Mikael Le Pendu

dblp:148/9938 · also Mikaël Le Pendu · DBLP profile ↗
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25ranked-venue papers
10as first author
6since 2021 · last 2023
0000-0002-4054-3742ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 25 · 10 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2023 Unrolled Fourier Disparity Layer Optimization for Scene Reconstruction from Few-Shots Focal Stacks
abstract
This paper presents a novel unrolled optimization method to reconstruct a dense light field from a focal stack containing only very few images captured with different focus. The proposed unrolled method first reconstructs Fourier Disparity Layers (FDL) from which all the light field viewpoints can then be computed. By recovering details in regions that are out-of-focus in all the captured images, the produced FDL model is also suitable for post-capture scene refocusing from a sparse focal stack. Solving the optimization problem in the FDL domain allows us to derive a closed-form expression of the data-fit term of the inverse problem. We show that the proposed framework outperforms state-of-the-art methods from focal stack measurements for both light field reconstruction and image refocusing.
Brandon Le Bon, Mikael Le Pendu, Christine Guillemot
ICASSP2
2023 PnP-ReG: Learned Regularizing Gradient for Plug-and-Play Gradient Descent
abstract
Abstract. The plug-and-play framework makes it possible to integrate advanced image denoising priors into optimization algorithms to efficiently solve a variety of image restoration tasks generally formulated as maximum a posteriori (MAP) estimation problems. The plug-and-play alternating direction method of multipliers (ADMM) and the regularization by denoising (RED) algorithms are two examples of such methods that made a breakthrough in image restoration. However, the former plug-and-play approach only applies to proximal algorithms. And while the explicit regularization in RED can be used in various algorithms, including gradient descent, the gradient of the regularizer computed as a denoising residual leads to several approximations of the underlying image prior in the MAP interpretation of the denoiser. We show that it is possible to train a network directly modeling the gradient of a MAP regularizer while jointly training the corresponding MAP denoiser. We use this network in gradient-based optimization methods and obtain better results compared to other generic plug-and-play approaches. We also show that the regularizer can be used as a pretrained network for unrolled gradient descent. Lastly, we show that the resulting denoiser allows for a better convergence of the plug-and-play ADMM.
Rita Fermanian, Mikael Le Pendu, Christine Guillemot
SIAM J. Imaging Sci.2
2023 Preconditioned Plug-and-Play ADMM with Locally Adjustable Denoiser for Image Restoration
abstract
Abstract. Plug-and-Play priors recently emerged as a powerful technique for solving inverse problems by plugging a denoiser into a classical optimization algorithm. The denoiser accounts for the regularization and therefore implicitly determines the prior knowledge on the data, hence replacing typical handcrafted priors. In this paper, we extend the concept of Plug-and-Play priors to use denoisers that can be parameterized for nonconstant noise variance. In that aim, we introduce a preconditioning of the ADMM algorithm, which mathematically justifies the use of such an adjustable denoiser. We additionally propose a procedure for training a convolutional neural network for high quality nonblind image denoising that also allows for pixelwise control of the noise standard deviation. We show that our pixelwise adjustable denoiser, along with a suitable preconditioning strategy, can further improve the Plug-and-Play ADMM approach for several applications, including image completion, interpolation, demosaicing, and Poisson denoising.
Mikael Le Pendu, Christine Guillemot
SIAM J. Imaging Sci.1
2021 Regularizing the Deep Image Prior with a Learned Denoiser for Linear Inverse Problems
abstract
We propose an optimization method coupling a learned denoiser with the untrained generative model, called deep image prior (DIP) in the framework of the Alternating Direction Method of Multipliers (ADMM) method. We also study different regularizers of DIP optimization, for inverse problems in imaging, focusing in particular on denoising and super-resolution. The goal is to make the best of the untrained DIP and of a generic regularizer learned in a supervised manner from a large collection of images. When placed in the ADMM framework, the denoiser is used as a proximal operator and can be learned independently of the considered inverse problem. We show the benefits of the proposed method, in comparison with other regularized DIP methods, for two linear inverse problems, i.e., denoising and super-resolution.
