Tomás Kocák

dblp:149/1387 · DBLP profile ↗
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11ranked-venue papers
7as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 7 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 76% Learning theory · 24%
Theoretical computer science
2 papers
Mathematical optimization · 100%
Databases, data mining, and information retrieval
2 papers
Recommender systems · 100%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
bandit
2.052023
Online Learning with Feedback Graphs: The True Shape of Regret · ICML 2023
Epsilon Best Arm Identification in Spectral Bandits · IJCAI 2021
Best Arm Identification in Spectral Bandits · IJCAI 2020
Machine learning › Reinforcement learning
multi-armed bandit
0.922024
On Weak Regret Analysis for Dueling Bandits · NeurIPS 2024
Efficient learning by implicit exploration in bandit problems with side observations · NIPS 2014
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification
0.922021
Epsilon Best Arm Identification in Spectral Bandits · IJCAI 2021
Best Arm Identification in Spectral Bandits · IJCAI 2020
Machine learning › Reinforcement learning › bandit
dueling bandits
0.812024
On Weak Regret Analysis for Dueling Bandits · NeurIPS 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
On Weak Regret Analysis for Dueling Bandits · NeurIPS 2024
Machine learning › Learning theory › online learning › partial feedback
feedback graph
0.712023
Online Learning with Feedback Graphs: The True Shape of Regret · ICML 2023
Machine learning › Learning theory
online learning
0.712023
Online Learning with Feedback Graphs: The True Shape of Regret · ICML 2023
Machine learning › Learning theory › online learning
regret bounds
0.712023
Online Learning with Feedback Graphs: The True Shape of Regret · ICML 2023
Mathematical optimization › minimax optimization
max-min optimization
0.412020
Best Arm Identification in Spectral Bandits · IJCAI 2020
Recommender systems
content recommendation
0.212024
On Weak Regret Analysis for Dueling Bandits · NeurIPS 2024
Machine learning › Reinforcement learning › multi-armed bandit › graph-structured bandits
bandit with side observations
0.212014
Efficient learning by implicit exploration in bandit problems with side observations · NIPS 2014
Machine learning › Reinforcement learning
exploration
0.212014
Efficient learning by implicit exploration in bandit problems with side observations · NIPS 2014
Machine learning › Reinforcement learning › multi-armed bandit
graph-structured bandits
0.212014
Spectral Thompson Sampling · AAAI 2014
Machine learning › Reinforcement learning › exploration › bandit exploration
implicit exploration
0.212014
Efficient learning by implicit exploration in bandit problems with side observations · NIPS 2014
Machine learning › Reinforcement learning
thompson sampling
0.212014
Spectral Thompson Sampling · AAAI 2014
Recommender systems
content-based recommendation
0.112014
Spectral Bandits for Smooth Graph Functions · ICML 2014

