Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ivan Neulander

dblp:15/3369 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Deep learning architectures and training · 50% 3D vision · 50%
Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › stereo vision › stereo matching
deep stereo matching
0.212016
Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016
Machine learning › Deep learning architectures and training › neural network training
end-to-end learning
0.212016
Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016
Rendering
novel view synthesis
0.212016
Deep Stereo: Learning to Predict New Views from the World's Imagery · CVPR 2016
Rendering
global illumination
0.012003
Image-based diffuse lighting using visibility maps · SIGGRAPH 2003
Rendering
visibility computation
0.012003
Image-based diffuse lighting using visibility maps · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

end-to-end training · 0.5deep neural network · 0.5visibility maps · 0.0
YearPublicationVenuePosition
2016 Deep Stereo: Learning to Predict New Views from the World's Imagery
abstract
Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision [22, 33], but their use in graphics problems has been limited ([23, 7] are notable recent exceptions). In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches, which consist of multiple complex stages of processing, each of which requires careful tuning and can fail in unexpected ways, our system is trained end-to-end. The pixels from neighboring views of a scene are presented to the network, which then directly produces the pixels of the unseen view. The benefits of our approach include generality (we only require posed image sets and can easily apply our method to different domains), and high quality results on traditionally difficult scenes. We believe this is due to the end-to-end nature of our system, which is able to plausibly generate pixels according to color, depth, and texture priors learnt automatically from the training data. We show view interpolation results on imagery from the KITTI dataset [12], from data from [1] as well as on Google Street View images. To our knowledge, our work is the first to apply deep learning to the problem of new view synthesis from sets of real-world, natural imagery.
John Flynn, Ivan Neulander, James Philbin, Noah Snavely
CVPR2
2003 Image-based diffuse lighting using visibility maps
abstract
No abstract available.
Ivan Neulander
SIGGRAPH1
1998 Rendering Generalized Cylinders with Paintstrokes
Ivan Neulander, Michiel van de Panne
Graphics Interface1