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Pei-hsiu Suen

dblp:15/2137 · DBLP profile ↗
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7ranked-venue papers
7as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Image and video processing · 61% Rendering · 34% Multimedia analysis and retrieval · 5%
Artificial intelligence
1 paper
Image recognition and object detection · 50% Video understanding and tracking · 50%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
hyperspectral image analysis
0.122001
The Impact of Viewing Geometry on Vision Through the Atmosphere · ICCV 2001
Invariant Mixture Recognition in Hyperspectral Images · ICCV 2001
Image and video processing › hyperspectral image analysis
material identification
0.012001
The Impact of Viewing Geometry on Vision Through the Atmosphere · ICCV 2001
Computer vision › Video understanding and tracking › object tracking › appearance modeling
reflectance modeling
0.012000
The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000
Computer vision › Image recognition and object detection
texture classification
0.012000
The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000
Rendering › appearance modeling
bidirectional texture function
0.011998
Analyzing the Bidirectional Texture Function · CVPR 1998
Rendering
material appearance
0.011998
Analyzing the Bidirectional Texture Function · CVPR 1998
Rendering › appearance modeling
reflectance and texture modeling
0.011998
Analyzing the Bidirectional Texture Function · CVPR 1998
Multimedia analysis and retrieval
image classification
0.012001
Invariant Mixture Recognition in Hyperspectral Images · ICCV 2001
Image and video processing › color image processing
color image analysis
0.012000
The Analysis and Recognition of Real-World Textures in Three Dimensions · IEEE Trans. Pattern Anal. Mach. Intell. 2000

Methods — techniques the papers use, named apart from their topics

dimensionality surface · 0.1multiband correlation function · 0.0subspace model · 0.0statistical discrimination · 0.0invariant mixture recognition · 0.0multiband correlation functions · 0.0
YearPublicationVenuePosition
2001 Invariant Mixture Recognition in Hyperspectral Images
Pei-hsiu Suen, Glenn Healey
ICCV1
2001 The Impact of Viewing Geometry on Vision Through the Atmosphere
abstract
An increase in the off-nadir viewing angle for an airborne visible/near-infrared through short-wave infrared (VNIR/SWIR) imaging spectrometer leads to a decrease in upward atmospheric transmittance and an increase in line-of-sight scattered path radiance. These effects combine to reduce the spectral contrast between different materials in the sensed signal. We analyze the impact of viewing angle on material discriminability for 237 materials over a wide range of conditions. Material discriminability is quantified using a statistical algorithm that employs a subspace model to represent the set of spectra for a material as conditions vary. We show that reliable material discrimination is possible over a range of conditions even for large off-nadir viewing angles. We illustrate the performance of material identification over different viewing angles using simulated forest hyperspectral images.
Pei-hsiu Suen, Glenn Healey, David Slater
ICCV1
2001 The impact of viewing geometry on material discriminability in hyperspectral images
abstract
An increase in the off-nadir viewing angle for an airborne visible/near-infrared through short-wave infrared (VNIR/SWIR) imaging spectrometer leads to a decrease in upward atmospheric transmittance and an increase in line-of-sight scattered path radiance. These effects combine to reduce the spectral contrast between different materials in the sensed signal. The authors analyze the impact of viewing angle on material discriminability for 237 materials over a wide range of conditions. Material discriminability is quantified using a statistical algorithm that employs a subspace model to represent the set of spectra for a material as conditions vary. The authors show that reliable material discrimination is possible over a range of conditions even for large off-nadir viewing angles. They illustrate the performance of material identification over different viewing angles using simulated forest and desert hyperspectral digital imagery collection experiment (HYDICE) images.
Pei-hsiu Suen, Glenn Healey, David Slater
IEEE Trans. Geosci. Remote. Sens.1
2000 The Analysis and Recognition of Real-World Textures in Three Dimensions
abstract
The observed image texture for a rough surface has a complex dependence on the illumination and viewing angles due to effects such as foreshortening, local shading, interreflections, and the shadowing and occlusion of surface elements. We introduce the dimensionality surface as a representation for the visual complexity of a material sample. The dimensionality surface defines the number of basis textures that are required to represent the observed textures for a sample as a function of ranges of illumination and viewing angles. Basis textures are represented using multiband correlation functions that consider both within and between color band correlations. We examine properties of the dimensionality surface for real materials using the Columbia Utrecht Reflectance and Texture (CUReT) database. The analysis shows that the dependence of the dimensionality surface on ranges of illumination and viewing angles is approximately linear with a slope that depends on the complexity of the sample. We extend the analysis to consider the problem of recognizing rough surfaces in color images obtained under unknown illumination and viewing geometry. We show, using a set of 12,505 images from 61 material samples, that the information captured by the multiband correlation model allows surfaces to be recognized over a wide range of conditions. We also show that the use of color information provides significant advantages for three-dimensional texture recognition.
Pei-hsiu Suen, Glenn Healey
IEEE Trans. Pattern Anal. Mach. Intell.1
1999 Modeling and classifying color textures using random fields in a random environment
Pei-hsiu Suen, Glenn Healey
Pattern Recognit.1
1998 Analyzing the Bidirectional Texture Function
abstract
The observed image texture for a rough surface has a complex dependence on the illumination and viewing angles due to effects such as local shading, interreflections, and the shadowing and occlusion of surface elements. We introduce the dimensionality surface as a representation for the visual complexity of a material sample. The dimensionality surface defines the number of basis features that are required to represent the space of observed textures for a surface as a function of ranges of illumination and viewing angles. Basis textures are represented using multiband correlation functions. We study properties of the dimensionality surface for real materials using the Columbia Utrecht Reflectance and Texture (CUReT) database. The analysis shows that the dependence of the dimensionality surface on ranges of illumination and viewing angles is approximately linear with a slope dependent on the complexity of the sample.
Pei-hsiu Suen, Glenn Healey
CVPR1
1997 A New Spatial Interaction Model For Color Texture
abstract
We present a random environment model for color textures. This model generalizes traditional random field models by allowing the spatial interaction parameters of the field to be random variables. We use this new model to define a color feature vector which captures within and between color band information. We show experimentally that this model improves on the performance of multiband Markov fields for texture classification using small samples.
Pei-hsiu Suen, Glenn Healey
ICIP (2)1