Rita Fermanian, Mikael Le Pendu, Christine Guillemot
MMSP2
2021 Light Field Visual Attention Prediction Using Fourier Disparity Layers
abstract
In this paper, we present a novel layered saliency model for Light Fields (LF) called Fourier Disparity Layer Saliency Estimation (FDLSE). The layers are constructed from the existing Fourier Disparity Layer (FDL) LF representation. Our FDLSE model can be used to predict the visual attention (VA) of any LF rendering with arbitrary viewpoint, aperture and depth-of-focus, without the need to generate the rendered image itself. The proposed model surpasses previous work in the following areas. Our method requires the estimation of the saliency map of only one sub-aperture image instead of the full view array. Furthermore, this model does not require pre-estimated disparity maps, but instead relies on the FDL model whose computation fully takes advantage of GPU parallelisation. Finally, FDLSE shows visual improvements and performs quantitatively on par with our previous FGSE model when evaluated on VA prediction of refocus renderings. To our knowledge these are the only two models which can be used to predict LF VA.
Ailbhe Gill, Mikael Le Pendu, Martin Alain, Emin Zerman, Aljoscha Smolic
MMSP2
2021 Focus Guided Light Field Saliency Estimation
abstract
Light field imaging enables us to capture all light rays in a visual scene. As light fields are four-dimensional, their captures come with an increased amount of information to take advantage of. This has stimulated ongoing light field specific research into virtual viewpoints and shallow depth of field rendering, commonly called refocusing. However, the computation time and memory required to perform these operations can make tasks such as real-time rendering impractical. One solution is to exploit the salient information of light fields to focus resources on regions that attract visual attention when using these algorithms. Although saliency estimation methods for light fields have been previously explored, these focus mainly on salient object segmentation with the goal of generating one saliency map per light field.Aiming to create a basis for a 4D saliency prediction model analogous to light fields, this paper proposes a saliency estimation method specific to light fields that considers the refocusing operation. The proposed method modifies an existing view rendering algorithm with focus guidance, obtained from the light field disparity. This facilitates the construction of saliency maps without the need to render the corresponding view itself, which will help to speed up processing operations that are compatible. The results show that the proposed saliency estimation approach yields very good predictions of visual attention across multiple planes of the light field. We anticipate that this approach can be extended for a range of rendering applications.
Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, Aljoscha Smolic
QoMEX4
2020 High Resolution Light Field Recovery with Fourier Disparity Layer Completion, Demosaicing, and Super-Resolution
abstract
In this paper, we present a novel approach for recovering high resolution light fields from input data with many types of degradation and challenges typically found in lenslet based plenoptic cameras. Those include the low spatial resolution, but also the irregular spatio-angular sampling and color sampling, the depth-dependent blur, and even axial chromatic aberrations. Our approach, based on the recent Fourier Disparity Layer representation of the light field, allows the construction of high resolution layers directly from the low resolution input views. High resolution light field views are then simply reconstructed by shifting and summing the layers. We show that when the spatial sampling is regular, the layer construction can be decomposed into linear optimization problems formulated in the Fourier domain for small groups of frequency components. We additionally propose a new preconditioning approach ensuring spatial consistency, and a color regularization term to simultaneously perform color demosaicing. For the general case of light field completion from an irregular sampling, we define a simple iterative version of the algorithm. Both approaches are then combined for an efficient super-resolution of the irregularly sampled data of plenoptic cameras. Finally, the Fourier Disparity Layer model naturally extends to take into account a depth-dependent blur and axial chromatic aberrations without requiring an estimation of depth or disparity maps.
Mikael Le Pendu, Aljoscha Smolic
ICCP1
2020 Hierarchical Fourier Disparity Layer Transmission For Light Field Streaming
abstract
In this paper, we present a novel approach to efficiently transmit light fields in the Fourier Disparity Layer (FDL) representation using a binary hierarchical scheme. The FDL model consists of a set of additive layers which can be simply shifted and summed to render a view of the light field at any angular coordinate. In order to transmit the FDL model, we propose a method for building a binary tree where the root consists of a single compound layer obtained as the sum of all the original layers. Subsequent levels of the tree are obtained by splitting a parent layer into two children layers whose sum is equal to the parent layer. Hence, the FDL model is recursively refined with additional layers at each new level, resulting in a scalable representation. An efficient scheme is proposed to encode a single image in order to split a parent layer into its two children. Thanks to this approach, the total number of images to decode for receiving the complete tree is equal to the number of layers in the original FDL model, which is typically smaller than the number of views required in the traditional light field representation.
