Chenyang Zhu 0002

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45ranked-venue papers
4as first author
36since 2021 · last 2026
0000-0003-2838-8601ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 39 · 3 first-author · 30 since 2021Artificial intelligence and machine learning · 16 · 1 first-author · 12 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 A survey on 3D editing based on NeRF and 3DGS
abstract
Abstract In recent years, 3D editing has become a significant research topic, primarily due to its ability to manipulate 3D assets in ways that fulfill the growing demand for personalized customization. The advent of radiance field-based methods, exemplified by pioneering frameworks such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), represents a pivotal innovation in scene representation and novel view synthesis, greatly enhancing the effectiveness and efficiency of 3D editing. This survey provides a comprehensive overview of the current advancements in 3D editing based on NeRF and 3DGS, systematically categorizing existing methods according to specific editing tasks while analyzing the current challenges and potential research directions. Our goal through this survey is to offer a comprehensive and valuable resource for researchers in the field, encouraging innovative ideas that may drive further progress in 3D editing.
Chenyang Zhu 0002, Xin-Yao Liu, Kai Xu 0004, Ren-Jiao Yi
Frontiers Comput. Sci.1
2026 From dark flash images to relightable 3D scenes with photometric stereo priors
Xuening Zhu, Renjiao Yi, Xin Wen 0005, Xuesong Xu, Hailiang Hou, Kai Xu 0004, Chenyang Zhu 0002
Frontiers Comput. Sci.8
2026 A generalizable neural representation framework for arbitrary-scale volumetric CT super-resolution
Xin Wen 0005, Renjiao Yi, Xuening Zhu, Chenyang Zhu 0002, Kai Xu 0004, Kunlun He
Neurocomputing5
2026 RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction
abstract
The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it substantially improves the mapping completeness and memory efficiency. However, the lack of reconstruction details and the time-consuming learning of neural representations hinder the widespread application of neural-based methods to large-scale online reconstruction. We introduce RemixFusion, a novel residual-based mixed representation for scene reconstruction and camera pose estimation dedicated to high-quality and large-scale online RGB-D reconstruction. In particular, we propose a residual-based map representation comprised of an explicit coarse TSDF grid and an implicit neural module that produces residuals representing fine-grained details to be added to the coarse grid. Such mixed representation allows for detail-rich reconstruction with bounded time and memory budget, contrasting with the overly-smoothed results by the purely implicit representations, thus paving the way for high-quality camera tracking. Furthermore, we extend the residual-based representation to handle multi-frame joint pose optimization via bundle adjustment (BA). In contrast to the existing methods, which optimize poses directly, we opt to optimize pose changes. Combined with a novel technique for adaptive gradient amplification, our method attains better optimization convergence and global optimality. Furthermore, we adopt a local moving volume to factorize the whole mixed scene representation with a divide-and-conquer design to facilitate efficient online learning in our residual-based framework. Extensive experiments demonstrate that our method surpasses all state-of-the-art ones, including those based either on explicit or implicit representations, in terms of the accuracy of both mapping and tracking on large-scale scenes. Project page can be found at https://lanlan96.github.io/RemixFusion/ .
Yuqing Lan, Chenyang Zhu 0002, Shuaifeng Zhi, Jiazhao Zhang, Zhoufeng Wang, Renjiao Yi, Yijie Wang 0001, Kai Xu 0004
ACM Trans. Graph.2
2026 LLM-enhanced Scene Graph Learning for Household Rearrangement
abstract
The household rearrangement task involves spotting misplaced objects in a scene and accommodate them with proper places. It depends both on common-sense knowledge on the objective side and human user preference on the subjective side. In achieving such a task, we propose to mine object functionality with user preference alignment directly from the scene itself, without relying on human intervention. To do so, we work with scene graph representation and propose LLM-enhanced scene graph learning which transforms the input scene graph into an Affordance Enhanced Graph (AEG) with information-enriched nodes and newly discovered edges (relations). In AEG, the nodes corresponding to the receptacle objects are augmented with context-induced affordance which encodes what kind of carriable objects can be placed on it. New edges are discovered with newly discovered non-local relations. With AEG, we perform task planning for scene rearrangement by detecting misplaced carriables and determining a proper placement for each of them. We implement an end-to-end robot system for autonomous household rearrangement in unseen environments and test our method by implementing a tiding robot in both simulated environments and real-world scenarios, and perform evaluation on a new benchmark we build. Extensive evaluations demonstrate that our method achieves state-of-the-art performance in misplacement detection and rearrangement planning.
SHilong Zou, Zhinan Yu, Chenyang Zhu 0002, Ruizhen Hu, Kai Xu 0004
ACM Trans. Graph.6
2025 OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging
abstract
Online zero-shot 3D instance segmentation of a progressively reconstructed scene is both a critical and challenging task for embodied applications. With the success of visual foundation models (VFMs) in the image domain, leveraging 2D priors to address 3D online segmentation has become a prominent research focus. Since segmentation results provided by 2D priors often require spatial consistency to be lifted into final 3D segmentation, an efficient method for identifying spatial overlap among 2D masks is essential—yet existing methods rarely achieve this in real time, mainly limiting its use to offline approaches. To address this, we propose an efficient method that lifts 2D masks generated by VFMs into a unified 3D instance using a hashing technique. By employing voxel hashing for efficient 3D scene querying, our approach reduces the time complexity of costly spatial overlap queries from O(n2) to O(n). Accurate spatial associations further enable 3D merging of 2D masks through simple similarity-based filtering in a zero-shot manner, making our approach more robust to incomplete and noisy data. Evaluated on the ScanNet200 and SceneNN benchmarks, our approach achieves state-of-the-art performance in online, zero-shot 3D instance segmentation with leading efficiency. The project page is at https://yjtang249.github.io/OnlineAnySeg.
