Di Liu 0025

dblp:15/1777-25 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0001-3513-6587ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2026 When Generative AI Is Intimate, Sexy, and Violent: Examining Not-Safe-For-Work (NSFW) Chatbots on FlowGPT
abstract
Content Warning: This paper contains sexually explicit and violent images and text. User-created chatbots powered by generative AI offer new ways to share and interact with Not-Safe-For-Work (NSFW) content. However, little is known about the characteristics of these GenAI-based chatbots and their user interactions. Drawing on the functional theory of NSFW on social media, this study analyzes 376 NSFW chatbots and 307 public conversation sessions on FlowGPT. Findings identify four chatbot types: roleplay characters, story generators, image generators, and do-anything-now bots. AI Characters portraying fantasy personas and enabling hangout-style interactions are most common, often using explicit avatar images to invite engagement. Sexual, violent, and insulting content appears in both user prompts and chatbot outputs, with some chatbots generating explicit material even when users do not create erotic prompts. In sum, the NSFW experience on FlowGPT can be understood as a combination of virtual intimacy, sexual delusion, violent thought expression, and unsafe content acquisition. We conclude with implications for chatbot design, creator support, user safety, and content moderation.
Yuanning Han, Di Liu 0025, Pengcheng An, Shuo Niu
CHI3
2026 DOLLama: Fostering Family Anti-Bullying Learning through AI-Augmented, Toy-Mediated Educational Drama
abstract
Educational drama is a proven method for anti-bullying education, but its traditional reliance on teachers and peers limits its accessibility to children and families outside of school. HCI has rarely explored how to augment this practice with AI-infused, interactive role-playing or how to involve parents in the process. We introduce DOLLama, an AI-powered projection-augmented interactive system that transforms children’s toys and family-created stories into gamified anti-bullying vignettes. A study with 20 families demonstrated how DOLLama facilitated children’s and parents’ learning. Children used their toys to enact the roles of the one being bullied and bystanders, developing empathy and practicing coping strategies in co-performance with AI-controlled toy characters. By observing this play, parents gained new insights into their child’s strengths and challenges and identified their own knowledge gaps. Based on these findings, we derive HCI design implications for AI-enhanced, toy-mediated educational drama that supports anti-bullying education for children and their families.
Di Liu 0025, Zhuoyi Zhang, Yufei Hu, Keming Jiao, Xueliang Li 0012, Pengcheng An
CHI1
2025 VRCaptions: Design Captions for DHH Users in Multiplayer Communication in VR
Tianze Xie, Xuesong Zhang 0002, Feiyu Huang, Di Liu 0025, Pengcheng An, Seungwoo Je
CHI4
2024 "When He Feels Cold, He Goes to the Seahorse" - Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy
abstract
Storymaking, as an integrative form of expressive arts therapy, is an effective means to foster family communication. Yet, the integration of generative AI as expressive materials in therapeutic storymaking remains underexplored. And there is a lack of HCI implications on how to support families and therapists in this context. Addressing this, our study involved five weeks of storymaking sessions with seven families guided by a professional therapist. In these sessions, the families used both traditional art-making materials and image-based generative AI to create and evolve their family stories. Via the rich empirical data and commentaries from four expert therapists, we contextualize how families creatively melded AI and traditional expressive materials to externalize their ideas and feelings. Through the lens of Expressive Therapies Continuum (ETC), we characterize the therapeutic implications of AI as expressive materials. Desirable interaction qualities to support children, parents, and therapists are distilled for future HCI research.
Di Liu 0025, Hanqing Zhou, Pengcheng An
CHI1