Demo Data from VLDB 2026 / reviewers in the wild / expert
Pei-hsiu Suen
dblp:15/2137
· DBLP profile ↗
7ranked-venue papers
7as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Image and video processing · 61% Rendering · 34% Multimedia analysis and retrieval · 5% | |
| Artificial intelligence
1 paper |
Image recognition and object detection · 50% Video understanding and tracking · 50% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
hyperspectral image analysis |
0.1 | 2 | 2001 | The Impact of Viewing Geometry on Vision Through the Atmosphere · ICCV 2001 Invariant Mixture Recognition in Hyperspectral Images · ICCV 2001 |
Image and video processing › hyperspectral image analysis
material identification |
0.0 | 1 | 2001 | The Impact of Viewing Geometry on Vision Through the Atmosphere · ICCV 2001 |
Computer vision › Video understanding and tracking › object tracking › appearance modeling
reflectance modeling |
0.0 | 1 | 2000 | The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000 |
Computer vision › Image recognition and object detection
texture classification |
0.0 | 1 | 2000 | The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000 |
Rendering › appearance modeling
bidirectional texture function |
0.0 | 1 | 1998 | Analyzing the Bidirectional Texture Function · CVPR 1998 |
Rendering
material appearance |
0.0 | 1 | 1998 | Analyzing the Bidirectional Texture Function · CVPR 1998 |
Rendering › appearance modeling
reflectance and texture modeling |
0.0 | 1 | 1998 | Analyzing the Bidirectional Texture Function · CVPR 1998 |
Multimedia analysis and retrieval
image classification |
0.0 | 1 | 2001 | Invariant Mixture Recognition in Hyperspectral Images · ICCV 2001 |
Image and video processing › color image processing
color image analysis |
0.0 | 1 | 2000 | The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000 |
Methods — techniques the papers use, named apart from their topics
dimensionality surface · 0.1multiband correlation function · 0.0subspace model · 0.0statistical discrimination · 0.0invariant mixture recognition · 0.0multiband correlation functions · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Invariant Mixture Recognition in Hyperspectral Images
Pei-hsiu Suen, Glenn Healey |
ICCV | 1 |
| 2001 | The Impact of Viewing Geometry on Vision Through the AtmosphereabstractAn increase in the off-nadir viewing angle for an airborne visible/near-infrared through short-wave infrared (VNIR/SWIR) imaging spectrometer leads to a decrease in upward atmospheric transmittance and an increase in line-of-sight scattered path radiance. These effects combine to reduce the spectral contrast between different materials in the sensed signal. We analyze the impact of viewing angle on material discriminability for 237 materials over a wide range of conditions. Material discriminability is quantified using a statistical algorithm that employs a subspace model to represent the set of spectra for a material as conditions vary. We show that reliable material discrimination is possible over a range of conditions even for large off-nadir viewing angles. We illustrate the performance of material identification over different viewing angles using simulated forest hyperspectral images. Pei-hsiu Suen, Glenn Healey, David Slater |
ICCV | 1 |
| 2001 | The impact of viewing geometry on material discriminability in hyperspectral imagesabstractAn increase in the off-nadir viewing angle for an airborne visible/near-infrared through short-wave infrared (VNIR/SWIR) imaging spectrometer leads to a decrease in upward atmospheric transmittance and an increase in line-of-sight scattered path radiance. These effects combine to reduce the spectral contrast between different materials in the sensed signal. The authors analyze the impact of viewing angle on material discriminability for 237 materials over a wide range of conditions. Material discriminability is quantified using a statistical algorithm that employs a subspace model to represent the set of spectra for a material as conditions vary. The authors show that reliable material discrimination is possible over a range of conditions even for large off-nadir viewing angles. They illustrate the performance of material identification over different viewing angles using simulated forest and desert hyperspectral digital imagery collection experiment (HYDICE) images. Pei-hsiu Suen, Glenn Healey, David Slater |
IEEE Trans. Geosci. Remote. Sens. | 1 |
| 2000 | The Analysis and Recognition of Real-World Textures in Three DimensionsabstractThe observed image texture for a rough surface has a complex dependence on the illumination and viewing angles due to effects such as foreshortening, local shading, interreflections, and the shadowing and occlusion of surface elements. We introduce the dimensionality surface as a representation for the visual complexity of a material sample. The dimensionality surface defines the number of basis textures that are required to represent the observed textures for a sample as a function of ranges of illumination and viewing angles. Basis textures are represented using multiband correlation functions that consider both within and between color band correlations. We examine properties of the dimensionality surface for real materials using the Columbia Utrecht Reflectance and Texture (CUReT) database. The analysis shows that the dependence of the dimensionality surface on ranges of illumination and viewing angles is approximately linear with a slope that depends on the complexity of the sample. We extend the analysis to consider the problem of recognizing rough surfaces in color images obtained under unknown illumination and viewing geometry. We show, using a set of 12,505 images from 61 material samples, that the information captured by the multiband correlation model allows surfaces to be recognized over a wide range of conditions. We also show that the use of color information provides significant advantages for three-dimensional texture recognition. Pei-hsiu Suen, Glenn Healey |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 1999 | Modeling and classifying color textures using random fields in a random environment
Pei-hsiu Suen, Glenn Healey |
Pattern Recognit. | 1 |
| 1998 | Analyzing the Bidirectional Texture FunctionabstractThe observed image texture for a rough surface has a complex dependence on the illumination and viewing angles due to effects such as local shading, interreflections, and the shadowing and occlusion of surface elements. We introduce the dimensionality surface as a representation for the visual complexity of a material sample. The dimensionality surface defines the number of basis features that are required to represent the space of observed textures for a surface as a function of ranges of illumination and viewing angles. Basis textures are represented using multiband correlation functions. We study properties of the dimensionality surface for real materials using the Columbia Utrecht Reflectance and Texture (CUReT) database. The analysis shows that the dependence of the dimensionality surface on ranges of illumination and viewing angles is approximately linear with a slope dependent on the complexity of the sample. Pei-hsiu Suen, Glenn Healey |
CVPR | 1 |
| 1997 | A New Spatial Interaction Model For Color TextureabstractWe present a random environment model for color textures. This model generalizes traditional random field models by allowing the spatial interaction parameters of the field to be random variables. We use this new model to define a color feature vector which captures within and between color band information. We show experimentally that this model improves on the performance of multiband Markov fields for texture classification using small samples. Pei-hsiu Suen, Glenn Healey |
ICIP (2) | 1 |