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Panrong Yin

dblp:15/2144 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 50% Computer animation and physical simulation · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
audio-visual mapping
0.112009
Realistic Visual Speech Synthesis Based on Hybrid Concatenation Method · IEEE Trans. Speech Audio Process. 2009
Computer animation and physical simulation
facial animation
0.112009
Realistic Visual Speech Synthesis Based on Hybrid Concatenation Method · IEEE Trans. Speech Audio Process. 2009
Computer animation and physical simulation › audio-driven animation
speech-driven animation
0.112009
Realistic Visual Speech Synthesis Based on Hybrid Concatenation Method · IEEE Trans. Speech Audio Process. 2009
Audio and music processing
speech synthesis
0.112009
Realistic Visual Speech Synthesis Based on Hybrid Concatenation Method · IEEE Trans. Speech Audio Process. 2009

Methods — techniques the papers use, named apart from their topics

viterbi search · 0.1unit selection · 0.1gaussian mixture model · 0.1fused hidden markov model · 0.1
YearPublicationVenuePosition
2010 Sketch Worksheets: A Sketch-Based Educational Software System
abstract
Intelligent tutoring systems and learning environments can provide important benefits for education, but few have been developed for heavily spatial domains. One bottleneck has been the lack of rich models of visual and conceptual processing in sketch understanding, so that what students draw can be interpreted in a human-like way. This paper describes Sketch Worksheets, a form of sketch-based educational software that mimics aspects of pencil and paper worksheets commonly found in classrooms, but provides on-the-spot feedback and support for richer off-line assessments. The basic architecture of sketch worksheets is described, including an authoring environment that allows non-developers to create them and a coach that uses analogy to compare student and instructor sketches as a means to provide feedback. A pilot experiment where sketch worksheets were used successfully in a college geoscience class in Fall 2009 is summarized to show the potential of the idea.
Panrong Yin, Kenneth D. Forbus, Jeffrey M. Usher, Bradley Sageman, Benjamin D. Jee
IAAI1
2009 Realistic Visual Speech Synthesis Based on Hybrid Concatenation Method
abstract
This paper presents a realistic visual speech synthesis based on the hybrid concatenation method. Unlike previous methods based on phoneme level unit selection or hidden Markov model (HMM), etc., the hybrid concatenation method uses a frame level-based unit selection method combined with a fused HMM, and is able to generate more expressive and stable facial animations. The fused HMM can be used to explicitly model the loose synchronization of tightly coupled streams, with much better results than a normal HMM for audiovisual mapping. After fused HMM is created, facial animation is generated via the unit selection method at the frame level by using the fused HMM output probabilities. To accelerate the computing efficiency of the unit selection on a large corpus, this paper also proposes a two-layer Viterbi search method in which only the subsets that have been selected in the first layer are further checked in the second layer. Using this idea, the system has been successfully integrated into real-time applications. Furthermore, the paper also proposes a mapping method to generate emotional facial expressions from neutral facial expressions based on Gaussian mixture models (GMMs). Final experiments prove that the method described can output synthesized facial parameters with high quality. Compared with other audiovisual mapping methods, our method has better performance with respect to expressiveness, stability, and system running speed.
Jianhua Tao 0001, Le Xin, Panrong Yin
IEEE Trans. Speech Audio Process.3
2007 Expressive Face Animation Synthesis Based on Dynamic Mapping Method
Panrong Yin, Liyue Zhao, Lixing Huang, Jianhua Tao 0001
ACII1
2005 Dynamic Mapping Method Based Speech Driven Face Animation System
Panrong Yin, Jianhua Tao 0001
ACII1