Jiazhao Zhang, Yuqing Lan, Yulan Guo, Dezun Dong, Chenyang Zhu 0002, Kai Xu 0004
CVPR6
2025 VasTSD: Learning 3D Vascular Tree-state Space Diffusion Model for Angiography Synthesis
abstract
Angiography imaging is a medical imaging technique that enhances the visibility of blood vessels within the body by using contrast agents. Angiographic images can effectively assist in the diagnosis of vascular diseases. However, contrast agents may bring extra radiation exposure which is harmful to patients with health risks. To mitigate these concerns, in this paper, we aim to automatically generate angiography from non-angiographic inputs, by leveraging and enhancing the inherent physical properties of vascular structures. Previous methods relying on 2D slice-based angiography synthesis struggle with maintaining continuity in 3D vascular structures and exhibit limited effectiveness across different imaging modalities. We propose VasTSD, a 3D vascular tree-state space diffusion model to synthesize angiography from 3D non-angiographic volumes, with a novel state space serialization approach that dynamically constructs vascular tree topologies, integrating these with a diffusion-based generative model to ensure the generation of anatomically continuous vasculature in 3D volumes. A pre-trained vision embedder is employed to construct vascular state space representations, enabling consistent modeling of vascular structures across multiple modalities. Extensive experiments on various angiographic datasets demonstrate the superiority of VasTSD over prior works, achieving enhanced continuity of blood vessels in synthesized angiographic synthesis for multiple modalities and anatomical regions. Project page: https://jefferyzhifeng.github.io/projects/VasTSD/
Renjiao Yi, Xin Wen 0005, Chenyang Zhu 0002, Kai Xu 0004
CVPR4
2025 Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction
abstract
This paper presents an end-to-end framework for reconstructing 3D parametric curves directly from multi-view edge maps. Contrasting with existing two-stage methods that follow a sequential ``edge point cloud reconstruction and parametric curve fitting'' pipeline, our one-stage approach optimizes 3D parametric curves directly from 2D edge maps, eliminating error accumulation caused by the inherent optimization gap between disconnected stages. However, parametric curves inherently lack suitability for rendering-based multi-view optimization, necessitating a complementary representation that preserves their geometric properties while enabling differentiable rendering. We propose a novel bi-directional coupling mechanism between parametric curves and edge-oriented Gaussian components. This tight correspondence formulates a curve-aware Gaussian representation, \textbf{CurveGaussian}, that enables differentiable rendering of 3D curves, allowing direct optimization guided by multi-view evidence. Furthermore, we introduce a dynamically adaptive topology optimization framework during training to refine curve structures through linearization, merging, splitting, and pruning operations. Comprehensive evaluations on the ABC dataset and real-world benchmarks demonstrate our one-stage method's superiority over two-stage alternatives, particularly in producing cleaner and more robust reconstructions. Additionally, by directly optimizing parametric curves, our method significantly reduces the parameter count during training, achieving both higher efficiency and superior performance compared to existing approaches.
Zhirui Gao, Renjiao Yi, Yaqiao Dai, Xuening Zhu, Wei Chen 0009, Chenyang Zhu 0002, Kai Xu 0004
ICCV6
2025 Self-Supervised Learning of Hybrid Part-Aware 3D Representations of 2D Gaussians and Superquadrics
Zhirui Gao, Renjiao Yi, Yuhang Huang 0006, Wei Chen 0009, Chenyang Zhu 0002, Kai Xu 0004
ICCV5
2025 BoxFusion: Reconstruction-Free Open-Vocabulary 3D Object Detection via Real-Time Multi-View Box Fusion
abstract
Abstract Open‐vocabulary 3D object detection has gained significant interest due to its critical applications in autonomous driving and embodied AI. Existing detection methods, whether offline or online, typically rely on dense point cloud reconstruction, which imposes substantial computational overhead and memory constraints, hindering real‐time deployment in downstream tasks. To address this, we propose a novel reconstruction‐free online framework tailored for memory‐efficient and real‐time 3D detection. Specifically, given streaming posed RGB‐D video input, we leverage Cubify Anything as a pre‐trained visual foundation model (VFM) for single‐view 3D object detection, coupled with CLIP to capture open‐vocabulary semantics of detected objects. To fuse all detected bounding boxes across different views into a unified one, we employ an association module for correspondences of multi‐views and an optimization module to fuse the 3D bounding boxes of the same instance. The association module utilizes 3D Non‐Maximum Suppression (NMS) and a box correspondence matching module. The optimization module uses an IoU‐guided efficient random optimization technique based on particle filtering to enforce multi‐view consistency of the 3D bounding boxes while minimizing computational complexity. Extensive experiments on CA‐1M and ScanNetV2 datasets demonstrate that our method achieves state‐of‐the‐art performance among online methods. Benefiting from this novel reconstruction‐free paradigm for 3D object detection, our method exhibits great generalization abilities in various scenarios, enabling real‐time perception even in environments exceeding 1000 square meters.
Yuqing Lan, Chenyang Zhu 0002, Zhirui Gao, Jiazhao Zhang, Renjiao Yi, Yijie Wang 0001, Kai Xu 0004
Comput. Graph. Forum2
2025 DISCO: Efficient Diffusion Solver for large-scale Combinatorial Optimization problems
abstract
Combinatorial Optimization (CO) problems are fundamentally important in numerous real-world applications across diverse industries, notably computer graphics, characterized by entailing enormous solution space and demanding time-sensitive response. Despite recent advancements in neural solvers, their limited expressiveness struggles to capture the multi-modal nature of CO landscapes. While some research has adopted diffusion models, these methods sample solutions indiscriminately from the entire NP-complete solution space with time-consuming denoising processes, limiting scalability for large-scale problems. We propose DISCO , an efficient DI ffusion S olver for large-scale C ombinatorial O ptimization problems that excels in both solution quality and inference speed. DISCO’s efficacy is twofold: First, it enhances solution quality by constraining the sampling space to a more meaningful domain guided by solution residues, while preserving the multi-modal properties of the output distributions. Second, it accelerates the denoising process through an analytically solvable approach, enabling solution sampling with very few reverse-time steps and significantly reducing inference time. This inference-speed advantage is further amplified by Jittor, a high-performance learning framework based on just-in-time compiling and meta-operators. DISCO delivers strong performance on large-scale Traveling Salesman Problems and challenging Maximal Independent Set benchmarks, with inference duration up to 5.38 times faster than existing diffusion solver alternatives. We apply DISCO to design 2D/3D TSP Art, enabling the generation of fluid stroke sequences at reduced path costs. By incorporating DISCO’s multi-modal property into a divide-and-conquer strategy, it can further generalize to solve unseen-scale instances out of the box.