Mikael Le Pendu, Cagri Ozcinar, Aljoscha Smolic
ICIP1
2020 Angularly Consistent Light Field Video Interpolation
abstract
In this paper, we address the problem of temporal interpolation of sparsely sampled video light fields using dense scene flows. Given light fields at two time instants, the goal is to interpolate an intermediate light field to form a spatially, angularly and temporally coherent light field video sequence. We first compute angularly coherent bidirectional scene flows between the two input light fields. We then use the optical flows and the two light fields as inputs to a convolutional neural network that synthesizes independently the views of the light field at an intermediate time. In order to measure the angular consistency of a light field, we propose a new metric based on epipolar geometry. Experimental results show that the proposed method produces light fields that are angularly coherent while keeping similar temporal and spatial consistency as state-of-the-art video frame interpolation methods.
Pierre David 0001, Mikael Le Pendu, Christine Guillemot
ICME2
2020 Local Low Rank Approximation With a Parametric Disparity Model for Light Field Compression
abstract
We address the problem of light field dimensionality reduction for compression. We describe a local low rank approximation method using a parametric disparity model. The local support of the approximation is defined by super-rays. A super-ray can be seen as a set of super-pixels that are coherent across all light field views. A dedicated super-ray construction method is first described that constrains the super-pixels forming a given super-ray to be all of the same shape and size, dealing with occlusions. This constraint is needed so that the super-rays can be used as supports of angular dimensionality reduction based on low rank matrix approximation. The light field low rank assumption depends on how much the views are correlated, i.e. on how well they can be aligned by disparity compensation. We first introduce a parametric model describing the local variations of disparity within each super-ray. We then consider two methods for estimating the model parameters. The first method simply fits the model on an input disparity map. We then introduce a disparity estimation method using a low rank prior. This method alternatively searches for the best parameters of the disparity model and of the low rank approximation. We assess the proposed disparity parametric model, first assuming that the disparity is constant within a super-ray, and second by considering an affine disparity model. We show that using the proposed disparity parametric model and estimation algorithm gives an alignment of super-pixels across views that favours the low rank approximation compared with using disparity estimated with classical computer vision methods. The low rank matrix approximation is computed on the disparity compensated super-rays using a singular value decomposition (SVD). A coding algorithm is then described for the different components of the proposed disparity-compensated low rank approximation. Experimental results show performance gains, with a rate saving going up to 92.61%, compared with the JPEG Pleno anchor, for real light fields captured by a Lytro Illum camera. The rate saving goes up to 37.72% with synthetic light fields. The approach is also shown to outperform an HEVC-based light field compression scheme.
Elian Dib, Mikael Le Pendu, Xiaoran Jiang, Christine Guillemot
IEEE Trans. Image Process.2
2020 High Quality Light Field Extraction and Post-Processing for Raw Plenoptic Data
abstract
Light field technology has reached a certain level of maturity in recent years, and its applications in both computer vision research and industry are offering new perspectives for cinematography and virtual reality. Several methods of capture exist, each with its own advantages and drawbacks. One of these methods involves the use of handheld plenoptic cameras. While these cameras offer freedom and ease of use, they also suffer from various visual artefacts and inconsistencies. We propose in this paper an advanced pipeline that enhances their output. After extracting sub-aperture images from the RAW images with our demultiplexing method, we perform three correction steps. We first remove hot pixel artefacts, then correct colour inconsistencies between views using a colour transfer method, and finally we apply a state of the art light field denoising technique to ensure a high image quality. An in-depth analysis is provided for every step of the pipeline, as well as their interaction within the system. We compare our approach to existing state of the art sub-aperture image extracting algorithms, using a number of metrics as well as a subjective experiment. Finally, we showcase the positive impact of our system on a number of relevant light field applications.
