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Pradyumna Reddy

dblp:148/8699 · DBLP profile ↗
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7ranked-venue papers
5as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 41% 3D vision · 27% Generative modeling · 14%
Computer graphics and multimedia
3 papers
Visual content generation and editing · 48% Geometric modeling and processing · 22% Rendering · 17%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
3d generative model
0.812024
G3DR: Generative 3D Reconstruction in ImageNet · CVPR 2024
Computer vision › 3D vision › 3d generation
image-to-3d generation
0.812024
G3DR: Generative 3D Reconstruction in ImageNet · CVPR 2024
Machine learning › Efficient and distributed learning
low-rank projection
0.812024
VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections · NeurIPS 2024
Machine learning › Efficient and distributed learning
memory-efficient training
0.812024
VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections · NeurIPS 2024
Computer vision › 3D vision
novel view synthesis
0.812024
G3DR: Generative 3D Reconstruction in ImageNet · CVPR 2024
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning
0.812024
VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections · NeurIPS 2024
Rendering
differentiable rendering
0.512021
Im2Vec: Synthesizing Vector Graphics Without Vector Supervision · CVPR 2021
Visual content generation and editing
font generation
0.512021
A Multi-Implicit Neural Representation for Fonts · NeurIPS 2021
Geometric modeling and processing
implicit neural representation
0.512021
A Multi-Implicit Neural Representation for Fonts · NeurIPS 2021
Visual content generation and editing
vector graphics generation
0.512021
Im2Vec: Synthesizing Vector Graphics Without Vector Supervision · CVPR 2021
Image and video coding
layered representation
0.412020
Discovering pattern structure using differentiable compositing · ACM Trans. Graph. 2020
Natural language and speech › Language models and text generation
large language model
0.212024
VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

sampling procedure · 0.8gradient descent · 0.8depth regularization · 0.8backpropagation · 0.8CLIP conditioning · 0.8permutation-invariant set learning · 0.5neural network · 0.5neural implicit functions · 0.5differentiable rasterization · 0.5differentiable compositing · 0.4deep learning · 0.4
YearPublicationVenuePosition
2024 G3DR: Generative 3D Reconstruction in ImageNet
abstract
We introduce a novel 3D generative method, Generative 3D Reconstruction (G3DR) in ImageNet, capable of generating diverse and high-quality 3D objects from single images, addressing the limitations of existing methods. At the heart of our framework is a novel depth reg-ularization technique that enables the generation of scenes with high-geometric fidelity. G3DR also leverages a pre-trained language-vision model, such as CLIP, to enable reconstruction in novel views and improve the visual realism of generations. Additionally, G3DR designs a simple but effective sampling procedure to further improve the quality of generations. G3DR offers diverse and efficient 3D asset generation based on class or text conditioning. Despite its simplicity, G3DR is able to beat state-of-the-art methods, improving over them by up to 22% in per-ceptual metrics and 90% in geometry scores, while needing only half of the training time. Code is available at https://github.com/preddy5/G3DR.
Pradyumna Reddy, Ismail Elezi, Jiankang Deng
CVPR1
2024 VeLoRA: Memory Efficient Training using Rank-1 Sub-Token Projections
abstract
Large language models (LLMs) have recently emerged as powerful tools for tackling many language-processing tasks. Despite their success, training and fine-tuning these models is still far too computationally and memory intensive. In this paper, we identify and characterise the important components needed for effective model convergence using gradient descent. In doing so we find that the intermediate activations used to implement backpropagation can be excessively compressed without incurring any degradation in performance. This result leads us to a cheap and memory-efficient algorithm for both fine-tuning and pre-training LLMs. The proposed algorithm simply divides the tokens up into smaller sub-tokens before projecting them onto a fixed 1-dimensional subspace during the forward pass. These features are then coarsely reconstructed during the backward pass to implement the update rules. We confirm the effectiveness of our algorithm as being complimentary to many state-of-the-art PEFT methods on the VTAB-1k fine-tuning benchmark. Furthermore, we outperform QLoRA for fine-tuning LLaMA and show competitive performance against other memory-efficient pre-training methods on the large-scale C4 dataset.
