Anastasios Roussos

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28ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0001-6015-3357ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 22 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 20 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 Combining Facial Videos and Biosignals for Stress Estimation During Driving
Paraskevi Valergaki, Vassilis C. Nicodemou, Iasonas Oikonomidis, Antonis A. Argyros, Anastasios Roussos
ICPR (13)5
2024 3D Facial Expressions through Analysis-by-Neural-Synthesis
abstract
While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these meth-ods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expres-sive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geom-etry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain gap between ren-dering and input image further hinders the learning pro-cess. Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the ren-dered predicted mesh geometry, and sparsely sampled pix-els of the input image, generates a face image. As the neural rendering gets color information from sampled im-age pixels, supervising with neural rendering-based reconstruction loss can focus solely on the geometry. Further it enables us to generate images of the input identity with varying expressions while training. These are then utilized as input to the reconstruction model and used as supervision with ground truth geometry. This effectively augments the training data and enhances the generalization for di-verse expressions. Our qualitative, quantitative and partic-ularly our perceptual evaluations demonstrate that SMIRK achieves the new state-of-the art performance on accurate expression reconstruction. For our method's source code, demo video and more, please visit our project webpage: https://georgeretsi.github.io/smirk/.
George Retsinas, Panagiotis Paraskevas Filntisis, Radek Danecek, Victoria Fernández Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos
CVPR5
2023 3D Neural Sculpting (3DNS): Editing Neural Signed Distance Functions
abstract
In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction, and learning shape priors). However, in contrast to conventional shape representations such as polygon meshes, the implicit representations cannot be easily edited and existing works that attempt to address this problem are extremely limited. In this work, we propose the first method for efficient interactive editing of signed distance functions expressed through neural networks, allowing free-form editing. Inspired by 3D sculpting software for meshes, we use a brush-based framework that is intuitive and can in the future be used by sculptors and digital artists. In order to localize the desired surface deformations, we regulate the network by using a copy of it to sample the previously expressed surface. We introduce a novel framework for simulating sculpting-style surface edits, in conjunction with interactive surface sampling and efficient adaptation of network weights. We qualitatively and quantitatively evaluate our method in various different 3D objects and under many different edits. The reported results clearly show that our method yields high accuracy, in terms of achieving the desired edits, while at the same time preserving the geometry outside the interaction areas.
Petros Tzathas, Petros Maragos, Anastasios Roussos
WACV3
2022 Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos
abstract
In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in “in-the-wild” videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.
Foivos Paraperas Papantoniou, Panagiotis Paraskevas Filntisis, Petros Maragos, Anastasios Roussos
CVPR4
2022 MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis
Athanasios Papaioannou, Baris Gecer, Shiyang Cheng 0001, Grigorios Chrysos 0002, Jiankang Deng, Eftychia Fotiadou, Christos Kampouris, Dimitris Kollias, Stylianos Moschoglou, Kritaphat Songsri-in, Stylianos Ploumpis, George Trigeorgis, Panagiotis Tzirakis, Evangelos Ververas, Allan Ponniah, Anastasios Roussos, Stefanos Zafeiriou
ECCV (8)17
2022 Correction to: Automatic stress analysis from facial videos based on deep facial action units recognition
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
Pattern Anal. Appl.3
2022 Automatic stress analysis from facial videos based on deep facial action units recognition
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
Pattern Anal. Appl.3
2020 DeepFaceFlow: In-the-Wild Dense 3D Facial Motion Estimation
abstract
Dense 3D facial motion capture from only monocular in-the-wild pairs of RGB images is a highly challenging problem with numerous applications, ranging from facial expression recognition to facial reenactment. In this work, we propose DeepFaceFlow, a robust, fast, and highly-accurate framework for the dense estimation of 3D non-rigid facial flow between pairs of monocular images. Our DeepFaceFlow framework was trained and tested on two very large-scale facial video datasets, one of them of our own collection and annotation, with the aid of occlusion-aware and 3D-based loss function. We conduct comprehensive experiments probing different aspects of our approach and demonstrating its improved performance against state-of-the-art flow and 3D reconstruction methods. Furthermore, we incorporate our framework in a full-head state-of-the-art facial video synthesis method and demonstrate the ability of our method in better representing and capturing the facial dynamics, resulting in a highly-realistic facial video synthesis. Given registered pairs of images, our framework generates 3D flow maps at 60 fps.
