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Tao Zhang 0130

dblp:15/4777-130 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0007-1300-9783ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Robot navigation and mapping · 31% Segmentation and scene understanding · 19%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding
0.812024
Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding · ICRA 2024
Computer vision › 3D vision
3d object detection
0.212024
Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding · ICRA 2024
Computer vision › 3D vision › 3d object detection
indoor 3d object detection
0.212024
Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding · ICRA 2024
Computer vision › Segmentation and scene understanding › semantic segmentation
indoor scene segmentation
0.212024
Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding · ICRA 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212024
Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding · ICRA 2024

Methods — techniques the papers use, named apart from their topics

dataset construction · 0.8annotation · 0.8
YearPublicationVenuePosition
2024 Mobile Robot Oriented Large-Scale Indoor Dataset for Dynamic Scene Understanding
abstract
Most existing robotic datasets capture static scene data and thus are limited in evaluating robots’ dynamic performance. To address this, we present a mobile robot oriented large-scale indoor dataset, denoted as THUD (Tsinghua University Dynamic) robotic dataset, for training and evaluating their dynamic scene understanding algorithms. Specifically, the THUD dataset construction is first detailed, including organization, acquisition, and annotation methods. It comprises both real-world and synthetic data, collected with a real robot platform and a physical simulation platform, respectively. Our current dataset includes 13 larges-scale dynamic scenarios, 90K image frames, 20M 2D/3D bounding boxes of static and dynamic objects, camera poses, and IMU. The dataset is still continuously expanding. Then, the performance of mainstream indoor scene understanding tasks, e.g. 3D object detection, semantic segmentation, and robot relocalization, is evaluated on our THUD dataset. These experiments reveal serious challenges for some robot scene understanding tasks in dynamic scenes. By sharing this dataset, we aim to foster and iterate new mobile robot algorithms quickly for robot actual working dynamic environment, i.e. complex crowded dynamic scenes.
Cong Tai, Fang-xing Chen, Wanting Zhang, Tao Zhang 0130, Xueping Liu 0003, Yong-Jin Liu 0001, Long Zeng 0001
ICRA5
2024 A Two-Stage Reinforcement Learning Approach for Robot Navigation in Long-range Indoor Dense Crowd Environments
abstract
Safe and efficient mobility is vital for mobile robots navigating long-range indoor crowd environments, such as supermarkets, restaurants, and railway stations. Traditional path planning methods are challenged because of the high dynamics of pedestrians and constrained feasible regions. Existing long-range deep reinforcement learning (DRL) path planning methods often exhibit low success rates and driving speeds in long-range navigation tasks under crowded conditions. To overcome these issues, we propose a new two-stage DRL method, known as TSDRL, where the long-range navigation task is divided into subgoal generation (SG) and planning refinement (PR) stages. In the SG stage, the agent is trained to learn a decision-making policy to generate subgoals at each decision time to avoid dense crowds. In the PR stage, the agent learns a safer and more efficient planning policy based on each subgoal generated in the SG stage to improve the robot’s movement safety and speed. Simulated experiments show that our method outperforms traditional and long-range DRL path planning methods in terms of safety, efficiency, generalization, and robustness. Furthermore, we evaluate our approach using the Turtlebot2 platform in a real-world setting, demonstrating that the robot can navigate safely and efficiently while avoiding dense crowds.
Xinghui Jing, Fuhao Li, Tao Zhang 0130, Long Zeng 0001
IROS4