Hang Zhao 0018, Kexiong Yu, Yuhang Huang 0006, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004
Graph. Model.5
2025 CAD-NeRF: learning NeRFs from uncalibrated few-view images by CAD model retrieval
Xin Wen 0005, Xuening Zhu, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004
Frontiers Comput. Sci.5
2025 Generic Objects as Pose Probes for Few-Shot View Synthesis
abstract
Radiance fields, including NeRFs and 3D Gaussians, demonstrate great potential in high-fidelity rendering and scene reconstruction, while they require a substantial number of posed images as input. COLMAP is frequently employed for preprocessing to estimate poses. However, COLMAP necessitates a large number of feature matches to operate effectively, and struggles with scenes characterized by sparse features, large baselines, or few-view images. We aim to tackle few-view NeRF reconstruction using only 3 to 6 unposed scene images, freeing from COLMAP initializations. Inspired by the idea of calibration boards in traditional pose calibration, we propose a novel approach of utilizing everyday objects, commonly found in both images and real life, as “pose probes”. By initializing the probe object as a cube shape, we apply a dual-branch volume rendering optimization (object NeRF and scene NeRF) to constrain the pose optimization and jointly refine the geometry. PnP matching is used to initialize poses between images incrementally, where only a few feature matches are enough. PoseProbe achieves state-of-the-art performance in pose estimation and novel view synthesis across multiple datasets in experiments. We demonstrate its effectiveness, particularly in few-view and large-baseline scenes where COLMAP struggles. In ablations, using different objects in a scene yields comparable performance, showing that PoseProbe is robust to the choice of probe objects. Our project page is available at:https://zhirui-gao.github.io/PoseProbe.github.io/
Zhirui Gao, Renjiao Yi, Chenyang Zhu 0002, Ke Zhuang, Wei Chen 0009, Kai Xu 0004
IEEE Trans. Circuits Syst. Video Technol.3
2025 Relighting Scenes With Object Insertions in Neural Radiance Fields
abstract
Inserting objects into scenes and performing realistic relighting are common applications in augmented reality (AR). Previous methods focused on inserting virtual objects using CAD models or real objects from single-view images, resulting in highly limited AR application scenarios. We introduce a novel pipeline based on Neural Radiance Fields (NeRFs) for seamlessly integrating objects into scenes, from two sets of images depicting the object and scene. This approach enables novel view synthesis, realistic relighting, and supports physical interactions such as shadow casting between objects. The lighting environment is in a hybrid representation of Spherical Harmonics and Spherical Gaussians, representing both high- and low-frequency lighting components very well, and supporting non-Lambertian surfaces. Specifically, we leverage the benefits of volume rendering and introduce an innovative approach for efficient shadow rendering by comparing the depth maps between the camera view and the light source view and generating vivid soft shadows. The proposed method achieves realistic relighting effects in extensive experimental evaluations.
Xuening Zhu, Renjiao Yi, Xin Wen 0005, Chenyang Zhu 0002, Kai Xu 0004
IEEE Trans. Circuits Syst. Video Technol.4
2025 Tensorformer: Normalized Matrix Attention Transformer for High-Quality Point Cloud Reconstruction
abstract
Surface reconstruction from raw point clouds has been studied for decades in the computer graphics community, which is highly demanded by modeling and rendering applications nowadays. Classic solutions, such as Poisson surface reconstruction, require point normals as extra input to perform reasonable results. Modern transformer-based methods can work without normals, while the results are less fine-grained due to limited encoding performance in local fusion from discrete points. We introduce a novel normalized matrix attention transformer (Tensorformer) to perform high-quality reconstruction. The proposedmatrix attentionallows for simultaneous point-wise and channel-wise message passing, while the previous vector attention loses neighbor point information across different channels. It brings more degree of freedom in feature learning and thus facilitates better modeling of local geometries. Our method achieves state-of-the-art on two commonly used datasets, ShapeNetCore and ABC, and attains 4% improvements on IOU on ShapeNet. Our implementation will be released upon acceptance.
Hui Tian 0005, Zheng Qin 0002, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004
IEEE Trans. Multim.4
2025 Angio-Diff: learning a self-supervised adversarial diffusion model for angiographic geometry generation
Renjiao Yi, Xin Wen 0005, Chenyang Zhu 0002, Kai Xu 0004, Kunlun He
Vis. Comput.4
2024 Learning Dual-arm Object Rearrangement for Cartesian Robots
abstract
This work focuses on the dual-arm object rearrangement problem abstracted from a realistic industrial scenario of Cartesian robots. The goal of this problem is to transfer all the objects from sources to targets with the minimum total completion time. To achieve the goal, the core idea is to develop an effective object-to-arm task assignment strategy for minimizing the cumulative task execution time and maximizing the dual-arm cooperation efficiency. One of the difficulties in the task assignment is the scalability problem. As the number of objects increases, the computation time of traditional offline-search-based methods grows strongly for computational complexity. Encouraged by the adaptability of reinforcement learning (RL) in long-sequence task decisions, we propose an online task assignment decision method based on RL, and the computation time of our method only increases linearly with the number of objects. Further, we design an attention-based network to model the dependencies between the input states during the whole task execution process to help find the most reasonable object-to-arm correspondence in each task assignment round. In the experimental part, we adapt some search-based methods to this specific setting and compare our method with them. Experimental result shows that our approach achieves outperformance over search-based methods in total execution time and computational efficiency, and also verifies the generalization of our method to different numbers of objects. In addition, we show the effectiveness of our method deployed on the real robot in the supplementary video.