Methods — techniques the papers use, named apart from their topics

regret analysis · 1.5dueling bandits · 1.5condorcet winner · 1.5track-and-stop strategy · 1.0min-max optimization · 1.0sample complexity analysis · 0.9gradient ascent · 0.9minimax analysis · 0.7Exp3-EX · 0.7spectral graph theory · 0.6effective dimension analysis · 0.2
YearPublicationVenuePosition
2024 On Weak Regret Analysis for Dueling Bandits
abstract
We consider the problem of $K$-armed dueling bandits in the stochastic setting, under the sole assumption of the existence of a Condorcet winner. We study the objective of weak regret minimization, where the learner doesn't incur any loss if one of the selected arms is a Condorcet winner—unlike strong regret minimization, where the learner has to select the Condorcet winner twice to incur no loss. This study is particularly motivated by practical scenarios such as content recommendation and online advertising, where frequently only one optimal choice out of the two presented options is necessary to achieve user satisfaction or engagement. This necessitates the development of strategies with more exploration. While existing literature introduces strategies for weak regret with constant bounds (that do not depend on the time horizon), the optimality of these strategies remains an unresolved question. This problem turns out to be really challenging as the optimal regret should heavily depend on the full structure of the dueling problem at hand, and in particular on whether the Condorcet winner has a large minimal optimality gap with the other arms. Our contribution is threefold: first, when said optimality gap is not negligible compared to other properties of the gap matrix, we characterize the optimal budget as a function of $K$ and the optimality gap. Second, we propose a new strategy called \wrtinf that achieves this optimal regret and improves over the state-of-the-art both in $K$ and the optimality gap. When the optimality gap is negligible, we propose another algorithm that outperforms our first algorithm, highlighting the subtlety of this dueling bandit problem. Finally, we provide numerical simulations to assess our theoretical findings.
El Mehdi Saad, Alexandra Carpentier, Tomás Kocák, Nicolas Verzelen
NeurIPS3
2023 Online Learning with Feedback Graphs: The True Shape of Regret
abstract
Sequential learning with feedback graphs is a natural extension of the multi-armed bandit problem where the problem is equipped with an underlying graph structure that provides additional information - playing an action reveals the losses of all the neighbors of the action. This problem was introduced by Mannor & Shamir (2011) and received considerable attention in recent years. It is generally stated in the literature that the minimax regret rate for this problem is of order $\sqrt{\alpha T}$, where $\alpha$ is the independence number of the graph, and $T$ is the time horizon. However, this is proven only when the number of rounds $T$ is larger than $\alpha^3$, which poses a significant restriction for the usability of this result in large graphs. In this paper, we define a new quantity $R^*$, called the problem complexity, and prove that the minimax regret is proportional to $R^*$ for any graph and time horizon $T$. Introducing an intricate exploration strategy, we define the Exp3-EX algorithm that achieves the minimax optimal regret bound and becomes the first provably optimal algorithm for this setting, even if $T$ is smaller than $\alpha^3$.
Tomás Kocák, Alexandra Carpentier
ICML1
2022 A Non-asymptotic Approach to Best-Arm Identification for Gaussian Bandits
abstract
We propose a new strategy for best-arm identification with fixed confidence of Gaussian variables with bounded means and unit variance. This strategy, called Exploration-Biased Sampling, is not only asymptotically optimal: it is to the best of our knowledge the first strategy with non-asymptotic bounds that asymptotically matches the sample complexity. But the main advantage over other algorithms like Track-and-Stop is an improved behavior regarding exploration: Exploration-Biased Sampling is biased towards exploration in a subtle but natural way that makes it more stable and interpretable. These improvements are allowed by a new analysis of the sample complexity optimization problem, which yields a faster numerical resolution scheme and several quantitative regularity results that we believe of high independent interest.
Antoine Barrier, Aurélien Garivier, Tomás Kocák
AISTATS3
2022 On the Complexity of All ε-Best Arms Identification
Aymen Al Marjani, Tomás Kocák, Aurélien Garivier
ECML/PKDD (4)2
2021 Epsilon Best Arm Identification in Spectral Bandits
abstract
We propose an analysis of Probably Approximately Correct (PAC) identification of an ϵ-best arm in graph bandit models with Gaussian distributions. We consider finite but potentially very large bandit models where the set of arms is endowed with a graph structure, and we assume that the arms' expectations μ are smooth with respect to this graph. Our goal is to identify an arm whose expectation is at most ϵ below the largest of all means. We focus on the fixed-confidence setting: given a risk parameter δ, we consider sequential strategies that yield an ϵ-optimal arm with probability at least 1-δ. All such strategies use at least T*(μ)log(1/δ) samples, where R is the smoothness parameter. We identify the complexity term T*(μ) as the solution of a min-max problem for which we give a game-theoretic analysis and an approximation procedure. This procedure is the key element required by the asymptotically optimal Track-and-Stop strategy.
Tomás Kocák, Aurélien Garivier
IJCAI1
2020 Best Arm Identification in Spectral Bandits
abstract
We study best-arm identification with fixed confidence in bandit models with graph smoothness constraint. We provide and analyze an efficient gradient ascent algorithm to compute the sample complexity of this problem as a solution of a non-smooth max-min problem (providing in passing a simplified analysis for the unconstrained case). Building on this algorithm, we propose an asymptotically optimal strategy. We furthermore illustrate by numerical experiments both the strategy's efficiency and the impact of the smoothness constraint on the sample complexity. Best Arm Identification (BAI) is an important challenge in many applications ranging from parameter tuning to clinical trials. It is now very well understood in vanilla bandit models, but real-world problems typically involve some dependency between arms that requires more involved models. Assuming a graph structure on the arms is an elegant practical way to encompass this phenomenon, but this had been done so far only for regret minimization. Addressing BAI with graph constraints involves delicate optimization problems for which the present paper offers a solution.
Tomás Kocák, Aurélien Garivier
IJCAI1
2016 Online Learning with Noisy Side Observations
abstract
We propose a new partial-observability model for online learning problems where the learner, besides its own loss, also observes some noisy feedback about the other actions, depending on the underlying structure of the problem. We represent this structure by a weighted directed graph, where the edge weights are related to the quality of the feedback shared by the connected nodes. Our main contribution is an efficient algorithm that guarantees a regret of O(\sqrt(α^* T) after T rounds, where α^* is a novel graph property that we call the effective independence number. Our algorithm is completely parameter-free and does not require knowledge (or even estimation) of alpha^*. For the special case of binary edge weights, our setting reduces to the partial-observability models of Mannor & Shamir (2011) and Alon et al. (2013) and our algorithm recovers the near-optimal regret bounds.
Tomás Kocák, Gergely Neu, Michal Valko
AISTATS1
2016 Online learning with Erdos-Renyi side-observation graphs
Tomás Kocák, Gergely Neu, Michal Valko
UAI1
2014 Spectral Thompson Sampling
abstract
Thompson Sampling (TS) has surged a lot of interest due to its good empirical performance, in particular in the computational advertising. Though successful, the tools for its performance analysis appeared only recently. In this paper, we describe and analyze SpectralTS algorithm for a bandit problem, where the payoffs of the choices are smooth given an underlying graph. In this setting, each choice is a node of a graph and the expected payoffs of the neighboring nodes are assumed to be similar. Although the setting has application both in recommender systems and advertising, the traditional algorithms would scale poorly with the number of choices. For that purpose we consider an effective dimension d, which is small in real-world graphs. We deliver the analysis showing that the regret of SpectralTS scales as d\sqrt(T \ln N) with high probability, where T is the time horizon and N is the number of choices. Since a d\sqrt(T \ln N) regret is comparable to the known results, SpectralTS offers a computationally more efficient alternative. We also show that our algorithm is competitive on both synthetic and real-world data.
Tomás Kocák, Michal Valko, Rémi Munos, Shipra Agrawal 0001
AAAI1
2014 Spectral Bandits for Smooth Graph Functions
abstract
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of nodes evaluations.
Michal Valko, Rémi Munos, Branislav Kveton, Tomás Kocák
ICML4
2014 Efficient learning by implicit exploration in bandit problems with side observations
Tomás Kocák, Gergely Neu, Michal Valko, Rémi Munos
NIPS1