Pierre Matysiak, Mairéad Grogan, Mikael Le Pendu, Martin Alain, Emin Zerman, Aljoscha Smolic
IEEE Trans. Image Process.3
2019 Super-Ray Based Low Rank Approximation for Light Field Compression
abstract
We describe a local low rank approximation method based on super-rays for light field compression. Super-rays can be seen as a set of super-pixels that are coherent across all light field views. A super-ray based disparity estimation method is proposed using a low rank prior, in order to be able to align all the super-pixels forming each super-ray. A dedicated super-ray construction method is described that constrains the super-pixels forming a given super-ray to be all of the same shape and size, dealing with occlusions. This constraint is needed so that the super-rays can be used as a support of angular dimensionality reduction based on low rank matrix approximation. A low rank matrix approximation is then computed on the disparity compensated super-rays using a singular value decomposition (SVD). A coding algorithm is then described for the different components of the resulting low rank approximation. Experimental results show performance gains compared with two reference light field coding schemes (HEVC-based scheme and JPEG-Pleno VM 1.1).
Elian Dib, Mikael Le Pendu, Xiaoran Jiang, Christine Guillemot
DCC2
2019 Sparse to Dense Scene Flow Estimation From Light Fields
abstract
The paper addresses the problem of scene flow estimation from sparsely sampled video light fields. The scene flow estimation method is based on an affine model in the 4D ray space that allows us to estimate a dense flow from sparse estimates in 4D clusters. A dataset of synthetic video light fields created for assessing scene flow estimation techniques is also described. Experiments show that the proposed method gives error rates on the optical flow components that are comparable to those obtained with state of the art optical flow estimation methods, while computing a more accurate disparity variation when compared with prior scene flow estimation techniques.
Pierre David 0001, Mikael Le Pendu, Christine Guillemot
ICIP2
2019 Light Field Compression Using Fourier Disparity Layers
abstract
In this paper, we present a compression method for light fields based on the Fourier Disparity Layer representation. This light field representation consists in a set of layers that can be efficiently constructed in the Fourier domain from a sparse set of views, and then used to reconstruct intermediate viewpoints without requiring a disparity map. In the proposed compression scheme, a subset of light field views is encoded first and used to construct a Fourier Disparity Layer model from which a second subset of views is predicted. After encoding and decoding the residual of those predicted views, a larger set of decoded views is available, allowing us to refine the layer model in order to predict the next views with increased accuracy. The procedure is repeated until the complete set of light field views is encoded. Following this principle, we investigate in the paper different scanning orders of the light field views and analyse their respective efficiencies regarding the compression performance.
Elian Dib, Mikael Le Pendu, Christine Guillemot
ICIP2
2019 A Fourier Disparity Layer Representation for Light Fields
abstract
In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the disparity) dimension by decomposing the scene as a discrete sum of layers. The layers can be constructed from various types of Light Field inputs, including a set of sub-aperture images, a focal stack, or even a combination of both. From our derivations in the Fourier domain, the layers are simply obtained by a regularized least square regression performed independently at each spatial frequency, which is efficiently parallelized in a GPU implementation. Our model is also used to derive a gradient descent-based calibration step that estimates the input view positions and an optimal set of disparity values required for the layer construction. Once the layers are known, they can be simply shifted and filtered to produce different viewpoints of the scene while controlling the focus and simulating a camera aperture of arbitrary shape and size. Our implementation in the Fourier domain allows real-time Light Field rendering. Finally, direct applications such as view interpolation or extrapolation and denoising are presented and evaluated.
Mikael Le Pendu, Christine Guillemot, Aljoscha Smolic
IEEE Trans. Image Process.1
2018 Depth Estimation with Occlusion Handling from a Sparse Set of Light Field Views
abstract
International audience
Xiaoran Jiang, Mikael Le Pendu, Christine Guillemot
ICIP2
2018 A Pipeline for Lenslet Light Field Quality Enhancement
abstract
In recent years, light fields have become a major research topic and their applications span across the entire spectrum of classical image processing. Among the different methods used to capture a light field are the lens let cameras, such as those developed by Lytro. While these cameras give a lot of freedom to the user, they also create light field views that suffer from a number of artefacts. As a result, it is common to ignore a significant subset of these views when doing high-level light field processing. We propose a pipeline to process light field views, first with an enhanced processing of RAW images to extract sub-aperture images, then a colour correction process using a recent colour transfer algorithm, and finally a denoising process using a state of the art light field denoising approach. We show that our method improves the light field quality on many levels, by reducing ghosting artefacts and noise, as well as retrieving more accurate and homogeneous colours across the sub-aperture images.