Shishun Zhang, Qijin She, Chenyang Zhu 0002, Ruizhen Hu, Kai Xu 0004
ICRA4
2024 CSO: Constraint-Guided Space Optimization for Active Scene Mapping
Xuefeng Yin, Chenyang Zhu 0002, Shanglai Qu, Kai Xu 0004, Xin Yang 0011
ACM Multimedia2
2024 MaskEditor: Instruct 3D Object Editing with Learned Masks
Xinyao Liu, Kai Xu 0004, Yuhang Huang 0006, Renjiao Yi, Chenyang Zhu 0002
PRCV (6)5
2024 LLM-enhanced Scene Graph Learning for Household Rearrangement
Qijin She, Zhinan Yu, Yuqing Lan, Chenyang Zhu 0002, Ruizhen Hu, Kai Xu 0004
SIGGRAPH Asia6
2024 DSGI-Net: Density-based Selective Grouping Point Cloud Learning Network for Indoor Scene
abstract
Abstract Indoor scene point clouds exhibit diverse distributions and varying levels of sparsity, characterized by more intricate geometry and occlusion compared to outdoor scenes or individual objects. Despite recent advancements in 3D point cloud analysis introducing various network architectures, there remains a lack of frameworks tailored to the unique attributes of indoor scenarios. To address this, we propose DSGI‐Net, a novel indoor scene point cloud learning network that can be integrated into existing models. The key innovation of this work is selectively grouping more informative neighbor points in sparse regions and promoting semantic consistency of the local area where different instances are in proximity but belong to distinct categories. Furthermore, our method encodes both semantic and spatial relationships between points in local regions to reduce the loss of local geometric details. Extensive experiments on the ScanNetv2, SUN RGB‐D, and S3DIS indoor scene benchmarks demonstrate that our method is straightforward yet effective.
Xin Wen 0005, Yao Duan, Kai Xu 0004, Chenyang Zhu 0002
Comput. Graph. Forum4
2024 Learning accurate template matching with differentiable coarse-to-fine correspondence refinement
abstract
Template matching is a fundamental task in computer vision and has been studied for decades. It plays an essential role in manufacturing industry for estimating the poses of different parts, facilitating downstream tasks such as robotic grasping. Existing methods fail when the template and source images have different modalities, cluttered backgrounds, or weak textures. They also rarely consider geometric transformations via homographies, which commonly exist even for planar industrial parts. To tackle the challenges, we propose an accurate template matching method based on differentiable coarse-to-fine correspondence refinement. We use an edge-aware module to overcome the domain gap between the mask template and the grayscale image, allowing robust matching. An initial warp is estimated using coarse correspondences based on novel structure-aware information provided by transformers. This initial alignment is passed to a refinement network using references and aligned images to obtain sub-pixel level correspondences which are used to give the final geometric transformation. Extensive evaluation shows that our method to be significantly better than state-of-the-art methods and baselines, providing good generalization ability and visually plausible results even on unseen real data.
Zhirui Gao, Renjiao Yi, Zheng Qin 0002, Yunfan Ye, Chenyang Zhu 0002, Kai Xu 0004
Comput. Vis. Media5
2024 THP: Tensor-field-driven hierarchical path planning for autonomous scene exploration with depth sensors
abstract
It is challenging to automatically explore an unknown 3D environment with a robot only equipped with depth sensors due to the limited field of view. We introduce THP, a tensor field-based framework for efficient environment exploration which can better utilize the encoded depth information through the geometric characteristics of tensor fields. Specifically, a corresponding tensor field is constructed incrementally and guides the robot to formulate optimal global exploration paths and a collision-free local movement strategy. Degenerate points generated during the exploration are adopted as anchors to formulate a hierarchical TSP for global path optimization. This novel strategy can help the robot avoid long-distance round trips more effectively while maintaining scanning completeness. Furthermore, the tensor field also enables a local movement strategy to avoid collision based on particle advection. As a result, the framework can eliminate massive, time-consuming recalculations of local movement paths. We have experimentally evaluate our method with a ground robot in 8 complex indoor scenes. Our method can on average achieve 14% better exploration efficiency and 21% better exploration completeness than state-of-the-art alternatives using LiDAR scans. Moreover, compared to similar methods, our method makes path decisions 39% faster due to our hierarchical exploration strategy.
Yuefeng Xi, Chenyang Zhu 0002, Yao Duan, Renjiao Yi, Hongjun He, Kai Xu 0004
Comput. Vis. Media2
2024 SuperUDF: Self-Supervised UDF Estimation for Surface Reconstruction
abstract
Learning-based surface reconstruction based on unsigned distance functions (UDF) has many advantages such as handling open surfaces. We propose SuperUDF, a self-supervised UDF learning which exploits a learned geometry prior for efficient training and a novel regularization for robustness to sparse sampling. The core idea of SuperUDF draws inspiration from the classical surface approximation operator of locally optimal projection (LOP). The key insight is that if the UDF is estimated correctly, the 3D points should be locally projected onto the underlying surface following the gradient of the UDF. Based on that, a number of inductive biases on UDF geometry and a pre-learned geometry prior are devised to learn UDF estimation efficiently. A novel regularization loss is proposed to make SuperUDF robust to sparse sampling. Furthermore, we also contribute a learning-based mesh extraction from the estimated UDFs. Extensive evaluations demonstrate that SuperUDF outperforms the state of the arts on several public datasets in terms of both quality and efficiency. Code will be released after accteptance.
