github.io.
Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim 0001, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaz Bozic, Dahua Lin, Michael Zollhöfer, Christian Richardt
SIGGRAPH Asia5
2022 COAP: Compositional Articulated Occupancy of People
abstract
We present a novel neural implicit representation for articulated human bodies. Compared to explicit template meshes, neural implicit body representations provide an efficient mechanism for modeling interactions with the environment, which is essential for human motion reconstruction and synthesis in 3D scenes. However, existing neural implicit bodies suffer from either poor generalization on highly articulated poses or slow inference time. In this work, we observe that prior knowledge about the human body's shape and kinematic structure can be leveraged to improve generalization and efficiency. We decompose the full-body geometry into local body parts and employ a part-aware encoder-decoder architecture to learn neural articulated occupancy that models complex deformations locally. Our local shape encoder represents the body deformation of not only the corresponding body part but also the neighboring body parts. The decoder incorporates the geometric constraints of local body shape which significantly improves pose generalization. We demonstrate that our model is suitable for resolving self-intersections and collisions with 3D environments. Quantitative and qualitative experiments show that our method largely outperforms existing solutions in terms of both efficiency and accuracy.
Marko Mihajlovic, Shunsuke Saito, Aayush Bansal, Michael Zollhöfer, Siyu Tang 0001
CVPR3
2022 KeypointNeRF: Generalizing Image-Based Volumetric Avatars Using Relative Spatial Encoding of Keypoints
Marko Mihajlovic, Aayush Bansal, Michael Zollhöfer, Siyu Tang 0001, Shunsuke Saito
ECCV (15)2
2021 Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes
abstract
Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF [34], are designed to learn a single scene with a neural network and require dense multi-view inputs. Testing on a new scene requires re-training from scratch, which takes 2-3 days. In this work, we introduce Stereo Radiance Fields (SRF), a neural view synthesis approach that is trained end-to-end, generalizes to new scenes, and requires only sparse views at test time. The core idea is a neural architecture inspired by classical multi-view stereo methods, which estimates surface points by finding similar image regions in stereo images. In SRF, we predict color and density for each 3D point given an encoding of its stereo correspondence in the input images. The encoding is implicitly learned by an ensemble of pair-wise similarities – emulating classical stereo. Experiments show that SRF learns structure instead of over-fitting on a scene. We train on multiple scenes of the DTU dataset and generalize to new ones without re-training, requiring only 10 sparse and spread-out views as input. We show that 10-15 minutes of fine-tuning further improve the results, achieving significantly sharper, more detailed results than scene-specific models. The code, model, and videos are available – https://virtualhumans.mpi-inf.mpg.de/srf/.
Julian Chibane, Aayush Bansal, Verica Lazova, Gerard Pons-Moll
CVPR2
2021 Unsupervised Audiovisual Synthesis via Exemplar Autoencoders
Kangle Deng, Aayush Bansal, Deva Ramanan
ICLR2
2020 4D Visualization of Dynamic Events From Unconstrained Multi-View Videos
abstract
We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose static and dynamic aspects of an event. Though captured from discrete viewpoints, this model enables us to move around the space-time of the event continuously. This model allows us to create virtual cameras that facilitate: (1) freezing the time and exploring views; (2) freezing a view and moving through time; and (3) simultaneously changing both time and view. We can also edit the videos and reveal occluded objects for a given view if it is visible in any of the other views. We validate our approach on challenging in-the-wild events captured using up to 15 mobile cameras.
Aayush Bansal, Minh Vo, Yaser Sheikh, Deva Ramanan, Srinivasa G. Narasimhan
CVPR1
2019 Shapes and Context: In-The-Wild Image Synthesis & Manipulation
abstract
We introduce a data-driven model for interactively synthesizing in-the-wild images from semantic label input masks. Our approach is dramatically different from recent work in this space, in that we make use of no learning. Instead, our approach uses simple but classic tools for matching scene context, shapes, and parts to a stored library of exemplars. Though simple, this approach has several notable advantages over recent work: (1) because nothing is learned, it is not limited to specific training data distributions (such as cityscapes, facades, or faces); (2) it can synthesize arbitrarily high-resolution images, limited only by the resolution of the exemplar library; (3) by appropriately composing shapes and parts, it can generate an exponentially large set of viable candidate output images (that can say, be interactively searched by a user). We present results on the diverse COCO dataset, significantly outperforming learning-based approaches on standard image synthesis metrics. Finally, we explore user-interaction and user-controllability, demonstrating that our system can be used as a platform for user-driven content creation.
Aayush Bansal, Yaser Sheikh, Deva Ramanan
CVPR1
2018 Recycle-GAN: Unsupervised Video Retargeting
Aayush Bansal, Shugao Ma, Deva Ramanan, Yaser Sheikh
ECCV (5)1
2018 PixelNN: Example-based Image Synthesis
Aayush Bansal, Yaser Sheikh, Deva Ramanan
ICLR (Poster)1
2016 Marr Revisited: 2D-3D Alignment via Surface Normal Prediction
abstract
We introduce an approach that leverages surface normal predictions, along with appearance cues, to retrieve 3D models for objects depicted in 2D still images from a large CAD object library. Critical to the success of our approach is the ability to recover accurate surface normals for objects in the depicted scene. We introduce a skip-network model built on the pre-trained Oxford VGG convolutional neural network (CNN) for surface normal prediction. Our model achieves state-of-the-art accuracy on the NYUv2 RGB-D dataset for surface normal prediction, and recovers fine object detail compared to previous methods. Furthermore, we develop a two-stream network over the input image and predicted surface normals that jointly learns pose and style for CAD model retrieval. When using the predicted surface normals, our two-stream network matches prior work using surface normals computed from RGB-D images on the task of pose prediction, and achieves state of the art when using RGB-D input. Finally, our two-stream network allows us to retrieve CAD models that better match the style and pose of a depicted object compared with baseline approaches.
Aayush Bansal, Bryan C. Russell, Abhinav Gupta 0001
CVPR1
2014 Towards Transparent Systems: Semantic Characterization of Failure Modes
Aayush Bansal, Ali Farhadi, Devi Parikh
ECCV (6)1
2014 Understanding how camera configuration and environmental conditions affect appearance-based localization
abstract
Localization is a central problem for intelligent vehicles. Visual localization can supplement or replace GPS-based localization approaches in situations where GPS is unavailable or inaccurate. Although visual localization has been demonstrated in a variety of algorithms and systems, the problem of how to best configure such a system remains largely an open question. Design choices, such as “where should the camera be placed?” and “how should it be oriented?” can have substantial effect on the cost and robustness of a fielded intelligent vehicle. This paper analyzes how different sensor configuration parameters and environmental conditions affect visual localization performance with the goal of understanding what causes certain configurations to perform better than others and providing general principles for configuring systems for visual localization. We ground the investigation using extensive field testing of a visual localization algorithm, and the data sets used for the analysis are made available for comparative evaluation.
Aayush Bansal, Hernán Badino, Daniel F. Huber
Intelligent Vehicles Symposium1