Pierre Matysiak, Mairéad Grogan, Mikael Le Pendu, Martin Alain, Aljoscha Smolic
ICIP3
2018 High Dynamic Range Light Fields via Weighted Low Rank Approximation
abstract
In this paper, we propose a method for capturing High Dynamic Range (HDR) light fields with dense viewpoint sampling. Analogously to the traditional HDR acquisition process, several light fields are captured at varying exposures with a plenoptic camera. The RAW data is de-multiplexed to retrieve all light field viewpoints for each exposure and perform a soft detection of saturated pixels. Considering a matrix which concatenates all the vectorized views, we formulate the problem of recovering saturated areas as a Weighted Low Rank Approximation (WLRA) where the weights are defined from the soft saturation detection. We show that our algorithm successfully recovers the parallax in the over-exposed areas while the Truncated Nuclear Norm (TNN) minimization, traditionally used for single view HDR imaging, does not generalize to light fields. Advantages of our weighted approach as well as the simultaneous processing of all the viewpoints are also demonstrated in our experiments.
Mikael Le Pendu, Christine Guillemot, Aljoscha Smolic
ICIP1
2018 Light Field Inpainting Propagation via Low Rank Matrix Completion
abstract
Building up on the advances in low rank matrix completion, this article presents a novel method for propagating the inpainting of the central view of a light field to all the other views. After generating a set of warped versions of the inpainted central view with random homographies, both the original light field views and the warped ones are vectorized and concatenated into a matrix. Because of the redundancy between the views, the matrix satisfies a low rank assumption enabling us to fill the region to inpaint with low rank matrix completion. To this end, a new matrix completion algorithm, better suited to the inpainting application than existing methods, is also developed in this paper. In its simple form, our method does not require any depth prior, unlike most existing light field inpainting algorithms. The method has then been extended to better handle the case where the area to inpaint contains depth discontinuities. In this case, a segmentation map of the different depth layers of the inpainted central view is required. This information is used to warp the depth layers with different homographies. Our experiments with natural light fields captured with plenoptic cameras demonstrate the robustness of the low rank approach to noisy data as well as large color and illumination variations between the views of the light field.
Mikael Le Pendu, Xiaoran Jiang, Christine Guillemot
IEEE Trans. Image Process.1
2017 Homography-based low rank approximation of light fields for compression
abstract
This paper studies the problem of low rank approximation of light fields for compression. A homography-based approximation method is proposed which jointly searches for homographies to align the different views of the light field together with the low rank approximation matrices. We first consider a global homography per view and show that depending on the variance of the disparity across views, the global homography is not sufficient to well-align the entire images. In a second step, we thus consider multiple homographies, one per region, the region being extracted using depth information. We first show the benefit of the joint optimization of the homographies together with the low-rank approximation. The resulting compact representation is then compressed using HEVC and the results are compared with those obtained by directly applying HEVC on the light field views re-structured as a video sequence. The experiments using different data sets show substantial PSNR-rate gain of our method, especially for real light fields.
Xiaoran Jiang, Mikael Le Pendu, Reuben A. Farrugia, Sheila S. Hemami, Christine Guillemot
ICASSP2
2017 White lenslet image guided demosaicing for plenoptic cameras
abstract
Most modern cameras use a color filter array on their sensor in order to capture color images. This array is composed of red, green and blue filters and so, each pixel on the sensor lacks two color channels which can be retrieved by a process called demosaicing. In this paper, we propose a new demosaicing method for plenoptic cameras. This type of cameras has become a growing trend and their captured raw images have a particular lenslet structure which must be taken into account to retrieve the sub-aperture images which compose the light field. First, we analyze and describe the flaws of the state-of-the-art light field decoding pipeline. To better identify the different sources of artifacts, our analysis is performed by generating ideal lenslet images from synthetic light fields and use them as input of the decoding pipeline. Then, we detail a new method of demosaicing based on the provided white lenslet images serving as guide. Furthermore, we show that this kind of guided interpolation can be useful on other steps of the decoding pipeline. Finally, the quality of the resulting sub-aperture images is assessed for both synthetic and real light fields using visual comparisons as well as objective metrics.