Hui Tian 0005, Chenyang Zhu 0002, Kai Xu 0004
IEEE Trans. Vis. Comput. Graph.2
2023 Multi-Resolution Monocular Depth Map Fusion by Self-Supervised Gradient-Based Composition
abstract
Monocular depth estimation is a challenging problem on which deep neural networks have demonstrated great potential. However, depth maps predicted by existing deep models usually lack fine-grained details due to convolution operations and down-samplings in networks. We find that increasing input resolution is helpful to preserve more local details while the estimation at low resolution is more accurate globally. Therefore, we propose a novel depth map fusion module to combine the advantages of estimations with multi-resolution inputs. Instead of merging the low- and high-resolution estimations equally, we adopt the core idea of Poisson fusion, trying to implant the gradient domain of high-resolution depth into the low-resolution depth. While classic Poisson fusion requires a fusion mask as supervision, we propose a self-supervised framework based on guided image filtering. We demonstrate that this gradient-based composition performs much better at noisy immunity, compared with the state-of-the-art depth map fusion method. Our lightweight depth fusion is one-shot and runs in real-time, making it 80X faster than a state-of-the-art depth fusion method. Quantitative evaluations demonstrate that the proposed method can be integrated into many fully convolutional monocular depth estimation backbones with a significant performance boost, leading to state-of-the-art results of detail enhancement on depth maps. Codes are released at https://github.com/yuinsky/gradient-based-depth-map-fusion.
Yaqiao Dai, Renjiao Yi, Chenyang Zhu 0002, Hongjun He, Kai Xu 0004
AAAI3
2023 NEF: Neural Edge Fields for 3D Parametric Curve Reconstruction from Multi-View Images
abstract
We study the problem of reconstructing 3D feature curves of an object from a set of calibrated multi-view images. To do so, we learn a neural implicit field representing the density distribution of 3D edges which we refer to as Neural Edge Field (NEF). Inspired by NeRF [20], NEF is optimized with a view-based rendering loss where a 2D edge map is rendered at a given view and is compared to the ground-truth edge map extracted from the image of that view. The rendering-based differentiable optimization of NEF fully exploits 2D edge detection, without needing a supervision of 3D edges, a 3D geometric operator or cross-view edge correspondence. Several technical designs are devised to ensure learning a range-limited and view-independent NEF for robust edge extraction. The final parametric 3D curves are extracted from NEF with an iterative optimization method. On our benchmark with synthetic data, we demonstrate that NEF outperforms existing state-of-the-art methods on all metrics. Project page: https://yunfan1202.github.io/NEF/.
Yunfan Ye, Renjiao Yi, Zhirui Gao, Chenyang Zhu 0002, Zhiping Cai, Kai Xu 0004
CVPR4
2023 Weakly-supervised Single-view Image Relighting
abstract
We present a learning-based approach to relight a single image of Lambertian and low-frequency specular objects. Our method enables inserting objects from photographs into new scenes and relighting them under the new environment lighting, which is essential for AR applications. To relight the object, we solve both inverse rendering and re-rendering. To resolve the ill-posed inverse rendering, we propose a weakly-supervised method by a low-rank constraint. To facilitate the weakly-supervised training, we contribute Relit, a large-scale (750K images) dataset of videos with aligned objects under changing illuminations. For re-rendering, we propose a differentiable specular rendering layer to render low-frequency non-Lambertian materials under various illuminations of spherical harmonics. The whole pipeline is end-to-end and efficient, allowing for a mobile app implementation of AR object insertion. Extensive evaluations demonstrate that our method achieves state-of-the-art performance. Project page: https://renjiaoyi.github.io/relighting/.
Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004
CVPR2
2023 2D3D-MATR: 2D-3D Matching Transformer for Detection-free Registration between Images and Point Clouds
abstract
The commonly adopted detect-then-match approach to registration finds difficulties in the cross-modality cases due to the incompatible keypoint detection and inconsistent feature description. We propose, 2D3D-MATR, a detection-free method for accurate and robust registration between images and point clouds. Our method adopts a coarse-to-fine pipeline where it first computes coarse correspondences between downsampled patches of the input image and the point cloud and then extends them to form dense correspondences between pixels and points within the patch region. The coarse-level patch matching is based on transformer which jointly learns global contextual constraints with self-attention and cross-modality correlations with cross-attention. To resolve the scale ambiguity in patch matching, we construct a multi-scale pyramid for each image patch and learn to find for each point patch the best matching image patch at a proper resolution level. Extensive experiments on two public benchmarks demonstrate that 2D3D-MATR outperforms the previous state-of-the-art P2-Net by around 20 percentage points on inlier ratio and over 10 points on registration recall. Our code and models are available at https://github.com/minhaolee/2D3DMATR.
Minhao Li, Zheng Qin 0002, Zhirui Gao, Renjiao Yi, Chenyang Zhu 0002, Yulan Guo, Kai Xu 0004
ICCV5
2023 EFECL: Feature encoding enhancement with contrastive learning for indoor 3D object detection
abstract
Good proposal initials are critical for 3D object detection applications. However, due to the significant geometry variation of indoor scenes, incomplete and noisy proposals are inevitable in most cases. Mining feature information among these “bad” proposals may mislead the detection. Contrastive learning provides a feasible way for representing proposals, which can align complete and incomplete/noisy proposals in feature space. The aligned feature space can help us build robust 3D representation even if bad proposals are given. Therefore, we devise a new contrast learning framework for indoor 3D object detection, called EFECL, that learns robust 3D representations by contrastive learning of proposals on two different levels. Specifically, we optimize both instance-level and category-level contrasts to align features by capturing instance-specific characteristics and semantic-aware common patterns. Furthermore, we propose an enhanced feature aggregation module to extract more general and informative features for contrastive learning. Evaluations on ScanNet V2 and SUN RGB-D benchmarks demonstrate the generalizability and effectiveness of our method, and our method can achieve 12.3% and 7.3% improvements on both datasets over the benchmark alternatives. The code and models are publicly available at https://github.com/YaraDuan/EFECL .