Mohammad Rami Koujan, Anastasios Roussos, Stefanos Zafeiriou
CVPR2
2020 Automatic stress detection evaluating models of facial action units
abstract
Emotional stress detection can be performed analyzing different facial parameters. This paper focuses on the automated identification of facial Action Units (AU) as quantitative indices in order to discriminate between neutral and stress/anxiety state. Thus, a model for automatic recognition of facial action units is proposed being trained in two available annotated facial datasets, the UNBC and the BOSPHORUS datasets. Facial features, both geometric (non-rigid deformations of 3D shape of AAM landmarks) and appearance (Histograms of Oriented Gradients) were extracted. The intensity of each AU was regressed using Support Vector Regression (SVR). The corresponding models of each dataset were fused to a combined model. This combined model was applied to the experimental dataset (SRD'15) containing neutral states and inducing stressful states related to four types of stress. The results indicate that there are specific AU relevant to stress and the AU intensity are significant increased during stress leading to a more expressive human face.
Giorgos A. Giannakakis, Mohammad Rami Koujan, Anastasios Roussos, Kostas Marias
FG3
2020 Towards a visual Sign Language dataset for home care services
abstract
We present our work towards creating a dataset, which is intended to be used for the implementation of a home care services system for the deaf. The dataset includes recorded realistic scenarios of interactions between deaf patients and mental health experts in their native sign language. The scenarios allow for contextualized representations, in contrast to typical datasets presenting isolated signs or sentences. It includes continuous videos in RGB and depth, which are challenging to analyze and closely resemble real-life scenarios. The research on representation of signs is supported by providing the hand shapes and trajectories for every video using hand and skeleton models, as well as facial features. Furthermore, the dataset may be used for studying the emotional context, since such conversations are typically emotionally charged.
Dimitrios I. Kosmopoulos, Iasonas Oikonomidis, Constantinos Constantinopoulos, Nikolaos Arvanitis, Klimis Antzakas, Aristeidis Bifis, Georgios Lydakis, Anastasios Roussos, Antonis A. Argyros
FG8
2020 Real-time Facial Expression Recognition "In The Wild" by Disentangling 3D Expression from Identity
abstract
Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations, etc. Solutions for automatic emotion analysis have also benefited from the development of deep learning approaches and the availability of vast amount of visual facial data on the internet. This paper proposes a novel method for human emotion recognition from a single RGB image. We construct a largescale dataset of facial videos (FaceVid), rich in facial dynamics, identities, expressions, appearance and 3D pose variations. We use this dataset to train a deep Convolutional Neural Network for estimating expression parameters of a 3D Morphable Model and combine it with an effective back-end emotion classifier. Our proposed framework runs at 50 frames per second and is capable of robustly estimating parameters of 3D expression variation and accurately recognizing facial expressions from in the-wild images. We present extensive experimental evaluation that shows that the proposed method outperforms the compared techniques in estimating the 3D expression parameters and achieves state-of-the-art performance in recognising the basic emotions from facial images, as well as recognising stress from facial videos.
Mohammad Rami Koujan, Luma Alharbawee, Giorgos A. Giannakakis, Nicolas Pugeault, Anastasios Roussos
FG5
2020 Head2Head: Video-based Neural Head Synthesis
abstract
In this paper, we propose a novel machine learning architecture for facial reenactment. In particular, contrary to the model-based approaches or recent frame-based methods that use Deep Convolutional Neural Networks (DCNNs) to generate individual frames, we propose a novel method that (a) exploits the special structure of facial motion (paying particular attention to mouth motion) and (b) enforces temporal consistency. We demonstrate that the proposed method can transfer facial expressions, pose and gaze of a source actor to a target video in a photo-realistic fashion more accurately than state-of-the-art methods.
