Demo Data from VLDB 2026 / reviewers in the wild / expert
Huamao Gu
dblp:15/4186
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-1216-4278ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Learning paradigms · 50% Trustworthy machine learning · 25% Representation and self-supervised learning · 25% | |
| Software engineering, system software, and programming languages
1 paper |
Software testing · 67% Empirical software engineering · 33% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › crowdsourced annotation
crowdsourced label aggregation |
0.9 | 1 | 2025 | Mixture of Experts Based Multi-Task Supervise Learning from Crowds · AAAI 2025 |
Machine learning › Learning paradigms › weakly supervised learning
learning from crowds |
0.9 | 1 | 2025 | Mixture of Experts Based Multi-Task Supervise Learning from Crowds · AAAI 2025 |
Machine learning › Learning paradigms
multi-task learning |
0.9 | 1 | 2025 | Mixture of Experts Based Multi-Task Supervise Learning from Crowds · AAAI 2025 |
Empirical software engineering
crowdsourcing |
0.7 | 1 | 2023 | TDG4Crowd: Test Data Generation for Evaluation of Aggregation Algorithms in Crowdsourcing · IJCAI 2023 |
Software testing › test input generation
synthetic test data generation |
0.7 | 1 | 2023 | TDG4Crowd: Test Data Generation for Evaluation of Aggregation Algorithms in Crowdsourcing · IJCAI 2023 |
Software testing
test input generation |
0.7 | 1 | 2023 | TDG4Crowd: Test Data Generation for Evaluation of Aggregation Algorithms in Crowdsourcing · IJCAI 2023 |
Machine learning › Representation and self-supervised learning › representation learning
dimensionality reduction |
0.3 | 1 | 2017 | Manifold Learning by Curved Cosine Mapping · IEEE Trans. Knowl. Data Eng. 2017 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning |
0.3 | 1 | 2017 | Manifold Learning by Curved Cosine Mapping · IEEE Trans. Knowl. Data Eng. 2017 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
nonlinear dimensionality reduction |
0.3 | 1 | 2017 | Manifold Learning by Curved Cosine Mapping · IEEE Trans. Knowl. Data Eng. 2017 |
Methods — techniques the papers use, named apart from their topics
spectral clustering · 0.9mixture of experts · 0.9clustering · 0.9kullback-leibler divergence · 0.7kolmogorov-smirnov test · 0.7law of cosines · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mixture of Experts Based Multi-Task Supervise Learning from CrowdsabstractExisting learning-from-crowds methods aim to design proper aggregation strategies to infer the unknown true labels from noisy labels provided by crowdsourcing. They treat the ground truth as hidden variables and use statistical or deep learning based worker behavior models to infer the ground truth. However, worker behavior models that rely on ground truth hidden variables overlook workers' behavior at the item feature level, leading to imprecise characterizations and negatively impacting the quality of learning-from-crowds. This paper proposes a new paradigm of multi-task supervised learning-from-crowds, which eliminates the need for modeling of items's ground truth in worker behavior models. Within this paradigm, we propose a worker behavior model at the item feature level called Mixture of Experts based Multi-task Supervised Learning-from-Crowds (MMLC), then, two aggregation strategies are proposed within MMLC. The first strategy, named MMLC-owf, utilizes clustering methods in the worker spectral space to identify the projection vector of the oracle worker. Subsequently, the labels generated based on this vector are regarded as the items's ground truth The second strategy, called MMLC-df, employs the MMLC model to fill the crowdsourced data, which can enhance the effectiveness of existing aggregation strategies . Experimental results demonstrate that MMLC-owf outperforms state-of-the-art methods and MMLC-df enhances the quality of existing learning-from-crowds methods. Tao Han 0003, Huaixuan Shi, Xinyi Ding 0001, Huamao Gu, Yili Fang |
AAAI | 5 |
| 2023 | TDG4Crowd: Test Data Generation for Evaluation of Aggregation Algorithms in CrowdsourcingabstractIn crowdsourcing, existing efforts mainly use real datasets collected from crowdsourcing as test datasets to evaluate the effectiveness of aggregation algorithms. However, these work ignore the fact that the datasets obtained by crowdsourcing are usually sparse and imbalanced due to limited budget. As a result, applying the same aggregation algorithm on different datasets often show contradicting conclusions. For example, on the RTE dataset, Dawid and Skene model performs significantly better than Majority Voting, while on the LableMe dataset, the experiments give the opposite conclusion. It is challenging to obtain comprehensive and balanced datasets at a low cost. To our best knowledge, little effort have been made to the fair evaluation of aggregation algorithms. To fill in this gap, we propose a novel method named TDG4Crowd that can automatically generate comprehensive and balanced datasets. Using Kullback Leibler divergence and Kolmogorov–Smirnov test, the experiment results show the superior of our method compared with others. Aggregation algorithms also perform more consistently on the synthetic datasets generated using our method. Yili Fang, Chaojie Shen, Huamao Gu, Tao Han 0003, Xinyi Ding 0001 |
IJCAI | 3 |
| 2022 | Geometrically interpretable Variance Hyper Rectangle learning for pattern classification
Jie Sun 0034, Huamao Gu, Haoyu Peng, Yili Fang, Xun Wang 0007 |
Eng. Appl. Artif. Intell. | 2 |
| 2019 | A preliminary geometric structure simplification for Principal Component Analysis
Huamao Gu, Tong Lin 0002, Xun Wang 0007 |
Neurocomputing | 1 |
| 2017 | Manifold Learning by Curved Cosine MappingabstractIn the field of pattern recognition, data analysis, and machine learning, data points are usually modeled as high-dimensional vectors. Due to the curse-of-dimensionality, it is non-trivial to efficiently process the orginal data directly. Given the unique properties of nonlinear dimensionality reduction techniques, nonlinear learning methods are widely adopted to reduce the dimension of data. However, existing nonlinear learning methods fail in many real applications because of the too-strict requirements (for real data) or the difficulty in parameters tuning. Therefore, in this paper, we investigate the manifold learning methods which belong to the family of nonlinear dimensionality reduction methods. Specifically, we proposed a new manifold learning principle for dimensionality reduction named Curved Cosine Mapping (CCM). Based on the law of cosines in Euclidean space, CCM applies a brand new mapping pattern to manifold learning. In CCM, the nonlinear geometric relationships are obtained by utlizing the law of cosines, and then quantified as the dimensionality-reduced features. Compared with the existing approaches, the model has weaker theoretical assumptions over the input data. Moreover, to further reduce the computation cost, an optimized version of CCM is developed. Finally, we conduct extensive experiments over both artificial and real-world datasets to demonstrate the performance of proposed techniques. Huamao Gu, Xun Wang 0007, Xue-wen Chen 0001, Shaoping Deng, Jin-Qin Shi |
IEEE Trans. Knowl. Data Eng. | 1 |