Yao Duan, Renjiao Yi, Yuanming Gao, Kai Xu 0004, Chenyang Zhu 0002
Comput. Vis. Media5
2023 6DOF pose estimation of a 3D rigid object based on edge-enhanced point pair features
abstract
The point pair feature (PPF) is widely used for 6D pose estimation. In this paper, we propose an efficient 6D pose estimation method based on the PPF framework. We introduce a well-targeted down-sampling strategy that focuses on edge areas for efficient feature extraction for complex geometry. A pose hypothesis validation approach is proposed to resolve ambiguity due to symmetry by calculating the edge matching degree. We perform evaluations on two challenging datasets and one real-world collected dataset, demonstrating the superiority of our method for pose estimation for geometrically complex, occluded, symmetrical objects. We further validate our method by applying it to simulated punctures.
Chenyi Liu, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004
Comput. Vis. Media6
2022 DisARM: Displacement Aware Relation Module for 3D Detection
abstract
We introduce Displacement Aware Relation Module (DisARM), a novel neural network module for enhancing the performance of 3D object detection in point cloud scenes. The core idea is extracting the most principal contextual information is critical for detection while the target is incomplete or featureless. We find that relations between proposals provide a good representation to describe the context. However, adopting relations between all the object or patch proposals for detection is inefficient, and an imbalanced combination of local and global relations brings extra noise that could mislead the training. Rather than working with all relations, we find that training with relations only between the most representative ones, or an-chors, can significantly boost the detection performance. Good anchors should be semantic-aware with no ambiguity and able to describe the whole layout of a scene with no redundancy. To find the anchors, we first perform a preliminary relation anchor module with an objectness-aware sampling approach and then devise a displacement based module for weighing the relation importance for better utilization of contextual information. This lightweight relation module leads to significantly higher accuracy of object instance detection when being plugged into the state-of-the-art detectors. Evaluations on the public benchmarks of real-world scenes show that our method achieves the state-of-the-art performance on both SUN RGB-D and Scan-Net V2. The code and models are publicly available at https://github.com/YaraDuan/DisARM.
Yao Duan, Chenyang Zhu 0002, Yuqing Lan, Renjiao Yi, Xinwang Liu 0002, Kai Xu 0004
CVPR2
2022 Learning practically feasible policies for online 3D bin packing
Hang Zhao 0018, Chenyang Zhu 0002, Xin Xu 0001, Hui Huang 0004, Kai Xu 0004
Sci. China Inf. Sci.2
2022 ARM3D: Attention-based relation module for indoor 3D object detection
abstract
Relation contexts have been proved to be useful for many challenging vision tasks. In the field of 3D object detection, previous methods have been taking the advantage of context encoding, graph embedding, or explicit relation reasoning to extract relation contexts. However, there exist inevitably redundant relation contexts due to noisy or low-quality proposals. In fact, invalid relation contexts usually indicate underlying scene misunderstanding and ambiguity, which may, on the contrary, reduce the performance in complex scenes. Inspired by recent attention mechanism like Transformer, we propose a novel 3D attention-based relation module (ARM3D). It encompasses object-aware relation reasoning to extract pair-wise relation contexts among qualified proposals and an attention module to distribute attention weights towards different relation contexts. In this way, ARM3D can take full advantage of the useful relation contexts and filter those less relevant or even confusing contexts, which mitigates the ambiguity in detection. We have evaluated the effectiveness of ARM3D by plugging it into several state-of-the-art 3D object detectors and showing more accurate and robust detection results. Extensive experiments show the capability and generalization of ARM3D on 3D object detection. Our source code is available at https://github.com/lanlan96/ARM3D .
Yuqing Lan, Yao Duan, Chenyi Liu, Chenyang Zhu 0002, Yueshan Xiong, Hui Huang 0004, Kai Xu 0004
Comput. Vis. Media4
2021 Online 3D Bin Packing with Constrained Deep Reinforcement Learning
abstract
We solve a challenging yet practically useful variant of 3D Bin Packing Problem (3D-BPP). In our problem, the agent has limited information about the items to be packed into a single bin, and an item must be packed immediately after its arrival without buffering or readjusting. The item's placement also subjects to the constraints of order dependence and physical stability. We formulate this online 3D-BPP as a constrained Markov decision process (CMDP). To solve the problem, we propose an effective and easy-to-implement constrained deep reinforcement learning (DRL) method under the actor-critic framework. In particular, we introduce a prediction-and-projection scheme: The agent first predicts a feasibility mask for the placement actions as an auxiliary task and then uses the mask to modulate the action probabilities output by the actor during training. Such supervision and projection facilitate the agent to learn feasible policies very efficiently. Our method can be easily extended to handle lookahead items, multi-bin packing, and item re-orienting. We have conducted extensive evaluation showing that the learned policy significantly outperforms the state-of-the-art methods. A preliminary user study even suggests that our method might attain a human-level performance.