Mohammad Rami Koujan, Michail C. Doukas, Anastasios Roussos, Stefanos Zafeiriou
FG3
2020 ReenactNet: Real-time Full Head Reenactment
abstract
Video-to-video synthesis is a challenging problem aiming at learning a translation function between a sequence of semantic maps and a photo-realistic video depicting the characteristics of a driving video. We propose a head-to-head system of our own implementation capable of fully transferring the human head 3D pose, facial expressions and eye gaze from a source to a target actor, while preserving the identity of the target actor. Our system produces high-fidelity, temporally-smooth and photo-realistic synthetic videos faithfully transferring the human time-varying head attributes from the source to the target actor. Our proposed implementation: 1) works in real time (~20 fps), 2) runs on a commodity laptop with a webcam as the only input, 3) is interactive, allowing the participant to drive a target person, e.g. a celebrity, politician, etc, instantly by varying their expressions, head pose, and eye gaze, and visualising the synthesised video concurrently.
Mohammad Rami Koujan, Michail C. Doukas, Anastasios Roussos, Stefanos Zafeiriou
FG3
2019 The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking
abstract
In this article, we present the Menpo 2D and Menpo 3D benchmarks, two new datasets for multi-pose 2D and 3D facial landmark localisation and tracking. In contrast to the previous benchmarks such as 300W and 300VW, the proposed benchmarks contain facial images in both semi-frontal and profile pose. We introduce an elaborate semi-automatic methodology for providing high-quality annotations for both the Menpo 2D and Menpo 3D benchmarks. In Menpo 2D benchmark, different visible landmark configurations are designed for semi-frontal and profile faces, thus making the 2D face alignment full-pose. In Menpo 3D benchmark, a united landmark configuration is designed for both semi-frontal and profile faces based on the correspondence with a 3D face model, thus making face alignment not only full-pose but also corresponding to the real-world 3D space. Based on the considerable number of annotated images, we organised Menpo 2D Challenge and Menpo 3D Challenge for face alignment under large pose variations in conjunction with CVPR 2017 and ICCV 2017, respectively. The results of these challenges demonstrate that recent deep learning architectures, when trained with the abundant data, lead to excellent results. We also provide a very simple, yet effective solution, named Cascade Multi-view Hourglass Model, to 2D and 3D face alignment. In our method, we take advantage of all 2D and 3D facial landmark annotations in a joint way. We not only capitalise on the correspondences between the semi-frontal and profile 2D facial landmarks but also employ joint supervision from both 2D and 3D facial landmarks. Finally, we discuss future directions on the topic of face alignment.
Jiankang Deng, Anastasios Roussos, Grigorios Chrysos 0002, Evangelos Ververas, Irene Kotsia, Jie Shen 0008, Stefanos Zafeiriou
Int. J. Comput. Vis.2
2018 Large Scale 3D Morphable Models
abstract
We present large scale facial model (LSFM)-a 3D Morphable Model (3DMM) automatically constructed from 9663 distinct facial identities. To the best of our knowledge LSFM is the largest-scale Morphable Model ever constructed, containing statistical information from a huge variety of the human population. To build such a large model we introduce a novel fully automated and robust Morphable Model construction pipeline, informed by an evaluation of state-of-the-art dense correspondence techniques. The dataset that LSFM is trained on includes rich demographic information about each subject, allowing for the construction of not only a global 3DMM model but also models tailored for specific age, gender or ethnicity groups. We utilize the proposed model to perform age classification from 3D shape alone and to reconstruct noisy out-of-sample data in the low-dimensional model space. Furthermore, we perform a systematic analysis of the constructed 3DMM models that showcases their quality and descriptive power. The presented extensive qualitative and quantitative evaluations reveal that the proposed 3DMM achieves state-of-the-art results, outperforming existing models by a large margin. Finally, for the benefit of the research community, we make publicly available the source code of the proposed automatic 3DMM construction pipeline, as well as the constructed global 3DMM and a variety of bespoke models tailored by age, gender and ethnicity.
