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Yu-Jen Tseng

dblp:149/5092 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%
Artificial intelligence
1 paper
Vision and language · 77% Efficient and distributed learning · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
Bridging Compressed Image Latents and Multimodal Large Language Models · ICLR 2025
Image and video coding
coding for machines
0.912025
Bridging Compressed Image Latents and Multimodal Large Language Models · ICLR 2025
Image and video coding › image compression
learned image compression
0.912025
Bridging Compressed Image Latents and Multimodal Large Language Models · ICLR 2025

Methods — techniques the papers use, named apart from their topics

transform-neck · 1.7surrogate loss · 1.7neural image compression · 1.7
YearPublicationVenuePosition
2026 CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
abstract
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works have largely treated these tasks independently, leaving their joint consideration unexplored. Inspired by recent advances in rate-distortion-optimized 3DGS compression, this work integrates semantic learning into the compression pipeline to support decoder-side applications–such as scene editing and manipulation–that extend beyond traditional scene reconstruction and view synthesis. Our scheme features a lightweight implicit neural representation-based hyperprior, enabling efficient entropy coding of both color and semantic attributes while avoiding costly grid-based hyperprior as seen in many prior works. To facilitate compression and segmentation, we further develop compression-guided segmentation learning, consisting of quantization-aware training to enhance feature separability and a quality-aware weighting mechanism to suppress unreliable Gaussian primitives. Extensive experiments on the LERF and 3D-OVS datasets demonstrate that our approach significantly reduces transmission cost while preserving high rendering quality and strong segmentation performance.
Yu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen, Alessandro Gnutti, Shao-Yuan Lo, Yen-Yu Lin, Wen-Hsiao Peng
WACV1
2025 Bridging Compressed Image Latents and Multimodal Large Language Models
abstract
This paper presents the first-ever study of adapting compressed image latents to suit the needs of downstream vision tasks that adopt Multimodal Large Language Models (MLLMs). MLLMs have extended the success of large language models to modalities (e.g. images) beyond text, but their billion scale hinders deployment on resource-constrained end devices. While cloud-hosted MLLMs could be available, transmitting raw, uncompressed images captured by end devices to the cloud requires an efficient image compression system. To address this, we focus on emerging neural image compression and propose a novel framework with a lightweight transform-neck and a surrogate loss to adapt compressed image latents for MLLM-based vision tasks. Given the huge scale of MLLMs, our framework excludes the entire downstream MLLM except part of its visual encoder from training our system. This stands out from most existing coding for machine approaches that involve downstream networks in training and thus could be impractical when the networks are MLLMs. The proposed framework is general in that it is applicable to various MLLMs, neural image codecs, and multiple application scenarios, where the neural image codec can be (1) pre-trained for human perception without updating, (2) fully updated for joint human and machine perception, or (3) fully updated for only machine perception. Extensive experiments on different neural image codecs and various MLLMs show that our method achieves great rate-accuracy performance with much less complexity.
Chia-Hao Kao, Cheng Chien, Yu-Jen Tseng, Yi-Hsin Chen, Alessandro Gnutti, Shao-Yuan Lo, Wen-Hsiao Peng, Riccardo Leonardi
ICLR3
2014 Feasible region assignment of routing nets in single-layer routing
abstract
It is well known that single-layer routing is used for RDL routing in flip-chip designs and substrate routing in package designs. In this paper, given a set of two-terminal nets in a single-layer gridded routing plane, the routing regions of all the given nets can be initially constructed. Based on the routing constraints on different intersection conditions of two routing regions in a single layer, the wiring directions of the given nets can be further assigned. Finally, based on the assigned directions of the given nets, the wiring paths of the given nets onto the routing grids can be assigned by diffusing the overlapping paths and eliminating the unnecessary detours in single-layer routing. The experimental results show that our proposed approach can route 99.98% of the given nets in single-layer routing for 6 tested examples in reasonable CPU time on the average.
Jin-Tai Yan, Yu-Jen Tseng, Chia-Heng Yen
ISCAS2