Hang Zhao 0018, Qijin She, Chenyang Zhu 0002, Kai Xu 0004
AAAI3
2021 Fine-Grained Video Deblurring with Event Camera
Limeng Zhang, Chenyang Zhu 0002, Shasha Guo 0001, Jihua Chen, Lei Wang 0011
MMM (1)3
2021 ROSEFusion: random optimization for online dense reconstruction under fast camera motion
abstract
Online reconstruction based on RGB-D sequences has thus far been restrained to relatively slow camera motions (<1m/s). Under very fast camera motion (e.g., 3m/s), the reconstruction can easily crumble even for the state-of-the-art methods. Fast motion brings two challenges to depth fusion: 1) the high nonlinearity of camera pose optimization due to large inter-frame rotations and 2) the lack of reliably trackable features due to motion blur. We propose to tackle the difficulties of fast-motion camera tracking in the absence of inertial measurements using random optimization, in particular, the Particle Filter Optimization (PFO). To surmount the computation-intensive particle sampling and update in standard PFO, we propose to accelerate the randomized search via updating a particle swarm template (PST). PST is a set of particles pre-sampled uniformly within the unit sphere in the 6D space of camera pose. Through moving and rescaling the pre-sampled PST guided by swarm intelligence, our method is able to drive tens of thousands of particles to locate and cover a good local optimum extremely fast and robustly. The particles, representing candidate poses, are evaluated with a fitness function defined based on depth-model conformance. Therefore, our method, being depth-only and correspondence-free, mitigates the motion blur impediment as (ToF-based) depths are often resilient to motion blur. Thanks to the efficient template-based particle set evolution and the effective fitness function, our method attains good quality pose tracking under fast camera motion (up to 4m/s) in a realtime framerate without including loop closure or global pose optimization. Through extensive evaluations on public datasets of RGB-D sequences, especially on a newly proposed benchmark of fast camera motion, we demonstrate the significant advantage of our method over the state of the arts.
Jiazhao Zhang, Chenyang Zhu 0002, Kai Xu 0004
ACM Trans. Graph.2
2020 AdaCoSeg: Adaptive Shape Co-Segmentation With Group Consistency Loss
abstract
We introduce AdaCoSeg, a deep neural network architecture for adaptive co-segmentation of a set of 3D shapes represented as point clouds. Differently from the familiar single-instance segmentation problem, co-segmentation is intrinsically contextual: how a shape is segmented can vary depending on the set it is in. Hence, our network features an adaptive learning module to produce a consistent shape segmentation which adapts to a set. Specifically, given an input set of unsegmented shapes, we first employ an offline pre-trained part prior network to propose per-shape parts. Then the co-segmentation network iteratively and jointly optimizes the part labelings across the set subjected to a novel group consistency loss defined by matrix ranks. While the part prior network can be trained with noisy and inconsistently segmented shapes, the final output of AdaSeg is a consistent part labeling for the input set, with each shape segmented into up to (a user-specified) K parts. Overall, our method is weakly supervised, producing segmentations tailored to the test set, without consistent ground-truth segmentations. We show qualitative and quantitative results from AdaSeg and evaluate it via ablation studies and comparisons to state-of-the-art co-segmentation methods.
Chenyang Zhu 0002, Kai Xu 0004, Siddhartha Chaudhuri, Li Yi 0001, Leonidas J. Guibas, Hao (Richard) Zhang
CVPR1
2020 Fusion-Aware Point Convolution for Online Semantic 3D Scene Segmentation
abstract
Online semantic 3D segmentation in company with real-time RGB-D reconstruction poses special challenges such as how to perform 3D convolution directly over the progressively fused 3D geometric data, and how to smartly fuse information from frame to frame. We propose a novel fusion-aware 3D point convolution which operates directly on the geometric surface being reconstructed and exploits effectively the inter-frame correlation for high-quality 3D feature learning. This is enabled by a dedicated dynamic data structure that organizes the online acquired point cloud with local-global trees. Globally, we compile the online reconstructed 3D points into an incrementally growing coordinate interval tree, enabling fast point insertion and neighborhood query. Locally, we maintain the neighborhood information for each point using an octree whose construction benefits from the fast query of the global tree. The local octrees facilitate efficient surface-aware point convolution. Both levels of trees update dynamically and help the 3D convolution effectively exploits the temporal coherence for effective information fusion across RGB-D frames.
Jiazhao Zhang, Chenyang Zhu 0002, Kai Xu 0004
CVPR2
2019 PartNet: A Recursive Part Decomposition Network for Fine-Grained and Hierarchical Shape Segmentation
abstract
Deep learning approaches to 3D shape segmentation are typically formulated as a multi-class labeling problem. These models are trained for a fixed set of labels, which greatly limits their flexibility and adaptivity. We opt for top-down recursive decomposition and develop the first deep learning model for hierarchical segmentation of 3D shapes, based on recursive neural networks. Starting from a full shape represented as a point cloud, our model performs recursive binary decomposition, where the decomposition network at all nodes in the hierarchy share weights. At each node, a node classifier is trained to determine the type (adjacency or symmetry) and stopping criteria of its decomposition. The features extracted in higher level nodes are recursively propagated to lower level ones. Thus, the meaningful decompositions in higher levels provide strong contextual cues constraining the segmentations in lower levels. Meanwhile, to increase the segmentation accuracy at each node, we enhance the recursive contextual feature with the shape feature extracted for the corresponding part. Our method segments a 3D shape in point cloud into an arbitrary number of parts, depending on the shape complexity, showing strong generality and flexibility. It achieves the state-of-the-art performance, both for fine-grained and semantic segmentation, on the public benchmark and a new benchmark of fine-grained segmentation proposed in this work. We also demonstrate its application for fine-grained part refinements in image-to-shape reconstruction.
Fenggen Yu, Kun Liu 0021, Yan Zhang 0057, Chenyang Zhu 0002, Kai Xu 0004
CVPR4
2019 Active Scene Understanding via Online Semantic Reconstruction
abstract
Abstract We propose a novel approach to robot‐operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at the recognition and segmentation of semantic objects from the scene. Our algorithm is built on top of a volumetric depth fusion framework and performs real‐time voxel‐based semantic labeling over the online reconstructed volume. The robot is guided by an online estimated discrete viewing score field (VSF) parameterized over the 3D space of 2D location and azimuth rotation. VSF stores for each grid the score of the corresponding view, which measures how much it reduces the uncertainty (entropy) of both geometric reconstruction and semantic labeling. Based on VSF, we select the next best views (NBV) as the target for each time step. We then jointly optimize the traverse path and camera trajectory between two adjacent NBVs, through maximizing the integral viewing score (information gain) along path and trajectory. Through extensive evaluation, we show that our method achieves efficient and accurate online scene parsing during exploratory scanning.