James Booth 0001, Anastasios Roussos, Allan Ponniah, David J. Dunaway, Stefanos Zafeiriou
Int. J. Comput. Vis.2
2018 3D Reconstruction of "In-the-Wild" Faces in Images and Videos
abstract
3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ("in-the-wild"). In this paper, we propose the first "in-the-wild" 3DMM by combining a statistical model of facial identity and expression shape with an "in-the-wild" texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine "in-the-wild" images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art.
James Booth 0001, Anastasios Roussos, Evangelos Ververas, Epameinondas Antonakos, Stylianos Ploumpis, Yannis Panagakis, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.2
2016 A 3D Morphable Model Learnt from 10, 000 Faces
abstract
We present Large Scale Facial Model (LSFM) - a 3D Morphable Model (3DMM) automatically constructed from 9,663 distinct facial identities. To the best of our knowledge LSFM is the largest-scale Morphable Model ever constructed, containing statistical information from a huge variety of the human population. To build such a large model we introduce a novel fully automated and robust Morphable Model construction pipeline. The dataset that LSFM is trained on includes rich demographic information about each subject, allowing for the construction of not only a global 3DMM but also models tailored for specific age, gender or ethnicity groups. As an application example, we utilise the proposed model to perform age classification from 3D shape alone. Furthermore, we perform a systematic analysis of the constructed 3DMMs that showcases their quality and descriptive power. The presented extensive qualitative and quantitative evaluations reveal that the proposed 3DMM achieves state-of-the-art results, outperforming existing models by a large margin. Finally, for the benefit of the research community, we make publicly available the source code of the proposed automatic 3DMM construction pipeline. In addition, the constructed global 3DMM and a variety of bespoke models tailored by age, gender and ethnicity are available on application to researchers involved in medically oriented research.
James Booth 0001, Anastasios Roussos, Stefanos Zafeiriou, Allan Ponniah, David J. Dunaway
CVPR2
2016 Estimating Correspondences of Deformable Objects "In-the-Wild"
abstract
During the past few years we have witnessed the development of many methodologies for building and fitting Statistical Deformable Models (SDMs). The construction of accurate SDMs requires careful annotation of images with regards to a consistent set of landmarks. However, the manual annotation of a large amount of images is a tedious, laborious and expensive procedure. Furthermore, for several deformable objects, e.g. human body, it is difficult to define a consistent set of landmarks, and, thus, it becomes impossible to train humans in order to accurately annotate a collection of images. Nevertheless, for the majority of objects, it is possible to extract the shape by object segmentation or even by shape drawing. In this paper, we show for the first time, to the best of our knowledge, that it is possible to construct SDMs by putting object shapes in dense correspondence. Such SDMs can be built with much less effort for a large battery of objects. Additionally, we show that, by sampling the dense model, a part-based SDM can be learned with its parts being in correspondence. We employ our framework to develop SDMs of human arms and legs, which can be used for the segmentation of the outline of the human body, as well as to provide better and more consistent annotations for body joints.
Epameinondas Antonakos, Joan Alabort-i-Medina, Anastasios Roussos, Stefanos Zafeiriou
CVPR4
2015 Face Flow
abstract
In this paper, we propose a method for the robust and efficient computation of multi-frame optical flow in an expressive sequence of facial images. We formulate a novel energy minimisation problem for establishing dense correspondences between a neutral template and every frame of a sequence. We exploit the highly correlated nature of human expressions by representing dense facial motion using a deformation basis. Furthermore, we exploit the even higher correlation between deformations in a given input sequence by imposing a low-rank prior on the coefficients of the deformation basis, yielding temporally consistent optical flow. Our proposed model-based formulation, in conjunction with the inverse compositional strategy and low-rank matrix optimisation that we adopt, leads to a highly efficient algorithm for calculating facial flow. As experimental evaluation, we show quantitative experiments on a challenging novel benchmark of face sequences, with dense ground truth optical flow provided by motion capture data. We also provide qualitative results on a real sequence displaying fast motion and occlusions. Extensive quantitative and qualitative comparisons demonstrate that the proposed method outperforms state-of-the-art optical flow and dense non-rigid registration techniques, whilst running an order of magnitude faster.
