Demo Data from VLDB 2026 / reviewers in the wild / expert
Ivan Neulander
dblp:15/3369
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Deep learning architectures and training · 50% 3D vision · 50% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › stereo vision › stereo matching
deep stereo matching |
0.2 | 1 | 2016 | Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016 |
Machine learning › Deep learning architectures and training › neural network training
end-to-end learning |
0.2 | 1 | 2016 | Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016 |
Rendering
novel view synthesis |
0.2 | 1 | 2016 | Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016 |
Rendering
global illumination |
0.0 | 1 | 2003 | Image-based diffuse lighting using visibility maps · SIGGRAPH 2003 |
Rendering
visibility computation |
0.0 | 1 | 2003 | Image-based diffuse lighting using visibility maps · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
end-to-end training · 0.5deep neural network · 0.5visibility maps · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Deep Stereo: Learning to Predict New Views from the World's ImageryabstractDeep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision [22, 33], but their use in graphics problems has been limited ([23, 7] are notable recent exceptions). In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches, which consist of multiple complex stages of processing, each of which requires careful tuning and can fail in unexpected ways, our system is trained end-to-end. The pixels from neighboring views of a scene are presented to the network, which then directly produces the pixels of the unseen view. The benefits of our approach include generality (we only require posed image sets and can easily apply our method to different domains), and high quality results on traditionally difficult scenes. We believe this is due to the end-to-end nature of our system, which is able to plausibly generate pixels according to color, depth, and texture priors learnt automatically from the training data. We show view interpolation results on imagery from the KITTI dataset [12], from data from [1] as well as on Google Street View images. To our knowledge, our work is the first to apply deep learning to the problem of new view synthesis from sets of real-world, natural imagery. John Flynn, Ivan Neulander, James Philbin, Noah Snavely |
CVPR | 2 |
| 2003 | Image-based diffuse lighting using visibility mapsabstractNo abstract available. Ivan Neulander |
SIGGRAPH | 1 |
| 1998 | Rendering Generalized Cylinders with Paintstrokes
Ivan Neulander, Michiel van de Panne |
Graphics Interface | 1 |