Chenyang Zhu 0002, Jiazhao Zhang, Hang Zhao 0018, Hui Huang 0004, Matthias Nießner, Kai Xu 0004
Comput. Graph. Forum2
2018 Faces as Lighting Probes via Unsupervised Deep Highlight Extraction
Renjiao Yi, Chenyang Zhu 0002, Ping Tan 0002, Stephen Lin 0001
ECCV (9)2
2018 SCORES: shape composition with recursive substructure priors
abstract
We introduce SCORES, a recursive neural network for shape composition. Our network takes as input sets of parts from two or more source 3D shapes and a rough initial placement of the parts. It outputs an optimized part structure for the composed shape, leading to high-quality geometry construction. A unique feature of our composition network is that it is not merely learning how to connect parts. Our goal is to produce a coherent and plausible 3D shape, despite large incompatibilities among the input parts. The network may significantly alter the geometry and structure of the input parts and synthesize a novel shape structure based on the inputs, while adding or removing parts to minimize a structure plausibility loss. We design SCORES as a recursive autoencoder network. During encoding, the input parts are recursively grouped to generate a root code. During synthesis, the root code is decoded, recursively, to produce a new, coherent part assembly. Assembled shape structures may be novel, with little global resemblance to training exemplars, yet have plausible substructures. SCORES therefore learns a hierarchical substructure shape prior based on per-node losses. It is trained on structured shapes from ShapeNet, and is applied iteratively to reduce the plausibility loss. We show results of shape composition from multiple sources over different categories of man-made shapes and compare with state-of-the-art alternatives, demonstrating that our network can significantly expand the range of composable shapes for assembly-based modeling.
Chenyang Zhu 0002, Kai Xu 0004, Siddhartha Chaudhuri, Renjiao Yi, Hao (Richard) Zhang
ACM Trans. Graph.1
2017 Deformation-driven shape correspondence via shape recognition
abstract
Many approaches to shape comparison and recognition start by establishing a shape correspondence. We "turn the table" and show that quality shape correspondences can be obtained by performing many shape recognition tasks. What is more, the method we develop computes a fine-grained, topology-varying part correspondence between two 3D shapes where the core evaluation mechanism only recognizes shapes globally. This is made possible by casting the part correspondence problem in a deformation-driven framework and relying on a data-driven "deformation energy" which rates visual similarity between deformed shapes and models from a shape repository. Our basic premise is that if a correspondence between two chairs (or airplanes, bicycles, etc.) is correct, then a reasonable deformation between the two chairs anchored on the correspondence ought to produce plausible , "chair-like" in-between shapes. Given two 3D shapes belonging to the same category, we perform a top-down, hierarchical search for part correspondences. For a candidate correspondence at each level of the search hierarchy, we deform one input shape into the other, while respecting the correspondence, and rate the correspondence based on how well the resulting deformed shapes resemble other shapes from ShapeNet belonging to the same category as the inputs. The resemblance, i.e., plausibility, is measured by comparing multi-view depth images over category-specific features learned for the various shape categories. We demonstrate clear improvements over state-of-the-art approaches through tests covering extensive sets of man-made models with rich geometric and topological variations.
Chenyang Zhu 0002, Renjiao Yi, Wallace P. Lira, Ibraheem Alhashim, Kai Xu 0004, Hao (Richard) Zhang
ACM Trans. Graph.1
2015 Interaction context (ICON): towards a geometric functionality descriptor
abstract
We introduce a contextual descriptor which aims to provide a geometric description of the functionality of a 3D object in the context of a given scene. Differently from previous works, we do not regard functionality as an abstract label or represent it implicitly through an agent. Our descriptor, called interaction context or ICON for short, explicitly represents the geometry of object-to-object interactions. Our approach to object functionality analysis is based on the key premise that functionality should mainly be derived from interactions between objects and not objects in isolation. Specifically, ICON collects geometric and structural features to encode interactions between a central object in a 3D scene and its surrounding objects. These interactions are then grouped based on feature similarity, leading to a hierarchical structure. By focusing on interactions and their organization, ICON is insensitive to the numbers of objects that appear in a scene, the specific disposition of objects around the central object, or the objects' fine-grained geometry. With a series of experiments, we demonstrate the potential of ICON in functionality-oriented shape processing, including shape retrieval (either directly or by complementing existing shape descriptors), segmentation, and synthesis.
Ruizhen Hu, Chenyang Zhu 0002, Oliver van Kaick, Ligang Liu 0001, Ariel Shamir, Hao (Richard) Zhang
ACM Trans. Graph.2
2014 Organizing heterogeneous scene collections through contextual focal points
abstract
We introduce focal points for characterizing, comparing, and organizing collections of complex and heterogeneous data and apply the concepts and algorithms developed to collections of 3D indoor scenes. We represent each scene by a graph of its constituent objects and define focal points as representative substructures in a scene collection. To organize a heterogeneous scene collection, we cluster the scenes based on a set of extracted focal points: scenes in a cluster are closely connected when viewed from the perspective of the representative focal points of that cluster. The key concept of representativity requires that the focal points occur frequently in the cluster and that they result in a compact cluster. Hence, the problem of focal point extraction is intermixed with the problem of clustering groups of scenes based on their representative focal points. We present a co-analysis algorithm which interleaves frequent pattern mining and subspace clustering to extract a set of contextual focal points which guide the clustering of the scene collection. We demonstrate advantages of focal-centric scene comparison and organization over existing approaches, particularly in dealing with hybrid scenes, scenes consisting of elements which suggest membership in different semantic categories.
Kai Xu 0004, Rui Ma 0011, Hao (Richard) Zhang, Chenyang Zhu 0002, Ariel Shamir, Daniel Cohen-Or, Hui Huang 0004
ACM Trans. Graph.4