Patrick Snape, Anastasios Roussos, Yannis Panagakis, Stefanos Zafeiriou
ICCV2
2015 Structure Tensor Total Variation
abstract
We introduce a novel generic energy functional that we employ to solve inverse imaging problems within a variational framework. The proposed regularization family, termed as structure tensor total variation (STV), penalizes the eigenvalues of the structure tensor and is suitable for both grayscale and vector-valued images. It generalizes several existing variational penalties, including the total variation seminorm and vectorial extensions of it. Meanwhile, thanks to the structure tensor's ability to capture first-order information around a local neighborhood, the STV functionals can provide more robust measures of image variation. Further, we prove that the STV regularizers are convex while they also satisfy several invariance properties w.r.t. image transformations. These properties qualify them as ideal candidates for imaging applications. In addition, for the discrete version of the STV functionals we derive an equivalent definition that is based on the patch-based Jacobian operator, a novel linear operator which extends the Jacobian matrix. This alternative definition allow us to derive a dual problem formulation. The duality of the problem paves the way for employing robust tools from convex optimization and enables us to design an efficient and parallelizable optimization algorithm. Finally, we present extensive experiments on various inverse imaging problems, where we compare our regularizers with other competing regularization approaches. Our results are shown to be systematically superior, both quantitatively and visually.
Stamatios Lefkimmiatis, Anastasios Roussos, Petros Maragos, Michael Unser
SIAM J. Imaging Sci.2
2013 Dense Variational Reconstruction of Non-rigid Surfaces from Monocular Video
abstract
This paper offers the first variational approach to the problem of dense 3D reconstruction of non-rigid surfaces from a monocular video sequence. We formulate non-rigid structure from motion (nrsfm) as a global variational energy minimization problem to estimate dense low-rank smooth 3D shapes for every frame along with the camera motion matrices, given dense 2D correspondences. Unlike traditional factorization based approaches to nrsfm, which model the low-rank non-rigid shape using a fixed number of basis shapes and corresponding coefficients, we minimize the rank of the matrix of time-varying shapes directly via trace norm minimization. In conjunction with this low-rank constraint, we use an edge preserving total-variation regularization term to obtain spatially smooth shapes for every frame. Thanks to proximal splitting techniques the optimization problem can be decomposed into many point-wise sub-problems and simple linear systems which can be easily solved on GPU hardware. We show results on real sequences of different objects (face, torso, beating heart) where, despite challenges in tracking, illumination changes and occlusions, our method reconstructs highly deforming smooth surfaces densely and accurately directly from video, without the need for any prior models or shape templates.
Ravi Garg, Anastasios Roussos, Lourdes Agapito
CVPR2
2013 A Variational Approach to Video Registration with Subspace Constraints
abstract
This paper addresses the problem of non-rigid video registration, or the computation of optical flow from a reference frame to each of the subsequent images in a sequence, when the camera views deformable objects. We exploit the high correlation between 2D trajectories of different points on the same non-rigid surface by assuming that the displacement of any point throughout the sequence can be expressed in a compact way as a linear combination of a low-rank motion basis. This subspace constraint effectively acts as a trajectory regularization term leading to temporally consistent optical flow. We formulate it as a robust soft constraint within a variational framework by penalizing flow fields that lie outside the low-rank manifold. The resulting energy functional can be decoupled into the optimization of the brightness constancy and spatial regularization terms, leading to an efficient optimization scheme. Additionally, we propose a novel optimization scheme for the case of vector valued images, based on the dualization of the data term. This allows us to extend our approach to deal with colour images which results in significant improvements on the registration results. Finally, we provide a new benchmark dataset, based on motion capture data of a flag waving in the wind, with dense ground truth optical flow for evaluation of multi-frame optical flow algorithms for non-rigid surfaces. Our experiments show that our proposed approach outperforms state of the art optical flow and dense non-rigid registration algorithms.