Pierre David 0001, Mikael Le Pendu, Christine Guillemot
MMSP2
2016 Inter-Layer Prediction of Color in High Dynamic Range Image Scalable Compression
abstract
This paper presents a color inter-layer prediction (ILP) method for scalable coding of high dynamic range (HDR) video content with a low dynamic range (LDR) base layer. Relying on the assumption of hue preservation between the colors of an HDR image and its LDR tone mapped version, we derived equations for predicting the chromatic components of the HDR layer given the decoded LDR layer. Two color representations are studied. In a first encoding scheme, the HDR image is represented in the classical Y'CbCr format. In addition, a second scheme is proposed using a colorspace based on the CIE u'v' uniform chromaticity scale diagram. In each case, different prediction equations are derived based on a color model ensuring the hue preservation. Our experiments highlight several advantages of using a CIE u'v'-based colorspace for the compression of HDR content, especially in a scalable context. In addition, our ILP scheme using this color representation improves on the state-of-the-art ILP method, which directly predicts the HDR layer u'v' components by computing the LDR layers u'v' values of each pixel.
Mikael Le Pendu, Christine Guillemot, Dominique Thoreau
IEEE Trans. Image Process.1
2015 Template based inter-layer prediction for high dynamic range scalable compression
abstract
This paper presents a scalable high dynamic range (HDR) image coding framework in which the base layer is a low dynamic range (LDR) version of the image that may have been generated by an arbitrary Tone Mapping Operator (TMO). Our method successfully handles the case of complex local TMOs thanks to a block-wise and non-linear approach. A novel template based Inter Layer Prediction (ILP) is designed in order to perform the inverse tone mapping of a block without the need to transmit any additional parameter to the decoder. This method enables the use of a more accurate inverse tone mapping model than the simple linear regression commonly used for block-wise ILP. Our experiments have shown an average bitrate saving of 34% on the HDR enhancement layer, compared to state of the art methods.
Mikael Le Pendu, Christine Guillemot, Dominique Thoreau
ICIP1
2015 Local Inverse Tone Curve Learning for High Dynamic Range Image Scalable Compression
abstract
This paper presents a scalable high dynamic range (HDR) image coding scheme in which the base layer is a low dynamic range version of the image that may have been generated by an arbitrary tone mapping operator (TMO). No restriction is imposed on the TMO, which can be either global or local, so as to fully respect the artistic intent of the producer. Our method successfully handles the case of complex local TMOs thanks to a block-wise and non-linear approach. A novel template-based interlayer prediction (ILP) is designed in order to perform the inverse tone mapping of a block without the need to transmit any additional parameter to the decoder. This method enables the use of a more accurate inverse tone mapping model than the simple linear regression commonly used for block-wise ILP. In addition, this paper shows that a linear adjustment of the initially predicted block can further improve the overall coding performance by using an efficient encoding scheme of the scaling parameters. Our experiments have shown an average bitrate saving of 47% on the HDR enhancement layer, compared with the previous local ILP methods.
Mikael Le Pendu, Christine Guillemot, Dominique Thoreau
IEEE Trans. Image Process.1
2014 Adaptive re-quantization for high dynamic range video compression
abstract
High Dynamic Range (HDR) images contain more intensity levels than traditional image formats. Instead of 8 or 10 bit integers, floating point values are generally used to represent the pixel data. To extend the use of existing video codecs such as HEVC to HDR floating point video sequences, we propose a method that converts the floating point data and reduces the bit depth of input images with minimal loss. Several variants of the method are proposed. They are adapted to different quality requirements. In particular, near lossless compression is addressed.
Mikael Le Pendu, Christine Guillemot, Dominique Thoreau
ICASSP1