Roy Miles, Pradyumna Reddy, Ismail Elezi, Jiankang Deng
NeurIPS2
2022 Search for Concepts: Learning Visual Concepts Using Direct Optimization
Pradyumna Reddy, Paul Guerrero 0001, Niloy J. Mitra
BMVC1
2021 Im2Vec: Synthesizing Vector Graphics Without Vector Supervision
abstract
Vector graphics are widely used to represent fonts, logos, digital artworks, and graphic designs. But, while a vast body of work has focused on generative algorithms for raster images, only a handful of options exists for vector graphics. One can always rasterize the input graphic and resort to image-based generative approaches, but this negates the advantages of the vector representation. The current alternative is to use specialized models that require explicit supervision on the vector graphics representation at training time. This is not ideal because large-scale high-quality vector-graphics datasets are difficult to obtain. Furthermore, the vector representation for a given design is not unique, so models that supervise on the vector representation are unnecessarily constrained. Instead, we propose a new neural network that can generate complex vector graphics with varying topologies, and only requires indirect supervision from readily-available raster training images (i.e., with no vector counterparts). To enable this, we use a differentiable rasterization pipeline that renders the generated vector shapes and composites them together onto a raster canvas. We demonstrate our method on a range of datasets, and provide comparison with state-of-the-art SVG-VAE and DeepSVG, both of which require explicit vector graphics supervision. Finally, we also demonstrate our approach on the MNIST dataset, for which no groundtruth vector representation is available. Source code, datasets and more results are available at http://geometry.cs.ucl.ac.uk/projects/2021/Im2Vec/.
Pradyumna Reddy, Michaël Gharbi, Michal Lukác, Niloy J. Mitra
CVPR1
2021 A Multi-Implicit Neural Representation for Fonts
abstract
Fonts are ubiquitous across documents and come in a variety of styles. They are either represented in a native vector format or rasterized to produce fixed resolution images. In the first case, the non-standard representation prevents benefiting from latest network architectures for neural representations; while, in the latter case, the rasterized representation, when encoded via networks, results in loss of data fidelity, as font-specific discontinuities like edges and corners are difficult to represent using neural networks. Based on the observation that complex fonts can be represented by a superposition of a set of simpler occupancy functions, we introduce multi-implicits to represent fonts as a permutation-invariant set of learned implict functions, without losing features (e.g., edges and corners). However, while multi-implicits locally preserve font features, obtaining supervision in the form of ground truth multi-channel signals is a problem in itself. Instead, we propose how to train such a representation with only local supervision, while the proposed neural architecture directly finds globally consistent multi-implicits for font families. We extensively evaluate the proposed representation for various tasks including reconstruction, interpolation, and synthesis to demonstrate clear advantages with existing alternatives. Additionally, the representation naturally enables glyph completion, wherein a single characteristic font is used to synthesize a whole font family in the target style.
Pradyumna Reddy, Matthew Fisher, Hailin Jin, Niloy J. Mitra
NeurIPS1
2020 Discovering pattern structure using differentiable compositing
abstract
Patterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and aesthetic appeal. When a pattern is encoded as a flat image without the underlying structure, manually editing the pattern is tedious and challenging as one has to both preserve the individual element shapes and their original relative arrangements. State-of-the-art deep learning frameworks that operate at the pixel level are unsuitable for manipulating such patterns. Specifically, these methods can easily disturb the shapes of the individual elements or their arrangement, and thus fail to preserve the latent structures of the input patterns. We present a novel differentiable compositing operator using pattern elements and use it to discover structures, in the form of a layered representation of graphical objects, directly from raw pattern images. This operator allows us to adapt current deep learning based image methods to effectively handle patterns. We evaluate our method on a range of patterns and demonstrate superiority in the context of pattern manipulations when compared against state-of-the-art pixel- or point-based alternatives.
Pradyumna Reddy, Paul Guerrero 0001, Matthew Fisher, Wilmot Li, Niloy J. Mitra
ACM Trans. Graph.1
2018 SeeThrough: Finding Objects in Heavily Occluded Indoor Scene Images
abstract
Discovering 3D arrangements of objects from single indoor images is important given its many applications such as interior design and content creation for virtual environments. Although heavily researched in the recent years, existing approaches break down under medium to heavy occlusion as the core image-space region detection module fails in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical configurations. First, we use a neural network trained on real indoor annotated images to extract 2D keypoints, and feed them to a 3D candidate object generation stage. Then, we solve a global selection problem among these candidates using pairwise co-occurrence statistics discovered from a large 3D scene database. We iterate the process allowing for candidates with low keypoint response to be incrementally detected based on the location of the already discovered nearby objects. We demonstrate significant performance improvement over combinations of state-of-the-art methods, especially for scenes with moderately to severely occluded objects.
Niloy J. Mitra, Vladimir G. Kim, Ersin Yumer, Moos Hueting, Nathan Carr 0001, Pradyumna Reddy
3DV6