Ravi Garg, Anastasios Roussos, Lourdes Agapito
Int. J. Comput. Vis.2
2013 Dynamic affine-invariant shape-appearance handshape features and classification in sign language videos
Anastasios Roussos, Stavros Theodorakis, Vassilis Pitsikalis, Petros Maragos
J. Mach. Learn. Res.1
2012 Dense multibody motion estimation and reconstruction from a handheld camera
abstract
Existing approaches to camera tracking and reconstruction from a single handheld camera for Augmented Reality (AR) focus on the reconstruction of static scenes. However, most real world scenarios are dynamic and contain multiple independently moving rigid objects. This paper addresses the problem of simultaneous segmentation, motion estimation and dense 3D reconstruction of dynamic scenes. We propose a dense solution to all three elements of this problem: depth estimation, motion label assignment and rigid transformation estimation directly from the raw video by optimizing a single cost function using a hill-climbing approach. We do not require prior knowledge of the number of objects present in the scene - the number of independent motion models and their parameters are automatically estimated. The resulting inference method combines the best techniques in discrete and continuous optimization: a state of the art variational approach is used to estimate the dense depth maps while the motion segmentation is achieved using discrete graph-cut based optimization. For the rigid motion estimation of the independently moving objects we propose a novel tracking approach designed to cope with the small fields of view they induce and agile motion. Our experimental results on real sequences show how accurate segmentations and dense depth maps can be obtained in a completely automated way and used in marker-free AR applications.
Anastasios Roussos, Chris Russell 0001, Ravi Garg, Lourdes Agapito
ISMAR1
2010 Tensor-based image diffusions derived from generalizations of the Total Variation and Beltrami Functionals
abstract
We introduce a novel functional for vector-valued images that generalizes several variational methods, such as the Total Variation and Beltrami Functionals. This functional is based on the structure tensor that describes the geometry of image structures within the neighborhood of each point. We first generalize the Beltrami functional based on the image patches and using embeddings in high dimensional spaces. Proceeding to the most general form of the proposed functional, we prove that its minimization leads to a nonlinear anisotropic diffusion that is regularized, in the sense that its diffusion tensor contains convolutions with a kernel. Using this result we propose two novel diffusion methods, the Generalized Beltrami Flow and the Tensor Total Variation. These methods combine the advantages of the variational approaches with those of the tensor-based diffusion approaches.
Anastasios Roussos, Petros Maragos
ICIP1
2010 Affine-invariant modeling of shape-appearance images applied on sign language handshape classification
abstract
We propose a novel affine-invariant modeling of handshape-appearance images, which offers a compact and descriptive representation of the hand configurations. Our approach combines: (1) A hybrid representation of both shape and appearance of the hand that models the handshapes without any landmark points. (2) Modeling of the shape-appearance images with a linear combination of variation images that is followed by an affine transformation, which accounts for modest pose variation. (3) Finally, an optimization based fitting process that results on the estimated variation image coefficients that are further employed as features. The proposed modeling is applied on handshapes from Sign Language video data after segmentation and tracking. It is evaluated on extensive experiments of handshape classification, which investigate the effect of the involved parameters and moreover provide a variety of comparisons to base-line approaches found in the literature. The results of at least 10.5% absolute improvement indicate the effectiveness of our approach in the handshape classification problem.
Anastasios Roussos, Stavros Theodorakis, Vassilis Pitsikalis, Petros Maragos
ICIP1
2009 Tongue tracking in Ultrasound images with Active Appearance Models
abstract
Tongue Ultrasound imaging is widely used for human speech production analysis and modeling. In this paper, we propose a novel method to automatically detect and track the tongue contour in Ultrasound (US) videos. Our method is built on a variant of Active Appearance Modeling. It incorporates shape prior information and can estimate the entire tongue contour robustly and accurately in a sequence of US frames. Experimental evaluation demonstrates the effectiveness of our approach and its improved performance compared to previously proposed tongue tracking techniques.
Anastasios Roussos, Athanasios Katsamanis, Petros Maragos
ICIP1
2009 Reversible Interpolation of Vectorial Images by an Anisotropic Diffusion-Projection PDE
Anastasios Roussos, Petros Maragos
Int. J. Comput. Vis.1